提交 387c5a4b 编写于 作者: M Mr.doob

Updated builds.

上级 38e6568f
......@@ -24687,6 +24687,8 @@ THREE.WebGLRenderer = function ( parameters ) {
var morphInfluences = new Float32Array( 8 );
var emptyTexture = new THREE.Texture();
var sprites = [];
var lensFlares = [];
......@@ -26995,7 +26997,7 @@ THREE.WebGLRenderer = function ( parameters ) {
intensity = light.intensity;
distance = light.distance;
shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : emptyTexture;
if ( light instanceof THREE.AmbientLight ) {
......
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