提交 6acfc12d 编写于 作者: M Mr.doob

Clean up.

上级 b8d16dae
......@@ -14,28 +14,28 @@ KeyframeTrackPrototype = {
DefaultInterpolation: InterpolateLinear,
InterpolantFactoryMethodDiscrete: function( result ) {
InterpolantFactoryMethodDiscrete: function ( result ) {
return new DiscreteInterpolant(
this.times, this.values, this.getValueSize(), result );
},
InterpolantFactoryMethodLinear: function( result ) {
InterpolantFactoryMethodLinear: function ( result ) {
return new LinearInterpolant(
this.times, this.values, this.getValueSize(), result );
},
InterpolantFactoryMethodSmooth: function( result ) {
InterpolantFactoryMethodSmooth: function ( result ) {
return new CubicInterpolant(
this.times, this.values, this.getValueSize(), result );
},
setInterpolation: function( interpolation ) {
setInterpolation: function ( interpolation ) {
var factoryMethod;
......@@ -90,7 +90,7 @@ KeyframeTrackPrototype = {
},
getInterpolation: function() {
getInterpolation: function () {
switch ( this.createInterpolant ) {
......@@ -110,20 +110,20 @@ KeyframeTrackPrototype = {
},
getValueSize: function() {
getValueSize: function () {
return this.values.length / this.times.length;
},
// move all keyframes either forwards or backwards in time
shift: function( timeOffset ) {
shift: function ( timeOffset ) {
if( timeOffset !== 0.0 ) {
if ( timeOffset !== 0.0 ) {
var times = this.times;
for( var i = 0, n = times.length; i !== n; ++ i ) {
for ( var i = 0, n = times.length; i !== n; ++ i ) {
times[ i ] += timeOffset;
......@@ -136,13 +136,13 @@ KeyframeTrackPrototype = {
},
// scale all keyframe times by a factor (useful for frame <-> seconds conversions)
scale: function( timeScale ) {
scale: function ( timeScale ) {
if( timeScale !== 1.0 ) {
if ( timeScale !== 1.0 ) {
var times = this.times;
for( var i = 0, n = times.length; i !== n; ++ i ) {
for ( var i = 0, n = times.length; i !== n; ++ i ) {
times[ i ] *= timeScale;
......@@ -156,7 +156,7 @@ KeyframeTrackPrototype = {
// removes keyframes before and after animation without changing any values within the range [startTime, endTime].
// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
trim: function( startTime, endTime ) {
trim: function ( startTime, endTime ) {
var times = this.times,
nKeys = times.length,
......@@ -164,17 +164,14 @@ KeyframeTrackPrototype = {
to = nKeys - 1;
while ( from !== nKeys && times[ from ] < startTime ) ++ from;
while ( to !== -1 && times[ to ] > endTime ) -- to;
while ( to !== - 1 && times[ to ] > endTime ) -- to;
++ to; // inclusive -> exclusive bound
if( from !== 0 || to !== nKeys ) {
if ( from !== 0 || to !== nKeys ) {
// empty tracks are forbidden, so keep at least one keyframe
if ( from >= to ){
to = Math.max( to , 1 );
from = to - 1;
}
if ( from >= to ) to = Math.max( to, 1 ), from = to - 1;
var stride = this.getValueSize();
this.times = AnimationUtils.arraySlice( times, from, to );
......@@ -188,7 +185,7 @@ KeyframeTrackPrototype = {
},
// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
validate: function() {
validate: function () {
var valid = true;
......@@ -205,7 +202,7 @@ KeyframeTrackPrototype = {
nKeys = times.length;
if( nKeys === 0 ) {
if ( nKeys === 0 ) {
console.error( "track is empty", this );
valid = false;
......@@ -214,7 +211,7 @@ KeyframeTrackPrototype = {
var prevTime = null;
for( var i = 0; i !== nKeys; i ++ ) {
for ( var i = 0; i !== nKeys; i ++ ) {
var currTime = times[ i ];
......@@ -226,7 +223,7 @@ KeyframeTrackPrototype = {
}
if( prevTime !== null && prevTime > currTime ) {
if ( prevTime !== null && prevTime > currTime ) {
console.error( "out of order keys", this, i, currTime, prevTime );
valid = false;
......@@ -266,7 +263,7 @@ KeyframeTrackPrototype = {
// removes equivalent sequential keys as common in morph target sequences
// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
optimize: function() {
optimize: function () {
var times = this.times,
values = this.values,
......@@ -277,7 +274,7 @@ KeyframeTrackPrototype = {
writeIndex = 1,
lastIndex = times.length - 1;
for( var i = 1; i < lastIndex; ++ i ) {
for ( var i = 1; i < lastIndex; ++ i ) {
var keep = false;
......
......@@ -32,7 +32,7 @@ Object.assign( EventDispatcher.prototype, {
var listeners = this._listeners;
return ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 );
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
},
......
......@@ -129,13 +129,15 @@ Box2.prototype = {
containsPoint: function ( point ) {
return !(point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y);
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ? false : true;
},
containsBox: function ( box ) {
return ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y );
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y;
},
......@@ -156,8 +158,8 @@ Box2.prototype = {
intersectsBox: function ( box ) {
// using 6 splitting planes to rule out intersections.
return !(box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y);
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
},
......
......@@ -275,13 +275,17 @@ Box3.prototype = {
containsPoint: function ( point ) {
return ( point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ) === false;
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ||
point.z < this.min.z || point.z > this.max.z ? false : true;
},
containsBox: function ( box ) {
return ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) && ( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z );
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y &&
this.min.z <= box.min.z && box.max.z <= this.max.z;
},
......@@ -303,8 +307,9 @@ Box3.prototype = {
intersectsBox: function ( box ) {
// using 6 splitting planes to rule out intersections.
return !(box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z);
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ||
box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
},
......
......@@ -67,7 +67,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
function textureNeedsPowerOfTwo( texture ) {
return (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
}
......@@ -236,8 +237,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
var isCompressed = (texture && texture.isCompressedTexture);
var isDataTexture = (texture.image[ 0 ] && texture.image[ 0 ].isDataTexture);
var isCompressed = ( texture && texture.isCompressedTexture );
var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
var cubeImage = [];
......
......@@ -9,7 +9,11 @@ var unit3 = new THREE.Vector3( 1, 0, 0 );
var planeEquals = function ( a, b, tolerance ) {
tolerance = tolerance || 0.0001;
return !( a.normal.distanceTo( b.normal ) > tolerance ) && !( Math.abs( a.constant - b.constant ) > tolerance );
if ( a.normal.distanceTo( b.normal ) > tolerance ) return false;
if ( Math.abs( a.constant - b.constant ) > tolerance ) return false;
return true;
};
......
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