vec3getLightProbeRadiance(/*const in SpecularLightProbe specularLightProbe,*/constinGeometricContextgeometry,constinfloatblinnShininessExponent,constinintmaxMIPLevel){
vec3getLightProbeIndirectRadiance(/*const in SpecularLightProbe specularLightProbe,*/constinGeometricContextgeometry,constinfloatblinnShininessExponent,constinintmaxMIPLevel){