From 0a7d16b8238bf0d1a2c356a9fcbc5468f5b22092 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Sat, 11 Mar 2017 11:02:15 -0800 Subject: [PATCH] WebGLRenderer: We're calling state.setBlending() in state.setMaterial() already. --- src/renderers/WebGLRenderer.js | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 451f9fcbe6..e45a20e5a9 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -1209,8 +1209,6 @@ function WebGLRenderer( parameters ) { // opaque pass (front-to-back order) - state.setBlending( NoBlending ); - if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera ); // transparent pass (back-to-front order) -- GitLab