diff --git a/docs/api/core/Projector.html b/docs/api/core/Projector.html
index 2c459d9ad5ed62540900602792f14b1c2f4fe6b3..33726511c72c74f6df1e26cb4a59f48ef00c423f 100644
--- a/docs/api/core/Projector.html
+++ b/docs/api/core/Projector.html
@@ -19,49 +19,17 @@
Creates a new projector Object. It initializes a lot of variables that the projector uses to project the points.
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Properties
Methods
- .projectVector( [page:Vector3 vector], [page:Camera camera] ) [page:Vector3]
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- [page:Vector3 vector] — vector to project.
- [page:Camera camera] — camera to use in the projection.
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-
- Projects a vector with the camera. Caution, this method changes 'vector'.
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- .unprojectVector( [page:Vector3 vector], [page:Camera camera] ) [page:Vector3]
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- [page:Vector3 vector] — vector to unproject.
- [page:Camera camera] — camera to use in the projection.
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- Unprojects a vector with the camera. Caution, this method changes 'vector'.
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.pickingRay( [page:Vector3 vector], [page:Camera camera] ) [page:Raycaster]
Translates a 2D point from NDC (Normalized Device Coordinates) to a [page:Raycaster] that can be used for picking. NDC range from [-1..1] in x (left to right) and [1.0 .. -1.0] in y (top to bottom).
- .projectScene( [page:Scene scene], [page:Camera camera], [page:Boolean sort] ) [page:Object]
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- [page:Scene scene] — scene to project.
- [page:Camera camera] — camera to use in the projection.
- [page:Boolean sort] — select whether to sort elements using the
Painter's algorithm.
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- Transforms a 3D [page:Scene scene] object into 2D render data that can be rendered in a screen with your renderer of choice, projecting and clipping things out according to the used camera.
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- If the scene were a real scene, this method would be the equivalent of taking a picture with the camera (and developing the film would be the next step, using a Renderer).
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Source
diff --git a/docs/api/math/Vector3.html b/docs/api/math/Vector3.html
index cf26ebd9b4759f19c9b7263f7dac80b4e0ec84c5..f6d2ae790213e97cbf0630406990fb43437084e7 100644
--- a/docs/api/math/Vector3.html
+++ b/docs/api/math/Vector3.html
@@ -316,9 +316,9 @@
index -- [page:Integer] 0, 1, or 2
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Returns the value of the vector component x, y, or z by an index.
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Index 0: x
Index 1: y
Index 2: z
@@ -415,6 +415,22 @@
Applies a [page:Quaternion] transform to this vector.
+ .projectCamera( [page:Camera camera] ) [page:Vector3]
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+ [page:Camera camera] — camera to use in the projection.
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+
+ Projects the vector with the camera.
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+
+ .unprojectCamera( [page:Camera camera] ) [page:Vector3]
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+ [page:Camera camera] — camera to use in the projection.
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+
+ Unprojects the vector with the camera.
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+
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]