diff --git a/examples/webgl_gpgpu_water.html b/examples/webgl_gpgpu_water.html
index 968372cf43d8bdc85cb707f812a547e43fc7b1f2..b843f3beb4a5b2e62a0bebad3a555ebf9a16b199 100644
--- a/examples/webgl_gpgpu_water.html
+++ b/examples/webgl_gpgpu_water.html
@@ -344,7 +344,7 @@
sun2.position.set( -100, 350, -200 );
scene.add( sun2 );
- renderer = new THREE.WebGLRenderer( { premultipliedAlpha : false } );
+ renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
@@ -487,7 +487,6 @@
// Create compute shader to read water volume
readVolumeShader = gpuCompute.createShaderMaterial( document.getElementById( 'sumFragmentShader' ).textContent, { texture: { value: null } } );
- readVolumeShader.blending = 0;
// Create a 1x1 pixel image and a render target (Uint8, 4 channels, 1 byte per channel) to read water height
readVolumeImage = new Uint8Array( 1 * 1 * 4 );