From 098d3edab89103c57b9ffa36e28dd3a608766b39 Mon Sep 17 00:00:00 2001 From: alteredq Date: Tue, 10 Jul 2012 01:26:43 +0200 Subject: [PATCH] Added dynamic updating of BufferGeometry. Added BufferGeometry.applyMatrix. Added Matrix4.multiplyVector3Array. CTMLoader now keeps references to typed arrays used to initialize GL buffers. These are later on deleted in WebGLRenderer (by default, if BufferGeometry.dynamic flag is not set). Fixes #2166 (this commit should go to `unflipped` branch, it assumes straightforward UVs) --- build/Three.js | 275 ++++++++++++++------------- build/custom/ThreeCanvas.js | 46 ++--- build/custom/ThreeExtras.js | 15 +- build/custom/ThreeWebGL.js | 211 ++++++++++---------- examples/js/loaders/ctm/CTMLoader.js | 24 +-- src/core/Geometry.js | 4 +- src/core/Matrix4.js | 22 +++ src/extras/core/BufferGeometry.js | 21 ++ src/renderers/WebGLRenderer.js | 55 +++++- 9 files changed, 386 insertions(+), 287 deletions(-) diff --git a/build/Three.js b/build/Three.js index 37aa2da39d..5329fd4876 100644 --- a/build/Three.js +++ b/build/Three.js @@ -5,7 +5,7 @@ function(a){clearTimeout(a)}})();THREE.NoShading=0;THREE.FlatShading=1;THREE.Smo THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001; THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018; THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.Clock=function(a){this.autoStart=a!==void 0?a:true;this.elapsedTime=this.oldTime=this.startTime=0;this.running=false};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=true};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=false}; -THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime=this.elapsedTime+this.getDelta()};THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime=this.elapsedTime+a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; +THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime=this.elapsedTime+this.getDelta()};THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime=this.elapsedTime+a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g); this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));if(d===0){this.r=c;this.g=b;this.b=a}else if(d===1){this.r=f;this.g=c;this.b=a}else if(d===2){this.r=a;this.g=c;this.b=b}else if(d===3){this.r=a;this.g=f;this.b=c}else if(d===4){this.r=b;this.g=a;this.b=c}else if(d===5){this.r=c;this.g=a;this.b=f}}return this},setHex:function(a){a= Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; @@ -27,7 +27,7 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x= this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y= a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(Math.abs(d-g)<0.01&&Math.abs(f-c)<0.01&&Math.abs(i-b)<0.01){if(Math.abs(d+g)<0.1&&Math.abs(f+c)<0.1&&Math.abs(i+b)<0.1&&Math.abs(e+h+j-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;if(e>h&&e>j)if(e<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(e);c=d/b;d=f/b}else if(h> -j)if(h<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(h);b=d/c;d=i/c}else if(j<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(j);b=f/d;c=i/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}}; +j)if(h<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(h);b=d/c;d=i/c}else if(j<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(j);b=f/d;c=i/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));Math.abs(a)<0.0010&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}}; THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]}; THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],o=c[9],m=c[10],p=c[11],r=c[12],n=c[13],q=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-r);b[1].set(f+a,j+g,p+l,c+r);b[2].set(f+d,j+h,p+o,c+n);b[3].set(f-d,j-h,p-o,c-n);b[4].set(f-e,j-i,p-m,c-q);b[5].set(f+e,j+i,p+m,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}}; THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3; @@ -47,26 +47,26 @@ THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h, e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],o=c[9],m=c[13],p=c[2],r=c[6],n=c[10],q=c[14],t=c[3],u=c[7],w=c[11],c=c[15],s=d[0],x=d[4], F=d[8],C=d[12],z=d[1],v=d[5],H=d[9],I=d[13],N=d[2],R=d[6],Y=d[10],B=d[14],G=d[3],Q=d[7],D=d[11],d=d[15];e[0]=f*s+g*z+h*N+i*G;e[4]=f*x+g*v+h*R+i*Q;e[8]=f*F+g*H+h*Y+i*D;e[12]=f*C+g*I+h*B+i*d;e[1]=j*s+l*z+o*N+m*G;e[5]=j*x+l*v+o*R+m*Q;e[9]=j*F+l*H+o*Y+m*D;e[13]=j*C+l*I+o*B+m*d;e[2]=p*s+r*z+n*N+q*G;e[6]=p*x+r*v+n*R+q*Q;e[10]=p*F+r*H+n*Y+q*D;e[14]=p*C+r*I+n*B+q*d;e[3]=t*s+u*z+w*N+c*G;e[7]=t*x+u*v+w*R+c*Q;e[11]=t*F+u*H+w*Y+c*D;e[15]=t*C+u*I+w*B+c*d;return this},multiplySelf:function(a){return this.multiply(this, a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]= -b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x, -d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],o=a[10],m=a[14],p=a[3],r=a[7], -n=a[11],a=a[15];return e*h*l*p-d*i*l*p-e*g*o*p+c*i*o*p+d*g*m*p-c*h*m*p-e*h*j*r+d*i*j*r+e*f*o*r-b*i*o*r-d*f*m*r+b*h*m*r+e*g*j*n-c*i*j*n-e*f*l*n+b*i*l*n+c*f*m*n-b*g*m*n-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*o*a+b*g*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2]; -a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13], -a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],o=c[2],m=c[6],p=c[10],r= -c[14],n=c[3],q=c[7],t=c[11],c=c[15];b[0]=j*r*q-l*p*q+l*m*t-i*r*t-j*m*c+i*p*c;b[4]=g*p*q-f*r*q-g*m*t+e*r*t+f*m*c-e*p*c;b[8]=f*l*q-g*j*q+g*i*t-e*l*t-f*i*c+e*j*c;b[12]=g*j*m-f*l*m-g*i*p+e*l*p+f*i*r-e*j*r;b[1]=l*p*n-j*r*n-l*o*t+h*r*t+j*o*c-h*p*c;b[5]=f*r*n-g*p*n+g*o*t-d*r*t-f*o*c+d*p*c;b[9]=g*j*n-f*l*n-g*h*t+d*l*t+f*h*c-d*j*c;b[13]=f*l*o-g*j*o+g*h*p-d*l*p-f*h*r+d*j*r;b[2]=i*r*n-l*m*n+l*o*q-h*r*q-i*o*c+h*m*c;b[6]=g*m*n-e*r*n-g*o*q+d*r*q+e*o*c-d*m*c;b[10]=e*l*n-g*i*n+g*h*q-d*l*q-e*h*c+d*i*c;b[14]=g*i*o- -e*l*o-g*h*m+d*l*m+e*h*r-d*i*r;b[3]=j*m*n-i*p*n-j*o*q+h*p*q+i*o*t-h*m*t;b[7]=e*p*n-f*m*n+f*o*q-d*p*q-e*o*t+d*m*t;b[11]=f*i*n-e*j*n-f*h*q+d*j*q+e*h*t-d*i*t;b[15]=e*j*o-f*i*o+f*h*m-d*j*m-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(b===void 0||b==="XYZ"){var j=g*i,l=g*f,o=d*i,m=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+o*e;c[5]= -j-m*e;c[9]=-d*h;c[2]=m-j*e;c[6]=o+l*e;c[10]=g*h}else if(b==="YXZ"){j=h*i;l=h*f;o=e*i;m=e*f;c[0]=j+m*d;c[4]=o*d-l;c[8]=g*e;c[1]=g*f;c[5]=g*i;c[9]=-d;c[2]=l*d-o;c[6]=m+j*d;c[10]=g*h}else if(b==="ZXY"){j=h*i;l=h*f;o=e*i;m=e*f;c[0]=j-m*d;c[4]=-g*f;c[8]=o+l*d;c[1]=l+o*d;c[5]=g*i;c[9]=m-j*d;c[2]=-g*e;c[6]=d;c[10]=g*h}else if(b==="ZYX"){j=g*i;l=g*f;o=d*i;m=d*f;c[0]=h*i;c[4]=o*e-l;c[8]=j*e+m;c[1]=h*f;c[5]=m*e+j;c[9]=l*e-o;c[2]=-e;c[6]=d*h;c[10]=g*h}else if(b==="YZX"){j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*i;c[4]= -m-j*f;c[8]=o*f+l;c[1]=f;c[5]=g*i;c[9]=-d*i;c[2]=-e*i;c[6]=l*f+o;c[10]=j-m*f}else if(b==="XZY"){j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*i;c[4]=-f;c[8]=e*i;c[1]=j*f+m;c[5]=g*i;c[9]=l*f-o;c[2]=o*f-l;c[6]=d*i;c[10]=m*f+j}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a, -b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3? -c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements, -a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]= -b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]= -l*g+a*c;b[9]=l*h+a*d;b[10]=l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b); -var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),o=1-j,m=d*e*o,p=d*f*o,o=e*f*o,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=m+l,e=p-r,m=m-l,h=h+(1-h)*j,l=o+d,p=p+r,o=o-d,i=i+(1-i)*j,j=c[0],d=c[1],r=c[2],n=c[3],q=c[4],t=c[5],u=c[6],w=c[7],s=c[8],x=c[9],F=c[10],C=c[11];c[0]=f*j+g*q+e*s;c[1]=f*d+g*t+e*x;c[2]=f*r+g*u+e*F;c[3]=f*n+g*w+e*C;c[4]=m*j+h*q+l*s;c[5]=m*d+h*t+l*x;c[6]=m*r+h*u+l*F;c[7]=m*n+h*w+l*C;c[8]=p*j+o*q+i*s;c[9]=p*d+o*t+i*x;c[10]=p*r+o*u+ -i*F;c[11]=p*n+o*w+i*C;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0, -0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j* -g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a, -b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4; -THREE.Matrix4.__m2=new THREE.Matrix4; +b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1, +c=0,d=a.length;cg&&h.positionScreen.z0)){K=j[i-2];I.copy(aa.positionScreen);N.copy(K.positionScreen);if(d(I,N)===true){I.multiplyScalar(1/I.w);N.multiplyScalar(1/N.w);X=void 0;if(q===t.length){X=new THREE.RenderableLine;t.push(X)}else X=t[q];q++;n=X;n.v1.positionScreen.copy(I);n.v2.positionScreen.copy(N);n.z=Math.max(I.z,N.z);n.material=O.material;x.elements.push(n)}}}}}a=0;for(k=x.sprites.length;a0&&C.z<1){g=void 0;if(w===s.length){g=new THREE.RenderableParticle;s.push(g)}else g=s[w];w++;u=g;u.x=C.x/C.w;u.y=C.y/C.w;u.z=C.z;u.rotation=O.rotation.z;u.scale.x=O.scale.x*Math.abs(u.x-(C.x+e.projectionMatrix.elements[0])/(C.w+e.projectionMatrix.elements[12]));u.scale.y=O.scale.y*Math.abs(u.y-(C.y+e.projectionMatrix.elements[5])/(C.w+e.projectionMatrix.elements[13])); u.material=O.material;x.elements.push(u)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; @@ -92,9 +92,9 @@ c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g* d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;if(j>0){c=0.5/Math.sqrt(j+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+h)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-h)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x= (d+h)/c;this.y=(g+i)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y= this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z, -f=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*e-h*d,l=i*d+h*c-f*e,o=i*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*i+c*-f+l*-h-o*-g;b.y=l*i+c*-g+o*-f-j*-h;b.z=o*i+c*-h+j*-g-l*-f;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=f;this.x=c;this.y=d;this.z=e;return this}var h=Math.acos(g),i=Math.sqrt(1-g*g);if(Math.abs(i)<0.001){this.w=0.5*(f+this.w);this.x=0.5*(c+this.x); +f=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*e-h*d,l=i*d+h*c-f*e,o=i*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*i+c*-f+l*-h-o*-g;b.y=l*i+c*-g+o*-f-j*-h;b.z=o*i+c*-h+j*-g-l*-f;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=f;this.x=c;this.y=d;this.z=e;return this}var h=Math.acos(g),i=Math.sqrt(1-g*g);if(Math.abs(i)<0.0010){this.w=0.5*(f+this.w);this.x=0.5*(c+this.x); this.y=0.5*(d+this.y);this.z=0.5*(e+this.z);return this}g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}}; -THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")}; THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b0){c(THREE.NormalBlending); -b(1);e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+t+")");n.fillRect(Math.floor(Ca.getX()),Math.floor(Ca.getY()),Math.floor(Ca.getWidth()),Math.floor(Ca.getHeight()))}Ca.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;wa.setRGB(0,0,0);Qa.setRGB(0,0,0);Ea.setRGB(0,0,0);b=0;for(c=a.length;b>1;m=l.height>>1;g=f.scale.x*p;i=f.scale.y*r;h=g*j;k=i*m;za.set(a.x-h,a.y-k,a.x+h,a.y+k);if(ab.intersects(za)!==false){n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(g,-i);n.translate(-j,-m);n.drawImage(l,0,0);n.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){h= -f.scale.x*p;k=f.scale.y*r;za.set(a.x-h,a.y-k,a.x+h,a.y+k);if(ab.intersects(za)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(h,k);g.program(n);n.restore()}}}function t(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(F!==a)F=n.lineWidth=a;a=g.linecap; -if(C!==a)C=n.lineCap=a;a=g.linejoin;if(z!==a)z=n.lineJoin=a;d(g.color.getContextStyle());n.stroke();za.inflate(g.linewidth*2)}}function s(a,d,e,g,h,j,m,n){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(n.opacity);c(n.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;D=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;w(B,G,Q,D,k,P);if(n instanceof THREE.MeshBasicMaterial)if(n.map!==null){if(n.map.mapping instanceof THREE.UVMapping){eb=m.uvs[0]; -$c(B,G,Q,D,k,P,eb[g].u,eb[g].v,eb[h].u,eb[h].v,eb[j].u,eb[j].v,n.map)}}else if(n.envMap!==null){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;ja.copy(m.vertexNormalsWorld[g]);fb=(ja.x*a.elements[0]+ja.y*a.elements[4]+ja.z*a.elements[8])*0.5+0.5;Za=-(ja.x*a.elements[1]+ja.y*a.elements[5]+ja.z*a.elements[9])*0.5+0.5;ja.copy(m.vertexNormalsWorld[h]);mb=(ja.x*a.elements[0]+ja.y*a.elements[4]+ja.z*a.elements[8])*0.5+0.5;ib=-(ja.x*a.elements[1]+ja.y*a.elements[5]+ -ja.z*a.elements[9])*0.5+0.5;ja.copy(m.vertexNormalsWorld[j]);nb=(ja.x*a.elements[0]+ja.y*a.elements[4]+ja.z*a.elements[8])*0.5+0.5;ob=-(ja.x*a.elements[1]+ja.y*a.elements[5]+ja.z*a.elements[9])*0.5+0.5;$c(B,G,Q,D,k,P,fb,Za,mb,ib,nb,ob,n.envMap)}}else n.wireframe===true?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(n.color);else if(n instanceof THREE.MeshLambertMaterial)if(jb===true)if(n.wireframe===false&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3){Z.r= +void 0?a.canvas:document.createElement("canvas"),o,m,p,r,n=l.getContext("2d"),q=new THREE.Color(0),t=0,u=1,w=0,s=null,x=null,F=null,C=null,z=null,v,H,I,N,R=new THREE.RenderableVertex,Y=new THREE.RenderableVertex,B,G,Q,D,k,P,L,S,aa,K,ca,ha,O=new THREE.Color,Z=new THREE.Color,$=new THREE.Color,X=new THREE.Color,ia=new THREE.Color,ya=[],Ia=[],Pa,Qa,Ua,fb,gb,$a,ob,kb,pb,hb,bb=new THREE.Rectangle,Ca=new THREE.Rectangle,za=new THREE.Rectangle,lb=false,wa=new THREE.Color,Ra=new THREE.Color,Fa=new THREE.Color, +ja=new THREE.Vector3,qb,ab,bc,ga,qc,Cc,a=16;qb=document.createElement("canvas");qb.width=qb.height=2;ab=qb.getContext("2d");ab.fillStyle="rgba(0,0,0,1)";ab.fillRect(0,0,2,2);bc=ab.getImageData(0,0,2,2);ga=bc.data;qc=document.createElement("canvas");qc.width=qc.height=a;Cc=qc.getContext("2d");Cc.translate(-a/2,-a/2);Cc.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;p=Math.floor(o/2); +r=Math.floor(m/2);l.width=o;l.height=m;bb.set(-p,-r,p,r);Ca.set(-p,-r,p,r);u=1;w=0;z=C=F=x=s=null};this.setClearColor=function(a,b){q.copy(a);t=b!==void 0?b:1;Ca.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);t=b!==void 0?b:1;Ca.set(-p,-r,p,r)};this.clear=function(){n.setTransform(1,0,0,-1,p,r);if(Ca.isEmpty()===false){Ca.minSelf(bb);Ca.inflate(2);t<1&&n.clearRect(Math.floor(Ca.getX()),Math.floor(Ca.getY()),Math.floor(Ca.getWidth()),Math.floor(Ca.getHeight()));if(t>0){c(THREE.NormalBlending); +b(1);e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+t+")");n.fillRect(Math.floor(Ca.getX()),Math.floor(Ca.getY()),Math.floor(Ca.getWidth()),Math.floor(Ca.getHeight()))}Ca.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;wa.setRGB(0,0,0);Ra.setRGB(0,0,0);Fa.setRGB(0,0,0);b=0;for(c=a.length;b>1;m=l.height>>1;g=f.scale.x*p;i=f.scale.y*r;k=g*j;h=i*m;za.set(a.x-k,a.y-h,a.x+k,a.y+h);if(bb.intersects(za)!==false){n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(g,-i);n.translate(-j,-m);n.drawImage(l,0,0);n.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){k= +f.scale.x*p;h=f.scale.y*r;za.set(a.x-k,a.y-h,a.x+k,a.y+h);if(bb.intersects(za)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(k,h);g.program(n);n.restore()}}}function t(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(F!==a)F=n.lineWidth=a;a=g.linecap; 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delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer); k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER, e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv); if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT, -false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Za){k.lineWidth(d);Za=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer); 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+k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}D.info.render.calls++;D.info.render.vertices=D.info.render.vertices+e.__webglFaceCount;D.info.render.faces=D.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==$a){k.lineWidth(d);$a=d}k.drawArrays(f,0,e.__webglLineCount);D.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);D.info.render.calls++; D.info.render.points=D.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);D.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;K=-1;ja=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray= -new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);jb.multiply(b.projectionMatrix,b.matrixWorldInverse);za.setFromMatrix(jb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;D.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor, +new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);lb.multiply(b.projectionMatrix,b.matrixWorldInverse);za.setFromMatrix(lb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;D.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor, this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d=0){s=p.geometry.materials[s];if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent= -s;r.opaque=null}else{r.opaque=s;r.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Qa.copy(h.matrixWorld.getPosition());jb.multiplyVector3(Qa);f.z=Qa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d65535){F[x].counter=F[x].counter+1;z=F[x].hash+"_"+F[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:C,numMorphNormals:B})}v instanceof THREE.Face3?q.geometryGroups[z].faces3.push(s):q.geometryGroups[z].faces4.push(s);q.geometryGroups[z].vertices=q.geometryGroups[z].vertices+w}q.geometryGroupsList=[];var H=void 0;for(H in q.geometryGroups){q.geometryGroups[H].id= O++;q.geometryGroupsList.push(q.geometryGroups[H])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var K=l;K.__webglVertexBuffer=k.createBuffer();K.__webglNormalBuffer=k.createBuffer();K.__webglTangentBuffer=k.createBuffer();K.__webglColorBuffer=k.createBuffer();K.__webglUVBuffer=k.createBuffer();K.__webglUV2Buffer=k.createBuffer();K.__webglSkinVertexABuffer=k.createBuffer();K.__webglSkinVertexBBuffer=k.createBuffer();K.__webglSkinIndicesBuffer=k.createBuffer();K.__webglSkinWeightsBuffer= k.createBuffer();K.__webglFaceBuffer=k.createBuffer();K.__webglLineBuffer=k.createBuffer();var Z=void 0,I=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];Z=0;for(I=K.numMorphTargets;Z0||X.faceVertexUvs.length>0)G.__uvArray=new Float32Array(S*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(S*2)}if(L.geometry.skinWeights.length&&L.geometry.skinIndices.length){G.__skinVertexAArray= +1+$.length*2,R=N.length*3+$.length*4,P=c(L,G),aa=e(P),Y=d(P),ha=P.vertexColors?P.vertexColors:false;G.__vertexArray=new Float32Array(S*3);if(Y)G.__normalArray=new Float32Array(S*3);if(X.hasTangents)G.__tangentArray=new Float32Array(S*4);if(ha)G.__colorArray=new Float32Array(S*3);if(aa){if(X.faceUvs.length>0||X.faceVertexUvs.length>0)G.__uvArray=new Float32Array(S*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(S*2)}if(L.geometry.skinWeights.length&&L.geometry.skinIndices.length){G.__skinVertexAArray= new Float32Array(S*4);G.__skinVertexBArray=new Float32Array(S*4);G.__skinIndexArray=new Float32Array(S*4);G.__skinWeightArray=new Float32Array(S*4)}G.__faceArray=new Uint16Array(Q*3);G.__lineArray=new Uint16Array(R*2);var ca=void 0,ia=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ca=0;for(ia=G.numMorphTargets;ca0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,ra,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexBBuffer); -k.bufferData(k.ARRAY_BUFFER,sa,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,ta,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,ua,Wa)}}if(rd&&Sc){E=0;for(T=la.length;E0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ka,Wa)}}if(qd&&Sa.hasTangents){E=0;for(T=la.length;E< -T;E++){M=Ba[la[E]];Hb=M.vertexTangents;qb=Hb[0];rb=Hb[1];sb=Hb[2];qa[oa]=qb.x;qa[oa+1]=qb.y;qa[oa+2]=qb.z;qa[oa+3]=qb.w;qa[oa+4]=rb.x;qa[oa+5]=rb.y;qa[oa+6]=rb.z;qa[oa+7]=rb.w;qa[oa+8]=sb.x;qa[oa+9]=sb.y;qa[oa+10]=sb.z;qa[oa+11]=sb.w;oa=oa+12}E=0;for(T=ma.length;E0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,vc,Wa)}}if(fd&&Xc&&cd){E=0;for(T=la.length;E0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,wc,Wa)}}if(od){E= -0;for(T=la.length;E0?"#define VERTEX_TEXTURES":"",D.gammaInput?"#define GAMMA_INPUT": -"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS": -"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var cb=a.__objectsRemoved[0],kb=a;cb instanceof THREE.Mesh||cb instanceof THREE.ParticleSystem||cb instanceof THREE.Ribbon||cb instanceof THREE.Line?r(kb.__webglObjects,cb):cb instanceof THREE.Sprite?n(kb.__webglSprites,cb):cb instanceof THREE.LensFlare?n(kb.__webglFlares,cb):(cb instanceof THREE.ImmediateRenderObject||cb.immediateRenderCallback)&&r(kb.__webglObjectsImmediate,cb);cb.__webglActive=false;a.__objectsRemoved.splice(0, +1)}for(var pb=0,qb=a.__webglObjects.length;pb0){k.bindBuffer(k.ARRAY_BUFFER,ea.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER, +ra,Xa);k.bindBuffer(k.ARRAY_BUFFER,ea.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,sa,Xa);k.bindBuffer(k.ARRAY_BUFFER,ea.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,ta,Xa);k.bindBuffer(k.ARRAY_BUFFER,ea.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,ua,Xa)}}if(ud&&Uc){E=0;for(T=la.length;E0){k.bindBuffer(k.ARRAY_BUFFER,ea.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER, +La,Xa)}}if(td&&Ta.hasTangents){E=0;for(T=la.length;E0){k.bindBuffer(k.ARRAY_BUFFER,ea.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,wc,Xa)}}if(hd&&Zc&&ed){E=0;for(T=la.length;E0){k.bindBuffer(k.ARRAY_BUFFER, +ea.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,xc,Xa)}}if(rd){E=0;for(T=la.length;E +0?"#define VERTEX_TEXTURES":"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR": +"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); j=["precision "+v+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP": "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"); i=w("fragment",j+i);d=w("vertex",d+n);k.attachShader(q,d);k.attachShader(q,i);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(i);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in h)d.push(s); s=d;d=0;for(h=s.length;d=0&&k.enableVertexAttribArray(p.position);p.color>=0&&k.enableVertexAttribArray(p.color);p.normal>=0&&k.enableVertexAttribArray(p.normal);p.tangent>=0&&k.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){k.enableVertexAttribArray(p.skinVertexA);k.enableVertexAttribArray(p.skinVertexB);k.enableVertexAttribArray(p.skinIndex);k.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(f in a.attributes)p[f]!==void 0&&p[f]>= 0&&k.enableVertexAttribArray(p[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f=0){k.enableVertexAttribArray(p[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f=0){k.enableVertexAttribArray(p[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a, -b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(Z!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);Z=a.doubleSided}if($!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);$=a.flipSided}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST); -Oa=a}};this.setDepthWrite=function(a){if(Pa!==a){k.depthMask(a);Pa=a}};this.setBlending=function(a,b,c,d){if(a!==X){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a=== -THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}X=a}if(a===THREE.CustomBlending){if(b!==ia){k.blendEquation(C(b));ia=b}if(c!==ya||d!==Ha){k.blendFunc(C(c),C(d));ya=c;Ha=d}}else Ha=ya=ia=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();D.info.memory.textures++}k.activeTexture(k.TEXTURE0+ +b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(Z!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);Z=a.doubleSided}if($!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);$=a.flipSided}};this.setDepthTest=function(a){if(Pa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST); +Pa=a}};this.setDepthWrite=function(a){if(Qa!==a){k.depthMask(a);Qa=a}};this.setBlending=function(a,b,c,d){if(a!==X){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a=== +THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}X=a}if(a===THREE.CustomBlending){if(b!==ia){k.blendEquation(C(b));ia=b}if(c!==ya||d!==Ia){k.blendFunc(C(c),C(d));ya=c;Ia=d}}else Ia=ya=ia=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();D.info.memory.textures++}k.activeTexture(k.TEXTURE0+ b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=C(a.format),f=C(a.type);s(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D, a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=C(a.format),e=C(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);s(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]= k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D, a.__webglTexture);s(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);x(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]: -a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=nb;a=ob;d=mb;e=ib}if(b!==aa){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);aa=b}ab=c;Ca=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; +a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=pb;a=hb;d=ob;e=kb}if(b!==aa){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);aa=b}bb=c;Ca=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type: THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true}; THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0}; @@ -492,8 +494,9 @@ THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==voi (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g0)for(j=0;j2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=i,r=j,n=l,q=e,t=g,u=void 0,w=void 0,s=void 0,x=void 0,F=void 0, C=void 0,z=void 0,v=void 0,H=void 0,w=m[t[p]].x,s=m[t[p]].y,x=m[t[r]].x,F=m[t[r]].y,C=m[t[n]].x,z=m[t[n]].y;if(1.0E-10>(x-w)*(z-s)-(F-s)*(C-w))m=false;else{for(u=0;u=0&&R>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]], a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4,a=a+1.0E-4;b<0&&(b=0);a>1&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().subSelf(this.v1);b.multiplyScalar(a).addSelf(this.v1);return b}; @@ -556,7 +559,7 @@ this.target.z);a.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp( THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d}; THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]}; -THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;a=0;for(b=this.hierarchy.length;a=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)}; this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}), b=new THREE.MeshLambertMaterial({color:65280}),c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else{this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.target);this.animationParent.add(this.object)}if(this.createDebugPath){var a= this.debugPath,b=this.spline,g=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),p=0;pa&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(K=c.length;--K>=0;){e=K;f=K-1;f<0&&(f= -c.length-1);for(var g=0,h=m+l*2,g=0;g=0;G--){D=G/l;k=i*(1-D);Q=j*Math.sin(D*Math.PI/2);K=0;for(D=B.length;K0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){j.vertexColors=[];for(var k,n,p,q=0;q<4;q++){p=h[q];k=new THREE.Color;k.setRGB(0,0,0);for(var r=0;r=w&&a=w&&a0&&H.x0&& H.y0.001&&G.scale>0.001){v.x=G.x;v.y=G.y;v.z=G.z;C=G.size*G.scale/t;z.x=C*s;z.y=C;b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.uniform2f(I.scale,z.x,z.y);b.uniform1f(I.rotation,G.rotation);b.uniform1f(I.opacity,G.opacity); +b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(v);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);R=0;for(Y=B.lensFlares.length;R0.0010&&G.scale>0.0010){v.x=G.x;v.y=G.y;v.z=G.z;C=G.size*G.scale/t;z.x=C*s;z.y=C;b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.uniform2f(I.scale,z.x,z.y);b.uniform1f(I.rotation,G.rotation);b.uniform1f(I.opacity,G.opacity); b.uniform3f(I.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}}; THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render= function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,j){var l,o,m,p,r,n,q,t,u,w=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(o=i.__lights.length;lj&&f>l)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(j> -l)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=m/c}else if(l<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(l);b=e/d;c=m/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-m)*(b-m)+(e-c)*(e-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-m)/a;this.y=(e-c)/a;this.z=(g-d)/a;this.w=Math.acos((f+j+l-1)/2);return this}}; +l)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=m/c}else if(l<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(l);b=e/d;c=m/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-m)*(b-m)+(e-c)*(e-c)+(g-d)*(g-d));Math.abs(a)<0.0010&&(a=1);this.x=(b-m)/a;this.y=(e-c)/a;this.z=(g-d)/a;this.w=Math.acos((f+j+l-1)/2);return this}}; THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]}; THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],g=c[4],j=c[5],m=c[6],l=c[7],h=c[8],n=c[9],k=c[10],o=c[11],q=c[12],i=c[13],p=c[14],c=c[15];b[0].set(e-a,l-g,o-h,c-q);b[1].set(e+a,l+g,o+h,c+q);b[2].set(e+d,l+j,o+n,c+i);b[3].set(e-d,l-j,o-n,c-i);b[4].set(e-f,l-m,o-k,c-p);b[5].set(e+f,l+m,o+k,c+p);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}}; THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;f<6;f++){b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3; @@ -46,26 +46,26 @@ THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,j, f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;f.cross(c,g).normalize();if(f.length()===0){g.x=g.x+1.0E-4;f.cross(c,g).normalize()}e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],j=c[8],m=c[12],l=c[1],h=c[5],n=c[9],k=c[13],o=c[2],q=c[6],i=c[10],p=c[14],r=c[3],s=c[7],v=c[11],c=c[15],A=d[0],w=d[4], B=d[8],x=d[12],F=d[1],u=d[5],z=d[9],D=d[13],H=d[2],P=d[6],M=d[10],t=d[14],E=d[3],G=d[7],N=d[11],d=d[15];f[0]=e*A+g*F+j*H+m*E;f[4]=e*w+g*u+j*P+m*G;f[8]=e*B+g*z+j*M+m*N;f[12]=e*x+g*D+j*t+m*d;f[1]=l*A+h*F+n*H+k*E;f[5]=l*w+h*u+n*P+k*G;f[9]=l*B+h*z+n*M+k*N;f[13]=l*x+h*D+n*t+k*d;f[2]=o*A+q*F+i*H+p*E;f[6]=o*w+q*u+i*P+p*G;f[10]=o*B+q*z+i*M+p*N;f[14]=o*x+q*D+i*t+p*d;f[3]=r*A+s*F+v*H+c*E;f[7]=r*w+s*u+v*P+c*G;f[11]=r*B+s*z+v*M+c*N;f[15]=r*x+s*D+v*t+c*d;return this},multiplySelf:function(a){return this.multiply(this, a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]= -b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},rotateAxis:function(a){var b=this.elements,c=a.x, -d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],g=a[5],j=a[9],m=a[13],l=a[2],h=a[6],n=a[10],k=a[14],o=a[3],q=a[7], -i=a[11],a=a[15];return f*j*h*o-d*m*h*o-f*g*n*o+c*m*n*o+d*g*k*o-c*j*k*o-f*j*l*q+d*m*l*q+f*e*n*q-b*m*n*q-d*e*k*q+b*j*k*q+f*g*l*i-c*m*l*i-f*e*h*i+b*m*h*i+c*e*k*i-b*g*k*i-d*g*l*a+c*j*l*a+d*e*h*a-b*j*h*a-c*e*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2]; -a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13], -a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],g=c[12],j=c[1],m=c[5],l=c[9],h=c[13],n=c[2],k=c[6],o=c[10],q= -c[14],i=c[3],p=c[7],r=c[11],c=c[15];b[0]=l*q*p-h*o*p+h*k*r-m*q*r-l*k*c+m*o*c;b[4]=g*o*p-e*q*p-g*k*r+f*q*r+e*k*c-f*o*c;b[8]=e*h*p-g*l*p+g*m*r-f*h*r-e*m*c+f*l*c;b[12]=g*l*k-e*h*k-g*m*o+f*h*o+e*m*q-f*l*q;b[1]=h*o*i-l*q*i-h*n*r+j*q*r+l*n*c-j*o*c;b[5]=e*q*i-g*o*i+g*n*r-d*q*r-e*n*c+d*o*c;b[9]=g*l*i-e*h*i-g*j*r+d*h*r+e*j*c-d*l*c;b[13]=e*h*n-g*l*n+g*j*o-d*h*o-e*j*q+d*l*q;b[2]=m*q*i-h*k*i+h*n*p-j*q*p-m*n*c+j*k*c;b[6]=g*k*i-f*q*i-g*n*p+d*q*p+f*n*c-d*k*c;b[10]=f*h*i-g*m*i+g*j*p-d*h*p-f*j*c+d*m*c;b[14]=g*m*n- -f*h*n-g*j*k+d*h*k+f*j*q-d*m*q;b[3]=l*k*i-m*o*i-l*n*p+j*o*p+m*n*r-j*k*r;b[7]=f*o*i-e*k*i+e*n*p-d*o*p-f*n*r+d*k*r;b[11]=e*m*i-f*l*i-e*j*p+d*l*p+f*j*r-d*m*r;b[15]=f*l*n-e*m*n+e*j*k-d*l*k-f*j*o+d*m*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,g=Math.cos(d),d=Math.sin(d),j=Math.cos(f),f=Math.sin(f),m=Math.cos(e),e=Math.sin(e);if(b===void 0||b==="XYZ"){var l=g*m,h=g*e,n=d*m,k=d*e;c[0]=j*m;c[4]=-j*e;c[8]=f;c[1]=h+n*f;c[5]= -l-k*f;c[9]=-d*j;c[2]=k-l*f;c[6]=n+h*f;c[10]=g*j}else if(b==="YXZ"){l=j*m;h=j*e;n=f*m;k=f*e;c[0]=l+k*d;c[4]=n*d-h;c[8]=g*f;c[1]=g*e;c[5]=g*m;c[9]=-d;c[2]=h*d-n;c[6]=k+l*d;c[10]=g*j}else if(b==="ZXY"){l=j*m;h=j*e;n=f*m;k=f*e;c[0]=l-k*d;c[4]=-g*e;c[8]=n+h*d;c[1]=h+n*d;c[5]=g*m;c[9]=k-l*d;c[2]=-g*f;c[6]=d;c[10]=g*j}else if(b==="ZYX"){l=g*m;h=g*e;n=d*m;k=d*e;c[0]=j*m;c[4]=n*f-h;c[8]=l*f+k;c[1]=j*e;c[5]=k*f+l;c[9]=h*f-n;c[2]=-f;c[6]=d*j;c[10]=g*j}else if(b==="YZX"){l=g*j;h=g*f;n=d*j;k=d*f;c[0]=j*m;c[4]= -k-l*e;c[8]=n*e+h;c[1]=e;c[5]=g*m;c[9]=-d*m;c[2]=-f*m;c[6]=h*e+n;c[10]=l-k*e}else if(b==="XZY"){l=g*j;h=g*f;n=d*j;k=d*f;c[0]=j*m;c[4]=-e;c[8]=f*m;c[1]=l*e+k;c[5]=g*m;c[9]=h*e-n;c[2]=n*e-h;c[6]=d*m;c[10]=k*e+l}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,g=c+c,j=d+d,m=f+f,a=c*g,l=c*j,c=c*m,h=d*j,d=d*m,f=f*m,g=e*g,j=e*j,e=e*m;b[0]=1-(h+f);b[4]=l-e;b[8]=c+j;b[1]=l+e;b[5]=1-(a+f);b[9]=d-g;b[2]=c-j;b[6]=d+g;b[10]=1-(a+h);return this},compose:function(a, -b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3? -c:new THREE.Vector3;c.x=f.length();c.y=e.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements, -a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]= -b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],g=b[8],j=b[9],m=b[10],l=b[11],h=Math.cos(a),a=Math.sin(a);b[4]=h*c+a*g;b[5]=h*d+a*j;b[6]=h*f+a*m;b[7]=h*e+a*l;b[8]=h*g-a*c;b[9]=h*j-a*d;b[10]=h*m-a*f;b[11]=h*l-a*e;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[8],j=b[9],m=b[10],l=b[11],h=Math.cos(a),a=Math.sin(a);b[0]=h*c-a*g;b[1]=h*d-a*j;b[2]=h*f-a*m;b[3]=h*e-a*l;b[8]= -h*g+a*c;b[9]=h*j+a*d;b[10]=h*m+a*f;b[11]=h*l+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[4],j=b[5],m=b[6],l=b[7],h=Math.cos(a),a=Math.sin(a);b[0]=h*c+a*g;b[1]=h*d+a*j;b[2]=h*f+a*m;b[3]=h*e+a*l;b[4]=h*g-a*c;b[5]=h*j-a*d;b[6]=h*m-a*f;b[7]=h*l-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b); -var d=a.x,f=a.y,e=a.z,g=Math.sqrt(d*d+f*f+e*e),d=d/g,f=f/g,e=e/g,g=d*d,j=f*f,m=e*e,l=Math.cos(b),h=Math.sin(b),n=1-l,k=d*f*n,o=d*e*n,n=f*e*n,d=d*h,q=f*h,h=e*h,e=g+(1-g)*l,g=k+h,f=o-q,k=k-h,j=j+(1-j)*l,h=n+d,o=o+q,n=n-d,m=m+(1-m)*l,l=c[0],d=c[1],q=c[2],i=c[3],p=c[4],r=c[5],s=c[6],v=c[7],A=c[8],w=c[9],B=c[10],x=c[11];c[0]=e*l+g*p+f*A;c[1]=e*d+g*r+f*w;c[2]=e*q+g*s+f*B;c[3]=e*i+g*v+f*x;c[4]=k*l+j*p+h*A;c[5]=k*d+j*r+h*w;c[6]=k*q+j*s+h*B;c[7]=k*i+j*v+h*x;c[8]=o*l+n*p+m*A;c[9]=o*d+n*r+m*w;c[10]=o*q+n*s+ -m*B;c[11]=o*i+n*v+m*x;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0, -0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,j=a.z,m=f*e,l=f*g;this.set(m*e+c,m*g-d*j,m*j+d*g,0,m*g+d*j,l* -g+c,l*j-d*e,0,m*j-d*g,l*j+d*e,f*j*j+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var g=this.elements;g[0]=2*f/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*f/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(e+f)/(e-f);g[14]=-2*e*f/(e-f);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a, -b,c,d,f,e){var g=this.elements,j=b-a,m=c-d,l=e-f;g[0]=2/j;g[4]=0;g[8]=0;g[12]=-((b+a)/j);g[1]=0;g[5]=2/m;g[9]=0;g[13]=-((c+d)/m);g[2]=0;g[6]=0;g[10]=-2/l;g[14]=-((e+f)/l);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4; -THREE.Matrix4.__m2=new THREE.Matrix4; +b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1, +c=0,d=a.length;c0){c=0.5/Math.sqrt(l+1);this.w=0.25/c;this.x=(m-g)*c;this.y=(d-j)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(m-g)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+j)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-j)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(g+m)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x= (d+j)/c;this.y=(g+m)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y= this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,j=a.z,a=a.w;this.x=b*a+f*e+c*j-d*g;this.y=c*a+f*g+d*e-b*j;this.z=d*a+f*j+b*g-c*e;this.w=f*a-b*e-c*g-d*j;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z, -e=this.x,g=this.y,j=this.z,m=this.w,l=m*c+g*f-j*d,h=m*d+j*c-e*f,n=m*f+e*d-g*c,c=-e*c-g*d-j*f;b.x=l*m+c*-e+h*-j-n*-g;b.y=h*m+c*-g+n*-e-l*-j;b.z=n*m+c*-j+l*-g-h*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,g=e*a.w+c*a.x+d*a.y+f*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var j=Math.acos(g),m=Math.sqrt(1-g*g);if(Math.abs(m)<0.001){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x); +e=this.x,g=this.y,j=this.z,m=this.w,l=m*c+g*f-j*d,h=m*d+j*c-e*f,n=m*f+e*d-g*c,c=-e*c-g*d-j*f;b.x=l*m+c*-e+h*-j-n*-g;b.y=h*m+c*-g+n*-e-l*-j;b.z=n*m+c*-j+l*-g-h*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,g=e*a.w+c*a.x+d*a.y+f*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var j=Math.acos(g),m=Math.sqrt(1-g*g);if(Math.abs(m)<0.0010){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x); this.y=0.5*(d+this.y);this.z=0.5*(f+this.z);return this}g=Math.sin((1-b)*j)/m;j=Math.sin(b*j)/m;this.w=e*g+this.w*j;this.x=c*g+this.x*j;this.y=d*g+this.y*j;this.z=f*g+this.z*j;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}}; -THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.001){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")}; THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b0)for(j=0;j2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var k;a:{k=b;var m=i,o=j,q=l,r=e,s=g,t=void 0,v=void 0,p=void 0,x=void 0,z=void 0, A=void 0,w=void 0,u=void 0,C=void 0,v=k[s[m]].x,p=k[s[m]].y,x=k[s[o]].x,z=k[s[o]].y,A=k[s[q]].x,w=k[s[q]].y;if(1.0E-10>(x-v)*(w-p)-(z-p)*(A-v))k=false;else{for(t=0;t=0&&G>=0&&H>=0){k=false;break a}}k=true}}if(k){f.push([b[g[i]], b[g[j]],b[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var a=b-1.0E-4,b=b+1.0E-4;a<0&&(a=0);b>1&&(b=1);a=this.getPoint(a);return this.getPoint(b).clone().subSelf(a).normalize()};THREE.Curve.prototype.getTangentAt=function(b){return this.getTangent(this.getUtoTmapping(b))};THREE.LineCurve=function(b,a){this.v1=b;this.v2=a};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(b){var a=this.v2.clone().subSelf(this.v1);a.multiplyScalar(b).addSelf(this.v1);return a}; @@ -111,7 +112,7 @@ this.target.z);b.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp( THREE.Animation.prototype.interpolateCatmullRom=function(b,a){var c=[],d=[],e,f,g,h,i,j;e=(b.length-1)*a;f=Math.floor(e);e=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>b.length-2?f:f+1;c[3]=f>b.length-3?f:f+2;f=b[c[0]];h=b[c[1]];i=b[c[2]];j=b[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d}; THREE.Animation.prototype.interpolate=function(b,a,c,d,e,f,g){b=(c-b)*0.5;d=(d-a)*0.5;return(2*(a-c)+b+d)*g+(-3*(a-c)-2*b-d)*f+b*e+a};THREE.Animation.prototype.getNextKeyWith=function(b,a,c){for(var d=this.data.hierarchy[a].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][b]!==void 0)return d[c];return this.data.hierarchy[a].keys[d.length-1]}; -THREE.KeyFrameAnimation=function(b,a,c){this.root=b;this.data=THREE.AnimationHandler.get(a);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=0.001;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;b=0;for(a=this.hierarchy.length;b=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)}; this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}), b=new THREE.MeshLambertMaterial({color:65280}),c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else{this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.target);this.animationParent.add(this.object)}if(this.createDebugPath){var a= this.debugPath,b=this.spline,g=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),m=0;m0&&C.x0&& C.y0.001&&D.scale>0.001){u.x=D.x;u.y=D.y;u.z=D.z;A=D.size*D.scale/s;w.x=A*p;w.y=A;a.uniform3f(B.screenPosition,u.x,u.y,u.z);a.uniform2f(B.scale,w.x,w.y);a.uniform1f(B.rotation,D.rotation);a.uniform1f(B.opacity,D.opacity); +a.bindTexture(a.TEXTURE_2D,h);a.drawElements(a.TRIANGLES,6,a.UNSIGNED_SHORT,0);H.positionScreen.copy(u);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();a.uniform1i(B.renderType,2);a.enable(a.BLEND);G=0;for(L=H.lensFlares.length;G0.0010&&D.scale>0.0010){u.x=D.x;u.y=D.y;u.z=D.z;A=D.size*D.scale/s;w.x=A*p;w.y=A;a.uniform3f(B.screenPosition,u.x,u.y,u.z);a.uniform2f(B.scale,w.x,w.y);a.uniform1f(B.rotation,D.rotation);a.uniform1f(B.opacity,D.opacity); a.uniform3f(B.color,D.color.r,D.color.g,D.color.b);c.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst);c.setTexture(D.texture,1);a.drawElements(a.TRIANGLES,6,a.UNSIGNED_SHORT,0)}}}}a.enable(a.CULL_FACE);a.enable(a.DEPTH_TEST);a.depthMask(true)}}}; THREE.ShadowMapPlugin=function(){var b,a,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){b=e.context;a=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render= function(b,c){a.shadowMapEnabled&&a.shadowMapAutoUpdate&&this.update(b,c)};this.update=function(i,j){var l,n,k,m,o,q,r,s,t,v=[];m=0;b.clearColor(1,1,1,1);b.disable(b.BLEND);b.enable(b.CULL_FACE);a.shadowMapCullFrontFaces?b.cullFace(b.FRONT):b.cullFace(b.BACK);a.setDepthTest(true);l=0;for(n=i.__lights.length;ll&&f>k)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(l> -k)if(l<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(l);b=d/c;d=m/c}else if(k<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(k);b=e/d;c=m/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-m)*(b-m)+(e-c)*(e-c)+(h-d)*(h-d));Math.abs(a)<0.001&&(a=1);this.x=(b-m)/a;this.y=(e-c)/a;this.z=(h-d)/a;this.w=Math.acos((f+l+k-1)/2);return this}}; +k)if(l<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(l);b=d/c;d=m/c}else if(k<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(k);b=e/d;c=m/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-m)*(b-m)+(e-c)*(e-c)+(h-d)*(h-d));Math.abs(a)<0.0010&&(a=1);this.x=(b-m)/a;this.y=(e-c)/a;this.z=(h-d)/a;this.w=Math.acos((f+l+k-1)/2);return this}}; THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]}; THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],h=c[4],l=c[5],m=c[6],k=c[7],i=c[8],o=c[9],j=c[10],w=c[11],r=c[12],n=c[13],q=c[14],c=c[15];b[0].set(e-a,k-h,w-i,c-r);b[1].set(e+a,k+h,w+i,c+r);b[2].set(e+d,k+l,w+o,c+n);b[3].set(e-d,k-l,w-o,c-n);b[4].set(e-f,k-m,w-j,c-q);b[5].set(e+f,k+m,w+j,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}}; THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;f<6;f++){b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3; @@ -46,26 +46,26 @@ THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,h,l, f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x=h.x+1.0E-4;f.cross(c,h).normalize()}e.cross(h,f);d[0]=f.x;d[4]=e.x;d[8]=h.x;d[1]=f.y;d[5]=e.y;d[9]=h.y;d[2]=f.z;d[6]=e.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],h=c[4],l=c[8],m=c[12],k=c[1],i=c[5],o=c[9],j=c[13],w=c[2],r=c[6],n=c[10],q=c[14],p=c[3],u=c[7],B=c[11],c=c[15],D=d[0],s=d[4], J=d[8],A=d[12],M=d[1],E=d[5],Q=d[9],G=d[13],R=d[2],T=d[6],S=d[10],y=d[14],L=d[3],Z=d[7],F=d[11],d=d[15];f[0]=e*D+h*M+l*R+m*L;f[4]=e*s+h*E+l*T+m*Z;f[8]=e*J+h*Q+l*S+m*F;f[12]=e*A+h*G+l*y+m*d;f[1]=k*D+i*M+o*R+j*L;f[5]=k*s+i*E+o*T+j*Z;f[9]=k*J+i*Q+o*S+j*F;f[13]=k*A+i*G+o*y+j*d;f[2]=w*D+r*M+n*R+q*L;f[6]=w*s+r*E+n*T+q*Z;f[10]=w*J+r*Q+n*S+q*F;f[14]=w*A+r*G+n*y+q*d;f[3]=p*D+u*M+B*R+c*L;f[7]=p*s+u*E+B*T+c*Z;f[11]=p*J+u*Q+B*S+c*F;f[15]=p*A+u*G+B*y+c*d;return this},multiplySelf:function(a){return this.multiply(this, a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]= -b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},rotateAxis:function(a){var b=this.elements,c=a.x, -d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],h=a[5],l=a[9],m=a[13],k=a[2],i=a[6],o=a[10],j=a[14],w=a[3],r=a[7], -n=a[11],a=a[15];return f*l*i*w-d*m*i*w-f*h*o*w+c*m*o*w+d*h*j*w-c*l*j*w-f*l*k*r+d*m*k*r+f*e*o*r-b*m*o*r-d*e*j*r+b*l*j*r+f*h*k*n-c*m*k*n-f*e*i*n+b*m*i*n+c*e*j*n-b*h*j*n-d*h*k*a+c*l*k*a+d*e*i*a-b*l*i*a-c*e*o*a+b*h*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2]; -a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13], -a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],h=c[12],l=c[1],m=c[5],k=c[9],i=c[13],o=c[2],j=c[6],w=c[10],r= -c[14],n=c[3],q=c[7],p=c[11],c=c[15];b[0]=k*r*q-i*w*q+i*j*p-m*r*p-k*j*c+m*w*c;b[4]=h*w*q-e*r*q-h*j*p+f*r*p+e*j*c-f*w*c;b[8]=e*i*q-h*k*q+h*m*p-f*i*p-e*m*c+f*k*c;b[12]=h*k*j-e*i*j-h*m*w+f*i*w+e*m*r-f*k*r;b[1]=i*w*n-k*r*n-i*o*p+l*r*p+k*o*c-l*w*c;b[5]=e*r*n-h*w*n+h*o*p-d*r*p-e*o*c+d*w*c;b[9]=h*k*n-e*i*n-h*l*p+d*i*p+e*l*c-d*k*c;b[13]=e*i*o-h*k*o+h*l*w-d*i*w-e*l*r+d*k*r;b[2]=m*r*n-i*j*n+i*o*q-l*r*q-m*o*c+l*j*c;b[6]=h*j*n-f*r*n-h*o*q+d*r*q+f*o*c-d*j*c;b[10]=f*i*n-h*m*n+h*l*q-d*i*q-f*l*c+d*m*c;b[14]=h*m*o- -f*i*o-h*l*j+d*i*j+f*l*r-d*m*r;b[3]=k*j*n-m*w*n-k*o*q+l*w*q+m*o*p-l*j*p;b[7]=f*w*n-e*j*n+e*o*q-d*w*q-f*o*p+d*j*p;b[11]=e*m*n-f*k*n-e*l*q+d*k*q+f*l*p-d*m*p;b[15]=f*k*o-e*m*o+e*l*j-d*k*j-f*l*w+d*m*w;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,h=Math.cos(d),d=Math.sin(d),l=Math.cos(f),f=Math.sin(f),m=Math.cos(e),e=Math.sin(e);if(b===void 0||b==="XYZ"){var k=h*m,i=h*e,o=d*m,j=d*e;c[0]=l*m;c[4]=-l*e;c[8]=f;c[1]=i+o*f;c[5]= -k-j*f;c[9]=-d*l;c[2]=j-k*f;c[6]=o+i*f;c[10]=h*l}else if(b==="YXZ"){k=l*m;i=l*e;o=f*m;j=f*e;c[0]=k+j*d;c[4]=o*d-i;c[8]=h*f;c[1]=h*e;c[5]=h*m;c[9]=-d;c[2]=i*d-o;c[6]=j+k*d;c[10]=h*l}else if(b==="ZXY"){k=l*m;i=l*e;o=f*m;j=f*e;c[0]=k-j*d;c[4]=-h*e;c[8]=o+i*d;c[1]=i+o*d;c[5]=h*m;c[9]=j-k*d;c[2]=-h*f;c[6]=d;c[10]=h*l}else if(b==="ZYX"){k=h*m;i=h*e;o=d*m;j=d*e;c[0]=l*m;c[4]=o*f-i;c[8]=k*f+j;c[1]=l*e;c[5]=j*f+k;c[9]=i*f-o;c[2]=-f;c[6]=d*l;c[10]=h*l}else if(b==="YZX"){k=h*l;i=h*f;o=d*l;j=d*f;c[0]=l*m;c[4]= -j-k*e;c[8]=o*e+i;c[1]=e;c[5]=h*m;c[9]=-d*m;c[2]=-f*m;c[6]=i*e+o;c[10]=k-j*e}else if(b==="XZY"){k=h*l;i=h*f;o=d*l;j=d*f;c[0]=l*m;c[4]=-e;c[8]=f*m;c[1]=k*e+j;c[5]=h*m;c[9]=i*e-o;c[2]=o*e-i;c[6]=d*m;c[10]=j*e+k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,h=c+c,l=d+d,m=f+f,a=c*h,k=c*l,c=c*m,i=d*l,d=d*m,f=f*m,h=e*h,l=e*l,e=e*m;b[0]=1-(i+f);b[4]=k-e;b[8]=c+l;b[1]=k+e;b[5]=1-(a+f);b[9]=d-h;b[2]=c-l;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a, -b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3? -c:new THREE.Vector3;c.x=f.length();c.y=e.length();c.z=h.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements, -a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]= -b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],h=b[8],l=b[9],m=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*l;b[6]=i*f+a*m;b[7]=i*e+a*k;b[8]=i*h-a*c;b[9]=i*l-a*d;b[10]=i*m-a*f;b[11]=i*k-a*e;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],h=b[8],l=b[9],m=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*l;b[2]=i*f-a*m;b[3]=i*e-a*k;b[8]= -i*h+a*c;b[9]=i*l+a*d;b[10]=i*m+a*f;b[11]=i*k+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],h=b[4],l=b[5],m=b[6],k=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*l;b[2]=i*f+a*m;b[3]=i*e+a*k;b[4]=i*h-a*c;b[5]=i*l-a*d;b[6]=i*m-a*f;b[7]=i*k-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b); -var d=a.x,f=a.y,e=a.z,h=Math.sqrt(d*d+f*f+e*e),d=d/h,f=f/h,e=e/h,h=d*d,l=f*f,m=e*e,k=Math.cos(b),i=Math.sin(b),o=1-k,j=d*f*o,w=d*e*o,o=f*e*o,d=d*i,r=f*i,i=e*i,e=h+(1-h)*k,h=j+i,f=w-r,j=j-i,l=l+(1-l)*k,i=o+d,w=w+r,o=o-d,m=m+(1-m)*k,k=c[0],d=c[1],r=c[2],n=c[3],q=c[4],p=c[5],u=c[6],B=c[7],D=c[8],s=c[9],J=c[10],A=c[11];c[0]=e*k+h*q+f*D;c[1]=e*d+h*p+f*s;c[2]=e*r+h*u+f*J;c[3]=e*n+h*B+f*A;c[4]=j*k+l*q+i*D;c[5]=j*d+l*p+i*s;c[6]=j*r+l*u+i*J;c[7]=j*n+l*B+i*A;c[8]=w*k+o*q+m*D;c[9]=w*d+o*p+m*s;c[10]=w*r+o*u+ -m*J;c[11]=w*n+o*B+m*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0, -0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,h=a.y,l=a.z,m=f*e,k=f*h;this.set(m*e+c,m*h-d*l,m*l+d*h,0,m*h+d*l,k* -h+c,k*l-d*e,0,m*l-d*h,k*l+d*e,f*l*l+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var h=this.elements;h[0]=2*f/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*f/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(e+f)/(e-f);h[14]=-2*e*f/(e-f);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a, -b,c,d,f,e){var h=this.elements,l=b-a,m=c-d,k=e-f;h[0]=2/l;h[4]=0;h[8]=0;h[12]=-((b+a)/l);h[1]=0;h[5]=2/m;h[9]=0;h[13]=-((c+d)/m);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((e+f)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4; -THREE.Matrix4.__m2=new THREE.Matrix4; +b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1, +c=0,d=a.length;ch&&l.positionScreen.zh&&l.positionScreen.z0)){na=k[m-2];G.copy(H.positionScreen);R.copy(na.positionScreen);if(d(G,R)===true){G.multiplyScalar(1/G.w);R.multiplyScalar(1/R.w);Aa=void 0;if(q===p.length){Aa=new THREE.RenderableLine;p.push(Aa)}else Aa=p[q];q++;n=Aa;n.v1.positionScreen.copy(G);n.v2.positionScreen.copy(R);n.z=Math.max(G.z,R.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(g= -s.sprites.length;a0&&A.z<1){h=void 0;if(B===D.length){h=new THREE.RenderableParticle;D.push(h)}else h=D[B];B++;u=h;u.x=A.x/A.w;u.y=A.y/A.w;u.z=A.z;u.rotation=oa.rotation.z;u.scale.x=oa.scale.x*Math.abs(u.x-(A.x+e.projectionMatrix.elements[0])/(A.w+e.projectionMatrix.elements[12]));u.scale.y=oa.scale.y*Math.abs(u.y-(A.y+e.projectionMatrix.elements[5])/ +k[I.a];na=k[I.b];ca=k[I.c];da=k[I.d];if(H.visible===true&&na.visible===true&&ca.visible===true&&da.visible===true){F=(da.positionScreen.x-H.positionScreen.x)*(na.positionScreen.y-H.positionScreen.y)-(da.positionScreen.y-H.positionScreen.y)*(na.positionScreen.x-H.positionScreen.x)<0||(na.positionScreen.x-ca.positionScreen.x)*(da.positionScreen.y-ca.positionScreen.y)-(na.positionScreen.y-ca.positionScreen.y)*(da.positionScreen.x-ca.positionScreen.x)<0;if(oa.doubleSided===true||F!==oa.flipSided){Ea= +void 0;if(w===r.length){Ea=new THREE.RenderableFace4;r.push(Ea)}else Ea=r[w];w++;i=Ea;i.v1.copy(H);i.v2.copy(na);i.v3.copy(ca);i.v4.copy(da)}else continue}else continue}i.normalWorld.copy(I.normal);F===false&&(oa.flipSided===true||oa.doubleSided===true)&&i.normalWorld.negate();Ka.multiplyVector3(i.normalWorld);i.centroidWorld.copy(I.centroid);Da.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);M.multiplyVector3(i.centroidScreen);ca=I.vertexNormals;H=0;for(na=ca.length;H0)){na=k[m-2];G.copy(H.positionScreen);R.copy(na.positionScreen);if(d(G,R)===true){G.multiplyScalar(1/G.w);R.multiplyScalar(1/R.w);Ba=void 0;if(q===p.length){Ba=new THREE.RenderableLine;p.push(Ba)}else Ba=p[q];q++;n=Ba;n.v1.positionScreen.copy(G);n.v2.positionScreen.copy(R);n.z=Math.max(G.z,R.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(g= +s.sprites.length;a0&&A.z<1){h=void 0;if(B===D.length){h=new THREE.RenderableParticle;D.push(h)}else h=D[B];B++;u=h;u.x=A.x/A.w;u.y=A.y/A.w;u.z=A.z;u.rotation=oa.rotation.z;u.scale.x=oa.scale.x*Math.abs(u.x-(A.x+e.projectionMatrix.elements[0])/(A.w+e.projectionMatrix.elements[12]));u.scale.y=oa.scale.y*Math.abs(u.y-(A.y+e.projectionMatrix.elements[5])/ (A.w+e.projectionMatrix.elements[13]));u.material=oa.material;s.elements.push(u)}}}f&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),h=Math.sin(a.y/2),l=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*h*l;this.y=c*h*f-e*d*l;this.z=c*d*l+e*h*f;this.w=c*d*f-e*h*l}else if(b==="YXZ"){this.x=e*d*f+c*h*l;this.y=c*h*f-e*d*l;this.z= c*d*l-e*h*f;this.w=c*d*f+e*h*l}else if(b==="ZXY"){this.x=e*d*f-c*h*l;this.y=c*h*f+e*d*l;this.z=c*d*l+e*h*f;this.w=c*d*f-e*h*l}else if(b==="ZYX"){this.x=e*d*f-c*h*l;this.y=c*h*f+e*d*l;this.z=c*d*l-e*h*f;this.w=c*d*f+e*h*l}else if(b==="YZX"){this.x=e*d*f+c*h*l;this.y=c*h*f+e*d*l;this.z=c*d*l-e*h*f;this.w=c*d*f-e*h*l}else if(b==="XZY"){this.x=e*d*f-c*h*l;this.y=c*h*f-e*d*l;this.z=c*d*l+e*h*f;this.w=c*d*f+e*h*l}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y* d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],h=b[9],l=b[2],m=b[6],b=b[10],k=c+e+b;if(k>0){c=0.5/Math.sqrt(k+1);this.w=0.25/c;this.x=(m-h)*c;this.y=(d-l)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(m-h)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+l)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-l)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(h+m)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x= (d+l)/c;this.y=(h+m)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y= this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,h=a.y,l=a.z,a=a.w;this.x=b*a+f*e+c*l-d*h;this.y=c*a+f*h+d*e-b*l;this.z=d*a+f*l+b*h-c*e;this.w=f*a-b*e-c*h-d*l;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z, -e=this.x,h=this.y,l=this.z,m=this.w,k=m*c+h*f-l*d,i=m*d+l*c-e*f,o=m*f+e*d-h*c,c=-e*c-h*d-l*f;b.x=k*m+c*-e+i*-l-o*-h;b.y=i*m+c*-h+o*-e-k*-l;b.z=o*m+c*-l+k*-h-i*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,h=e*a.w+c*a.x+d*a.y+f*a.z;if(h<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;h=-h}else this.copy(a);if(h>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var l=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x); +e=this.x,h=this.y,l=this.z,m=this.w,k=m*c+h*f-l*d,i=m*d+l*c-e*f,o=m*f+e*d-h*c,c=-e*c-h*d-l*f;b.x=k*m+c*-e+i*-l-o*-h;b.y=i*m+c*-h+o*-e-k*-l;b.z=o*m+c*-l+k*-h-i*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,h=e*a.w+c*a.x+d*a.y+f*a.z;if(h<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;h=-h}else this.copy(a);if(h>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var l=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.0010){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x); this.y=0.5*(d+this.y);this.z=0.5*(f+this.z);return this}h=Math.sin((1-b)*l)/m;l=Math.sin(b*l)/m;this.w=e*h+this.w*l;this.x=c*h+this.x*l;this.y=d*h+this.y*l;this.z=f*h+this.z*l;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}}; -THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.001){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")}; THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b1&&(R=new THREE.MeshFaceMaterial); a=new THREE.Mesh(G,R);a.name=j;if(u){a.matrixAutoUpdate=false;a.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(M[0],M[1],M[2])}a.visible=p.visible;a.doubleSided=p.doubleSided;a.castShadow=p.castShadow;a.receiveShadow=p.receiveShadow;I.scene.add(a);I.objects[j]=a}}else{s=p.position;J=p.rotation;A=p.quaternion; -M=p.scale;A=0;a=new THREE.Object3D;a.name=j;a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(M[0],M[1],M[2]);a.visible=p.visible!==void 0?p.visible:false;I.scene.add(a);I.objects[j]=a;I.empties[j]=a}}}function e(a){return function(b){I.geometries[a]=b;f();Z=Z-1;m.onLoadComplete();l()}}function h(a){return function(b){I.geometries[a]=b}}function l(){m.callbackProgress({totalModels:g,totalTextures:W,loadedModels:g- -Z,loadedTextures:W-F},I);m.onLoadProgress();Z===0&&F===0&&b(I)}var m=this,k=THREE.Loader.prototype.extractUrlBase(c),i,o,j,w,r,n,q,p,u,B,D,s,J,A,M,E,Q,G,R,T,S,y,L,Z,F,g,W,I;y=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;F=Z=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(y.transform){a=y.transform.position;B=y.transform.rotation;E=y.transform.scale;a&&I.scene.position.set(a[0],a[1],a[2]);B&&I.scene.rotation.set(B[0],B[1], +M=p.scale;A=0;a=new THREE.Object3D;a.name=j;a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(M[0],M[1],M[2]);a.visible=p.visible!==void 0?p.visible:false;I.scene.add(a);I.objects[j]=a;I.empties[j]=a}}}function e(a){return function(b){I.geometries[a]=b;f();Z=Z-1;m.onLoadComplete();l()}}function h(a){return function(b){I.geometries[a]=b}}function l(){m.callbackProgress({totalModels:g,totalTextures:X,loadedModels:g- +Z,loadedTextures:X-F},I);m.onLoadProgress();Z===0&&F===0&&b(I)}var m=this,k=THREE.Loader.prototype.extractUrlBase(c),i,o,j,w,r,n,q,p,u,B,D,s,J,A,M,E,Q,G,R,T,S,y,L,Z,F,g,X,I;y=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;F=Z=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(y.transform){a=y.transform.position;B=y.transform.rotation;E=y.transform.scale;a&&I.scene.position.set(a[0],a[1],a[2]);B&&I.scene.rotation.set(B[0],B[1], B[2]);E&&I.scene.scale.set(E[0],E[1],E[2]);if(a||B||E){I.scene.updateMatrix();I.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;l();m.onLoadComplete()}};for(r in y.cameras){E=y.cameras[r];E.type==="perspective"?T=new THREE.PerspectiveCamera(E.fov,E.aspect,E.near,E.far):E.type==="ortho"&&(T=new THREE.OrthographicCamera(E.left,E.right,E.top,E.bottom,E.near,E.far));s=E.position;B=E.target;E=E.up;T.position.set(s[0],s[1],s[2]);T.target=new THREE.Vector3(B[0],B[1],B[2]);E&&T.up.set(E[0], E[1],E[2]);I.cameras[r]=T}for(w in y.lights){B=y.lights[w];r=B.color!==void 0?B.color:16777215;T=B.intensity!==void 0?B.intensity:1;if(B.type==="directional"){s=B.direction;D=new THREE.DirectionalLight(r,T);D.position.set(s[0],s[1],s[2]);D.position.normalize()}else if(B.type==="point"){s=B.position;D=B.distance;D=new THREE.PointLight(r,T,D);D.position.set(s[0],s[1],s[2])}else B.type==="ambient"&&(D=new THREE.AmbientLight(r));I.scene.add(D);I.lights[w]=D}for(n in y.fogs){w=y.fogs[n];w.type==="linear"? S=new THREE.Fog(0,w.near,w.far):w.type==="exp2"&&(S=new THREE.FogExp2(0,w.density));E=w.color;S.color.setRGB(E[0],E[1],E[2]);I.fogs[n]=S}if(I.cameras&&y.defaults.camera)I.currentCamera=I.cameras[y.defaults.camera];if(I.fogs&&y.defaults.fog)I.scene.fog=I.fogs[y.defaults.fog];E=y.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(E[0],E[1],E[2]);I.bgColorAlpha=y.defaults.bgalpha;for(i in y.geometries){n=y.geometries[i];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Z=Z+1;m.onLoadStart()}}g=Z; for(i in y.geometries){n=y.geometries[i];if(n.type==="cube"){G=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);I.geometries[i]=G}else if(n.type==="plane"){G=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);I.geometries[i]=G}else if(n.type==="sphere"){G=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);I.geometries[i]=G}else if(n.type==="cylinder"){G=new THREE.CylinderGeometry(n.topRad, n.botRad,n.height,n.radSegs,n.heightSegs);I.geometries[i]=G}else if(n.type==="torus"){G=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);I.geometries[i]=G}else if(n.type==="icosahedron"){G=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);I.geometries[i]=G}else if(n.type==="bin_mesh")c.load(d(n.url,y.urlBaseType),e(i));else if(n.type==="ascii_mesh")L.load(d(n.url,y.urlBaseType),e(i));else if(n.type==="embedded_mesh"){n=y.embeds[n.id];n.metadata=y.metadata;n&&L.createModel(n,h(i), -"")}}for(q in y.textures){i=y.textures[q];if(i.url instanceof Array){F=F+i.url.length;for(n=0;n=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function e(a,b,c){var d,e,f,h,i=a.vertices;h=i.length; -var j=a.colors,l=j.length,k=a.__vertexArray,m=a.__colorArray,o=a.__sortArray,n=a.verticesNeedUpdate,q=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){Qb.copy(Rb);Qb.multiplySelf(c.matrixWorld);for(d=0;d=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==za){g.useProgram(h);za=h;e=true}if(d.id!==na){na=d.id;e=true}if(e||a!==da){g.uniformMatrix4fv(i.projectionMatrix, -false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ob){for(var l,k=0,m=0,o=0,n,r,q,p=bc,u=p.directional.colors,w=p.directional.positions,s=p.point.colors,y=p.point.positions,B=p.point.distances,E=p.spot.colors,I=p.spot.positions,J=p.spot.distances, -L=p.spot.directions,Q=p.spot.angles,G=p.spot.exponents,R=0,S=0,T=0,H=q=0,c=H=0,e=b.length;c=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==Aa){g.useProgram(h);Aa=h;e=true}if(d.id!==na){na=d.id;e=true}if(e||a!==da){g.uniformMatrix4fv(i.projectionMatrix, +false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(pb){for(var l,k=0,m=0,o=0,n,r,q,p=bc,u=p.directional.colors,w=p.directional.positions,s=p.point.colors,y=p.point.positions,B=p.point.distances,E=p.spot.colors,I=p.spot.positions,J=p.spot.distances, +L=p.spot.directions,Q=p.spot.angles,G=p.spot.exponents,R=0,S=0,T=0,H=q=0,c=H=0,e=b.length;c0};this.setSize= -function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){Ib=a;cc=b;Jb=c;Kb=d;g.viewport(Ib,cc,Jb,Kb)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){y.setHex(a);L=b;g.clearColor(y.r,y.g,y.b,L)};this.setClearColor=function(a,b){y.copy(a);L=b;g.clearColor(y.r,y.g,y.b,L)};this.getClearColor=function(){return y};this.getClearAlpha= +g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(y.r,y.g,y.b,L);this.context=g;var ec=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);g.getParameter(g.MAX_TEXTURE_SIZE);var Mc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return g};this.supportsVertexTextures=function(){return ec>0};this.setSize= +function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){Jb=a;cc=b;Kb=c;Lb=d;g.viewport(Jb,cc,Kb,Lb)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){y.setHex(a);L=b;g.clearColor(y.r,y.g,y.b,L)};this.setClearColor=function(a,b){y.copy(a);L=b;g.clearColor(y.r,y.g,y.b,L)};this.getClearColor=function(){return y};this.getClearAlpha= function(){return L};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|g.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|g.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|g.STENCIL_BUFFER_BIT;g.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix; delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];g.deleteBuffer(c.__webglVertexBuffer);g.deleteBuffer(c.__webglNormalBuffer);g.deleteBuffer(c.__webglTangentBuffer);g.deleteBuffer(c.__webglColorBuffer);g.deleteBuffer(c.__webglUVBuffer);g.deleteBuffer(c.__webglUV2Buffer);g.deleteBuffer(c.__webglSkinVertexABuffer);g.deleteBuffer(c.__webglSkinVertexBBuffer); g.deleteBuffer(c.__webglSkinIndicesBuffer);g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d=0){g.bindBuffer(g.ARRAY_BUFFER,c.buffer);g.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,g.FLOAT,false,0,0)}}}if(b.color>=0){g.bindBuffer(g.ARRAY_BUFFER, e.__webglColorBuffer);g.vertexAttribPointer(b.color,3,g.FLOAT,false,0,0)}if(b.normal>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglNormalBuffer);g.vertexAttribPointer(b.normal,3,g.FLOAT,false,0,0)}if(b.tangent>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglTangentBuffer);g.vertexAttribPointer(b.tangent,4,g.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUVBuffer);g.vertexAttribPointer(b.uv,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv)}else g.disableVertexAttribArray(b.uv); if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT, -false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Hb){g.lineWidth(d);Hb=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer); -g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==Hb){g.lineWidth(d);Hb=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++; -F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,j,l,o=a.__lights,n=a.fog;na=-1;ob=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray= -new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Rb.multiply(b.projectionMatrix,b.matrixWorldInverse);dc.setFromMatrix(Rb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor, +false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Ib){g.lineWidth(d);Ib=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer); +g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==Ib){g.lineWidth(d);Ib=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++; +F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,j,l,o=a.__lights,n=a.fog;na=-1;pb=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray= +new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Sb.multiply(b.projectionMatrix,b.matrixWorldInverse);dc.setFromMatrix(Sb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor, this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;d=0;for(e=l.length;d=0){s=q.geometry.materials[s];if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent= -s;r.opaque=null}else{r.opaque=s;r.transparent=null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{Oa.copy(j.matrixWorld.getPosition());Rb.multiplyVector3(Oa);f.z=Oa.z}}}this.sortObjects&&l.sort(h);l=a.__webglObjectsImmediate;d=0;for(e=l.length;d65535){E[A].counter=E[A].counter+1;B=E[A].hash+"_"+E[A].counter;p.geometryGroups[B]===void 0&&(p.geometryGroups[B]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:I,numMorphNormals:J})}u instanceof THREE.Face3?p.geometryGroups[B].faces3.push(q):p.geometryGroups[B].faces4.push(q);p.geometryGroups[B].vertices=p.geometryGroups[B].vertices+D}p.geometryGroupsList=[];var L=void 0;for(L in p.geometryGroups){p.geometryGroups[L].id= oa++;p.geometryGroupsList.push(p.geometryGroups[L])}}for(l in k.geometryGroups){m=k.geometryGroups[l];if(!m.__webglVertexBuffer){var H=m;H.__webglVertexBuffer=g.createBuffer();H.__webglNormalBuffer=g.createBuffer();H.__webglTangentBuffer=g.createBuffer();H.__webglColorBuffer=g.createBuffer();H.__webglUVBuffer=g.createBuffer();H.__webglUV2Buffer=g.createBuffer();H.__webglSkinVertexABuffer=g.createBuffer();H.__webglSkinVertexBBuffer=g.createBuffer();H.__webglSkinIndicesBuffer=g.createBuffer();H.__webglSkinWeightsBuffer= -g.createBuffer();H.__webglFaceBuffer=g.createBuffer();H.__webglLineBuffer=g.createBuffer();var M=void 0,Q=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];M=0;for(Q=H.numMorphTargets;M0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(W*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray= -new Float32Array(W*4);G.__skinVertexBArray=new Float32Array(W*4);G.__skinIndexArray=new Float32Array(W*4);G.__skinWeightArray=new Float32Array(W*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Aa=void 0,Da=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Aa=0;for(Da=G.numMorphTargets;Aa0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(X*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(X*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray= +new Float32Array(X*4);G.__skinVertexBArray=new Float32Array(X*4);G.__skinIndexArray=new Float32Array(X*4);G.__skinWeightArray=new Float32Array(X*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Ba=void 0,Ea=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ba=0;for(Ea=G.numMorphTargets;Ba0){g.bindBuffer(g.ARRAY_BUFFER,V.__webglSkinVertexABuffer);g.bufferData(g.ARRAY_BUFFER,ia,Ka);g.bindBuffer(g.ARRAY_BUFFER,V.__webglSkinVertexBBuffer);g.bufferData(g.ARRAY_BUFFER,ja,Ka);g.bindBuffer(g.ARRAY_BUFFER,V.__webglSkinIndicesBuffer); -g.bufferData(g.ARRAY_BUFFER,ka,Ka);g.bindBuffer(g.ARRAY_BUFFER,V.__webglSkinWeightsBuffer);g.bufferData(g.ARRAY_BUFFER,la,Ka)}}if(cd&&Mc){x=0;for(K=aa.length;x0){g.bindBuffer(g.ARRAY_BUFFER,V.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,xa,Ka)}}if(bd&&Fa.hasTangents){x=0;for(K=aa.length;x0){g.bindBuffer(g.ARRAY_BUFFER,V.__webglUVBuffer);g.bufferData(g.ARRAY_BUFFER,mc,Ka)}}if(Uc&& -Rc&&ac){x=0;for(K=aa.length;x0){g.bindBuffer(g.ARRAY_BUFFER,V.__webglUV2Buffer);g.bufferData(g.ARRAY_BUFFER,nc,Ka)}}if(Kc){x=0;for(K=aa.length;x0){g.bindBuffer(g.ARRAY_BUFFER,W.__webglSkinVertexABuffer);g.bufferData(g.ARRAY_BUFFER,ia,La);g.bindBuffer(g.ARRAY_BUFFER,W.__webglSkinVertexBBuffer);g.bufferData(g.ARRAY_BUFFER,ja,La);g.bindBuffer(g.ARRAY_BUFFER, +W.__webglSkinIndicesBuffer);g.bufferData(g.ARRAY_BUFFER,ka,La);g.bindBuffer(g.ARRAY_BUFFER,W.__webglSkinWeightsBuffer);g.bufferData(g.ARRAY_BUFFER,la,La)}}if(fd&&Oc){x=0;for(K=aa.length;x0){g.bindBuffer(g.ARRAY_BUFFER,W.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,ya,La)}}if(ed&&Ga.hasTangents){x=0;for(K=aa.length;x0){g.bindBuffer(g.ARRAY_BUFFER,W.__webglUVBuffer);g.bufferData(g.ARRAY_BUFFER,nc,La)}}if(Xc&& +Tc&&bc){x=0;for(K=aa.length;x0){g.bindBuffer(g.ARRAY_BUFFER,W.__webglUV2Buffer);g.bufferData(g.ARRAY_BUFFER,oc,La)}}if(Mc){x=0;for(K=aa.length;x0?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights, +doubleSided:d&&d.doubleSided},q,d=[];if(h)d.push(h);else{d.push(j);d.push(o)}for(q in c){d.push(q);d.push(c[q])}h=d.join();q=0;for(d=X.length;q0?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights, "#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled? "#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); k=["precision "+E+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP": "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"); j=B("fragment",k+j);d=B("vertex",d+o);g.attachShader(q,d);g.attachShader(q,j);g.linkProgram(q);g.getProgramParameter(q,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(q,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(j);g.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s); -s=d;d=0;for(i=s.length;d=0&&g.enableVertexAttribArray(p.position);p.color>=0&&g.enableVertexAttribArray(p.color);p.normal>=0&&g.enableVertexAttribArray(p.normal);p.tangent>=0&&g.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){g.enableVertexAttribArray(p.skinVertexA);g.enableVertexAttribArray(p.skinVertexB);g.enableVertexAttribArray(p.skinIndex);g.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(f in a.attributes)p[f]!==void 0&&p[f]>= 0&&g.enableVertexAttribArray(p[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f=0){g.enableVertexAttribArray(p[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f=0){g.enableVertexAttribArray(p[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a, -b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setObjectFaces=function(a){if(Ca!==a.doubleSided){a.doubleSided?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);Ca=a.doubleSided}if(Ja!==a.flipSided){a.flipSided?g.frontFace(g.CW):g.frontFace(g.CCW);Ja=a.flipSided}};this.setDepthTest=function(a){if(Xa!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST); -Xa=a}};this.setDepthWrite=function(a){if(nb!==a){g.depthMask(a);nb=a}};this.setBlending=function(a,b,c,d){if(a!==Aa){if(a===THREE.NoBlending)g.disable(g.BLEND);else if(a===THREE.AdditiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE)}else if(a===THREE.SubtractiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO, -g.SRC_COLOR)}else if(a===THREE.CustomBlending)g.enable(g.BLEND);else{g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}Aa=a}if(a===THREE.CustomBlending){if(b!==Sa){g.blendEquation(A(b));Sa=b}if(c!==Ua||d!==Da){g.blendFunc(A(c),A(d));Ua=c;Da=d}}else Da=Ua=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();F.info.memory.textures++}g.activeTexture(g.TEXTURE0+ +b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setObjectFaces=function(a){if(Da!==a.doubleSided){a.doubleSided?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);Da=a.doubleSided}if(Ka!==a.flipSided){a.flipSided?g.frontFace(g.CW):g.frontFace(g.CCW);Ka=a.flipSided}};this.setDepthTest=function(a){if(Ya!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST); +Ya=a}};this.setDepthWrite=function(a){if(ob!==a){g.depthMask(a);ob=a}};this.setBlending=function(a,b,c,d){if(a!==Ba){if(a===THREE.NoBlending)g.disable(g.BLEND);else if(a===THREE.AdditiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE)}else if(a===THREE.SubtractiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO, +g.SRC_COLOR)}else if(a===THREE.CustomBlending)g.enable(g.BLEND);else{g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}Ba=a}if(a===THREE.CustomBlending){if(b!==Ta){g.blendEquation(A(b));Ta=b}if(c!==Va||d!==Ea){g.blendFunc(A(c),A(d));Va=c;Ea=d}}else Ea=Va=Ta=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();F.info.memory.textures++}g.activeTexture(g.TEXTURE0+ b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture);g.pixelStorei(g.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),f=A(a.type);D(g.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?g.texImage2D(g.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):g.texImage2D(g.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&g.generateMipmap(g.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{g.activeTexture(g.TEXTURE0+b);g.bindTexture(g.TEXTURE_2D, a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=g.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];g.bindTexture(g.TEXTURE_CUBE_MAP,a.__webglTexture);D(g.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]= g.createFramebuffer();a.__webglRenderbuffer[f]=g.createRenderbuffer();g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,i=g.TEXTURE_CUBE_MAP_POSITIVE_X+f;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer[f]);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,i,h.__webglTexture,0);s(a.__webglRenderbuffer[f],a)}c&&g.generateMipmap(g.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=g.createFramebuffer();a.__webglRenderbuffer=g.createRenderbuffer();g.bindTexture(g.TEXTURE_2D, a.__webglTexture);D(g.TEXTURE_2D,a,c);g.texImage2D(g.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=g.TEXTURE_2D;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,d,a.__webglTexture,0);s(a.__webglRenderbuffer,a);c&&g.generateMipmap(g.TEXTURE_2D)}b?g.bindTexture(g.TEXTURE_CUBE_MAP,null):g.bindTexture(g.TEXTURE_2D,null);g.bindRenderbuffer(g.RENDERBUFFER,null);g.bindFramebuffer(g.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]: -a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Jb;a=Kb;d=Ib;e=cc}if(b!==H){g.bindFramebuffer(g.FRAMEBUFFER,b);g.viewport(d,e,c,a);H=b}$b=c;ac=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; +a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Kb;a=Lb;d=Jb;e=cc}if(b!==H){g.bindFramebuffer(g.FRAMEBUFFER,b);g.viewport(d,e,c,a);H=b}wc=c;ac=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type: THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true}; THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0}; @@ -404,8 +406,9 @@ THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prot THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null}; THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null}; -THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}}; -THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype); +THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]}; +THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){if(this.vertexPositionArray!==void 0){a.multiplyVector3Array(this.vertexPositionArray);this.verticesNeedUpdate=true}if(this.vertexNormalArray!==void 0){var b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(this.vertexNormalArray);this.normalsNeedUpdate=true}},computeBoundingBox:function(){},computeBoundingSphere:function(){}};THREE.Gyroscope=function(){THREE.Object3D.call(this)}; +THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype); THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix); this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b0&&Q.x0&& Q.y0.001&&L.scale>0.001){E.x=L.x;E.y=L.y;E.z=L.z;A=L.size*L.scale/p;M.x=A*D;M.y=A;b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.uniform2f(G.scale,M.x,M.y);b.uniform1f(G.rotation,L.rotation);b.uniform1f(G.opacity,L.opacity); +b.bindTexture(b.TEXTURE_2D,l);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);y.positionScreen.copy(E);y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);T=0;for(S=y.lensFlares.length;T0.0010&&L.scale>0.0010){E.x=L.x;E.y=L.y;E.z=L.z;A=L.size*L.scale/p;M.x=A*D;M.y=A;b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.uniform2f(G.scale,M.x,M.y);b.uniform1f(G.rotation,L.rotation);b.uniform1f(G.opacity,L.opacity); b.uniform3f(G.color,L.color.r,L.color.g,L.color.b);c.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);c.setTexture(L.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}}; THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,e=new THREE.Matrix4,h=new THREE.Vector3,l=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render= function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,k){var i,o,j,w,r,n,q,p,u,B=[];w=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(o=m.__lights.length;i