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5b39846a
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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5b39846a
编写于
3月 13, 2017
作者:
M
Mr.doob
浏览文件
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电子邮件补丁
差异文件
Matrix*: Dumber copy()
上级
8b31096b
变更
2
显示空白变更内容
内联
并排
Showing
2 changed file
with
12 addition
and
11 deletion
+12
-11
src/math/Matrix3.js
src/math/Matrix3.js
+3
-1
src/math/Matrix4.js
src/math/Matrix4.js
+9
-10
未找到文件。
src/math/Matrix3.js
浏览文件 @
5b39846a
...
@@ -66,7 +66,9 @@ Object.assign( Matrix3.prototype, {
...
@@ -66,7 +66,9 @@ Object.assign( Matrix3.prototype, {
var
te
=
this
.
elements
;
var
te
=
this
.
elements
;
var
me
=
m
.
elements
;
var
me
=
m
.
elements
;
for
(
var
i
=
0
;
i
<
9
;
i
++
)
te
[
i
]
=
me
[
i
];
te
[
0
]
=
me
[
0
];
te
[
1
]
=
me
[
1
];
te
[
2
]
=
me
[
2
];
te
[
3
]
=
me
[
3
];
te
[
4
]
=
me
[
4
];
te
[
5
]
=
me
[
5
];
te
[
6
]
=
me
[
6
];
te
[
7
]
=
me
[
7
];
te
[
8
]
=
me
[
8
];
return
this
;
return
this
;
...
...
src/math/Matrix4.js
浏览文件 @
5b39846a
...
@@ -75,7 +75,10 @@ Object.assign( Matrix4.prototype, {
...
@@ -75,7 +75,10 @@ Object.assign( Matrix4.prototype, {
var
te
=
this
.
elements
;
var
te
=
this
.
elements
;
var
me
=
m
.
elements
;
var
me
=
m
.
elements
;
for
(
var
i
=
0
;
i
<
16
;
i
++
)
te
[
i
]
=
me
[
i
];
te
[
0
]
=
me
[
0
];
te
[
1
]
=
me
[
1
];
te
[
2
]
=
me
[
2
];
te
[
3
]
=
me
[
3
];
te
[
4
]
=
me
[
4
];
te
[
5
]
=
me
[
5
];
te
[
6
]
=
me
[
6
];
te
[
7
]
=
me
[
7
];
te
[
8
]
=
me
[
8
];
te
[
9
]
=
me
[
9
];
te
[
10
]
=
me
[
10
];
te
[
11
]
=
me
[
11
];
te
[
12
]
=
me
[
12
];
te
[
13
]
=
me
[
13
];
te
[
14
]
=
me
[
14
];
te
[
15
]
=
me
[
15
];
return
this
;
return
this
;
...
@@ -764,18 +767,14 @@ Object.assign( Matrix4.prototype, {
...
@@ -764,18 +767,14 @@ Object.assign( Matrix4.prototype, {
// if determine is negative, we need to invert one scale
// if determine is negative, we need to invert one scale
var
det
=
this
.
determinant
();
var
det
=
this
.
determinant
();
if
(
det
<
0
)
{
if
(
det
<
0
)
sx
=
-
sx
;
sx
=
-
sx
;
}
position
.
x
=
te
[
12
];
position
.
x
=
te
[
12
];
position
.
y
=
te
[
13
];
position
.
y
=
te
[
13
];
position
.
z
=
te
[
14
];
position
.
z
=
te
[
14
];
// scale the rotation part
// scale the rotation part
for
(
var
i
=
0
;
i
<
16
;
i
++
)
matrix
.
elements
[
i
]
=
this
.
elements
[
i
];
// at this point matrix is incomplete so we can't use .copy()
matrix
.
copy
(
this
);
var
invSX
=
1
/
sx
;
var
invSX
=
1
/
sx
;
var
invSY
=
1
/
sy
;
var
invSY
=
1
/
sy
;
...
@@ -870,7 +869,7 @@ Object.assign( Matrix4.prototype, {
...
@@ -870,7 +869,7 @@ Object.assign( Matrix4.prototype, {
if
(
offset
===
undefined
)
offset
=
0
;
if
(
offset
===
undefined
)
offset
=
0
;
for
(
var
i
=
0
;
i
<
16
;
i
++
)
{
for
(
var
i
=
0
;
i
<
16
;
i
++
)
{
this
.
elements
[
i
]
=
array
[
i
+
offset
];
this
.
elements
[
i
]
=
array
[
i
+
offset
];
...
...
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