diff --git a/docs/examples/loaders/GLTFLoader.html b/docs/examples/loaders/GLTFLoader.html index 86d527f08a06cf125cf9da752996ba11b34fe25b..53bc7ad831a609d28423529999bf3cb3787e5853 100644 --- a/docs/examples/loaders/GLTFLoader.html +++ b/docs/examples/loaders/GLTFLoader.html @@ -15,7 +15,7 @@ glTF (GL Transmission Format) is an open format specification for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf) - or binary (.glb) format. External files store textures (.jpg, .png, ...) and additional binary + or binary (.glb) format. External files store textures (.jpg, .png) and additional binary data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials, textures, skins, skeletons, morph targets, animations, lights, and/or cameras.