提交 2ae3501c 编写于 作者: M Mr.doob

ShaderChunk: Moved iblIrradiance definition.

上级 cc942a77
...@@ -107,6 +107,8 @@ IncidentLight directLight; ...@@ -107,6 +107,8 @@ IncidentLight directLight;
#if defined( RE_IndirectDiffuse ) #if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
irradiance += getLightProbeIrradiance( lightProbe, geometry ); irradiance += getLightProbeIrradiance( lightProbe, geometry );
......
...@@ -15,8 +15,6 @@ export default /* glsl */` ...@@ -15,8 +15,6 @@ export default /* glsl */`
#endif #endif
vec3 iblIrradiance = vec3( 0.0 );
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
iblIrradiance += getLightProbeIndirectIrradiance( /*lightProbe,*/ geometry, maxMipLevel ); iblIrradiance += getLightProbeIndirectIrradiance( /*lightProbe,*/ geometry, maxMipLevel );
......
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