diff --git a/docs/api/en/materials/MeshStandardMaterial.html b/docs/api/en/materials/MeshStandardMaterial.html index 0ab50e5d642c347c3838378d5c7440967e78b3c3..e60c56eb213000906db9df060c6f93f2eeefb006 100644 --- a/docs/api/en/materials/MeshStandardMaterial.html +++ b/docs/api/en/materials/MeshStandardMaterial.html @@ -172,6 +172,12 @@ of the env texture. TextureCubes created with default settings are correctly configured; if adjusting texture parameters manually, ensure minFilter is set to one of the MipMap options, and that mip maps have not been otherwise forcibly disabled.

+

+ Note: only [link:https://threejs.org/docs/#api/textures/CubeTexture cube environment maps] are supported + for MeshStandardMaterial. If you want to use an equirectangular map you will need to use the + [link:https://github.com/mrdoob/three.js/blob/dev/examples/js/loaders/EquirectangularToCubeGenerator.js EquirectangularToCubeGenerator]. + See this [link:https://threejs.org/examples/webgl_materials_envmaps_exr.html example] for details. +

[property:Float envMapIntensity]

Scales the effect of the environment map by multiplying its color.