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188b9b70
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
188b9b70
编写于
1月 05, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Cleaned up setClearColor().
上级
ec602c18
变更
58
显示空白变更内容
内联
并排
Showing
58 changed file
with
242 addition
and
252 deletion
+242
-252
docs/api/renderers/WebGLRenderer.html
docs/api/renderers/WebGLRenderer.html
+2
-2
docs/scenes/js/material.js
docs/scenes/js/material.js
+118
-118
examples/canvas_lines_colors_2d.html
examples/canvas_lines_colors_2d.html
+1
-2
examples/canvas_lines_dashed.html
examples/canvas_lines_dashed.html
+1
-1
examples/js/crossfade/scenes.js
examples/js/crossfade/scenes.js
+12
-12
examples/misc_animation_keys.html
examples/misc_animation_keys.html
+1
-1
examples/misc_controls_orbit.html
examples/misc_controls_orbit.html
+1
-1
examples/misc_controls_trackball.html
examples/misc_controls_trackball.html
+1
-1
examples/webgl_animation_skinning_blending.html
examples/webgl_animation_skinning_blending.html
+1
-2
examples/webgl_animation_skinning_morph.html
examples/webgl_animation_skinning_morph.html
+1
-2
examples/webgl_buffergeometry.html
examples/webgl_buffergeometry.html
+1
-1
examples/webgl_buffergeometry_particles.html
examples/webgl_buffergeometry_particles.html
+1
-1
examples/webgl_buffergeometry_uint.html
examples/webgl_buffergeometry_uint.html
+1
-1
examples/webgl_custom_attributes.html
examples/webgl_custom_attributes.html
+1
-1
examples/webgl_custom_attributes_lines.html
examples/webgl_custom_attributes_lines.html
+1
-1
examples/webgl_effects_oculusrift.html
examples/webgl_effects_oculusrift.html
+1
-1
examples/webgl_geometry_colors_lookuptable.html
examples/webgl_geometry_colors_lookuptable.html
+1
-1
examples/webgl_geometry_dynamic.html
examples/webgl_geometry_dynamic.html
+1
-1
examples/webgl_geometry_minecraft.html
examples/webgl_geometry_minecraft.html
+1
-1
examples/webgl_geometry_shapes.html
examples/webgl_geometry_shapes.html
+1
-1
examples/webgl_geometry_text.html
examples/webgl_geometry_text.html
+2
-2
examples/webgl_geometry_text2.html
examples/webgl_geometry_text2.html
+3
-3
examples/webgl_gpgpu_birds.html
examples/webgl_gpgpu_birds.html
+1
-1
examples/webgl_interactive_buffergeometry.html
examples/webgl_interactive_buffergeometry.html
+2
-2
examples/webgl_interactive_cubes_gpu.html
examples/webgl_interactive_cubes_gpu.html
+1
-1
examples/webgl_lensflares.html
examples/webgl_lensflares.html
+1
-1
examples/webgl_lights_hemisphere.html
examples/webgl_lights_hemisphere.html
+1
-1
examples/webgl_lights_pointlights2.html
examples/webgl_lights_pointlights2.html
+1
-1
examples/webgl_lines_dashed.html
examples/webgl_lines_dashed.html
+1
-1
examples/webgl_loader_ctm.html
examples/webgl_loader_ctm.html
+3
-3
examples/webgl_loader_ply.html
examples/webgl_loader_ply.html
+1
-1
examples/webgl_loader_stl.html
examples/webgl_loader_stl.html
+1
-1
examples/webgl_loader_utf8.html
examples/webgl_loader_utf8.html
+1
-1
examples/webgl_marchingcubes.html
examples/webgl_marchingcubes.html
+1
-1
examples/webgl_materials2.html
examples/webgl_materials2.html
+1
-1
examples/webgl_materials_bumpmap.html
examples/webgl_materials_bumpmap.html
+1
-1
examples/webgl_materials_bumpmap_skin.html
examples/webgl_materials_bumpmap_skin.html
+1
-5
examples/webgl_materials_cubemap_dynamic.html
examples/webgl_materials_cubemap_dynamic.html
+2
-2
examples/webgl_materials_lightmap.html
examples/webgl_materials_lightmap.html
+1
-1
examples/webgl_materials_normalmap.html
examples/webgl_materials_normalmap.html
+1
-1
examples/webgl_materials_skin.html
examples/webgl_materials_skin.html
+1
-1
examples/webgl_materials_texture_anisotropy.html
examples/webgl_materials_texture_anisotropy.html
+1
-1
examples/webgl_materials_texture_filters.html
examples/webgl_materials_texture_filters.html
+1
-1
examples/webgl_materials_texture_manualmipmap.html
examples/webgl_materials_texture_manualmipmap.html
+1
-1
examples/webgl_materials_texture_tga.html
examples/webgl_materials_texture_tga.html
+20
-20
examples/webgl_modifier_tessellation.html
examples/webgl_modifier_tessellation.html
+1
-1
examples/webgl_morphtargets.html
examples/webgl_morphtargets.html
+1
-1
examples/webgl_morphtargets_md2.html
examples/webgl_morphtargets_md2.html
+1
-1
examples/webgl_morphtargets_md2_control.html
examples/webgl_morphtargets_md2_control.html
+1
-1
examples/webgl_particles_dynamic.html
examples/webgl_particles_dynamic.html
+26
-28
examples/webgl_performance.html
examples/webgl_performance.html
+1
-1
examples/webgl_performance_doublesided.html
examples/webgl_performance_doublesided.html
+1
-1
examples/webgl_postprocessing_advanced.html
examples/webgl_postprocessing_advanced.html
+3
-3
examples/webgl_postprocessing_godrays.html
examples/webgl_postprocessing_godrays.html
+1
-1
examples/webgl_shading_physical.html
examples/webgl_shading_physical.html
+2
-3
examples/webgl_shadowmap.html
examples/webgl_shadowmap.html
+1
-1
examples/webgl_shadowmap_performance.html
examples/webgl_shadowmap_performance.html
+1
-1
examples/webgl_terrain_dynamic.html
examples/webgl_terrain_dynamic.html
+2
-2
未找到文件。
docs/api/renderers/WebGLRenderer.html
浏览文件 @
188b9b70
...
...
@@ -184,8 +184,8 @@
<code>
// Creates a renderer with red background
var renderer = new THREE.WebGLRenderer();
renderer.setSize(
200, 100
);
renderer.setClearColor(
0xff0000, 1
);
renderer.setSize(
200, 100
);
renderer.setClearColor(
0xff0000
);
</code>
<h3>
[method:Color getClearColor]()
</h3>
...
...
docs/scenes/js/material.js
浏览文件 @
188b9b70
...
...
@@ -255,7 +255,7 @@ function guiScene ( gui, scene ) {
colorConvert
(
value
);
renderer
.
setClearColor
(
color
.
getHex
(),
1
);
renderer
.
setClearColor
(
color
.
getHex
()
);
}
);
...
...
examples/canvas_lines_colors_2d.html
浏览文件 @
188b9b70
...
...
@@ -80,8 +80,7 @@
scene
=
new
THREE
.
Scene
();
renderer
=
new
THREE
.
CanvasRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
0x000000
,
1
);
renderer
=
new
THREE
.
CanvasRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/canvas_lines_dashed.html
浏览文件 @
188b9b70
...
...
@@ -99,7 +99,7 @@
scene
.
add
(
object
);
renderer
=
new
THREE
.
CanvasRenderer
();
renderer
.
setClearColor
(
0x111111
,
1
);
renderer
.
setClearColor
(
0x111111
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
WIDTH
,
HEIGHT
);
...
...
examples/js/crossfade/scenes.js
浏览文件 @
188b9b70
...
...
@@ -98,7 +98,7 @@ function Scene ( type, numObjects, cameraZ, fov, rotationSpeed, clearColor ) {
this
.
mesh
.
rotation
.
y
+=
delta
*
this
.
rotationSpeed
.
y
;
this
.
mesh
.
rotation
.
z
+=
delta
*
this
.
rotationSpeed
.
z
;
renderer
.
setClearColor
(
this
.
clearColor
,
1
);
renderer
.
setClearColor
(
this
.
clearColor
);
if
(
rtt
)
renderer
.
render
(
this
.
scene
,
this
.
camera
,
this
.
fbo
,
true
);
...
...
examples/misc_animation_keys.html
浏览文件 @
188b9b70
...
...
@@ -59,7 +59,7 @@
camera
.
lookAt
(
new
THREE
.
Vector3
(
0
,
0
,
0
));
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0x555555
,
1
);
renderer
.
setClearColor
(
0x555555
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/misc_controls_orbit.html
浏览文件 @
188b9b70
...
...
@@ -109,7 +109,7 @@
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/misc_controls_trackball.html
浏览文件 @
188b9b70
...
...
@@ -117,7 +117,7 @@
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_animation_skinning_blending.html
浏览文件 @
188b9b70
...
...
@@ -68,7 +68,7 @@
scene
.
add
(
light
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
,
alpha
:
false
}
);
renderer
.
setClearColor
(
'
#777777
'
,
1
);
renderer
.
setClearColor
(
0x777777
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
autoClear
=
true
;
...
...
@@ -263,4 +263,3 @@
</body>
</html>
examples/webgl_animation_skinning_morph.html
浏览文件 @
188b9b70
...
...
@@ -134,12 +134,11 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
domElement
.
style
.
position
=
"
relative
"
;
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
gammaInput
=
true
;
...
...
examples/webgl_buffergeometry.html
浏览文件 @
188b9b70
...
...
@@ -227,7 +227,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_buffergeometry_particles.html
浏览文件 @
188b9b70
...
...
@@ -117,7 +117,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_buffergeometry_uint.html
浏览文件 @
188b9b70
...
...
@@ -208,7 +208,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_custom_attributes.html
浏览文件 @
188b9b70
...
...
@@ -150,7 +150,7 @@
scene
.
add
(
sphere
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0x050505
,
1
);
renderer
.
setClearColor
(
0x050505
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
WIDTH
,
HEIGHT
);
...
...
examples/webgl_custom_attributes_lines.html
浏览文件 @
188b9b70
...
...
@@ -186,7 +186,7 @@
scene
.
add
(
object
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0x050505
,
1
);
renderer
.
setClearColor
(
0x050505
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
WIDTH
,
HEIGHT
);
...
...
examples/webgl_effects_oculusrift.html
浏览文件 @
188b9b70
...
...
@@ -194,7 +194,7 @@
scene
.
add
(
directionalLight
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0xbfd1e5
,
1
);
renderer
.
setClearColor
(
0xbfd1e5
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_geometry_colors_lookuptable.html
浏览文件 @
188b9b70
...
...
@@ -105,7 +105,7 @@
scene
.
add
(
directionalLight
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0xffffff
,
1
);
renderer
.
setClearColor
(
0xffffff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_geometry_dynamic.html
浏览文件 @
188b9b70
...
...
@@ -112,7 +112,7 @@
scene
.
add
(
mesh
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0xaaccff
,
1
);
renderer
.
setClearColor
(
0xaaccff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_geometry_minecraft.html
浏览文件 @
188b9b70
...
...
@@ -193,7 +193,7 @@
scene
.
add
(
directionalLight
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0xbfd1e5
,
1
);
renderer
.
setClearColor
(
0xbfd1e5
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_geometry_shapes.html
浏览文件 @
188b9b70
...
...
@@ -331,7 +331,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0xf0f0f0
,
1
);
renderer
.
setClearColor
(
0xf0f0f0
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_geometry_text.html
浏览文件 @
188b9b70
...
...
@@ -246,7 +246,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_geometry_text2.html
浏览文件 @
188b9b70
...
...
@@ -261,7 +261,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_gpgpu_birds.html
浏览文件 @
188b9b70
...
...
@@ -504,7 +504,7 @@
scene
.
fog
=
new
THREE
.
Fog
(
0xffffff
,
100
,
1000
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_interactive_buffergeometry.html
浏览文件 @
188b9b70
...
...
@@ -213,7 +213,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_interactive_cubes_gpu.html
浏览文件 @
188b9b70
...
...
@@ -164,7 +164,7 @@
scene
.
add
(
highlightBox
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0xffffff
,
1
);
renderer
.
setClearColor
(
0xffffff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
...
...
examples/webgl_lensflares.html
浏览文件 @
188b9b70
...
...
@@ -170,7 +170,7 @@
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
,
alpha
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_lights_hemisphere.html
浏览文件 @
188b9b70
...
...
@@ -225,7 +225,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_lights_pointlights2.html
浏览文件 @
188b9b70
...
...
@@ -203,7 +203,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_lines_dashed.html
浏览文件 @
188b9b70
...
...
@@ -96,7 +96,7 @@
scene
.
add
(
object
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0x111111
,
1
);
renderer
.
setClearColor
(
0x111111
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
WIDTH
,
HEIGHT
);
...
...
examples/webgl_loader_ctm.html
浏览文件 @
188b9b70
...
...
@@ -114,7 +114,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
domElement
.
style
.
position
=
"
relative
"
;
...
...
examples/webgl_loader_ply.html
浏览文件 @
188b9b70
...
...
@@ -118,7 +118,7 @@
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_loader_stl.html
浏览文件 @
188b9b70
...
...
@@ -173,7 +173,7 @@
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_loader_utf8.html
浏览文件 @
188b9b70
...
...
@@ -115,7 +115,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
domElement
.
style
.
position
=
"
relative
"
;
...
...
examples/webgl_marchingcubes.html
浏览文件 @
188b9b70
...
...
@@ -158,7 +158,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0x050505
,
1
);
renderer
.
setClearColor
(
0x050505
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
...
...
examples/webgl_materials2.html
浏览文件 @
188b9b70
...
...
@@ -117,7 +117,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0x0a0a0a
,
1
);
renderer
.
setClearColor
(
0x0a0a0a
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
true
;
...
...
examples/webgl_materials_bumpmap.html
浏览文件 @
188b9b70
...
...
@@ -177,7 +177,7 @@
loader
.
load
(
"
obj/leeperrysmith/LeePerrySmith.js
"
,
function
(
geometry
)
{
createScene
(
geometry
,
100
,
material
)
}
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
0x060708
,
1
);
renderer
.
setClearColor
(
0x060708
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_materials_bumpmap_skin.html
浏览文件 @
188b9b70
...
...
@@ -180,15 +180,11 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
0x
060708
,
1
);
renderer
.
setClearColor
(
0x
444a54
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
var
color
=
new
THREE
.
Color
();
color
.
setHSL
(
0.6
,
0.1
,
0.3
);
renderer
.
setClearColor
(
color
,
1
);
renderer
.
shadowMapEnabled
=
true
;
renderer
.
shadowMapCullFace
=
THREE
.
CullFaceBack
;
...
...
examples/webgl_materials_cubemap_dynamic.html
浏览文件 @
188b9b70
...
...
@@ -187,7 +187,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
@@ -887,7 +887,7 @@
v
=
THREE
.
Math
.
clamp
(
v
+
0.5
*
delta
*
vdir
,
0.1
,
0.9
);
scene
.
fog
.
color
.
setHSL
(
0.51
,
0.5
,
v
*
0.75
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
var
vnorm
=
(
v
-
0.05
)
/
(
0.9
-
0.05
);
...
...
examples/webgl_materials_lightmap.html
浏览文件 @
188b9b70
...
...
@@ -139,7 +139,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
domElement
.
style
.
position
=
"
relative
"
;
...
...
examples/webgl_materials_normalmap.html
浏览文件 @
188b9b70
...
...
@@ -137,7 +137,7 @@
loader
.
load
(
"
obj/leeperrysmith/LeePerrySmith.js
"
,
function
(
geometry
)
{
createScene
(
geometry
,
100
,
material
)
}
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
0x111111
,
1
);
renderer
.
setClearColor
(
0x111111
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_materials_skin.html
浏览文件 @
188b9b70
...
...
@@ -157,7 +157,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
0x050505
,
1
);
renderer
.
setClearColor
(
0x050505
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
autoClear
=
false
;
...
...
examples/webgl_materials_texture_anisotropy.html
浏览文件 @
188b9b70
...
...
@@ -154,7 +154,7 @@
// RENDERER
renderer
.
setClearColor
(
scene1
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene1
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
autoClear
=
false
;
...
...
examples/webgl_materials_texture_filters.html
浏览文件 @
188b9b70
...
...
@@ -195,7 +195,7 @@
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
autoClear
=
false
;
...
...
examples/webgl_materials_texture_manualmipmap.html
浏览文件 @
188b9b70
...
...
@@ -209,7 +209,7 @@
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene1
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene1
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
autoClear
=
false
;
...
...
examples/webgl_materials_texture_tga.html
浏览文件 @
188b9b70
...
...
@@ -96,7 +96,7 @@
// RENDERER
renderer
.
setClearColor
(
0xf2f7ff
,
1
);
renderer
.
setClearColor
(
0xf2f7ff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
autoClear
=
false
;
...
...
examples/webgl_modifier_tessellation.html
浏览文件 @
188b9b70
...
...
@@ -229,7 +229,7 @@
scene
.
add
(
mesh
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0x050505
,
1
);
renderer
.
setClearColor
(
0x050505
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
WIDTH
,
HEIGHT
);
...
...
examples/webgl_morphtargets.html
浏览文件 @
188b9b70
...
...
@@ -141,7 +141,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0x222222
,
1
);
renderer
.
setClearColor
(
0x222222
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
...
...
examples/webgl_morphtargets_md2.html
浏览文件 @
188b9b70
...
...
@@ -137,7 +137,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_morphtargets_md2_control.html
浏览文件 @
188b9b70
...
...
@@ -138,7 +138,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_particles_dynamic.html
浏览文件 @
188b9b70
...
...
@@ -22,11 +22,11 @@
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
}
a
{
color
:
red
;
}
a
{
color
:
red
;
}
</style>
</head>
<body>
...
...
@@ -37,7 +37,6 @@
- models by
<a
href=
"http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1"
target=
"_blank"
>
Reallusion
</a>
<a
href=
"http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255"
target=
"_blank"
>
iClone
</a>
,
<a
href=
"http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129"
target=
"_blank"
>
Troyano
</a>
</div>
<script
src=
"../build/three.min.js"
></script>
...
...
@@ -138,14 +137,13 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
autoClear
=
false
;
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
//
parent
=
new
THREE
.
Object3D
();
...
...
examples/webgl_performance.html
浏览文件 @
188b9b70
...
...
@@ -77,7 +77,7 @@
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0xffffff
,
1
);
renderer
.
setClearColor
(
0xffffff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_performance_doublesided.html
浏览文件 @
188b9b70
...
...
@@ -107,7 +107,7 @@
}
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0x050505
,
1
);
renderer
.
setClearColor
(
0x050505
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
...
...
examples/webgl_postprocessing_advanced.html
浏览文件 @
188b9b70
...
...
@@ -139,7 +139,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
0x000000
,
1
);
renderer
.
setClearColor
(
0x000000
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
width
,
height
);
renderer
.
autoClear
=
false
;
...
...
examples/webgl_postprocessing_godrays.html
浏览文件 @
188b9b70
...
...
@@ -124,7 +124,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
bgColor
,
1
);
renderer
.
setClearColor
(
bgColor
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_shading_physical.html
浏览文件 @
188b9b70
...
...
@@ -324,7 +324,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
...
...
@@ -496,7 +496,7 @@
if
(
morph
)
morph
.
updateAnimation
(
delta
);
scene
.
fog
.
color
.
setHSL
(
0.63
,
0.05
,
parameters
.
control
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
sunLight
.
intensity
=
parameters
.
control
*
0.7
+
0.3
;
pointLight
.
intensity
=
-
parameters
.
control
*
0.5
+
1
;
...
...
@@ -526,4 +526,3 @@
</body>
</html>
examples/webgl_shadowmap.html
浏览文件 @
188b9b70
...
...
@@ -133,11 +133,11 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
autoClear
=
false
;
//
...
...
examples/webgl_shadowmap_performance.html
浏览文件 @
188b9b70
...
...
@@ -129,7 +129,7 @@
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
autoClear
=
false
;
//
...
...
examples/webgl_terrain_dynamic.html
浏览文件 @
188b9b70
...
...
@@ -430,7 +430,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
@@ -659,7 +659,7 @@
scene
.
fog
.
color
.
setHSL
(
0.1
,
0.5
,
lightVal
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setClearColor
(
scene
.
fog
.
color
);
directionalLight
.
intensity
=
THREE
.
Math
.
mapLinear
(
valNorm
,
0
,
1
,
0.1
,
1.15
);
pointLight
.
intensity
=
THREE
.
Math
.
mapLinear
(
valNorm
,
0
,
1
,
0.9
,
1.5
);
...
...
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