diff --git a/examples/js/objects/Water2.js b/examples/js/objects/Water2.js index 92f25092a30419ce8501c169556dda45f3477261..966fa789b17588f4a7e055aa76272b367694b871 100644 --- a/examples/js/objects/Water2.js +++ b/examples/js/objects/Water2.js @@ -255,7 +255,7 @@ THREE.Water.WaterShader = { ' vec4 mvPosition = viewMatrix * worldPosition;', // used in fog_vertex ' gl_Position = projectionMatrix * mvPosition;', - ' #include ', + ' #include ', '}' @@ -327,9 +327,9 @@ THREE.Water.WaterShader = { // multiply water color with the mix of both textures ' gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );', - '#include ', - '#include ', - '#include ', + ' #include ', + ' #include ', + ' #include ', '}'