diff --git a/docs/api/cameras/Camera.html b/docs/api/cameras/Camera.html
index 267e18186ad601d860032a5c744c982db16436fe..dd1f5196a27fc81300ca036bce7eb968e0826934 100644
--- a/docs/api/cameras/Camera.html
+++ b/docs/api/cameras/Camera.html
@@ -1,43 +1,52 @@
-
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- [page:Object3D] →
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- [name]
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- Abstract base class for cameras.
-
-
- Constructor
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- [name]()
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- Properties
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- .[page:Matrix4 matrixWorldInverse]
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- .[page:Matrix4 projectionMatrix]
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- .[page:Matrix4 projectionMatrixInverse]
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- Methods
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- .lookAt( [page:Vector3 vector] )
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- vector — point to look at
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-
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- Source
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- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-
-
+
+
+
+
+
+
+
+
+
+ [page:Object3D] →
+
+ [name]
+
+ Abstract base class for cameras. This class should always be inherited when you build a new camera.
+
+
+ Constructor
+
+ [name]()
+
+ This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse.
+
+
+
+
+ Properties
+
+ .[page:Matrix4 matrixWorldInverse]
+ This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.
+
+ .[page:Matrix4 projectionMatrix]
+ This is the matrix which contains the projection.
+
+ .[page:Matrix4 projectionMatrixInverse]
+ This is the inverse of projectionMatrix.
+
+
+ Methods
+
+ .lookAt( [page:Vector3 vector] )
+
+ vector — point to look at
+
+ This make the camera look at the vector position in local space.
+
+
+
+ Source
+
+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+
+