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680daf81
编写于
3月 26, 2016
作者:
T
takahiro
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
MMDLoader Grant Non-local Rotation Animation support
上级
4489ca8c
变更
1
显示空白变更内容
内联
并排
Showing
1 changed file
with
144 addition
and
14 deletion
+144
-14
examples/js/loaders/MMDLoader.js
examples/js/loaders/MMDLoader.js
+144
-14
未找到文件。
examples/js/loaders/MMDLoader.js
浏览文件 @
680daf81
...
...
@@ -29,7 +29,7 @@
* - light motion in vmd support.
* - SDEF support.
* - uv/material/bone morphing support.
* -
supply
skinning support.
* -
more precise grant
skinning support.
* - shadow support.
*/
...
...
@@ -1122,8 +1122,19 @@ THREE.MMDLoader.prototype.parsePmx = function ( buffer ) {
if
(
p
.
flag
&
0x100
||
p
.
flag
&
0x200
)
{
p
.
supplyParentIndex
=
dv
.
getIndex
(
pmx
.
metadata
.
boneIndexSize
);
p
.
supplyRatio
=
dv
.
getFloat32
();
// Note: I don't think Grant is an appropriate name
// but I found that some English translated MMD tools use this term
// so I've named it Grant so far.
// I'd rename to more appropriate name from Grant later.
var
grant
=
{};
grant
.
isLocal
=
(
p
.
flag
&
0x80
)
!==
0
?
true
:
false
;
grant
.
affectRotation
=
(
p
.
flag
&
0x100
)
!==
0
?
true
:
false
;
grant
.
affectPosition
=
(
p
.
flag
&
0x200
)
!==
0
?
true
:
false
;
grant
.
parentIndex
=
dv
.
getIndex
(
pmx
.
metadata
.
boneIndexSize
);
grant
.
ratio
=
dv
.
getFloat32
();
p
.
grant
=
grant
;
}
...
...
@@ -1878,6 +1889,44 @@ THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress
};
var
initGrants
=
function
()
{
if
(
model
.
metadata
.
format
===
'
pmd
'
)
{
return
;
}
var
grants
=
[];
for
(
var
i
=
0
;
i
<
model
.
metadata
.
boneCount
;
i
++
)
{
var
b
=
model
.
bones
[
i
];
var
grant
=
b
.
grant
;
if
(
grant
===
undefined
)
{
continue
;
}
var
param
=
{};
param
.
index
=
i
;
param
.
parentIndex
=
grant
.
parentIndex
;
param
.
ratio
=
grant
.
ratio
;
param
.
isLocal
=
grant
.
isLocal
;
param
.
affectRotation
=
grant
.
affectRotation
;
param
.
affectPosition
=
grant
.
affectPosition
;
grants
.
push
(
param
);
}
geometry
.
grants
=
grants
;
};
var
initMorphs
=
function
()
{
function
updateVertex
(
params
,
index
,
v
,
ratio
)
{
...
...
@@ -2578,6 +2627,7 @@ THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress
initFaces
();
initBones
();
initIKs
();
initGrants
();
initMorphs
();
initMaterials
();
initPhysics
();
...
...
@@ -3924,6 +3974,66 @@ THREE.MMDAudioManager.prototype = {
};
THREE
.
MMDGrantSolver
=
function
(
mesh
)
{
this
.
mesh
=
mesh
;
};
THREE
.
MMDGrantSolver
.
prototype
=
{
constructor
:
THREE
.
MMDGrantSolver
,
update
:
function
()
{
var
q
=
new
THREE
.
Quaternion
();
return
function
()
{
for
(
var
i
=
0
;
i
<
this
.
mesh
.
geometry
.
grants
.
length
;
i
++
)
{
var
g
=
this
.
mesh
.
geometry
.
grants
[
i
];
var
b
=
this
.
mesh
.
skeleton
.
bones
[
g
.
index
];
var
pb
=
this
.
mesh
.
skeleton
.
bones
[
g
.
parentIndex
];
if
(
g
.
isLocal
)
{
// TODO: implement
if
(
g
.
affectPosition
)
{
}
// TODO: implement
if
(
g
.
affectRotation
)
{
}
}
else
{
// TODO: implement
if
(
g
.
affectPosition
)
{
}
if
(
g
.
affectRotation
)
{
q
.
set
(
0
,
0
,
0
,
1
);
q
.
slerp
(
pb
.
quaternion
,
g
.
ratio
);
b
.
quaternion
.
multiply
(
q
);
b
.
updateMatrixWorld
(
true
);
}
}
}
};
}()
};
THREE
.
MMDHelper
=
function
(
renderer
)
{
this
.
renderer
=
renderer
;
...
...
@@ -3932,6 +4042,7 @@ THREE.MMDHelper = function ( renderer ) {
this
.
doAnimation
=
true
;
this
.
doIk
=
true
;
this
.
doGrant
=
true
;
this
.
doPhysics
=
true
;
this
.
doOutlineDrawing
=
true
;
this
.
doCameraAnimation
=
true
;
...
...
@@ -3965,6 +4076,7 @@ THREE.MMDHelper.prototype = {
mesh
.
mixer
=
null
;
mesh
.
ikSolver
=
null
;
mesh
.
grantSolver
=
null
;
mesh
.
physics
=
null
;
this
.
meshes
.
push
(
mesh
);
...
...
@@ -4035,6 +4147,14 @@ THREE.MMDHelper.prototype = {
}
mesh
.
ikSolver
=
new
THREE
.
CCDIKSolver
(
mesh
);
if
(
mesh
.
geometry
.
grants
!==
undefined
)
{
mesh
.
grantSolver
=
new
THREE
.
MMDGrantSolver
(
mesh
);
}
}
if
(
mesh
.
geometry
.
morphAnimations
!==
undefined
)
{
...
...
@@ -4053,12 +4173,6 @@ THREE.MMDHelper.prototype = {
}
if
(
mesh
.
geometry
.
animations
!==
undefined
)
{
mesh
.
ikSolver
=
new
THREE
.
CCDIKSolver
(
mesh
);
}
},
setCameraAnimation
:
function
(
camera
)
{
...
...
@@ -4205,13 +4319,14 @@ THREE.MMDHelper.prototype = {
var
mixer
=
mesh
.
mixer
;
var
ikSolver
=
mesh
.
ikSolver
;
var
grantSolver
=
mesh
.
grantSolver
;
var
physics
=
mesh
.
physics
;
if
(
mixer
!==
null
&&
this
.
doAnimation
===
true
)
{
mixer
.
update
(
delta
);
// workaround until I make IK and Physics Animation plugin
// workaround until I make IK
, Grant,
and Physics Animation plugin
this
.
backupBones
(
mesh
);
}
...
...
@@ -4222,6 +4337,12 @@ THREE.MMDHelper.prototype = {
}
if
(
grantSolver
!==
null
&&
this
.
doGrant
===
true
)
{
grantSolver
.
update
();
}
if
(
physics
!==
null
&&
this
.
doPhysics
===
true
)
{
physics
.
update
(
delta
);
...
...
@@ -4438,15 +4559,24 @@ THREE.MMDHelper.prototype = {
}
if
(
params
&&
params
.
preventIk
=
==
true
)
{
if
(
params
===
undefined
||
params
.
preventIk
!
==
true
)
{
return
;
var
solver
=
new
THREE
.
CCDIKSolver
(
mesh
);
solver
.
update
();
}
var
solver
=
new
THREE
.
CCDIKSolver
(
mesh
);
if
(
params
===
undefined
||
params
.
preventGrant
!==
true
)
{
if
(
mesh
.
geometry
.
grants
!==
undefined
)
{
var
solver
=
new
THREE
.
MMDGrantSolver
(
mesh
);
solver
.
update
();
}
}
},
/*
...
...
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