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three.js
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41d5cb0b
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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41d5cb0b
编写于
5月 31, 2017
作者:
M
Mr.doob
浏览文件
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差异文件
Updated builds.
上级
47b7e069
变更
3
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Showing
3 changed file
with
41 addition
and
47 deletion
+41
-47
build/three.js
build/three.js
+7
-10
build/three.min.js
build/three.min.js
+27
-27
build/three.module.js
build/three.module.js
+7
-10
未找到文件。
build/three.js
浏览文件 @
41d5cb0b
...
...
@@ -15626,9 +15626,9 @@
isCamera: true,
copy: function ( source ) {
copy: function ( source
, recursive
) {
Object3D.prototype.copy.call( this, source );
Object3D.prototype.copy.call( this, source
, recursive
);
this.matrixWorldInverse.copy( source.matrixWorldInverse );
this.projectionMatrix.copy( source.projectionMatrix );
...
...
@@ -15697,9 +15697,9 @@
isPerspectiveCamera: true,
copy: function ( source ) {
copy: function ( source
, recursive
) {
Camera.prototype.copy.call( this, source );
Camera.prototype.copy.call( this, source
, recursive
);
this.fov = source.fov;
this.zoom = source.zoom;
...
...
@@ -15912,9 +15912,9 @@
isOrthographicCamera: true,
copy: function ( source ) {
copy: function ( source
, recursive
) {
Camera.prototype.copy.call( this, source );
Camera.prototype.copy.call( this, source
, recursive
);
this.left = source.left;
this.right = source.right;
...
...
@@ -26411,7 +26411,6 @@
if ( typeof ( shapes ) === "undefined" ) {
shapes = [];
return;
}
...
...
@@ -26566,8 +26565,6 @@
}
reverse = false; // If vertices are in order now, we shouldn't need to worry about them again (hopefully)!
}
...
...
@@ -26611,7 +26608,7 @@
// inPt' is the intersection of the two lines parallel to the two
// adjacent edges of inPt at a distance of 1 unit on the left side.
var v_trans_x, v_trans_y, shrink_by
= 1
; // resulting translation vector for inPt
var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
// good reading for geometry algorithms (here: line-line intersection)
// http://geomalgorithms.com/a05-_intersect-1.html
...
...
build/three.min.js
浏览文件 @
41d5cb0b
此差异已折叠。
点击以展开。
build/three.module.js
浏览文件 @
41d5cb0b
...
...
@@ -15620,9 +15620,9 @@ Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
isCamera: true,
copy: function ( source ) {
copy: function ( source
, recursive
) {
Object3D.prototype.copy.call( this, source );
Object3D.prototype.copy.call( this, source
, recursive
);
this.matrixWorldInverse.copy( source.matrixWorldInverse );
this.projectionMatrix.copy( source.projectionMatrix );
...
...
@@ -15691,9 +15691,9 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
isPerspectiveCamera: true,
copy: function ( source ) {
copy: function ( source
, recursive
) {
Camera.prototype.copy.call( this, source );
Camera.prototype.copy.call( this, source
, recursive
);
this.fov = source.fov;
this.zoom = source.zoom;
...
...
@@ -15906,9 +15906,9 @@ OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ),
isOrthographicCamera: true,
copy: function ( source ) {
copy: function ( source
, recursive
) {
Camera.prototype.copy.call( this, source );
Camera.prototype.copy.call( this, source
, recursive
);
this.left = source.left;
this.right = source.right;
...
...
@@ -26405,7 +26405,6 @@ function ExtrudeBufferGeometry( shapes, options ) {
if ( typeof ( shapes ) === "undefined" ) {
shapes = [];
return;
}
...
...
@@ -26560,8 +26559,6 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
}
reverse = false; // If vertices are in order now, we shouldn't need to worry about them again (hopefully)!
}
...
...
@@ -26605,7 +26602,7 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
// inPt' is the intersection of the two lines parallel to the two
// adjacent edges of inPt at a distance of 1 unit on the left side.
var v_trans_x, v_trans_y, shrink_by
= 1
; // resulting translation vector for inPt
var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
// good reading for geometry algorithms (here: line-line intersection)
// http://geomalgorithms.com/a05-_intersect-1.html
...
...
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