diff --git a/examples/webgl_gpgpu_water.html b/examples/webgl_gpgpu_water.html index 968372cf43d8bdc85cb707f812a547e43fc7b1f2..b843f3beb4a5b2e62a0bebad3a555ebf9a16b199 100644 --- a/examples/webgl_gpgpu_water.html +++ b/examples/webgl_gpgpu_water.html @@ -344,7 +344,7 @@ sun2.position.set( -100, 350, -200 ); scene.add( sun2 ); - renderer = new THREE.WebGLRenderer( { premultipliedAlpha : false } ); + renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); @@ -487,7 +487,6 @@ // Create compute shader to read water volume readVolumeShader = gpuCompute.createShaderMaterial( document.getElementById( 'sumFragmentShader' ).textContent, { texture: { value: null } } ); - readVolumeShader.blending = 0; // Create a 1x1 pixel image and a render target (Uint8, 4 channels, 1 byte per channel) to read water height readVolumeImage = new Uint8Array( 1 * 1 * 4 );