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09160d5b
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体验新版 GitCode,发现更多精彩内容 >>
提交
09160d5b
编写于
2月 27, 2017
作者:
M
Mr.doob
提交者:
GitHub
2月 27, 2017
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #10899 from aardgoose/multiMaterial-fixes
MultiMaterial removal from examples
上级
ffaadfe0
06b27286
变更
24
显示空白变更内容
内联
并排
Showing
24 changed file
with
54 addition
and
72 deletion
+54
-72
examples/canvas_geometry_panorama.html
examples/canvas_geometry_panorama.html
+1
-1
examples/canvas_geometry_panorama_fisheye.html
examples/canvas_geometry_panorama_fisheye.html
+1
-1
examples/canvas_geometry_text.html
examples/canvas_geometry_text.html
+3
-3
examples/canvas_materials.html
examples/canvas_materials.html
+1
-1
examples/js/Car.js
examples/js/Car.js
+2
-2
examples/js/UCSCharacter.js
examples/js/UCSCharacter.js
+1
-1
examples/webgl_animation_skinning_morph.html
examples/webgl_animation_skinning_morph.html
+2
-2
examples/webgl_effects_parallaxbarrier.html
examples/webgl_effects_parallaxbarrier.html
+4
-4
examples/webgl_geometry_colors_blender.html
examples/webgl_geometry_colors_blender.html
+2
-2
examples/webgl_geometry_extrude_shapes.html
examples/webgl_geometry_extrude_shapes.html
+1
-1
examples/webgl_geometry_text.html
examples/webgl_geometry_text.html
+5
-5
examples/webgl_geometry_text_earcut.html
examples/webgl_geometry_text_earcut.html
+5
-5
examples/webgl_geometry_text_pnltri.html
examples/webgl_geometry_text_pnltri.html
+5
-5
examples/webgl_loader_ctm_materials.html
examples/webgl_loader_ctm_materials.html
+0
-17
examples/webgl_loader_json_blender.html
examples/webgl_loader_json_blender.html
+1
-3
examples/webgl_loader_json_objconverter.html
examples/webgl_loader_json_objconverter.html
+1
-1
examples/webgl_materials.html
examples/webgl_materials.html
+1
-1
examples/webgl_materials_cars.html
examples/webgl_materials_cars.html
+4
-4
examples/webgl_materials_lightmap.html
examples/webgl_materials_lightmap.html
+1
-1
examples/webgl_nearestneighbour.html
examples/webgl_nearestneighbour.html
+1
-1
examples/webgl_objects_update.html
examples/webgl_objects_update.html
+6
-6
examples/webgl_panorama_cube.html
examples/webgl_panorama_cube.html
+1
-1
examples/webgl_simple_gi.html
examples/webgl_simple_gi.html
+4
-3
examples/webgl_skinning_simple.html
examples/webgl_skinning_simple.html
+1
-1
未找到文件。
examples/canvas_geometry_panorama.html
浏览文件 @
09160d5b
...
...
@@ -81,7 +81,7 @@
];
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
300
,
300
,
300
,
7
,
7
,
7
),
new
THREE
.
MultiMaterial
(
materials
)
);
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
300
,
300
,
300
,
7
,
7
,
7
),
materials
);
mesh
.
scale
.
x
=
-
1
;
scene
.
add
(
mesh
);
...
...
examples/canvas_geometry_panorama_fisheye.html
浏览文件 @
09160d5b
...
...
@@ -81,7 +81,7 @@
];
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
300
,
300
,
300
,
7
,
7
,
7
),
new
THREE
.
MultiMaterial
(
materials
)
);
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
300
,
300
,
300
,
7
,
7
,
7
),
materials
);
mesh
.
scale
.
x
=
-
1
;
scene
.
add
(
mesh
);
...
...
examples/canvas_geometry_text.html
浏览文件 @
09160d5b
...
...
@@ -92,12 +92,12 @@
var
centerOffset
=
-
0.5
*
(
geometry
.
boundingBox
.
max
.
x
-
geometry
.
boundingBox
.
min
.
x
);
var
material
=
new
THREE
.
MultiMaterial
(
[
var
material
s
=
[
new
THREE
.
MeshBasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
,
overdraw
:
0.5
}
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x000000
,
overdraw
:
0.5
}
)
]
)
;
];
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
s
);
mesh
.
position
.
x
=
centerOffset
;
mesh
.
position
.
y
=
100
;
...
...
examples/canvas_materials.html
浏览文件 @
09160d5b
...
...
@@ -93,7 +93,7 @@
}
materials
.
push
(
new
THREE
.
MultiMaterial
(
materials
)
);
materials
.
push
(
materials
);
objects
=
[];
...
...
examples/js/Car.js
浏览文件 @
09160d5b
...
...
@@ -299,8 +299,8 @@ THREE.Car = function () {
var
s
=
scope
.
modelScale
,
delta
=
new
THREE
.
Vector3
();
var
bodyFaceMaterial
=
new
THREE
.
MultiMaterial
(
scope
.
bodyMaterials
)
;
var
wheelFaceMaterial
=
new
THREE
.
MultiMaterial
(
scope
.
wheelMaterials
)
;
var
bodyFaceMaterial
=
scope
.
bodyMaterials
;
var
wheelFaceMaterial
=
scope
.
wheelMaterials
;
// body
...
...
examples/js/UCSCharacter.js
浏览文件 @
09160d5b
...
...
@@ -44,7 +44,7 @@ THREE.UCSCharacter = function() {
geometry
.
computeBoundingBox
();
geometry
.
computeVertexNormals
();
mesh
=
new
THREE
.
SkinnedMesh
(
geometry
,
new
THREE
.
MultiMaterial
()
);
mesh
=
new
THREE
.
SkinnedMesh
(
geometry
,
[]
);
mesh
.
name
=
config
.
character
;
scope
.
root
.
add
(
mesh
);
...
...
examples/webgl_animation_skinning_morph.html
浏览文件 @
09160d5b
...
...
@@ -215,7 +215,7 @@
}
mesh
=
new
THREE
.
SkinnedMesh
(
geometry
,
new
THREE
.
MultiMaterial
(
materials
)
);
mesh
=
new
THREE
.
SkinnedMesh
(
geometry
,
materials
);
mesh
.
name
=
"
Knight Mesh
"
;
mesh
.
position
.
set
(
x
,
y
-
bb
.
min
.
y
*
s
,
z
);
mesh
.
scale
.
set
(
s
,
s
,
s
);
...
...
@@ -225,7 +225,7 @@
mesh
.
receiveShadow
=
true
;
mesh2
=
new
THREE
.
SkinnedMesh
(
geometry
,
new
THREE
.
MultiMaterial
(
materials
)
);
mesh2
=
new
THREE
.
SkinnedMesh
(
geometry
,
materials
);
mesh2
.
name
=
"
Lil' Bro Mesh
"
;
mesh2
.
position
.
set
(
x
-
240
,
y
-
bb
.
min
.
y
*
s
,
z
+
500
);
mesh2
.
scale
.
set
(
s
/
2
,
s
/
2
,
s
/
2
);
...
...
examples/webgl_effects_parallaxbarrier.html
浏览文件 @
09160d5b
...
...
@@ -517,7 +517,7 @@
}
function
attachButtonMaterials
(
materials
,
faceMaterial
,
material_indices
,
car
)
{
function
attachButtonMaterials
(
materials
,
faceMaterial
s
,
material_indices
,
car
)
{
for
(
var
i
=
0
;
i
<
materials
.
length
;
i
++
)
{
...
...
@@ -526,7 +526,7 @@
for
(
var
j
=
0
;
j
<
material_indices
.
length
;
j
++
)
{
faceMaterial
.
material
s
[
material_indices
[
j
]
]
=
materials
[
this
.
counter
][
1
];
faceMaterials
[
material_indices
[
j
]
]
=
materials
[
this
.
counter
][
1
];
}
...
...
@@ -540,7 +540,7 @@
geometry
.
sortFacesByMaterialIndex
();
var
m
=
new
THREE
.
MultiMaterial
()
,
var
m
=
[]
,
s
=
CARS
[
car
].
scale
*
1
,
r
=
CARS
[
car
].
init_rotation
,
materials
=
CARS
[
car
].
materials
,
...
...
@@ -549,7 +549,7 @@
for
(
var
i
in
CARS
[
car
].
mmap
)
{
m
.
materials
[
i
]
=
CARS
[
car
].
mmap
[
i
];
m
[
i
]
=
CARS
[
car
].
mmap
[
i
];
}
...
...
examples/webgl_geometry_colors_blender.html
浏览文件 @
09160d5b
...
...
@@ -107,7 +107,7 @@
materials
[
0
].
shading
=
THREE
.
FlatShading
;
mesh
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MultiMaterial
(
materials
)
);
mesh
=
new
THREE
.
Mesh
(
geometry
,
materials
);
mesh
.
position
.
x
=
400
;
mesh
.
scale
.
x
=
mesh
.
scale
.
y
=
mesh
.
scale
.
z
=
250
;
scene
.
add
(
mesh
);
...
...
@@ -118,7 +118,7 @@
materials
[
0
].
shading
=
THREE
.
FlatShading
;
mesh2
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MultiMaterial
(
materials
)
);
mesh2
=
new
THREE
.
Mesh
(
geometry
,
materials
);
mesh2
.
position
.
x
=
-
400
;
mesh2
.
scale
.
x
=
mesh2
.
scale
.
y
=
mesh2
.
scale
.
z
=
250
;
scene
.
add
(
mesh2
);
...
...
examples/webgl_geometry_extrude_shapes.html
浏览文件 @
09160d5b
...
...
@@ -170,7 +170,7 @@
var
geometry
=
new
THREE
.
ExtrudeGeometry
(
shape
,
extrudeSettings
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MultiMaterial
(
materials
)
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
materials
);
mesh
.
position
.
set
(
50
,
100
,
50
);
...
...
examples/webgl_geometry_text.html
浏览文件 @
09160d5b
...
...
@@ -52,7 +52,7 @@
var
camera
,
cameraTarget
,
scene
,
renderer
;
var
group
,
textMesh1
,
textMesh2
,
textGeo
,
material
;
var
group
,
textMesh1
,
textMesh2
,
textGeo
,
material
s
;
var
firstLetter
=
true
;
...
...
@@ -181,10 +181,10 @@
}
material
=
new
THREE
.
MultiMaterial
(
[
material
s
=
[
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
shading
:
THREE
.
FlatShading
}
),
// front
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
shading
:
THREE
.
SmoothShading
}
)
// side
]
)
;
];
group
=
new
THREE
.
Group
();
group
.
position
.
y
=
100
;
...
...
@@ -427,7 +427,7 @@
var
centerOffset
=
-
0.5
*
(
textGeo
.
boundingBox
.
max
.
x
-
textGeo
.
boundingBox
.
min
.
x
);
textMesh1
=
new
THREE
.
Mesh
(
textGeo
,
material
);
textMesh1
=
new
THREE
.
Mesh
(
textGeo
,
material
s
);
textMesh1
.
position
.
x
=
centerOffset
;
textMesh1
.
position
.
y
=
hover
;
...
...
@@ -440,7 +440,7 @@
if
(
mirror
)
{
textMesh2
=
new
THREE
.
Mesh
(
textGeo
,
material
);
textMesh2
=
new
THREE
.
Mesh
(
textGeo
,
material
s
);
textMesh2
.
position
.
x
=
centerOffset
;
textMesh2
.
position
.
y
=
-
hover
;
...
...
examples/webgl_geometry_text_earcut.html
浏览文件 @
09160d5b
...
...
@@ -110,7 +110,7 @@
var
camera
,
cameraTarget
,
scene
,
renderer
;
var
group
,
textMesh1
,
textMesh2
,
textGeo
,
material
;
var
group
,
textMesh1
,
textMesh2
,
textGeo
,
material
s
;
var
firstLetter
=
true
;
...
...
@@ -239,10 +239,10 @@
}
material
=
new
THREE
.
MultiMaterial
(
[
material
s
=
[
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
shading
:
THREE
.
FlatShading
}
),
// front
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
shading
:
THREE
.
SmoothShading
}
)
// side
]
)
;
];
group
=
new
THREE
.
Group
();
group
.
position
.
y
=
100
;
...
...
@@ -485,7 +485,7 @@
var
centerOffset
=
-
0.5
*
(
textGeo
.
boundingBox
.
max
.
x
-
textGeo
.
boundingBox
.
min
.
x
);
textMesh1
=
new
THREE
.
Mesh
(
textGeo
,
material
);
textMesh1
=
new
THREE
.
Mesh
(
textGeo
,
material
s
);
textMesh1
.
position
.
x
=
centerOffset
;
textMesh1
.
position
.
y
=
hover
;
...
...
@@ -498,7 +498,7 @@
if
(
mirror
)
{
textMesh2
=
new
THREE
.
Mesh
(
textGeo
,
material
);
textMesh2
=
new
THREE
.
Mesh
(
textGeo
,
material
s
);
textMesh2
.
position
.
x
=
centerOffset
;
textMesh2
.
position
.
y
=
-
hover
;
...
...
examples/webgl_geometry_text_pnltri.html
浏览文件 @
09160d5b
...
...
@@ -82,7 +82,7 @@
var
camera
,
cameraTarget
,
scene
,
renderer
;
var
group
,
textMesh1
,
textMesh2
,
textGeo
,
material
;
var
group
,
textMesh1
,
textMesh2
,
textGeo
,
material
s
;
var
firstLetter
=
true
;
...
...
@@ -211,10 +211,10 @@
}
material
=
new
THREE
.
MultiMaterial
(
[
material
s
=
[
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
shading
:
THREE
.
FlatShading
}
),
// front
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
shading
:
THREE
.
SmoothShading
}
)
// side
]
)
;
];
group
=
new
THREE
.
Group
();
group
.
position
.
y
=
100
;
...
...
@@ -457,7 +457,7 @@
var
centerOffset
=
-
0.5
*
(
textGeo
.
boundingBox
.
max
.
x
-
textGeo
.
boundingBox
.
min
.
x
);
textMesh1
=
new
THREE
.
Mesh
(
textGeo
,
material
);
textMesh1
=
new
THREE
.
Mesh
(
textGeo
,
material
s
);
textMesh1
.
position
.
x
=
centerOffset
;
textMesh1
.
position
.
y
=
hover
;
...
...
@@ -470,7 +470,7 @@
if
(
mirror
)
{
textMesh2
=
new
THREE
.
Mesh
(
textGeo
,
material
);
textMesh2
=
new
THREE
.
Mesh
(
textGeo
,
material
s
);
textMesh2
.
position
.
x
=
centerOffset
;
textMesh2
.
position
.
y
=
-
hover
;
...
...
examples/webgl_loader_ctm_materials.html
浏览文件 @
09160d5b
...
...
@@ -254,23 +254,6 @@
//
function
createScene
(
geometry
,
materials
,
x
,
y
,
z
,
s
)
{
geometry
.
center
();
hackMaterials
(
materials
);
var
material
=
new
THREE
.
MultiMaterial
(
materials
);
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
set
(
x
,
y
,
z
);
mesh
.
scale
.
set
(
s
,
s
,
s
);
scene
.
add
(
mesh
);
}
//
function
onWindowResize
(
event
)
{
SCREEN_WIDTH
=
window
.
innerWidth
;
...
...
examples/webgl_loader_json_blender.html
浏览文件 @
09160d5b
...
...
@@ -108,8 +108,6 @@
material
.
morphTargets
=
true
;
material
.
color
.
setHex
(
0xffaaaa
);
var
faceMaterial
=
new
THREE
.
MultiMaterial
(
materials
);
for
(
var
i
=
0
;
i
<
729
;
i
++
)
{
// random placement in a grid
...
...
@@ -121,7 +119,7 @@
if
(
Math
.
abs
(
x
)
<
2
&&
Math
.
abs
(
z
)
<
2
)
continue
;
mesh
=
new
THREE
.
Mesh
(
geometry
,
faceMaterial
);
mesh
=
new
THREE
.
Mesh
(
geometry
,
materials
);
var
s
=
THREE
.
Math
.
randFloat
(
0.00075
,
0.001
);
mesh
.
scale
.
set
(
s
,
s
,
s
);
...
...
examples/webgl_loader_json_objconverter.html
浏览文件 @
09160d5b
...
...
@@ -217,7 +217,7 @@
function
createScene
(
geometry
,
materials
,
x
,
y
,
z
,
b
)
{
zmesh
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MultiMaterial
(
materials
)
);
zmesh
=
new
THREE
.
Mesh
(
geometry
,
materials
);
zmesh
.
position
.
set
(
x
,
y
,
z
);
zmesh
.
scale
.
set
(
3
,
3
,
3
);
scene
.
add
(
zmesh
);
...
...
examples/webgl_materials.html
浏览文件 @
09160d5b
...
...
@@ -108,7 +108,7 @@
}
addMesh
(
geometry
,
new
THREE
.
MultiMaterial
(
materials
)
);
addMesh
(
geometry
,
materials
);
particleLight
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
4
,
8
,
8
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
}
)
);
scene
.
add
(
particleLight
);
...
...
examples/webgl_materials_cars.html
浏览文件 @
09160d5b
...
...
@@ -516,7 +516,7 @@
}
function
attachButtonMaterials
(
materials
,
faceMaterial
,
material_indices
,
car
)
{
function
attachButtonMaterials
(
materials
,
faceMaterial
s
,
material_indices
,
car
)
{
for
(
var
i
=
0
;
i
<
materials
.
length
;
i
++
)
{
...
...
@@ -525,7 +525,7 @@
for
(
var
j
=
0
;
j
<
material_indices
.
length
;
j
++
)
{
faceMaterial
.
material
s
[
material_indices
[
j
]
]
=
materials
[
this
.
counter
][
1
];
faceMaterials
[
material_indices
[
j
]
]
=
materials
[
this
.
counter
][
1
];
}
...
...
@@ -539,7 +539,7 @@
geometry
.
sortFacesByMaterialIndex
();
var
m
=
new
THREE
.
MultiMaterial
()
,
var
m
=
[]
,
s
=
CARS
[
car
].
scale
*
1
,
r
=
CARS
[
car
].
init_rotation
,
materials
=
CARS
[
car
].
materials
,
...
...
@@ -548,7 +548,7 @@
for
(
var
i
in
CARS
[
car
].
mmap
)
{
m
.
materials
[
i
]
=
CARS
[
car
].
mmap
[
i
];
m
[
i
]
=
CARS
[
car
].
mmap
[
i
];
}
...
...
examples/webgl_materials_lightmap.html
浏览文件 @
09160d5b
...
...
@@ -149,7 +149,7 @@
}
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MultiMaterial
(
materials
)
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
materials
);
mesh
.
scale
.
multiplyScalar
(
100
);
scene
.
add
(
mesh
);
...
...
examples/webgl_nearestneighbour.html
浏览文件 @
09160d5b
...
...
@@ -109,7 +109,7 @@
];
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
10000
,
10000
,
10000
,
7
,
7
,
7
),
new
THREE
.
MultiMaterial
(
materials
)
);
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
10000
,
10000
,
10000
,
7
,
7
,
7
),
materials
);
mesh
.
scale
.
x
=
-
1
;
scene
.
add
(
mesh
);
...
...
examples/webgl_objects_update.html
浏览文件 @
09160d5b
...
...
@@ -47,22 +47,22 @@
//
var
object
=
createObject
(
createM
ultiMaterial
(),
1
);
var
object
=
createObject
(
createM
aterials
(),
1
);
object
.
position
.
set
(
-
100
,
100
,
0
);
scene
.
add
(
object
);
objectNewGeometry
=
object
;
object
=
createObject
(
createM
ultiMaterial
(),
1
);
object
=
createObject
(
createM
aterials
(),
1
);
object
.
position
.
set
(
100
,
100
,
0
);
scene
.
add
(
object
);
objectToggleAddRemove
=
object
;
object
=
createObject
(
createM
ultiMaterial
(),
4
);
object
=
createObject
(
createM
aterials
(),
4
);
object
.
position
.
set
(
-
100
,
-
100
,
0
);
scene
.
add
(
object
);
objectRandomizeFaces
=
object
;
object
=
createObject
(
createM
ultiMaterial
(),
4
);
object
=
createObject
(
createM
aterials
(),
4
);
object
.
position
.
set
(
100
,
-
100
,
0
);
scene
.
add
(
object
);
objectRandomizeMaterialIndices
=
object
;
...
...
@@ -99,7 +99,7 @@
}
function
createM
ultiMaterial
(){
function
createM
aterials
(){
var
materials
=
[
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xff0000
}
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffff00
}
),
...
...
@@ -109,7 +109,7 @@
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xff00ff
}
)
];
return
new
THREE
.
MultiMaterial
(
materials
)
;
return
materials
;
}
function
onWindowResize
()
{
...
...
examples/webgl_panorama_cube.html
浏览文件 @
09160d5b
...
...
@@ -74,7 +74,7 @@
}
var
skyBox
=
new
THREE
.
Mesh
(
new
THREE
.
CubeGeometry
(
1
,
1
,
1
),
new
THREE
.
MultiMaterial
(
materials
)
);
var
skyBox
=
new
THREE
.
Mesh
(
new
THREE
.
CubeGeometry
(
1
,
1
,
1
),
materials
);
skyBox
.
applyMatrix
(
new
THREE
.
Matrix4
().
makeScale
(
1
,
1
,
-
1
)
);
scene
.
add
(
skyBox
);
...
...
examples/webgl_simple_gi.html
浏览文件 @
09160d5b
...
...
@@ -42,7 +42,9 @@
THREE
.
Mesh
.
prototype
.
clone
=
function
()
{
return
new
this
.
constructor
(
this
.
geometry
.
clone
(),
this
.
material
.
clone
()
).
copy
(
this
);
var
newMaterial
=
(
this
.
material
.
isMaterial
)
?
this
.
material
.
clone
()
:
this
.
material
.
slice
();
return
new
this
.
constructor
(
this
.
geometry
.
clone
(),
newMaterial
).
copy
(
this
);
};
...
...
@@ -211,9 +213,8 @@
}
var
geometry
=
new
THREE
.
BoxBufferGeometry
(
3
,
3
,
3
);
var
material
=
new
THREE
.
MultiMaterial
(
materials
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
s
);
scene
.
add
(
mesh
);
//
...
...
examples/webgl_skinning_simple.html
浏览文件 @
09160d5b
...
...
@@ -69,7 +69,7 @@
}
skinnedMesh
=
new
THREE
.
SkinnedMesh
(
geometry
,
new
THREE
.
MultiMaterial
(
materials
)
);
skinnedMesh
=
new
THREE
.
SkinnedMesh
(
geometry
,
materials
);
skinnedMesh
.
scale
.
set
(
1
,
1
,
1
);
// Note: We test the corresponding code path with this example -
...
...
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