<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
<li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded (creates Frames if frames aren't defined).</li>
<li>frames — An instance of THREE.TubeGeometry.FrenetFrames containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>frames — An object containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>UVGenerator — Object. object that provides UV generator functions</li>
</ul>
...
...
@@ -89,7 +89,7 @@
<div>
When creating a Mesh with this geometry, if you'd like to have a separate material used for its face
and its extruded sides, you can use an instance of THREE.MultiMaterial. The first material will be
and its extruded sides, you can use an array of materials. The first material will be
applied to the face; the second material will be applied to the sides.
</div>
...
...
@@ -112,7 +112,7 @@
<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
<li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded (creates Frames if frames aren't defined).</li>
<li>frames — An instance of THREE.TubeGeometry.FrenetFrames containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>frames — An object containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>UVGenerator — Object. object that provides UV generator functions</li>
</ul>
</div>
...
...
@@ -131,7 +131,7 @@
<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
<li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded (creates Frames if frames aren't defined).</li>
<li>frames — An instance of THREE.TubeGeometry.FrenetFrames containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>frames — An object containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>UVGenerator — Object. object that provides UV generator functions</li>
<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
<li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded (creates Frames if frames aren't defined).</li>
<li>frames — An instance of THREE.TubeGeometry.FrenetFrames containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>frames — An object containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>UVGenerator — Object. object that provides UV generator functions</li>
</ul>
...
...
@@ -89,7 +89,7 @@
<div>
When creating a Mesh with this geometry, if you'd like to have a separate material used for its face
and its extruded sides, you can use an instance of THREE.MultiMaterial. The first material will be
and its extruded sides, you can use an array of materials. The first material will be
applied to the face; the second material will be applied to the sides.
</div>
...
...
@@ -112,7 +112,7 @@
<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
<li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded (creates Frames if frames aren't defined).</li>
<li>frames — An instance of THREE.TubeGeometry.FrenetFrames containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>frames — An object containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>UVGenerator — Object. object that provides UV generator functions</li>
</ul>
</div>
...
...
@@ -131,7 +131,7 @@
<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
<li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded (creates Frames if frames aren't defined).</li>
<li>frames — An instance of THREE.TubeGeometry.FrenetFrames containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>frames — An object containing arrays of tangents, normals, binormals for each step along the extrudePath. </li>
<li>UVGenerator — Object. object that provides UV generator functions</li>