From 58bbd02e9e0603d72f6fc77f59fb57cf3b0e6cdc Mon Sep 17 00:00:00 2001 From: alteredq Date: Fri, 8 Apr 2011 06:13:12 +0200 Subject: [PATCH] Added handling of mesh colliders to scene loader. Changed Blender scene exporter to make mesh colliders invisible. --- build/Three.js | 196 +++++++++--------- build/custom/ThreeExtras.js | 36 ++-- src/extras/io/SceneLoader.js | 8 + src/physics/CollisionUtils.js | 6 +- src/physics/Collisions.js | 4 + .../op/io_mesh_threejs/export_threejs.py | 15 +- 6 files changed, 141 insertions(+), 124 deletions(-) diff --git a/build/Three.js b/build/Three.js index 1dc41776cf..6bb38fca6e 100755 --- a/build/Three.js +++ b/build/Three.js @@ -12,7 +12,7 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,c,d,f){this.set(b||0,c||0,d||0,f||1)}; THREE.Vector4.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y,b.z+c.z,b.w+c.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y,b.z-c.z,b.w-c.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,c){this.set(this.x+(b.x-this.x)*c,this.y+(b.y-this.y)*c,this.z+(b.z-this.z)*c,this.w+(b.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b0&&H>0&&O+H<1}var d,f,g,h,j,k,n,p,o,w, +THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b0&&H>0&&O+H<1}var d,f,g,h,j,k,n,p,o,w, y,v=b.geometry,B=v.vertices,G=[];d=0;for(f=v.faces.length;d0:o<0)){p=p.dot((new THREE.Vector3).sub(h,w))/ o;w=w.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(w,h,j,k)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}else if(g instanceof THREE.Face4&&(c(w,h,j,n)||c(w,j,k,n))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}}return G}}; THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,w){k=!1;c=n;d=p;f=o;g=w;b()};this.addPoint=function(n,p){if(k){k=!1;c=n;d=p;f=n;g=p}else{c=cn?f:n;g=g>p?g:p}b()}; @@ -23,8 +23,8 @@ THREE.Matrix4=function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,B,G){this.set(b||1,c||0,d||0, THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,B,G){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=w;this.n41=y;this.n42=v;this.n43=B;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(d,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*d+this.n23* f+this.n24)*g;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+d*this.n32+f*this.n33;b.normalize(); -return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,B=b.n41,G=b.n42,H=b.n43,L=b.n44,W=c.n11,A=c.n12,J=c.n13,O=c.n14,R=c.n21,Fa=c.n22, -ka=c.n23,va=c.n24,$=c.n31,e=c.n32,ea=c.n33,Aa=c.n34;this.n11=d*W+f*R+g*$;this.n12=d*A+f*Fa+g*e;this.n13=d*J+f*ka+g*ea;this.n14=d*O+f*va+g*Aa+h;this.n21=j*W+k*R+n*$;this.n22=j*A+k*Fa+n*e;this.n23=j*J+k*ka+n*ea;this.n24=j*O+k*va+n*Aa+p;this.n31=o*W+w*R+y*$;this.n32=o*A+w*Fa+y*e;this.n33=o*J+w*ka+y*ea;this.n34=o*O+w*va+y*Aa+v;this.n41=B*W+G*R+H*$;this.n42=B*A+G*Fa+H*e;this.n43=B*J+G*ka+H*ea;this.n44=B*O+G*va+H*Aa+L;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21; +return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,B=b.n41,G=b.n42,H=b.n43,L=b.n44,V=c.n11,A=c.n12,J=c.n13,O=c.n14,R=c.n21,Fa=c.n22, +ka=c.n23,va=c.n24,$=c.n31,e=c.n32,ea=c.n33,Aa=c.n34;this.n11=d*V+f*R+g*$;this.n12=d*A+f*Fa+g*e;this.n13=d*J+f*ka+g*ea;this.n14=d*O+f*va+g*Aa+h;this.n21=j*V+k*R+n*$;this.n22=j*A+k*Fa+n*e;this.n23=j*J+k*ka+n*ea;this.n24=j*O+k*va+n*Aa+p;this.n31=o*V+w*R+y*$;this.n32=o*A+w*Fa+y*e;this.n33=o*J+w*ka+y*ea;this.n34=o*O+w*va+y*Aa+v;this.n41=B*V+G*R+H*$;this.n42=B*A+G*Fa+H*e;this.n43=B*J+G*ka+H*ea;this.n44=B*O+G*va+H*Aa+L;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21; d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this}, determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,w=this.n34,y=this.n41,v=this.n42,B=this.n43,G=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*w*y-c*j*w*y-f*j*n*v+d*k*n*v+f*g*o*v-b*k*o*v-d*g*w*v+b*j*w*v+f*h*n*B-c*k*n*B-f*g*p*B+b*k*p*B+c*g*w*B-b*h*w*B-d*h*n*G+c*j*n*G+d*g*p*G-b*j*p*G-c*g*o*G+b*h*o*G},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13= b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11; @@ -56,16 +56,16 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.f d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var c,d,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]]; -w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,G=this.points.length,H=[];for(v=0;vthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]]; +w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,G=this.points.length,H=[];for(v=0;v=0&&X>=0&&oa>=0&&pa>=0)return!0;else if(Ha<0&&X<0||oa<0&&pa<0)return!1;else{if(Ha<0)Aa=Math.max(Aa,Ha/(Ha-X));else X<0&&(Ca=Math.min(Ca,Ha/(Ha-X)));if(oa<0)Aa=Math.max(Aa,oa/(oa-pa));else pa<0&&(Ca=Math.min(Ca,oa/(oa-pa)));if(CaHa&&j.positionScreen.zHa&&j.positionScreen.z0&&O.z<1){Ra=A[W]=A[W]||new THREE.RenderableParticle;W++;L=Ra;L.x=O.x/O.w;L.y=O.y/O.w;L.z=O.z;L.rotation=ua.rotation.z;L.scale.x=ua.scale.x*Math.abs(L.x-(O.x+ea.projectionMatrix.n11)/(O.w+ea.projectionMatrix.n14));L.scale.y=ua.scale.y*Math.abs(L.y-(O.y+ea.projectionMatrix.n22)/(O.w+ea.projectionMatrix.n24));L.materials=ua.materials;Ca.push(L)}}}}Aa&&Ca.sort(c);return Ca}}; +R.multiplyVector3(p.centroidScreen);Ga=ta.vertexNormals;Z=0;for(la=Ga.length;Z0&&O.z<1){Ra=A[V]=A[V]||new THREE.RenderableParticle;V++;L=Ra;L.x=O.x/O.w;L.y=O.y/O.w;L.z=O.z;L.rotation=ua.rotation.z;L.scale.x=ua.scale.x*Math.abs(L.x-(O.x+ea.projectionMatrix.n11)/(O.w+ea.projectionMatrix.n14));L.scale.y=ua.scale.y*Math.abs(L.y-(O.y+ea.projectionMatrix.n22)/(O.w+ea.projectionMatrix.n24));L.materials=ua.materials;Ca.push(L)}}}}Aa&&Ca.sort(c);return Ca}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){d=j;f=k;g=d/2;h=f/2};this.render=function(j,k){var n,p,o,w,y,v,B,G;b=c.projectScene(j,k);n=0;for(p=b.length;n>1;Ea=ha.height>>1;na=za.scale.x*n;qa=za.scale.y*p;aa=na*Q;Ba=qa*Ea;C.set(V.x-aa,V.y-Ba,V.x+aa,V.y+Ba);if(fa.instersects(C)){o.save();o.translate(V.x,V.y); -o.rotate(-za.rotation);o.scale(na,-qa);o.translate(-Q,-Ea);o.drawImage(ha,0,0);o.restore()}}}else if(na instanceof THREE.ParticleCanvasMaterial){aa=za.scale.x*n;Ba=za.scale.y*p;C.set(V.x-aa,V.y-Ba,V.x+aa,V.y+Ba);if(fa.instersects(C)){d(na.color.__styleString);qa=na.color.__styleString;if(H!=qa)o.fillStyle=H=qa;o.save();o.translate(V.x,V.y);o.rotate(-za.rotation);o.scale(aa,Ba);na.program(o);o.restore()}}}function Ja(V,za,na,aa){b(aa.opacity);c(aa.blending);o.beginPath();o.moveTo(V.positionScreen.x, -V.positionScreen.y);o.lineTo(za.positionScreen.x,za.positionScreen.y);o.closePath();if(aa instanceof THREE.LineBasicMaterial){la.__styleString=aa.color.__styleString;V=aa.linewidth;if(L!=V)o.lineWidth=L=V;V=aa.linecap;if(W!=V)o.lineCap=W=V;V=aa.linejoin;if(A!=V)o.lineJoin=A=V;d(la.__styleString);o.stroke();C.inflate(aa.linewidth*2)}}function Ia(V,za,na,aa,Ba,qa,ha,Q,Ea){b(Q.opacity);c(Q.blending);$=V.positionScreen.x;e=V.positionScreen.y;ea=za.positionScreen.x;Aa=za.positionScreen.y;Ca=na.positionScreen.x; -Ha=na.positionScreen.y;D($,e,ea,Aa,Ca,Ha);if(Q instanceof THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Oa=ha.uvs[0];eb($,e,ea,Aa,Ca,Ha,Q.map.image,Oa[aa].u,Oa[aa].v,Oa[Ba].u,Oa[Ba].v,Oa[qa].u,Oa[qa].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){V=ra.matrixWorldInverse;E.copy(ha.vertexNormalsWorld[0]);S=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;ca=-(E.x*V.n21+E.y*V.n22+E.z*V.n23)*0.5+0.5;E.copy(ha.vertexNormalsWorld[1]);ma=(E.x* -V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;Da=-(E.x*V.n21+E.y*V.n22+E.z*V.n23)*0.5+0.5;E.copy(ha.vertexNormalsWorld[2]);Ma=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;xa=-(E.x*V.n21+E.y*V.n22+E.z*V.n23)*0.5+0.5;eb($,e,ea,Aa,Ca,Ha,Q.envMap.image,S,ca,ma,Da,Ma,xa)}}else Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Oa=ha.uvs[0]; +G=null,H=null,L=null,V=null,A=null,J,O,R,Fa,ka=new THREE.RenderableVertex,va=new THREE.RenderableVertex,$,e,ea,Aa,Ca,Ha,X,oa,pa,ta,fa,Z,la=new THREE.Color,Ga=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,ua=new THREE.Color,Ra,$a,ab,Oa,S,ca,ma,Da,Ma,xa,ga=new THREE.Rectangle,m=new THREE.Rectangle,C=new THREE.Rectangle,x=!1,u=new THREE.Color,z=new THREE.Color,K=new THREE.Color,M=new THREE.Color,E=new THREE.Vector3,P,F,N,I,Y,U,ya=16;P=document.createElement("canvas");P.width=P.height=2;F=P.getContext("2d"); +F.fillStyle="rgba(0,0,0,1)";F.fillRect(0,0,2,2);N=F.getImageData(0,0,2,2);I=N.data;Y=document.createElement("canvas");Y.width=Y.height=ya;U=Y.getContext("2d");U.translate(-ya/2,-ya/2);U.scale(ya,ya);ya--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(wa,ra){j=wa;k=ra;n=j/2;p=k/2;h.width=j;h.height=k;ga.set(-n,-p,n,p);v=1;B=0;A=V=L=H=G=null};this.setClearColor=function(wa,ra){w=wa;y=ra};this.setClearColorHex=function(wa,ra){w.setHex(wa);y=ra};this.clear= +function(){o.setTransform(1,0,0,-1,n,p);if(!m.isEmpty()){m.inflate(1);m.minSelf(ga);if(w.hex==0&&y==0)o.clearRect(m.getX(),m.getY(),m.getWidth(),m.getHeight());else{c(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+","+Math.floor(w.b*255)+","+y+")";o.fillRect(m.getX(),m.getY(),m.getWidth(),m.getHeight())}m.empty()}};this.render=function(wa,ra){function Na(W){var 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THREE.MeshNormalMaterial&&A.setRGB(g(ga.normalWorld.x),g(ga.normalWorld.y),g(ga.normalWorld.z));Z.wireframe?ea.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+Z.wireframeLinewidth+"; stroke-opacity: "+Z.opacity+"; stroke-linecap: "+Z.wireframeLinecap+"; stroke-linejoin: "+ +C.addPoint(Fa.positionScreen.x,Fa.positionScreen.y);if(ga.instersects(C)){Va=0;for(Pa=sa.meshMaterials.length;Va0){pa.r+=Z.color.r*la;pa.g+=Z.color.g*la;pa.b+=Z.color.b*la}}else if(Z instanceof THREE.PointLight){va.sub(Z.position,oa.centroidWorld);va.normalize();la=oa.normalWorld.dot(va)*Z.intensity;if(la>0){pa.r+=Z.color.r*la;pa.g+=Z.color.g*la;pa.b+=Z.color.b*la}}}}function c(X,oa,pa,ta,fa,Z){ea=f(Aa++); +ea.setAttribute("d","M "+X.positionScreen.x+" "+X.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(fa instanceof THREE.MeshBasicMaterial)A.__styleString=fa.color.__styleString;else if(fa instanceof 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f(X){if($[X]==null){$[X]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&$[X].setAttribute("shape-rendering","crispEdges")}return $[X]}function g(X){return X<0?Math.min((1+X)*0.5,0.5):0.5+Math.min(X*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,w,y,v,B,G,H=new THREE.Rectangle,L=new THREE.Rectangle, -W=!1,A=new THREE.Color(16777215),J=new THREE.Color(16777215),O=new THREE.Color(0),R=new THREE.Color(0),Fa=new THREE.Color(0),ka,va=new THREE.Vector3,$=[],e=[],ea,Aa,Ca,Ha=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(X){switch(X){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(X,oa){n=X;p=oa;o=n/2;w=p/2;k.setAttribute("viewBox",-o+" "+-w+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",p);H.set(-o,-w,o,w)};this.clear= -function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(X,oa){var pa,ta,ga,Z,la,Ga,ia,ja;this.autoClear&&this.clear();h=j.projectScene(X,oa,this.sortElements);Ca=Aa=0;if(W=X.lights.length>0){ia=X.lights;O.setRGB(0,0,0);R.setRGB(0,0,0);Fa.setRGB(0,0,0);pa=0;for(ta=ia.length;pa0;)k.removeChild(k.childNodes[0])};this.render=function(X,oa){var pa,ta,fa,Z,la,Ga,ia,ja;this.autoClear&&this.clear();h=j.projectScene(X,oa,this.sortElements);Ca=Aa=0;if(V=X.lights.length>0){ia=X.lights;O.setRGB(0,0,0);R.setRGB(0,0,0);Fa.setRGB(0,0,0);pa=0;for(ta=ia.length;pa0&&wa[0]0&&wa[1]0.0010&&E.scale>0.0010){ya[0]=E.x;ya[1]=E.y;ya[2]=E.z;Y=E.size*E.scale/ja;U[0]= +I){e.disable(e.DEPTH_TEST);e.depthMask(z.blending===THREE.NormalBlending?!0:!1);I=!1}e.depthMask(!0);J(z.blending);R(z.map,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(X)}function G(m,C){var x,u,z=m.__webglLensFlares.length,K,M,E,P=new THREE.Vector3,F=ja/ia,N=ia*0.5,I=ja*0.5,Y=16/ja,U=[Y*F,Y],ya=[1,1,0],wa=[1,1],ra=ga.uniforms;x=ga.attributes;e.useProgram(ga.program);Ca=ga.program;fa="";e.uniform1i(ra.occlusionMap,0);e.uniform1i(ra.map, +1);e.bindBuffer(e.ARRAY_BUFFER,ga.vertexBuffer);e.vertexAttribPointer(x.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,ga.occlusionTexture);e.activeTexture(e.TEXTURE1);for(u=0;u0&&wa[0]0&&wa[1]0.0010&&E.scale>0.0010){ya[0]=E.x;ya[1]=E.y;ya[2]=E.z;Y=E.size*E.scale/ja;U[0]= Y*F;U[1]=Y;e.uniform3fv(ra.screenPosition,ya);e.uniform2fv(ra.scale,U);e.uniform1f(ra.rotation,E.rotation);e.uniform1f(ra.opacity,E.opacity);J(E.blending);R(E.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(X)}function H(m,C){m._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function L(m){var C, x,u,z,K;if(m instanceof THREE.Mesh){x=m.geometry;for(C in x.geometryGroups){u=x.geometryGroups[C];K=!1;for(z in u.__webglCustomAttributes)if(u.__webglCustomAttributes[z].needsUpdate){K=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||K){K=e.DYNAMIC_DRAW;var M=void 0,E=void 0,P=void 0,F=void 0;P=void 0;var N=void 0,I=void 0,Y=void 0,U=void 0,ya=void 0,wa=void 0,ra=void 0,Na=void 0,Sa=void 0,Ka=void 0,Ja=void 0, -Ia=void 0,Wa=void 0;I=void 0;Y=void 0;F=void 0;U=void 0;F=void 0;var D=void 0,da=void 0;I=void 0;D=void 0;da=void 0;var t=void 0,bb=void 0;D=void 0;da=void 0;t=void 0;bb=void 0;D=void 0;da=void 0;t=void 0;bb=void 0;D=void 0;da=void 0;t=void 0;F=void 0;U=void 0;N=void 0;P=void 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Za=u.__faceArray,db=u.__lineArray,jb=u.__needsSmoothNormals;wa=u.__vertexColorType;ya=u.__uvType;ra=u.__normalType;var Ua=m.geometry,sb=Ua.__dirtyVertices,tb=Ua.__dirtyElements,rb=Ua.__dirtyUvs,ub=Ua.__dirtyNormals,vb=Ua.__dirtyTangents,wb=Ua.__dirtyColors,xb=Ua.__dirtyMorphTargets,nb=Ua.vertices,yb=u.faces,Bb=Ua.faces,zb=Ua.faceVertexUvs[0], Ab=Ua.faceVertexUvs[1],ob=Ua.skinVerticesA,pb=Ua.skinVerticesB,qb=Ua.skinIndices,lb=Ua.skinWeights,mb=Ua.edgeFaces,kb=Ua.morphTargets;if(Ya)for(eb in Ya){Ya[eb].offset=0;Ya[eb].offsetSrc=0}M=0;for(E=yb.length;M0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER, 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THREE.Ribbon){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;C=e.DYNAMIC_DRAW;wa=m.vertices;u=m.colors;ra=wa.length;K=u.length;Na=m.__vertexArray;M=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=0;E65535){N[P].counter+=1;F=N[P].hash+"_"+N[P].counter;m.geometryGroups[F]==undefined&&(m.geometryGroups[F]={faces:[],materials:E,vertices:0,numMorphTargets:I})}m.geometryGroups[F].faces.push(z);m.geometryGroups[F].vertices+=M}}function A(m,C,x){m.push({buffer:C,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(m){if(m!=ga){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); -e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ga=m}}function O(m,C,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,$(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,$(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,$(C.magFilter)); +M>65535){N[P].counter+=1;F=N[P].hash+"_"+N[P].counter;m.geometryGroups[F]==undefined&&(m.geometryGroups[F]={faces:[],materials:E,vertices:0,numMorphTargets:I})}m.geometryGroups[F].faces.push(z);m.geometryGroups[F].vertices+=M}}function A(m,C,x){m.push({buffer:C,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(m){if(m!=fa){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); +e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}fa=m}}function O(m,C,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,$(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,$(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,$(C.magFilter)); e.texParameteri(m,e.TEXTURE_MIN_FILTER,$(C.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,va(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,va(C.minFilter))}}function R(m,C){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture(); e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}O(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Fa(m){if(m&&!m.__webglFramebuffer){if(m.depthBuffer===undefined)m.depthBuffer=!0;if(m.stencilBuffer===undefined)m.stencilBuffer=!0;m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer(); 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xa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,xa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,xa.faces,e.STATIC_DRAW);xa.program=e.createProgram();e.attachShader(xa.program,ka("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(xa.program,ka("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(xa.program);xa.vertexLocation=e.getAttribLocation(xa.program,"position");xa.projectionLocation=e.getUniformLocation(xa.program,"projectionMatrix");xa.darknessLocation= -e.getUniformLocation(xa.program,"darkness")}var fa={};fa.vertices=new Float32Array(16);fa.faces=new Uint16Array(6);b=0;fa.vertices[b++]=-1;fa.vertices[b++]=-1;fa.vertices[b++]=0;fa.vertices[b++]=0;fa.vertices[b++]=1;fa.vertices[b++]=-1;fa.vertices[b++]=1;fa.vertices[b++]=0;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=-1;fa.vertices[b++]=1;fa.vertices[b++]=0;fa.vertices[b++]=1;b=0;fa.faces[b++]=0;fa.faces[b++]=1;fa.faces[b++]=2;fa.faces[b++]=0;fa.faces[b++]= -2;fa.faces[b++]=3;fa.vertexBuffer=e.createBuffer();fa.elementBuffer=e.createBuffer();fa.tempTexture=e.createTexture();fa.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,fa.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,fa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,fa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,fa.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,fa.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D, -e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,fa.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER, -e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){fa.hasVertexTexture=!1;fa.program=e.createProgram();e.attachShader(fa.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(fa.program,ka("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{fa.hasVertexTexture=!0;fa.program=e.createProgram();e.attachShader(fa.program,ka("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(fa.program, -ka("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(fa.program);fa.attributes={};fa.uniforms={};fa.attributes.vertex=e.getAttribLocation(fa.program,"position");fa.attributes.uv=e.getAttribLocation(fa.program,"UV");fa.uniforms.renderType=e.getUniformLocation(fa.program,"renderType");fa.uniforms.map=e.getUniformLocation(fa.program,"map");fa.uniforms.occlusionMap=e.getUniformLocation(fa.program,"occlusionMap");fa.uniforms.opacity=e.getUniformLocation(fa.program,"opacity"); -fa.uniforms.scale=e.getUniformLocation(fa.program,"scale");fa.uniforms.rotation=e.getUniformLocation(fa.program,"rotation");fa.uniforms.screenPosition=e.getUniformLocation(fa.program,"screenPosition");_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]= +e.getUniformLocation(xa.program,"darkness")}var ga={};ga.vertices=new Float32Array(16);ga.faces=new Uint16Array(6);b=0;ga.vertices[b++]=-1;ga.vertices[b++]=-1;ga.vertices[b++]=0;ga.vertices[b++]=0;ga.vertices[b++]=1;ga.vertices[b++]=-1;ga.vertices[b++]=1;ga.vertices[b++]=0;ga.vertices[b++]=1;ga.vertices[b++]=1;ga.vertices[b++]=1;ga.vertices[b++]=1;ga.vertices[b++]=-1;ga.vertices[b++]=1;ga.vertices[b++]=0;ga.vertices[b++]=1;b=0;ga.faces[b++]=0;ga.faces[b++]=1;ga.faces[b++]=2;ga.faces[b++]=0;ga.faces[b++]= +2;ga.faces[b++]=3;ga.vertexBuffer=e.createBuffer();ga.elementBuffer=e.createBuffer();ga.tempTexture=e.createTexture();ga.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,ga.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ga.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ga.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ga.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D, +e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,ga.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER, +e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){ga.hasVertexTexture=!1;ga.program=e.createProgram();e.attachShader(ga.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(ga.program,ka("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{ga.hasVertexTexture=!0;ga.program=e.createProgram();e.attachShader(ga.program,ka("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(ga.program, +ka("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=e.getAttribLocation(ga.program,"position");ga.attributes.uv=e.getAttribLocation(ga.program,"UV");ga.uniforms.renderType=e.getUniformLocation(ga.program,"renderType");ga.uniforms.map=e.getUniformLocation(ga.program,"map");ga.uniforms.occlusionMap=e.getUniformLocation(ga.program,"occlusionMap");ga.uniforms.opacity=e.getUniformLocation(ga.program,"opacity"); +ga.uniforms.scale=e.getUniformLocation(ga.program,"scale");ga.uniforms.rotation=e.getUniformLocation(ga.program,"rotation");ga.uniforms.screenPosition=e.getUniformLocation(ga.program,"screenPosition");_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]= 1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, _sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ka("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,ka("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv"); _sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity"); @@ -333,7 +333,7 @@ Ra.multiply(C.projectionMatrix,C.matrixWorldInverse);k(Ra);this.initWebGLObjects for(u=0;u0){j(0,0,-o-(h||0));for(n=b;n0){j(0,0,o+(g||0));for(n= b+b/2;n<2*b;n++)k.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;n>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&fa==-127)return 0;return(1-2*(xa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,fa)}function k(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2);return(o(S,ca+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,ca){var ma=o(S,ca);return(o(S,ca+1)<<8)+ma}function p(S,ca){var ma=o(S, -ca);return ma>127?ma-256:ma}function o(S,ca){return S.charCodeAt(ca)&255}function w(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(L,ca,ma,Da,S)}function y(S){var ca,ma,Da,Ma,xa,fa;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);xa=k(b,S+va);fa=k(b,S+$);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(L,J,ca,ma,Da,Ma,xa,fa,S)}function v(S){var ca,ma,Da,Ma;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(L,ca,ma, -Da,Ma,S)}function B(S){var ca,ma,Da,Ma,xa,fa,m,C;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);xa=n(b,S+Ha);fa=k(b,S+X);m=k(b,S+oa);C=k(b,S+pa);S=k(b,S+ta);THREE.BinaryLoader.prototype.f4n(L,J,ca,ma,Da,Ma,xa,fa,m,C,S)}function G(S){var ca,ma;ca=k(b,S);ma=k(b,S+ga);S=k(b,S+Z);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0], -O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var L=this,W=0,A,J=[],O=[],R,Fa,ka,va,$,e,ea,Aa,Ca,Ha,X,oa,pa,ta,ga,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);A={signature:b.substr(W,8),header_bytes:o(b,W+8),vertex_coordinate_bytes:o(b,W+9),normal_coordinate_bytes:o(b,W+10),uv_coordinate_bytes:o(b,W+11),vertex_index_bytes:o(b,W+12),normal_index_bytes:o(b,W+13),uv_index_bytes:o(b,W+14),material_index_bytes:o(b,W+15),nvertices:k(b, -W+16),nnormals:k(b,W+16+4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12),ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=A.header_bytes;R=A.vertex_index_bytes;Fa=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;va=A.vertex_index_bytes*3+A.material_index_bytes;$=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+ -A.normal_index_bytes*2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;Ca=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;X=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ta=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ga=A.uv_index_bytes;Z=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes* -3+A.material_index_bytes;Oa=A.vertex_index_bytes*4+A.material_index_bytes;ja=A.ntri_flat*h;ua=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);$a=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);ab=A.nquad_flat*Oa;h=A.nquad_smooth*(Oa+A.normal_index_bytes*4);Oa=A.nquad_flat_uv*(Oa+A.uv_index_bytes*4);W+=function(S){for(var ca,ma,Da,Ma=A.vertex_coordinate_bytes*3,xa=S+A.nvertices*Ma;S>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&ga==-127)return 0;return(1-2*(xa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,ga)}function k(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2);return(o(S,ca+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,ca){var ma=o(S,ca);return(o(S,ca+1)<<8)+ma}function p(S,ca){var ma=o(S, +ca);return ma>127?ma-256:ma}function o(S,ca){return S.charCodeAt(ca)&255}function w(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(L,ca,ma,Da,S)}function y(S){var ca,ma,Da,Ma,xa,ga;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);xa=k(b,S+va);ga=k(b,S+$);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(L,J,ca,ma,Da,Ma,xa,ga,S)}function v(S){var ca,ma,Da,Ma;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(L,ca,ma, +Da,Ma,S)}function B(S){var ca,ma,Da,Ma,xa,ga,m,C;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);xa=n(b,S+Ha);ga=k(b,S+X);m=k(b,S+oa);C=k(b,S+pa);S=k(b,S+ta);THREE.BinaryLoader.prototype.f4n(L,J,ca,ma,Da,Ma,xa,ga,m,C,S)}function G(S){var ca,ma;ca=k(b,S);ma=k(b,S+fa);S=k(b,S+Z);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0], +O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var L=this,V=0,A,J=[],O=[],R,Fa,ka,va,$,e,ea,Aa,Ca,Ha,X,oa,pa,ta,fa,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);A={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b, +V+16),nnormals:k(b,V+16+4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=A.header_bytes;R=A.vertex_index_bytes;Fa=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;va=A.vertex_index_bytes*3+A.material_index_bytes;$=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+ +A.normal_index_bytes*2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;Ca=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;X=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ta=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;fa=A.uv_index_bytes;Z=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes* +3+A.material_index_bytes;Oa=A.vertex_index_bytes*4+A.material_index_bytes;ja=A.ntri_flat*h;ua=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);$a=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);ab=A.nquad_flat*Oa;h=A.nquad_smooth*(Oa+A.normal_index_bytes*4);Oa=A.nquad_flat_uv*(Oa+A.uv_index_bytes*4);V+=function(S){for(var ca,ma,Da,Ma=A.vertex_coordinate_bytes*3,xa=S+A.nvertices*Ma;S=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= -this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,G,H,L,W,A;w0&&(this.field[H+B]+=L)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g0)for(h=0;hthis.size-1&&(k=this.size-1);for(var B,G,H,L,V,A;w0&&(this.field[H+B]+=L)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g0)for(h=0;ho&&(B=o);for(h=0;h0){n=h*w;for(g=0;gsize&&(dist=size);for(j=0;j0){n=zd*j;for(h=0;h>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&U==-127)return 0;return(1-2*(S>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,U)}function h(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2);return(k(o,v+3)<<24)+(H<<16)+(D<<8)+A}function j(o,v){var A=k(o,v);return(k(o,v+1)<<8)+A}function m(o,v){var A=k(o,v);return A>127?A-256:A}function k(o, -v){return o.charCodeAt(v)&255}function n(o){var v,A,D;v=h(a,o);A=h(a,o+G);D=h(a,o+K);o=j(a,o+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,o)}function p(o){var v,A,D,H,S,U;v=h(a,o);A=h(a,o+G);D=h(a,o+K);H=j(a,o+J);S=h(a,o+I);U=h(a,o+E);o=h(a,o+L);THREE.BinaryLoader.prototype.f3n(B,y,v,A,D,H,S,U,o)}function t(o){var v,A,D,H;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);o=j(a,o+M);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,o)}function w(o){var v,A,D,H,S,U,ca,da;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);S=j(a, -o+M);U=h(a,o+F);ca=h(a,o+N);da=h(a,o+O);o=h(a,o+T);THREE.BinaryLoader.prototype.f4n(B,y,v,A,D,H,S,U,ca,da,o)}function x(o){var v,A;v=h(a,o);A=h(a,o+W);o=h(a,o+X);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[o*2],C[o*2+1])}function u(o){var v,A,D;v=h(a,o);A=h(a,o+ea);D=h(a,o+fa);o=h(a,o+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[o*2],C[o*2+1])}var B=this,z=0,l,y=[],C=[],G,K,J,I,E,L,P,Q,R,M,F,N,O, -T,W,X,ea,fa,ga,Y,Z,$,aa,ba,V;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,d);l={signature:a.substr(z,8),header_bytes:k(a,z+8),vertex_coordinate_bytes:k(a,z+9),normal_coordinate_bytes:k(a,z+10),uv_coordinate_bytes:k(a,z+11),vertex_index_bytes:k(a,z+12),normal_index_bytes:k(a,z+13),uv_index_bytes:k(a,z+14),material_index_bytes:k(a,z+15),nvertices:h(a,z+16),nnormals:h(a,z+16+4),nuvs:h(a,z+16+8),ntri_flat:h(a,z+16+12),ntri_smooth:h(a,z+16+16),ntri_flat_uv:h(a,z+16+20),ntri_smooth_uv:h(a, +g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,f,b,e){var c=function(d){function g(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2),S=k(o,v+3),V=(S<<1&255|H>>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&V==-127)return 0;return(1-2*(S>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,V)}function h(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2);return(k(o,v+3)<<24)+(H<<16)+(D<<8)+A}function j(o,v){var A=k(o,v);return(k(o,v+1)<<8)+A}function m(o,v){var A=k(o,v);return A>127?A-256:A}function k(o, +v){return o.charCodeAt(v)&255}function n(o){var v,A,D;v=h(a,o);A=h(a,o+G);D=h(a,o+K);o=j(a,o+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,o)}function p(o){var v,A,D,H,S,V;v=h(a,o);A=h(a,o+G);D=h(a,o+K);H=j(a,o+J);S=h(a,o+I);V=h(a,o+E);o=h(a,o+L);THREE.BinaryLoader.prototype.f3n(B,y,v,A,D,H,S,V,o)}function t(o){var v,A,D,H;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);o=j(a,o+M);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,o)}function w(o){var v,A,D,H,S,V,ca,da;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);S=j(a, +o+M);V=h(a,o+F);ca=h(a,o+N);da=h(a,o+O);o=h(a,o+T);THREE.BinaryLoader.prototype.f4n(B,y,v,A,D,H,S,V,ca,da,o)}function x(o){var v,A;v=h(a,o);A=h(a,o+U);o=h(a,o+X);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[o*2],C[o*2+1])}function u(o){var v,A,D;v=h(a,o);A=h(a,o+ea);D=h(a,o+fa);o=h(a,o+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[o*2],C[o*2+1])}var B=this,z=0,l,y=[],C=[],G,K,J,I,E,L,P,Q,R,M,F,N,O, +T,U,X,ea,fa,ga,Y,Z,$,aa,ba,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,d);l={signature:a.substr(z,8),header_bytes:k(a,z+8),vertex_coordinate_bytes:k(a,z+9),normal_coordinate_bytes:k(a,z+10),uv_coordinate_bytes:k(a,z+11),vertex_index_bytes:k(a,z+12),normal_index_bytes:k(a,z+13),uv_index_bytes:k(a,z+14),material_index_bytes:k(a,z+15),nvertices:h(a,z+16),nnormals:h(a,z+16+4),nuvs:h(a,z+16+8),ntri_flat:h(a,z+16+12),ntri_smooth:h(a,z+16+16),ntri_flat_uv:h(a,z+16+20),ntri_smooth_uv:h(a, z+16+24),nquad_flat:h(a,z+16+28),nquad_smooth:h(a,z+16+32),nquad_flat_uv:h(a,z+16+36),nquad_smooth_uv:h(a,z+16+40)};z+=l.header_bytes;G=l.vertex_index_bytes;K=l.vertex_index_bytes*2;J=l.vertex_index_bytes*3;I=l.vertex_index_bytes*3+l.material_index_bytes;E=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;L=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;P=l.vertex_index_bytes;Q=l.vertex_index_bytes*2;R=l.vertex_index_bytes*3;M=l.vertex_index_bytes*4;F=l.vertex_index_bytes* -4+l.material_index_bytes;N=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;O=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;T=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;W=l.uv_index_bytes;X=l.uv_index_bytes*2;ea=l.uv_index_bytes;fa=l.uv_index_bytes*2;ga=l.uv_index_bytes*3;d=l.vertex_index_bytes*3+l.material_index_bytes;V=l.vertex_index_bytes*4+l.material_index_bytes;Y=l.ntri_flat*d;Z=l.ntri_smooth*(d+l.normal_index_bytes*3);$=l.ntri_flat_uv* -(d+l.uv_index_bytes*3);aa=l.ntri_smooth_uv*(d+l.normal_index_bytes*3+l.uv_index_bytes*3);ba=l.nquad_flat*V;d=l.nquad_smooth*(V+l.normal_index_bytes*4);V=l.nquad_flat_uv*(V+l.uv_index_bytes*4);z+=function(o){for(var v,A,D,H=l.vertex_coordinate_bytes*3,S=o+l.nvertices*H;o 0: group_string = generate_string_list(group_ids) - castsShadow = generate_bool_property(obj.THREE_castsShadow) - meshCollider = generate_bool_property(obj.THREE_meshCollider) + castsShadow = obj.THREE_castsShadow + meshCollider = obj.THREE_meshCollider + visible = True + if obj.draw_type in ["BOUNDS", "WIRE"] and meshCollider: + visible = False + object_string = TEMPLATE_OBJECT % { "object_id" : generate_string(object_id), "geometry_id" : generate_string(geometry_id), @@ -1008,8 +1012,9 @@ def generate_objects(data): "quaternion" : generate_vec4(quaternion), "scale" : generate_vec3(scale), - "castsShadow" : castsShadow, - "meshCollider" : meshCollider + "castsShadow" : generate_bool_property(castsShadow), + "meshCollider" : generate_bool_property(meshCollider), + "visible" : generate_bool_property(visible) } chunks.append(object_string) -- GitLab