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6e1dc707
编写于
10月 09, 2018
作者:
M
Mr.doob
提交者:
GitHub
10月 09, 2018
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Merge pull request #15018 from rtpHarry/patch-1
improve some wording in animation docs
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docs/manual/en/introduction/Animation-system.html
docs/manual/en/introduction/Animation-system.html
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docs/manual/en/introduction/Animation-system.html
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@@ -52,13 +52,13 @@
<p
class=
"desc"
>
Inside of such an *AnimationClip* the data for each animated property are stored in a
separate [page:KeyframeTrack]. Assum
ed
a character object has a [page:Skeleton skeleton],
separate [page:KeyframeTrack]. Assum
ing
a character object has a [page:Skeleton skeleton],
one keyframe track could store the data for the position changes of the lower arm bone
over time, a different track the data for the rotation changes of the same bone, a third
the track position, rotation or scaling of another bone, and so on. It should be clear,
that an AnimationClip can be composed of lots of such tracks.
<br
/><br
/>
Assum
ed
the model has [page:Geometry.morphTargets morph targets] (for example one morph
Assum
ing
the model has [page:Geometry.morphTargets morph targets] (for example one morph
target showing a friendly face and another showing an angry face), each track holds the
information as to how the [page:Mesh.morphTargetInfluences influence] of a certain morph
target changes during the performance of the clip.
...
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@@ -69,7 +69,7 @@
<p
class=
"desc"
>
The stored data form only the basis for the animations - actual playback is controlled by
The stored data form
s
only the basis for the animations - actual playback is controlled by
the [page:AnimationMixer]. You can imagine this not only as a player for animations, but
as a simulation of a hardware like a real mixer console, which can control several animations
simultaneously, blending and merging them.
...
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