From 4a1120da3bc03c32f804ab5146cc32ff782de174 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Fri, 27 Jun 2014 15:58:21 -0400 Subject: [PATCH] Updated builds. --- build/three.js | 646 ++++++++++++++++++++++++-------------------- build/three.min.js | 650 ++++++++++++++++++++++----------------------- 2 files changed, 679 insertions(+), 617 deletions(-) diff --git a/build/three.js b/build/three.js index c908a2d571..b6c6089481 100644 --- a/build/three.js +++ b/build/three.js @@ -10435,12 +10435,13 @@ THREE.Geometry.prototype = { return function ( usesFaceMaterial, maxVerticesInGroup ) { var f, fl, face, materialIndex, - groupHash, hash_map = {}; + groupHash, hash_map = {},geometryGroup; var numMorphTargets = this.morphTargets.length; var numMorphNormals = this.morphNormals.length; this.geometryGroups = {}; + this.geometryGroupsList = []; for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { @@ -10457,8 +10458,9 @@ THREE.Geometry.prototype = { if ( ! ( groupHash in this.geometryGroups ) ) { - this.geometryGroups[ groupHash ] = { 'faces3': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets, 'numMorphNormals': numMorphNormals }; - + geometryGroup = { 'id': geometryGroupCounter++, 'faces3': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets, 'numMorphNormals': numMorphNormals }; + this.geometryGroups[ groupHash ] = geometryGroup; + this.geometryGroupsList.push(geometryGroup); } if ( this.geometryGroups[ groupHash ].vertices + 3 > maxVerticesInGroup ) { @@ -10468,8 +10470,10 @@ THREE.Geometry.prototype = { if ( ! ( groupHash in this.geometryGroups ) ) { - this.geometryGroups[ groupHash ] = { 'faces3': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets, 'numMorphNormals': numMorphNormals }; - + geometryGroup = { 'id': geometryGroupCounter++, 'faces3': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets, 'numMorphNormals': numMorphNormals }; + this.geometryGroups[ groupHash ] = geometryGroup; + this.geometryGroupsList.push(geometryGroup); + } } @@ -10479,16 +10483,6 @@ THREE.Geometry.prototype = { } - this.geometryGroupsList = []; - - for ( var g in this.geometryGroups ) { - - this.geometryGroups[ g ].id = geometryGroupCounter ++; - - this.geometryGroupsList.push( this.geometryGroups[ g ] ); - - } - }; } )(), @@ -20200,6 +20194,10 @@ THREE.WebGLRenderer = function ( parameters ) { _clearColor = new THREE.Color( 0x000000 ), _clearAlpha = 0; + + var opaqueObjects = []; + var transparentObjects = []; + var _sortObjects = true; // public properties @@ -20791,9 +20789,9 @@ THREE.WebGLRenderer = function ( parameters ) { if ( geometry.geometryGroups !== undefined ) { - for ( var g in geometry.geometryGroups ) { + for ( var i = 0,l = geometry.geometryGroupsList.length; i 0 && objectMaterial.morphTargets; - useSkinning = object instanceof THREE.SkinnedMesh && objectMaterial.skinning; + objectMaterial = getObjectMaterial( object ); - if ( object.customDepthMaterial ) { + useMorphing = object.geometry.morphTargets !== undefined && object.geometry.morphTargets.length > 0 && objectMaterial.morphTargets; + useSkinning = object instanceof THREE.SkinnedMesh && objectMaterial.skinning; - material = object.customDepthMaterial; + if ( object.customDepthMaterial ) { - } else if ( useSkinning ) { + material = object.customDepthMaterial; - material = useMorphing ? _depthMaterialMorphSkin : _depthMaterialSkin; + } else if ( useSkinning ) { - } else if ( useMorphing ) { + material = useMorphing ? _depthMaterialMorphSkin : _depthMaterialSkin; - material = _depthMaterialMorph; + } else if ( useMorphing ) { - } else { + material = _depthMaterialMorph; - material = _depthMaterial; + } else { - } + material = _depthMaterial; - _renderer.setMaterialFaces( objectMaterial ); + } - if ( buffer instanceof THREE.BufferGeometry ) { + _renderer.setMaterialFaces( objectMaterial ); - _renderer.renderBufferDirect( shadowCamera, scene.__lights, fog, material, buffer, object ); + if ( buffer instanceof THREE.BufferGeometry ) { - } else { + _renderer.renderBufferDirect( shadowCamera, scene.__lights, fog, material, buffer, object ); - _renderer.renderBuffer( shadowCamera, scene.__lights, fog, material, buffer, object ); + } else { - } + _renderer.renderBuffer( shadowCamera, scene.__lights, fog, material, buffer, object ); } @@ -36091,7 +36097,7 @@ THREE.ShadowMapPlugin = function () { // set matrices and render immediate objects - renderList = scene.__webglObjectsImmediate; + var renderList = scene.__webglObjectsImmediate; for ( j = 0, jl = renderList.length; j < jl; j ++ ) { @@ -36125,6 +36131,33 @@ THREE.ShadowMapPlugin = function () { } }; + + function projectObject(scene, object,shadowCamera){ + + if ( object.visible ) { + + var webglObjects = scene.__webglObjects[object.id]; + + if (webglObjects && object.castShadow && (object.frustumCulled === false || _frustum.intersectsObject( object ) === true) ) { + + + for (var i = 0, l = webglObjects.length; i < l; i++){ + + var webglObject = webglObjects[i]; + + object._modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); + _renderList.push(webglObject); + + } + } + + for(var i = 0, l = object.children.length; i < l; i++) { + + projectObject(scene, object.children[i],shadowCamera); + } + + } + } function createVirtualLight( light, cascade ) { @@ -36651,7 +36684,8 @@ THREE.DepthPassPlugin = function () { _depthMaterial, _depthMaterialMorph, _depthMaterialSkin, _depthMaterialMorphSkin, _frustum = new THREE.Frustum(), - _projScreenMatrix = new THREE.Matrix4(); + _projScreenMatrix = new THREE.Matrix4(), + _renderList = []; this.init = function ( renderer ) { @@ -36715,8 +36749,11 @@ THREE.DepthPassPlugin = function () { _renderer.clear(); // set object matrices & frustum culling - - renderList = scene.__webglObjects; + + _renderList.length = 0; + projectObject(scene,scene,camera); + + /*_renderList = scene.__webglObjects; for ( j = 0, jl = renderList.length; j < jl; j ++ ) { @@ -36737,7 +36774,8 @@ THREE.DepthPassPlugin = function () { } - } + }*/ + // render regular objects @@ -36745,54 +36783,51 @@ THREE.DepthPassPlugin = function () { for ( j = 0, jl = renderList.length; j < jl; j ++ ) { - webglObject = renderList[ j ]; - - if ( webglObject.render ) { + webglObject = _renderList[ j ]; - object = webglObject.object; - buffer = webglObject.buffer; + object = webglObject.object; + buffer = webglObject.buffer; - // todo: create proper depth material for particles + // todo: create proper depth material for particles - if ( object instanceof THREE.PointCloud && ! object.customDepthMaterial ) continue; + if ( object instanceof THREE.PointCloud && ! object.customDepthMaterial ) continue; - objectMaterial = getObjectMaterial( object ); + objectMaterial = getObjectMaterial( object ); - if ( objectMaterial ) _renderer.setMaterialFaces( object.material ); + if ( objectMaterial ) _renderer.setMaterialFaces( object.material ); - useMorphing = object.geometry.morphTargets !== undefined && object.geometry.morphTargets.length > 0 && objectMaterial.morphTargets; - useSkinning = object instanceof THREE.SkinnedMesh && objectMaterial.skinning; + useMorphing = object.geometry.morphTargets !== undefined && object.geometry.morphTargets.length > 0 && objectMaterial.morphTargets; + useSkinning = object instanceof THREE.SkinnedMesh && objectMaterial.skinning; - if ( object.customDepthMaterial ) { + if ( object.customDepthMaterial ) { - material = object.customDepthMaterial; + material = object.customDepthMaterial; - } else if ( useSkinning ) { + } else if ( useSkinning ) { - material = useMorphing ? _depthMaterialMorphSkin : _depthMaterialSkin; + material = useMorphing ? _depthMaterialMorphSkin : _depthMaterialSkin; - } else if ( useMorphing ) { + } else if ( useMorphing ) { - material = _depthMaterialMorph; + material = _depthMaterialMorph; - } else { + } else { - material = _depthMaterial; + material = _depthMaterial; - } + } - if ( buffer instanceof THREE.BufferGeometry ) { + if ( buffer instanceof THREE.BufferGeometry ) { - _renderer.renderBufferDirect( camera, scene.__lights, fog, material, buffer, object ); + _renderer.renderBufferDirect( camera, scene.__lights, fog, material, buffer, object ); - } else { - - _renderer.renderBuffer( camera, scene.__lights, fog, material, buffer, object ); + } else { - } + _renderer.renderBuffer( camera, scene.__lights, fog, material, buffer, object ); } + } // set matrices and render immediate objects @@ -36823,6 +36858,33 @@ THREE.DepthPassPlugin = function () { _gl.enable( _gl.BLEND ); }; + + function projectObject(scene, object,camera){ + + if ( object.visible ) { + + var webglObjects = scene.__webglObjects[object.id]; + + if (webglObjects && (object.frustumCulled === false || _frustum.intersectsObject( object ) === true) ) { + + + for (var i = 0, l = webglObjects.length; i < l; i++){ + + var webglObject = webglObjects[i]; + + object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + _renderList.push(webglObject); + + } + } + + for(var i = 0, l = object.children.length; i < l; i++) { + + projectObject(scene, object.children[i], camera); + } + + } + } // For the moment just ignore objects that have multiple materials with different animation methods // Only the first material will be taken into account for deciding which depth material to use diff --git a/build/three.min.js b/build/three.min.js index b0971be0cb..f18a457e20 100644 --- a/build/three.min.js +++ b/build/three.min.js @@ -59,9 +59,9 @@ this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x); Math.floor(this.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b= this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ"; THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x= -a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b){var c=THREE.Math.clamp,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],l=d[9],p=d[2],q=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g,-1,1)),0.99999>Math.abs(g)?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-f,e)):(this._x=Math.atan2(q,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(l,-1,1)),0.99999>Math.abs(l)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)): -(this._y=Math.atan2(-p,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(q,-1,1)),0.99999>Math.abs(q)?(this._y=Math.atan2(-p,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(p,-1,1)),0.99999>Math.abs(p)?(this._x=Math.atan2(q,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(c(h,-1,1)),0.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-p,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z= -Math.asin(-c(f,-1,1)),0.99999>Math.abs(f)?(this._x=Math.atan2(q,k),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-l,d),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;this.onChangeCallback();return this},setFromQuaternion:function(a,b,c){var d=THREE.Math.clamp,e=a.x*a.x,f=a.y*a.y,g=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-f+g),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w),-1,1)),this._z=Math.atan2(2* +a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b){var c=THREE.Math.clamp,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],l=d[9],n=d[2],r=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g,-1,1)),0.99999>Math.abs(g)?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-f,e)):(this._x=Math.atan2(r,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(l,-1,1)),0.99999>Math.abs(l)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)): +(this._y=Math.atan2(-n,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(r,-1,1)),0.99999>Math.abs(r)?(this._y=Math.atan2(-n,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(n,-1,1)),0.99999>Math.abs(n)?(this._x=Math.atan2(r,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(c(h,-1,1)),0.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z= +Math.asin(-c(f,-1,1)),0.99999>Math.abs(f)?(this._x=Math.atan2(r,k),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-l,d),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;this.onChangeCallback();return this},setFromQuaternion:function(a,b,c){var d=THREE.Math.clamp,e=a.x*a.x,f=a.y*a.y,g=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-f+g),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w),-1,1)),this._z=Math.atan2(2* (a.z*a.w-a.x*a.y),h+e-f-g)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-e-f+g),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-e+f-g)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-e-f+g),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-e+f-g)):"ZYX"===b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-e-f+g),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z),-1,1)),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+e-f-g)):"YZX"=== b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-e+f-g),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+e-f-g),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w),-1,1))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-e+f-g),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+e-f-g),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y),-1,1))):console.warn("THREE.Euler: .setFromQuaternion() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this); this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3}; @@ -85,22 +85,22 @@ multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Ar a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4]; c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4]; a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3], -a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,l,p,q,r,t,s,n){var v=this.elements=new Float32Array(16);v[0]=void 0!==a?a:1;v[4]=b||0;v[8]=c||0;v[12]=d||0;v[1]=e||0;v[5]=void 0!==f?f:1;v[9]=g||0;v[13]=h||0;v[2]=k||0;v[6]=l||0;v[10]=void 0!==p?p:1;v[14]=q||0;v[3]=r||0;v[7]=t||0;v[11]=s||0;v[15]=void 0!==n?n:1}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,p,q,r,t,s,n){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=f;v[9]=g;v[13]=h;v[2]=k;v[6]=l;v[10]=p;v[14]=q;v[3]=r;v[7]=t;v[11]=s;v[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREEMatrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)}, +a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,l,n,r,p,t,s,q){var v=this.elements=new Float32Array(16);v[0]=void 0!==a?a:1;v[4]=b||0;v[8]=c||0;v[12]=d||0;v[1]=e||0;v[5]=void 0!==f?f:1;v[9]=g||0;v[13]=h||0;v[2]=k||0;v[6]=l||0;v[10]=void 0!==n?n:1;v[14]=r||0;v[3]=p||0;v[7]=t||0;v[11]=s||0;v[15]=void 0!==q?q:1}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,n,r,p,t,s,q){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=f;v[9]=g;v[13]=h;v[2]=k;v[6]=l;v[10]=n;v[14]=r;v[3]=p;v[7]=t;v[11]=s;v[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREEMatrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)}, copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&& -console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,p=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,p=d*e,b[0]=a+p*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=p+a*c, -b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,p=d*e,b[0]=a-p*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=p-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,p=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+p,b[1]=g*e,b[5]=p*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k* -e-l,b[2]=l*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1- -(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(), -multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],p=c[5],q=c[9],r=c[13],t=c[2],s=c[6],n=c[10],v=c[14],w=c[3],u=c[7],x=c[11],c=c[15],K=d[0],A=d[4],G=d[8],B=d[12],C=d[1],E=d[5],H=d[9],y=d[13],Q=d[2],z=d[6],R=d[10],L=d[14],I=d[3], -F=d[7],P=d[11],d=d[15];e[0]=f*K+g*C+h*Q+k*I;e[4]=f*A+g*E+h*z+k*F;e[8]=f*G+g*H+h*R+k*P;e[12]=f*B+g*y+h*L+k*d;e[1]=l*K+p*C+q*Q+r*I;e[5]=l*A+p*E+q*z+r*F;e[9]=l*G+p*H+q*R+r*P;e[13]=l*B+p*y+q*L+r*d;e[2]=t*K+s*C+n*Q+v*I;e[6]=t*A+s*E+n*z+v*F;e[10]=t*G+s*H+n*R+v*P;e[14]=t*B+s*y+n*L+v*d;e[3]=w*K+u*C+x*Q+c*I;e[7]=w*A+u*E+x*z+c*F;e[11]=w*G+u*H+x*R+c*P;e[15]=w*B+u*y+x*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]= +console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c, +b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,n=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k* +e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1- +(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(), +multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],r=c[9],p=c[13],t=c[2],s=c[6],q=c[10],v=c[14],u=c[3],w=c[7],x=c[11],c=c[15],E=d[0],y=d[4],F=d[8],N=d[12],G=d[1],C=d[5],z=d[9],K=d[13],B=d[2],L=d[6],R=d[10],H=d[14],D=d[3], +A=d[7],Q=d[11],d=d[15];e[0]=f*E+g*G+h*B+k*D;e[4]=f*y+g*C+h*L+k*A;e[8]=f*F+g*z+h*R+k*Q;e[12]=f*N+g*K+h*H+k*d;e[1]=l*E+n*G+r*B+p*D;e[5]=l*y+n*C+r*L+p*A;e[9]=l*F+n*z+r*R+p*Q;e[13]=l*N+n*K+r*H+p*d;e[2]=t*E+s*G+q*B+v*D;e[6]=t*y+s*C+q*L+v*A;e[10]=t*F+s*z+q*R+v*Q;e[14]=t*N+s*K+q*H+v*d;e[3]=u*E+w*G+x*B+c*D;e[7]=u*y+w*C+x*L+c*A;e[11]=u*F+w*z+x*R+c*Q;e[15]=u*N+w*K+x*H+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]= d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead."); return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d= b.length);for(var e=0;ed?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),g=0.5*a.distanceTo(b), -h=this.origin.clone().sub(e);a=-this.direction.dot(f);b=h.dot(this.direction);var k=-h.dot(f),l=h.lengthSq(),p=Math.abs(1-a*a),q,r;0<=p?(h=a*k-b,q=a*b-k,r=g*p,0<=h?q>=-r?q<=r?(g=1/p,h*=g,q*=g,a=h*(h+a*q+2*b)+q*(a*h+q+2*k)+l):(q=g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+l):(q=-g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+l):q<=-r?(h=Math.max(0,-(-a*g+b)),q=0f)return null;f=Math.sqrt(f-e);e=d-f; +h=this.origin.clone().sub(e);a=-this.direction.dot(f);b=h.dot(this.direction);var k=-h.dot(f),l=h.lengthSq(),n=Math.abs(1-a*a),r,p;0<=n?(h=a*k-b,r=a*b-k,p=g*n,0<=h?r>=-p?r<=p?(g=1/n,h*=g,r*=g,a=h*(h+a*r+2*b)+r*(a*h+r+2*k)+l):(r=g,h=Math.max(0,-(a*r+b)),a=-h*h+r*(r+2*k)+l):(r=-g,h=Math.max(0,-(a*r+b)),a=-h*h+r*(r+2*k)+l):r<=-p?(h=Math.max(0,-(-a*g+b)),r=0f)return null;f=Math.sqrt(f-e);e=d-f; d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3; return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(fg||e>d)return null;if(e>c||c!== c)c=e;if(gd?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null; @@ -119,8 +119,8 @@ e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.d THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,g=b.length;f=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<= this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius); return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]}; -THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],p=c[8],q=c[9],r=c[10],t=c[11],s=c[12],n=c[13],v=c[14],c=c[15];b[0].setComponents(f-a,l-g,t-p,c-s).normalize();b[1].setComponents(f+ -a,l+g,t+p,c+s).normalize();b[2].setComponents(f+d,l+h,t+q,c+n).normalize();b[3].setComponents(f-d,l-h,t-q,c-n).normalize();b[4].setComponents(f-e,l-k,t-r,c-v).normalize();b[5].setComponents(f+e,l+k,t+r,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes, +THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],n=c[8],r=c[9],p=c[10],t=c[11],s=c[12],q=c[13],v=c[14],c=c[15];b[0].setComponents(f-a,l-g,t-n,c-s).normalize();b[1].setComponents(f+ +a,l+g,t+n,c+s).normalize();b[2].setComponents(f+d,l+h,t+r,c+q).normalize();b[3].setComponents(f-d,l-h,t-r,c-q).normalize();b[4].setComponents(f-e,l-k,t-p,c-v).normalize();b[5].setComponents(f+e,l+k,t+p,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes, c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)e;e++){var f=d[e];a.x=0g&&0>f)return!1}return!0}}(), containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0}; THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d, @@ -129,8 +129,8 @@ b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal). coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var f=e||c.getNormalMatrix(d),f=a.copy(this.normal).applyMatrix3(f),g=this.coplanarPoint(b);g.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(f,g);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&& a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1: -f+2;l=this.points[c[0]];p=this.points[c[1]];q=this.points[c[2]];r=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,p.x,q.x,r.x,g,h,k);d.y=b(l.y,p.y,q.y,r.y,g,h,k);d.z=b(l.z,p.z,q.z,r.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;athis.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1: +f+2;l=this.points[c[0]];n=this.points[c[1]];r=this.points[c[2]];p=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,n.x,r.x,p.x,g,h,k);d.y=b(l.y,n.y,r.y,p.y,g,h,k);d.z=b(l.z,n.z,r.z,p.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;ae&&0>f||0>g&& -0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},p=function(a,b,c){if(!0===a.visible||!0===b.visible||!0===c.visible)return!0;F[0]= -a.positionScreen;F[1]=b.positionScreen;F[2]=c.positionScreen;return L.isIntersectionBox(I.setFromPoints(F))},r=function(a,b,c){return 0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x)};return{setObject:function(a){f=a;g=f.material;h.getNormalMatrix(f.matrixWorld);d.length=0;e.length=0},projectVertex:k,checkTriangleVisibility:p,checkBackfaceCulling:r,pushVertex:function(b,c,d){l=a();l.position.set(b, -c,d);k(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushUv:function(a,b){e.push(a,b)},pushLine:function(a,b){var d=q[a],e=q[b];w=c();w.id=f.id;w.v1.copy(d);w.v2.copy(e);w.z=(d.positionScreen.z+e.positionScreen.z)/2;w.material=f.material;E.elements.push(w)},pushTriangle:function(a,c,k){var l=q[a],s=q[c],n=q[k];if(!1!==p(l,s,n)&&(g.side===THREE.DoubleSide||!0===r(l,s,n))){t=b();t.id=f.id;t.v1.copy(l);t.v2.copy(s);t.v3.copy(n);t.z=(l.positionScreen.z+s.positionScreen.z+n.positionScreen.z)/3;for(l=0;3> -l;l++)s=3*arguments[l],n=t.vertexNormalsModel[l],n.set(d[s],d[s+1],d[s+2]),n.applyMatrix3(h).normalize(),s=2*arguments[l],t.uvs[l].set(e[s],e[s+1]);t.vertexNormalsLength=3;t.material=f.material;E.elements.push(t)}}}};this.projectScene=function(f,h,k,l){var r,n,v,x,K,I,F,L;G=u=s=0;E.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();P.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));X.multiplyMatrices(h.projectionMatrix,P);W.setFromMatrix(X);g=0; -E.objects.length=0;E.lights.length=0;fa(f);!0===k&&E.objects.sort(d);f=0;for(k=E.objects.length;fK;K++)t.uvs[K].copy(ca[K]); -t.color=v.color;t.material=za;t.z=(ja.positionScreen.z+ma.positionScreen.z+oa.positionScreen.z)/3;E.elements.push(t)}}}}}else if(r instanceof THREE.Line)if(n instanceof THREE.BufferGeometry){if(I=n.attributes,void 0!==I.position){F=I.position.array;n=0;for(x=F.length;n=R.z&&(G===C?(x=new THREE.RenderableSprite,B.push(x),C++,G++,A=x):A=B[G++],A.id=r.id,A.x=R.x*n,A.y=R.y*n,A.z=R.z,A.object=r,A.rotation=r.rotation,A.scale.x=r.scale.x*Math.abs(A.x-(R.x+h.projectionMatrix.elements[0])/ -(R.w+h.projectionMatrix.elements[12])),A.scale.y=r.scale.y*Math.abs(A.y-(R.y+h.projectionMatrix.elements[5])/(R.w+h.projectionMatrix.elements[13])),A.material=r.material,E.elements.push(A)));!0===l&&E.elements.sort(d);return E}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0}; +a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;ce&&0>f||0>g&& +0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},n=function(a,b,c){if(!0===a.visible||!0===b.visible||!0===c.visible)return!0;A[0]= +a.positionScreen;A[1]=b.positionScreen;A[2]=c.positionScreen;return H.isIntersectionBox(D.setFromPoints(A))},s=function(a,b,c){return 0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x)};return{setObject:function(a){f=a;g=f.material;h.getNormalMatrix(f.matrixWorld);d.length=0;e.length=0},projectVertex:k,checkTriangleVisibility:n,checkBackfaceCulling:s,pushVertex:function(b,c,d){l=a();l.position.set(b, +c,d);k(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushUv:function(a,b){e.push(a,b)},pushLine:function(a,b){var d=r[a],e=r[b];u=c();u.id=f.id;u.v1.copy(d);u.v2.copy(e);u.z=(d.positionScreen.z+e.positionScreen.z)/2;u.material=f.material;C.elements.push(u)},pushTriangle:function(a,c,k){var l=r[a],p=r[c],q=r[k];if(!1!==n(l,p,q)&&(g.side===THREE.DoubleSide||!0===s(l,p,q))){t=b();t.id=f.id;t.v1.copy(l);t.v2.copy(p);t.v3.copy(q);t.z=(l.positionScreen.z+p.positionScreen.z+q.positionScreen.z)/3;for(l=0;3> +l;l++)p=3*arguments[l],q=t.vertexNormalsModel[l],q.set(d[p],d[p+1],d[p+2]),q.applyMatrix3(h).normalize(),p=2*arguments[l],t.uvs[l].set(e[p],e[p+1]);t.vertexNormalsLength=3;t.material=f.material;C.elements.push(t)}}}};this.projectScene=function(f,h,k,l){var p,q,v,x,E,A,D,L;F=w=s=0;C.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();Q.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));Y.multiplyMatrices(h.projectionMatrix,Q);W.setFromMatrix(Y);g=0; +C.objects.length=0;C.lights.length=0;ma(f);!0===k&&C.objects.sort(d);f=0;for(k=C.objects.length;fE;E++)t.uvs[E].copy(X[E]); +t.color=v.color;t.material=za;t.z=(ia.positionScreen.z+ka.positionScreen.z+Ea.positionScreen.z)/3;C.elements.push(t)}}}}}else if(p instanceof THREE.Line)if(q instanceof THREE.BufferGeometry){if(A=q.attributes,void 0!==A.position){D=A.position.array;q=0;for(x=D.length;q=R.z&&(F===G?(x=new THREE.RenderableSprite,N.push(x),G++,F++,y=x):y=N[F++],y.id=p.id,y.x=R.x*q,y.y=R.y*q,y.z=R.z,y.object=p,y.rotation=p.rotation,y.scale.x=p.scale.x*Math.abs(y.x-(R.x+h.projectionMatrix.elements[0])/ +(R.w+h.projectionMatrix.elements[12])),y.scale.y=p.scale.y*Math.abs(y.y-(R.y+h.projectionMatrix.elements[5])/(R.w+h.projectionMatrix.elements[13])),y.material=p.material,C.elements.push(y)));!0===l&&C.elements.sort(d);return C}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0}; THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;for(var b=0,c=this.vertexNormals.length;bb.max.x&&(b.max.x=e);fb.max.y&& +THREE.NoColors){var n=new Float32Array(9*d.length);this.addAttribute("color",new THREE.BufferAttribute(n,3))}if(!0===g){var r=new Float32Array(6*d.length);this.addAttribute("uvs",new THREE.BufferAttribute(r,2))}for(var p=0,t=0,s=0;pb.max.x&&(b.max.x=e);fb.max.y&& (b.max.y=f);gb.max.z&&(b.max.z=g)}}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.')},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&& (this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;eba?-1:1;h[4*a]=wa.x;h[4*a+1]=wa.y;h[4*a+2]=wa.z;h[4*a+3]=Ha}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent= -{itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],p=0;pn;n++)s=a[3*c+n],-1==r[s]?(q[2*n]=s,q[2*n+1]=-1,p++):r[s]k.index+b)for(k={start:f,count:0,index:g},h.push(k),p=0;6>p;p+=2)n=q[p+1],-1p;p+=2)s=q[p],n=q[p+1],-1===n&&(n=g++),r[s]=n,t[n]=s,e[f++]=n-k.index,k.count++}this.reorderBuffers(e,t,g);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array, -b,c,d,e=0,f=a.length;eFa?-1:1;h[4*a]=xa.x;h[4*a+1]=xa.y;h[4*a+2]=xa.z;h[4*a+3]=da}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent= +{itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;nq;q++)s=a[3*c+q],-1==p[s]?(r[2*q]=s,r[2*q+1]=-1,n++):p[s]k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)q=r[n+1],-1n;n+=2)s=r[n],q=r[n+1],-1===q&&(q=g++),p[s]=q,t[q]=s,e[f++]=q-k.index,k.count++}this.reorderBuffers(e,t,g);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a= +this.attributes.normal.array,b,c,d,e=0,f=a.length;ed?-1:1,e.vertexTangents[c]=new THREE.Vector4(K.x,K.y,K.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;cd?-1:1,e.vertexTangents[c]=new THREE.Vector4(E.x,E.y,E.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;cd;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;cc&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l})),this.geometryGroups[g].faces3.push(d),this.geometryGroups[g].vertices+=3;this.geometryGroupsList=[];for(var p in this.geometryGroups)this.geometryGroups[p].id=a++,this.geometryGroupsList.push(this.geometryGroups[p])}}(),clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;cc&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:f,vertices:0,numMorphTargets:l,numMorphNormals:n},this.geometryGroups[g]=k,this.geometryGroupsList.push(k))),this.geometryGroups[g].faces3.push(d),this.geometryGroups[g].vertices+=3}}(),clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;ca.opacity)h.transparent=a.transparent;void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&(h.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"=== a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorAmbient&&(h.ambient=e(a.colorAmbient));a.colorEmissive&&(h.emissive=e(a.colorEmissive));a.transparency&&(h.opacity=a.transparency);a.specularCoef&&(h.shininess=a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap, a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&d(h,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&& @@ -240,13 +240,13 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)}; THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.'); a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)}; -THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,p,q,r,t,s,n,v,w,u=a.faces;p=a.vertices;var x=a.normals,K=a.colors,A=0;if(void 0!==a.uvs){for(d=0;dg;g++)r=u[k++],w=v[2*r],r=v[2*r+1],w=new THREE.Vector2(w,r),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);q&&(q=3*u[k++],t.normal.set(x[q++],x[q++],x[q]),n.normal.copy(t.normal));if(s)for(d=0;4>d;d++)q=3*u[k++],s=new THREE.Vector3(x[q++], -x[q++],x[q]),2!==d&&t.vertexNormals.push(s),0!==d&&n.vertexNormals.push(s);p&&(p=u[k++],p=K[p],t.color.setHex(p),n.color.setHex(p));if(b)for(d=0;4>d;d++)p=u[k++],p=K[p],2!==d&&t.vertexColors.push(new THREE.Color(p)),0!==d&&n.vertexColors.push(new THREE.Color(p));c.faces.push(t);c.faces.push(n)}else{t=new THREE.Face3;t.a=u[k++];t.b=u[k++];t.c=u[k++];h&&(h=u[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;dg;g++)r=u[k++],w=v[2*r],r=v[2*r+1], -w=new THREE.Vector2(w,r),c.faceVertexUvs[d][h].push(w);q&&(q=3*u[k++],t.normal.set(x[q++],x[q++],x[q]));if(s)for(d=0;3>d;d++)q=3*u[k++],s=new THREE.Vector3(x[q++],x[q++],x[q]),t.vertexNormals.push(s);p&&(p=u[k++],t.color.setHex(K[p]));if(b)for(d=0;3>d;d++)p=u[k++],t.vertexColors.push(new THREE.Color(K[p]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;dg;g++)p=w[k++],u=v[2*p],p=v[2*p+1],u=new THREE.Vector2(u,p),2!==g&&c.faceVertexUvs[d][h].push(u),0!==g&&c.faceVertexUvs[d][h+1].push(u);r&&(r=3*w[k++],t.normal.set(x[r++],x[r++],x[r]),q.normal.copy(t.normal));if(s)for(d=0;4>d;d++)r=3*w[k++],s=new THREE.Vector3(x[r++], +x[r++],x[r]),2!==d&&t.vertexNormals.push(s),0!==d&&q.vertexNormals.push(s);n&&(n=w[k++],n=E[n],t.color.setHex(n),q.color.setHex(n));if(b)for(d=0;4>d;d++)n=w[k++],n=E[n],2!==d&&t.vertexColors.push(new THREE.Color(n)),0!==d&&q.vertexColors.push(new THREE.Color(n));c.faces.push(t);c.faces.push(q)}else{t=new THREE.Face3;t.a=w[k++];t.b=w[k++];t.c=w[k++];h&&(h=w[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;dg;g++)p=w[k++],u=v[2*p],p=v[2*p+1], +u=new THREE.Vector2(u,p),c.faceVertexUvs[d][h].push(u);r&&(r=3*w[k++],t.normal.set(x[r++],x[r++],x[r]));if(s)for(d=0;3>d;d++)r=3*w[k++],s=new THREE.Vector3(x[r++],x[r++],x[r]),t.vertexNormals.push(s);n&&(n=w[k++],t.color.setHex(E[n]));if(b)for(d=0;3>d;d++)n=w[k++],t.vertexColors.push(new THREE.Color(E[n]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;df)){var r=b.origin.distanceTo(l);rd.far||e.push({distance:r,point:k.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this})}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype); +THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(d.ray).applyMatrix4(a),g instanceof THREE.Geometry))for(var g=g.vertices,h=g.length,k=new THREE.Vector3,l=new THREE.Vector3,n=this.type===THREE.LineStrip? +1:2,r=0;rf)){var p=b.origin.distanceTo(l);pd.far||e.push({distance:p,point:k.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this})}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype); THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0g.far||h.push({distance:G,point:A,indices:[p,q,r],face:null,faceIndex:null,object:this})}}}else for(n=p.position.array,s=k=0,K=n.length;kg.far||h.push({distance:G,point:A,indices:[p,q,r],face:null,faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(s=this.material instanceof THREE.MeshFaceMaterial,n=!0===s?this.material.materials:null,t=g.precision,v=k.vertices,w=0,u=k.faces.length;wg.far||h.push({distance:G,point:A,face:x,faceIndex:w,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.accumulatedSclWeight=this.accumulatedPosWeight=this.accumulatedRotWeight=0};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype); +this.material;if(void 0!==l){var n=k.attributes,r,p,t=g.precision;if(void 0!==n.index){var s=n.index.array,q=n.position.array,v=k.offsets;0===v.length&&(v=[{start:0,count:s.length,index:0}]);for(var u=0,w=v.length;ug.far||h.push({distance:F,point:y,indices:[n,r,p],face:null,faceIndex:null,object:this})}}}else for(q=n.position.array,s=k=0,E=q.length;kg.far||h.push({distance:F,point:y,indices:[n,r,p],face:null,faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(s=this.material instanceof THREE.MeshFaceMaterial,q=!0===s?this.material.materials:null,t=g.precision,v=k.vertices,u=0,w=k.faces.length;ug.far||h.push({distance:F,point:y,face:x,faceIndex:u,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.accumulatedSclWeight=this.accumulatedPosWeight=this.accumulatedRotWeight=0};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype); THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0,this.accumulatedSclWeight=this.accumulatedPosWeight=this.accumulatedRotWeight=0;for(var c=0,d=this.children.length;cQ&&H.clearRect(ca.min.x|0,ca.min.y|0,ca.max.x-ca.min.x|0,ca.max.y-ca.min.y|0),0S.positionScreen.z|| -1W.positionScreen.z||1D.positionScreen.z||1=Q||(Q*=N.intensity,L.add(Ha.multiplyScalar(Q)))):N instanceof THREE.PointLight&&(m=Ka.setFromMatrixPosition(N.matrixWorld),Q=z.dot(Ka.subVectors(m,G).normalize()),0>=Q||(Q*=0==N.distance? -1:1-Math.min(G.distanceTo(m)/N.distance,1),0!=Q&&(Q*=N.intensity,L.add(Ha.multiplyScalar(Q)))));ia.multiply(xa).add(Ca);!0===y.wireframe?b(ia,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(ia)}else y instanceof THREE.MeshBasicMaterial||y instanceof THREE.MeshLambertMaterial||y instanceof THREE.MeshPhongMaterial?null!==y.map?y.map.mapping instanceof THREE.UVMapping&&(ba=F.uvs,f(ha,fa,U,M,da,wa,ba[0].x,ba[0].y,ba[1].x,ba[1].y,ba[2].x,ba[2].y,y.map)):null!==y.envMap?y.envMap.mapping instanceof -THREE.SphericalReflectionMapping?(ea.copy(F.vertexNormalsModel[0]).applyMatrix3(va),La=0.5*ea.x+0.5,Pa=0.5*ea.y+0.5,ea.copy(F.vertexNormalsModel[1]).applyMatrix3(va),Sa=0.5*ea.x+0.5,Ta=0.5*ea.y+0.5,ea.copy(F.vertexNormalsModel[2]).applyMatrix3(va),Ja=0.5*ea.x+0.5,ja=0.5*ea.y+0.5,f(ha,fa,U,M,da,wa,La,Pa,Sa,Ta,Ja,ja,y.envMap)):y.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(ea.copy(F.vertexNormalsModel[0]).applyMatrix3(va),La=-0.5*ea.x+0.5,Pa=-0.5*ea.y+0.5,ea.copy(F.vertexNormalsModel[1]).applyMatrix3(va), -Sa=-0.5*ea.x+0.5,Ta=-0.5*ea.y+0.5,ea.copy(F.vertexNormalsModel[2]).applyMatrix3(va),Ja=-0.5*ea.x+0.5,ja=-0.5*ea.y+0.5,f(ha,fa,U,M,da,wa,La,Pa,Sa,Ta,Ja,ja,y.envMap)):(ia.copy(y.color),y.vertexColors===THREE.FaceColors&&ia.multiply(F.color),!0===y.wireframe?b(ia,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(ia)):(y instanceof THREE.MeshDepthMaterial?ia.r=ia.g=ia.b=1-n(G.positionScreen.z*G.positionScreen.w,la.near,la.far):y instanceof THREE.MeshNormalMaterial?(ea.copy(F.normalModel).applyMatrix3(va), -ia.setRGB(ea.x,ea.y,ea.z).multiplyScalar(0.5).addScalar(0.5)):ia.setRGB(1,1,1),!0===y.wireframe?b(ia,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(ia))}}ca.union(ma)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", +0;bB&&z.clearRect(X.min.x|0,X.min.y|0,X.max.x-X.min.x|0,X.max.y-X.min.y|0),0S.positionScreen.z|| +1W.positionScreen.z||1O.positionScreen.z||1=J||(J*=R.intensity,L.add(da.multiplyScalar(J)))):R instanceof THREE.PointLight&&(B=Ka.setFromMatrixPosition(R.matrixWorld),J=H.dot(Ka.subVectors(B,K).normalize()),0>=J||(J*=0==R.distance? +1:1-Math.min(K.distanceTo(B)/R.distance,1),0!=J&&(J*=R.intensity,L.add(da.multiplyScalar(J)))));Z.multiply(Ua).add(P);!0===A.wireframe?b(Z,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):c(Z)}else A instanceof THREE.MeshBasicMaterial||A instanceof THREE.MeshLambertMaterial||A instanceof THREE.MeshPhongMaterial?null!==A.map?A.map.mapping instanceof THREE.UVMapping&&(Fa=D.uvs,f(ha,ma,$,ga,sa,xa,Fa[0].x,Fa[0].y,Fa[1].x,Fa[1].y,Fa[2].x,Fa[2].y,A.map)):null!==A.envMap?A.envMap.mapping instanceof +THREE.SphericalReflectionMapping?(fa.copy(D.vertexNormalsModel[0]).applyMatrix3(ua),Ja=0.5*fa.x+0.5,La=0.5*fa.y+0.5,fa.copy(D.vertexNormalsModel[1]).applyMatrix3(ua),Aa=0.5*fa.x+0.5,Sa=0.5*fa.y+0.5,fa.copy(D.vertexNormalsModel[2]).applyMatrix3(ua),ya=0.5*fa.x+0.5,ia=0.5*fa.y+0.5,f(ha,ma,$,ga,sa,xa,Ja,La,Aa,Sa,ya,ia,A.envMap)):A.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(fa.copy(D.vertexNormalsModel[0]).applyMatrix3(ua),Ja=-0.5*fa.x+0.5,La=-0.5*fa.y+0.5,fa.copy(D.vertexNormalsModel[1]).applyMatrix3(ua), +Aa=-0.5*fa.x+0.5,Sa=-0.5*fa.y+0.5,fa.copy(D.vertexNormalsModel[2]).applyMatrix3(ua),ya=-0.5*fa.x+0.5,ia=-0.5*fa.y+0.5,f(ha,ma,$,ga,sa,xa,Ja,La,Aa,Sa,ya,ia,A.envMap)):(Z.copy(A.color),A.vertexColors===THREE.FaceColors&&Z.multiply(D.color),!0===A.wireframe?b(Z,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):c(Z)):(A instanceof THREE.MeshDepthMaterial?Z.r=Z.g=Z.b=1-q(K.positionScreen.z*K.positionScreen.w,la.near,la.far):A instanceof THREE.MeshNormalMaterial?(fa.copy(D.normalModel).applyMatrix3(ua), +Z.setRGB(fa.x,fa.y,fa.z).multiplyScalar(0.5).addScalar(0.5)):Z.setRGB(1,1,1),!0===A.wireframe?b(Z,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):c(Z))}}X.union(ka)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\tuniform samplerCube envMap;\n\tuniform float flipEnvMap;\n\tuniform int combine;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tuniform bool useRefract;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n\tvec3 reflectVec;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = normalize( vec3( vec4( normal, 0.0 ) * viewMatrix ) );\n\t\tif ( useRefract ) {\n\t\t\treflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t} else { \n\t\t\treflectVec = reflect( cameraToVertex, worldNormal );\n\t\t}\n\t#else\n\t\treflectVec = vReflect;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t\tvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#endif\n\t#ifdef GAMMA_INPUT\n\t\tcubeColor.xyz *= cubeColor.xyz;\n\t#endif\n\tif ( combine == 1 ) {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n\t} else if ( combine == 2 ) {\n\t\tgl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n\t} else {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n\t}\n#endif", envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvarying vec3 vReflect;\n\tuniform float refractionRatio;\n\tuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#endif\n\t#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n\t#endif\n\t#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t#endif\n#endif", envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\n\tworldNormal = normalize( worldNormal );\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\tif ( useRefract ) {\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t} else {\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t}\n#endif", @@ -384,155 +384,155 @@ THREE.ShaderChunk.logdepthbuf_vertex,"\tvWorldPosition = worldPosition.xyz;\n\tv THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex, "void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {", THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}} -function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),p=f(g),n=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);n&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));p&&(0n;n++)q=l,u=n,M.autoScaleCubemaps&&!f?(v=c.image[n],x=bc,v.width<=x&&v.height<=x||(A=Math.max(v.width,v.height),w=Math.floor(v.width*x/A),x=Math.floor(v.height*x/A),A=document.createElement("canvas"),A.width=w,A.height=x,A.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=A)):v=c.image[n],q[u]=v;n=l[0];q=THREE.Math.isPowerOfTwo(n.width)&&THREE.Math.isPowerOfTwo(n.height);u=L(c.format);v=L(c.type); -Q(m.TEXTURE_CUBE_MAP,c,q);for(n=0;6>n;n++)if(f)for(x=l[n].mipmaps,A=0,y=x.length;A=mb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+mb);Ea+=1;return a}function C(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function H(a){a!==ua&&(m.lineWidth(a),ua=a)}function y(a,b,c){ca!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ca=a);!a||ma===b&&oa===c|| -(m.polygonOffset(b,c),ma=b,oa=c)}function Q(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,L(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,L(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,L(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,L(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,R(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,R(b.minFilter)));db&&b.type!==THREE.FloatType&& -(1b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);M.info.memory.textures--},Rb=function(a){a=a.target;a.removeEventListener("dispose",Rb);Db(a)},Jb=function(a){void 0!== -a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&& -m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);M.info.memory.geometries--},Db=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c, -d,e=!1;a=0;for(c=da.length;ad.numSupportedMorphTargets? -(n.sort(q),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(q):0===n.length&&n.push([0,0]);for(p=0;pGa;Ga++)za=R[Ga],ub[eb]=za.x,ub[eb+1]=za.y,ub[eb+2]=za.z,eb+=3;else for(Ga=0;3>Ga;Ga++)ub[eb]= -S.x,ub[eb+1]=S.y,ub[eb+2]=S.z,eb+=3;m.bindBuffer(m.ARRAY_BUFFER,B.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,ub,M)}if(yb&&Cb&&L){z=0;for(D=ga.length;zGa;Ga++)Da=U[Ga],cb[Sa]=Da.x,cb[Sa+1]=Da.y,Sa+=2;0Ga;Ga++)Fa=W[Ga],db[Ta]=Fa.x,db[Ta+1]=Fa.y,Ta+=2;0f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer(); -m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);z(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture), -Q(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer): -z(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Fa,a=ea,d=Da,e=Ka);b!==ia&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),ia=b);va=c;Ia=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin); -this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format: +function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),n=f(g),p=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);p&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));n&&(0Ia;Ia++)Ea=ga[Ia],xb[fb]=Ea.x,xb[fb+1]=Ea.y,xb[fb+2]=Ea.z,fb+= +3;else for(Ia=0;3>Ia;Ia++)xb[fb]=R.x,xb[fb+1]=R.y,xb[fb+2]=R.z,fb+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,xb,D)}if(Fb&&Gb&&Q){B=0;for(H=ea.length;BIa;Ia++)Ga=W[Ia],eb[Ra]=Ga.x,eb[Ra+1]=Ga.y,Ra+=2;0Ia;Ia++)Ha=da[Ia],ob[Va]=Ha.x,ob[Va+1]=Ha.y, +Va+=2;0p;p++)P.autoScaleCubemaps&&!f?(q=l,u=p,v=c.image[p],x=pc,v.width<=x&&v.height<=x||(E= +Math.max(v.width,v.height),w=Math.floor(v.width*x/E),x=Math.floor(v.height*x/E),E=document.createElement("canvas"),E.width=w,E.height=x,E.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=E),q[u]=v):l[p]=c.image[p];p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);u=A(c.format);v=A(c.type);R(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,E=0,y=x.length;E=Mb&&console.warn("WebGLRenderer: trying to use "+ +a+" texture units while this GPU supports only "+Mb);Sa+=1;return a}function z(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function K(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a){a!==ua&&(m.lineWidth(a),ua=a)}function L(a,b,c){Ka!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),Ka=a);!a||Ma===b&&fa===c||(m.polygonOffset(b,c),Ma=b,fa=c)}function R(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,A(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,A(b.wrapT)), +m.texParameteri(a,m.TEXTURE_MAG_FILTER,A(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,A(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,D(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,D(b.minFilter)));ob&&b.type!==THREE.FloatType&&(1b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);P.info.memory.textures--},fc=function(a){a=a.target;a.removeEventListener("dispose", +fc);Kb(a)},dc=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer); +void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);P.info.memory.geometries--},Kb=function(a){var b=a.program.program; +if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=da.length;ad.numSupportedMorphTargets?(h.sort(t),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(t):0===h.length&&h.push([0,0]);for(p=0;pf;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER, +m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),R(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0, +d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):H(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER, +null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=wb,a=sb,d=Ha,e=oa);b!==Fa&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),Fa=b);Sb=c;Gb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format: THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null}; THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps; -a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.fragmentShader,h=d.vertexShader,k=d.uniforms,l=d.attributes,p=d.defines,q=d.index0AttributeName;void 0===q&&!0===e.morphTargets&&(q="position");var r="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?r="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(r="SHADOWMAP_TYPE_PCF_SOFT");var t,s;t=[];for(var n in p)s=p[n],!1!==s&&(s="#define "+n+" "+s,t.push(s));t=t.join("\n");p=f.createProgram();d instanceof +a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.fragmentShader,h=d.vertexShader,k=d.uniforms,l=d.attributes,n=d.defines,r=d.index0AttributeName;void 0===r&&!0===e.morphTargets&&(r="position");var p="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var t,s;t=[];for(var q in n)s=n[q],!1!==s&&(s="#define "+q+" "+s,t.push(s));t=t.join("\n");n=f.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",t,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP": "",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED": -"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+r:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"), +"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+p:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"), b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",t,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG": "",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.vertexColors?"#define USE_COLOR":"",e.metal?"#define METAL":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled? -"#define "+r:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));h=new THREE.WebGLShader(f,f.VERTEX_SHADER,d+h);g=new THREE.WebGLShader(f,f.FRAGMENT_SHADER,b+g);f.attachShader(p,h);f.attachShader(p,g);void 0!==q&&f.bindAttribLocation(p,0,q);f.linkProgram(p);!1===f.getProgramParameter(p,f.LINK_STATUS)&&(console.error("THREE.WebGLProgram: Could not initialise shader."), -console.error("gl.VALIDATE_STATUS",f.getProgramParameter(p,f.VALIDATE_STATUS)),console.error("gl.getError()",f.getError()));""!==f.getProgramInfoLog(p)&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f.getProgramInfoLog(p));f.deleteShader(h);f.deleteShader(g);q="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");e.useVertexTexture?(q.push("boneTexture"),q.push("boneTextureWidth"),q.push("boneTextureHeight")):q.push("boneGlobalMatrices"); -e.logarithmicDepthBuffer&&q.push("logDepthBufFC");for(var v in k)q.push(v);k=q;v={};q=0;for(b=k.length;qq-1?0:q-1,t=q+1>e-1?e-1:q+1,s=0>p-1?0:p-1,n=p+1>d-1?d-1:p+1,v=[],w=[0,0,h[4*(q*d+p)]/255*b];v.push([-1,0,h[4*(q*d+s)]/255*b]);v.push([-1,-1,h[4*(r*d+s)]/255*b]);v.push([0,-1,h[4*(r*d+p)]/255*b]);v.push([1,-1,h[4*(r*d+n)]/255*b]);v.push([1,0,h[4*(q*d+n)]/255*b]);v.push([1,1,h[4*(t*d+n)]/255*b]);v.push([0,1,h[4*(t*d+p)]/255* -b]);v.push([-1,1,h[4*(t*d+s)]/255*b]);r=[];s=v.length;for(t=0;tr-1?0:r-1,t=r+1>e-1?e-1:r+1,s=0>n-1?0:n-1,q=n+1>d-1?d-1:n+1,v=[],u=[0,0,h[4*(r*d+n)]/255*b];v.push([-1,0,h[4*(r*d+s)]/255*b]);v.push([-1,-1,h[4*(p*d+s)]/255*b]);v.push([0,-1,h[4*(p*d+n)]/255*b]);v.push([1,-1,h[4*(p*d+q)]/255*b]);v.push([1,0,h[4*(r*d+q)]/255*b]);v.push([1,1,h[4*(t*d+q)]/255*b]);v.push([0,1,h[4*(t*d+n)]/255* +b]);v.push([-1,1,h[4*(t*d+s)]/255*b]);p=[];s=v.length;for(t=0;te)return null;var f=[],g=[],h=[],k,l,p;if(0=q--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);p=l+1;e<=p&&(p=0);var r;a:{var t=r=void 0,s=void 0,n=void 0,v=void 0,w=void 0,u=void 0,x=void 0,K= -void 0,t=a[g[k]].x,s=a[g[k]].y,n=a[g[l]].x,v=a[g[l]].y,w=a[g[p]].x,u=a[g[p]].y;if(1E-10>(n-t)*(u-s)-(v-s)*(w-t))r=!1;else{var A=void 0,G=void 0,B=void 0,C=void 0,E=void 0,H=void 0,y=void 0,Q=void 0,z=void 0,R=void 0,z=Q=y=K=x=void 0,A=w-n,G=u-v,B=t-w,C=s-u,E=n-t,H=v-s;for(r=0;re)return null;var f=[],g=[],h=[],k,l,n;if(0=r--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var p;a:{var t=p=void 0,s=void 0,q=void 0,v=void 0,u=void 0,w=void 0,x=void 0,E= +void 0,t=a[g[k]].x,s=a[g[k]].y,q=a[g[l]].x,v=a[g[l]].y,u=a[g[n]].x,w=a[g[n]].y;if(1E-10>(q-t)*(w-s)-(v-s)*(u-t))p=!1;else{var y=void 0,F=void 0,N=void 0,G=void 0,C=void 0,z=void 0,K=void 0,B=void 0,L=void 0,R=void 0,L=B=K=E=x=void 0,y=u-q,F=w-v,N=t-u,G=s-w,C=q-t,z=v-s;for(p=0;pk)g=d+1;else if(0b&&(b=0);1=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;cb?b=h.x:h.xc?c=h.y:h.yd?d=h.z:h.zb?b=h.x:h.xc?c=h.y:h.yd?d=h.z:h.zMath.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; +THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,l,n,r,p,t,s,q;d=0;for(e=this.actions.length;dMath.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;cl&&(g=b[f],k=-k,h=b[e],l=-l),!(a.yh.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<= h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;bC||C>B)return[];k=l*p-k*q;if(0>k||k>B)return[]}else{if(0d?[]:k==d?f?[]:[g]:a<=d?[g,h]: -[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1; -d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;cR){console.log("Infinite Loop! Holes left:"+ -l.length+", Probably Hole outside Shape!");break}for(q=H;qh;h++)l=k[h].x+":"+k[h].y, -l=p[l],void 0!==l&&(k[h]=l);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a, +THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.xG||G>N)return[];k=l*n-k*r;if(0>k||k>N)return[]}else{if(0d?[]:k==d?f?[]:[g]:a<=d?[g,h]: +[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1; +d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;cR){console.log("Infinite Loop! Holes left:"+ +l.length+", Probably Hole outside Shape!");break}for(r=z;rh;h++)l=k[h].x+":"+k[h].y, +l=n[l],void 0!==l&&(k[h]=l);return r.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a, b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)}; THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)}; THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype); @@ -579,12 +579,12 @@ d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.AnimationHandler={LINEAR:0,CAT THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)}; THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;ad;d++){for(var e=this.keyTypes[d],f=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(e,a,1);g.timef.index;)f=g,g=this.getNextKeyWith(e,a,g.index+1);c.prevKey[e]=f;c.nextKey[e]=g}}}; -THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,q,r,t,s,n;e=(a.length-1)*b;q=Math.floor(e);e-=q;c[0]=0===q?q:q-1;c[1]=q;c[2]=q>a.length-2?q:q+1;c[3]=q>a.length-3?q:q+2;q=a[c[0]];t=a[c[1]];s=a[c[2]];n=a[c[3]];c=e*e;r=e*c;d[0]=f(q[0],t[0],s[0],n[0],e,c,r);d[1]=f(q[1],t[1],s[1],n[1],e,c,r);d[2]=f(q[2],t[2],s[2],n[2],e,c,r);return d},f=function(a,b,c,d,e,f,r){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)* -r+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(!0===this.loop&&this.currentTime>f)this.currentTime%=f,this.reset();else if(!1===this.loop&&this.currentTime>f){this.stop();return}f=0;for(var h=this.hierarchy.length;fp;p++){var q=this.keyTypes[p],r=l.prevKey[q],t=l.nextKey[q];if(t.time<=this.currentTime){r=this.data.hierarchy[f].keys[0]; -for(t=this.getNextKeyWith(q,f,1);t.timer.index;)r=t,t=this.getNextKeyWith(q,f,t.index+1);l.prevKey[q]=r;l.nextKey[q]=t}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-r.time)/(t.time-r.time),n=r[q],v=t[q];0>s&&(s=0);1a.length-2?r:r+1;c[3]=r>a.length-3?r:r+2;r=a[c[0]];t=a[c[1]];s=a[c[2]];q=a[c[3]];c=e*e;p=e*c;d[0]=f(r[0],t[0],s[0],q[0],e,c,p);d[1]=f(r[1],t[1],s[1],q[1],e,c,p);d[2]=f(r[2],t[2],s[2],q[2],e,c,p);return d},f=function(a,b,c,d,e,f,p){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)* +p+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(!0===this.loop&&this.currentTime>f)this.currentTime%=f,this.reset();else if(!1===this.loop&&this.currentTime>f){this.stop();return}f=0;for(var h=this.hierarchy.length;fn;n++){var r=this.keyTypes[n],p=l.prevKey[r],t=l.nextKey[r];if(t.time<=this.currentTime){p=this.data.hierarchy[f].keys[0]; +for(t=this.getNextKeyWith(r,f,1);t.timep.index;)p=t,t=this.getNextKeyWith(r,f,t.index+1);l.prevKey[r]=p;l.nextKey[r]=t}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-p.time)/(t.time-p.time),q=p[r],v=t[r];0>s&&(s=0);1=this.currentTime?f.interpolate(g,this.currentTime):f.interpolate(g,g.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;cthis.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]= -0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,n){var v,w=h.widthSegments,u=h.heightSegments,x=e/2,K=f/2,A=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var G=w+1,B=u+1,C=e/w,E=f/u,H=new THREE.Vector3;H[v]=0=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10e?-1E-10>g&& -(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(D=c.length;0<=--D;){e=D;f=D-1;0>f&&(f=c.length-1);for(var g=0,h=t+2*p,g=0;gMath.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(q,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(p,1-g),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2; +(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);for(var g=0,h=t+2*n,g=0;gMath.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(r,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(p,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2; THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;cc&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/ -Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);c=c||1;d=d||0;for(var k=this,l=0,p=a.length;lt&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>q&&(b[2].x+=1));l=0;for(p=this.vertices.length;lt&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>r&&(b[2].x+=1));l=0;for(n=this.vertices.length;lc.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}(); THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=0.2*a);void 0===c&&(c=0.2*b);this.line.scale.set(1,a,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};THREE.BoxHelper=function(a){var b=new THREE.BufferGeometry;b.addAttribute("position",new THREE.BufferAttribute(new Float32Array(72),3));THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype); THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.geometry.attributes.position.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=c.x;d[4]=b.y;d[5]=b.z;d[6]=c.x;d[7]=b.y;d[8]=b.z;d[9]=c.x;d[10]=c.y;d[11]=b.z;d[12]=c.x;d[13]=c.y;d[14]=b.z;d[15]=b.x;d[16]=c.y;d[17]=b.z;d[18]=b.x;d[19]=c.y;d[20]=b.z;d[21]=b.x;d[22]=b.y;d[23]=b.z;d[24]=b.x;d[25]=b.y;d[26]=c.z;d[27]=c.x;d[28]=b.y;d[29]=c.z;d[30]=c.x;d[31]=b.y; @@ -644,8 +644,8 @@ THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THR 1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;b=b||1;var c=new THREE.Geometry;c.vertices.push(new THREE.Vector3(-b,b,0),new THREE.Vector3(b,b,0),new THREE.Vector3(b,-b,0),new THREE.Vector3(-b,-b,0),new THREE.Vector3(-b,b,0));var d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Line(c,d);this.add(this.lightPlane); c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype); THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()}; -THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var l=k.vertices,k=k.faces,p=0,q=0,r=k.length;qs;s++){d[0]=t[g[s]];d[1]=t[g[(s+1)%3]];d.sort(f);var n=d.toString();void 0===e[n]?(e[n]={vert1:d[0],vert2:d[1],face1:q,face2:void 0},p++):e[n].face2=q}h.addAttribute("position",new THREE.Float32Attribute(6*p,3));d=h.attributes.position.array; -f=0;for(n in e)if(g=e[n],void 0===g.face2||0.9999>k[g.face1].normal.dot(k[g.face2].normal))p=l[g.vert1],d[f++]=p.x,d[f++]=p.y,d[f++]=p.z,p=l[g.vert2],d[f++]=p.x,d[f++]=p.y,d[f++]=p.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;cs;s++){d[0]=t[g[s]];d[1]=t[g[(s+1)%3]];d.sort(f);var q=d.toString();void 0===e[q]?(e[q]={vert1:d[0],vert2:d[1],face1:r,face2:void 0},n++):e[q].face2=r}h.addAttribute("position",new THREE.Float32Attribute(6*n,3));d=h.attributes.position.array; +f=0;for(q in e)if(g=e[q],void 0===g.face2||0.9999>k[g.face1].normal.dot(k[g.face2].normal))n=l[g.vert1],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z,n=l[g.vert2],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;cb;b++)a.faces[b].color=this.colors[4>b?0:1];b=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(a,b);this.add(this.lightSphere); this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()}; @@ -653,12 +653,12 @@ THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3; THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SkeletonHelper=function(a){for(var b=a.skeleton,c=new THREE.Geometry,d=0;dn;n++){d[0]=s[g[n]];d[1]=s[g[(n+1)%3]];d.sort(f);var v=d.toString();void 0===e[v]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[v]=!0,p++)}d=new Float32Array(6*p);r=0;for(t=p;rn;n++)p= -k[q[2*r+n]],g=6*r+3*n,d[g+0]=p.x,d[g+1]=p.y,d[g+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,t=a.geometry.attributes.index.array,l=a.geometry.offsets,p=0,q=new Uint32Array(2*t.length),s=0,w=l.length;sn;n++)d[0]=g+t[r+n],d[1]=g+t[r+(n+1)%3],d.sort(f),v=d.toString(), -void 0===e[v]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[v]=!0,p++);d=new Float32Array(6*p);r=0;for(t=p;rn;n++)g=6*r+3*n,p=3*q[2*r+n],d[g+0]=k[p],d[g+1]=k[p+1],d[g+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,q=p/3,d=new Float32Array(6*p),r=0,t=q;rn;n++)g=18*r+6*n,q=9*r+3*n,d[g+0]=k[q],d[g+1]=k[q+1],d[g+2]=k[q+2],p=9*r+(n+1)%3*3,d[g+3]=k[p],d[g+4]=k[p+1],d[g+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d,3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}), +THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;kq;q++){d[0]=s[g[q]];d[1]=s[g[(q+1)%3]];d.sort(f);var v=d.toString();void 0===e[v]&&(r[2*n]=d[0],r[2*n+1]=d[1],e[v]=!0,n++)}d=new Float32Array(6*n);p=0;for(t=n;pq;q++)n= +k[r[2*p+q]],g=6*p+3*q,d[g+0]=n.x,d[g+1]=n.y,d[g+2]=n.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,t=a.geometry.attributes.index.array,l=a.geometry.offsets,n=0,r=new Uint32Array(2*t.length),s=0,u=l.length;sq;q++)d[0]=g+t[p+q],d[1]=g+t[p+(q+1)%3],d.sort(f),v=d.toString(), +void 0===e[v]&&(r[2*n]=d[0],r[2*n+1]=d[1],e[v]=!0,n++);d=new Float32Array(6*n);p=0;for(t=n;pq;q++)g=6*p+3*q,n=3*r[2*p+q],d[g+0]=k[n],d[g+1]=k[n+1],d[g+2]=k[n+2]}else for(k=a.geometry.attributes.position.array,n=k.length/3,r=n/3,d=new Float32Array(6*n),p=0,t=r;pq;q++)g=18*p+6*q,r=9*p+3*q,d[g+0]=k[r],d[g+1]=k[r+1],d[g+2]=k[r+2],n=9*p+(q+1)%3*3,d[g+3]=k[n],d[g+4]=k[n+1],d[g+5]=k[n+2];h.addAttribute("position",new THREE.BufferAttribute(d,3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}), THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype); THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})}; THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;ad.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight; -f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,k,l,p,q,r,t;this.init=function(s){b=s.context;c=s;d=s.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);s=0;e[s++]=-1;e[s++]=-1; +f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,k,l,n,r,p,t;this.init=function(s){b=s.context;c=s;d=s.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);s=0;e[s++]=-1;e[s++]=-1; e[s++]=0;e[s++]=0;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;e[s++]=1;e[s++]=1;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;s=0;f[s++]=0;f[s++]=1;f[s++]=2;f[s++]=0;f[s++]=2;f[s++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16, 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE); -b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(p=!1,q=a(THREE.ShaderFlares.lensFlare,d)):(p=!0,q=a(THREE.ShaderFlares.lensFlareVertexTexture,d));r={};t={};r.vertex=b.getAttribLocation(q,"position");r.uv=b.getAttribLocation(q,"uv");t.renderType=b.getUniformLocation(q,"renderType");t.map=b.getUniformLocation(q,"map");t.occlusionMap=b.getUniformLocation(q,"occlusionMap");t.opacity= -b.getUniformLocation(q,"opacity");t.color=b.getUniformLocation(q,"color");t.scale=b.getUniformLocation(q,"scale");t.rotation=b.getUniformLocation(q,"rotation");t.screenPosition=b.getUniformLocation(q,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var x=new THREE.Vector3,K=f/e,A=0.5*e,G=0.5*f,B=16/f,C=new THREE.Vector2(B*K,B),E=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),y=t,B=r;b.useProgram(q);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv); -b.uniform1i(y.occlusionMap,0);b.uniform1i(y.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(B.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(B.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var Q,z,R,L,I;for(Q=0;QK;K++)C[K]=new THREE.Vector3,u[K]=new THREE.Vector3;C=A.shadowCascadeNearZ[x];A=A.shadowCascadeFarZ[x];u[0].set(-1,-1,C);u[1].set(1,-1,C);u[2].set(-1, -1,C);u[3].set(1,1,C);u[4].set(-1,-1,A);u[5].set(1,-1,A);u[6].set(-1,1,A);u[7].set(1,1,A);B.originalCamera=r;u=new THREE.Gyroscope;u.position.copy(n.shadowCascadeOffset);u.add(B);u.add(B.target);r.add(u);n.shadowCascadeArray[w]=B;console.log("Created virtualLight",B)}x=n;C=w;A=x.shadowCascadeArray[C];A.position.copy(x.position);A.target.position.copy(x.target.position);A.lookAt(A.target);A.shadowCameraVisible=x.shadowCameraVisible;A.shadowDarkness=x.shadowDarkness;A.shadowBias=x.shadowCascadeBias[C]; -u=x.shadowCascadeNearZ[C];x=x.shadowCascadeFarZ[C];A=A.pointsFrustum;A[0].z=u;A[1].z=u;A[2].z=u;A[3].z=u;A[4].z=x;A[5].z=x;A[6].z=x;A[7].z=x;G[v]=B;v++}else G[v]=n,v++;t=0;for(s=G.length;tx;x++)C=A[x],C.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(C,w),C.applyMatrix4(v.matrixWorldInverse),C.xl.x&&(l.x=C.x),C.yl.y&&(l.y=C.y),C.zl.z&&(l.z=C.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=n.shadowMap;u=n.shadowMatrix;w=n.shadowCamera;w.position.setFromMatrixPosition(n.matrixWorld);p.setFromMatrixPosition(n.target.matrixWorld);w.lookAt(p);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5, -0,0,0.5,0.5,0,0,0,1);u.multiply(w.projectionMatrix);u.multiply(w.matrixWorldInverse);h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();A=q.__webglObjects;n=0;for(v=A.length;n 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); -u.compileShader(y);u.compileShader(Q);u.attachShader(w,y);u.attachShader(w,Q);u.linkProgram(w);E=w;n=u.getAttribLocation(E,"position");v=u.getAttribLocation(E,"uv");a=u.getUniformLocation(E,"uvOffset");b=u.getUniformLocation(E,"uvScale");c=u.getUniformLocation(E,"rotation");d=u.getUniformLocation(E,"scale");e=u.getUniformLocation(E,"color");f=u.getUniformLocation(E,"map");g=u.getUniformLocation(E,"opacity");h=u.getUniformLocation(E,"modelViewMatrix");k=u.getUniformLocation(E,"projectionMatrix");l= -u.getUniformLocation(E,"fogType");p=u.getUniformLocation(E,"fogDensity");q=u.getUniformLocation(E,"fogNear");r=u.getUniformLocation(E,"fogFar");t=u.getUniformLocation(E,"fogColor");s=u.getUniformLocation(E,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;y=w.getContext("2d");y.fillStyle="white";y.fillRect(0,0,8,8);K=new THREE.Texture(w);K.needsUpdate=!0};this.render=function(A,y,G,z){G=A.__webglSprites;if(z=G.length){u.useProgram(E);u.enableVertexAttribArray(n);u.enableVertexAttribArray(v); -u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,B);u.vertexAttribPointer(n,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,C);u.uniformMatrix4fv(k,!1,y.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var R=0,L=0,I=A.fog;I?(u.uniform3f(t,I.color.r,I.color.g,I.color.b),I instanceof THREE.Fog?(u.uniform1f(q,I.near),u.uniform1f(r,I.far),u.uniform1i(l,1),L=R=1):I instanceof THREE.FogExp2&&(u.uniform1f(p,I.density), -u.uniform1i(l,2),L=R=2)):(u.uniform1i(l,0),L=R=0);for(var F,P=[],I=0;I=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,r=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,r=a(THREE.ShaderFlares.lensFlareVertexTexture,d));p={};t={};p.vertex=b.getAttribLocation(r,"position");p.uv=b.getAttribLocation(r,"uv");t.renderType=b.getUniformLocation(r,"renderType");t.map=b.getUniformLocation(r,"map");t.occlusionMap=b.getUniformLocation(r,"occlusionMap");t.opacity= +b.getUniformLocation(r,"opacity");t.color=b.getUniformLocation(r,"color");t.scale=b.getUniformLocation(r,"scale");t.rotation=b.getUniformLocation(r,"rotation");t.screenPosition=b.getUniformLocation(r,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var w=a.length;if(w){var x=new THREE.Vector3,E=f/e,y=0.5*e,F=0.5*f,N=16/f,G=new THREE.Vector2(N*E,N),C=new THREE.Vector3(1,1,0),z=new THREE.Vector2(1,1),K=t,N=p;b.useProgram(r);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv); +b.uniform1i(K.occlusionMap,0);b.uniform1i(K.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(N.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(N.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var B,L,R,H,D;for(B=0;Bz;z++)F[z]=new THREE.Vector3,E[z]=new THREE.Vector3;F=y.shadowCascadeNearZ[C];y=y.shadowCascadeFarZ[C];E[0].set(-1,-1,F);E[1].set(1,-1,F);E[2].set(-1,1,F);E[3].set(1,1,F);E[4].set(-1,-1,y);E[5].set(1,-1,y);E[6].set(-1,1,y);E[7].set(1,1,y);G.originalCamera=s;E=new THREE.Gyroscope; +E.position.copy(u.shadowCascadeOffset);E.add(G);E.add(G.target);s.add(E);u.shadowCascadeArray[x]=G;console.log("Created virtualLight",G)}C=u;F=x;y=C.shadowCascadeArray[F];y.position.copy(C.position);y.target.position.copy(C.target.position);y.lookAt(y.target);y.shadowCameraVisible=C.shadowCameraVisible;y.shadowDarkness=C.shadowDarkness;y.shadowBias=C.shadowCascadeBias[F];E=C.shadowCascadeNearZ[F];C=C.shadowCascadeFarZ[F];y=y.pointsFrustum;y[0].z=E;y[1].z=E;y[2].z=E;y[3].z=E;y[4].z=C;y[5].z=C;y[6].z= +C;y[7].z=C;N[w]=G;w++}else N[w]=u,w++;q=0;for(v=N.length;qC;C++)F=y[C],F.copy(E[C]),THREE.ShadowMapPlugin.__projector.unprojectVector(F,x),F.applyMatrix4(w.matrixWorldInverse),F.xn.x&&(n.x=F.x),F.yn.y&&(n.y=F.y),F.zn.z&&(n.z=F.z);w.left=l.x;w.right=n.x;w.top=n.y;w.bottom=l.y;w.updateProjectionMatrix()}w=u.shadowMap;E=u.shadowMatrix; +x=u.shadowCamera;x.position.setFromMatrixPosition(u.matrixWorld);r.setFromMatrixPosition(u.target.matrixWorld);x.lookAt(r);x.updateMatrixWorld();x.matrixWorldInverse.getInverse(x.matrixWorld);u.cameraHelper&&(u.cameraHelper.visible=u.shadowCameraVisible);u.shadowCameraVisible&&u.cameraHelper.update();E.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);E.multiply(x.projectionMatrix);E.multiply(x.matrixWorldInverse);k.multiplyMatrices(x.projectionMatrix,x.matrixWorldInverse);h.setFromMatrix(k);c.setRenderTarget(w); +c.clear();p.length=0;a(t,t,x);u=0;for(w=p.length;u 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); +w.compileShader(K);w.compileShader(B);w.attachShader(u,K);w.attachShader(u,B);w.linkProgram(u);C=u;q=w.getAttribLocation(C,"position");v=w.getAttribLocation(C,"uv");a=w.getUniformLocation(C,"uvOffset");b=w.getUniformLocation(C,"uvScale");c=w.getUniformLocation(C,"rotation");d=w.getUniformLocation(C,"scale");e=w.getUniformLocation(C,"color");f=w.getUniformLocation(C,"map");g=w.getUniformLocation(C,"opacity");h=w.getUniformLocation(C,"modelViewMatrix");k=w.getUniformLocation(C,"projectionMatrix");l= +w.getUniformLocation(C,"fogType");n=w.getUniformLocation(C,"fogDensity");r=w.getUniformLocation(C,"fogNear");p=w.getUniformLocation(C,"fogFar");t=w.getUniformLocation(C,"fogColor");s=w.getUniformLocation(C,"alphaTest");u=document.createElement("canvas");u.width=8;u.height=8;K=u.getContext("2d");K.fillStyle="white";K.fillRect(0,0,8,8);E=new THREE.Texture(u);E.needsUpdate=!0};this.render=function(z,y,B,F){B=z.__webglSprites;if(F=B.length){w.useProgram(C);w.enableVertexAttribArray(q);w.enableVertexAttribArray(v); +w.disable(w.CULL_FACE);w.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,N);w.vertexAttribPointer(q,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,G);w.uniformMatrix4fv(k,!1,y.projectionMatrix.elements);w.activeTexture(w.TEXTURE0);w.uniform1i(f,0);var R=0,H=0,D=z.fog;D?(w.uniform3f(t,D.color.r,D.color.g,D.color.b),D instanceof THREE.Fog?(w.uniform1f(r,D.near),w.uniform1f(p,D.far),w.uniform1i(l,1),H=R=1):D instanceof THREE.FogExp2&&(w.uniform1f(n,D.density), +w.uniform1i(l,2),H=R=2)):(w.uniform1i(l,0),H=R=0);for(var A,Q=[],D=0;D