diff --git a/examples/webgl_raymarching_reflect.html b/examples/webgl_raymarching_reflect.html index 952d44225a4d9f5a1c34711f2dc120719628b59f..185533446c4c4225bf70fc0ed9b0f60236cdfc13 100644 --- a/examples/webgl_raymarching_reflect.html +++ b/examples/webgl_raymarching_reflect.html @@ -289,7 +289,7 @@ uniforms: { resolution: { value: new THREE.Vector2( canvas.width, canvas.height ) }, cameraWorldMatrix: { value: camera.matrixWorld }, - cameraProjectionMatrixInverse: { value: new THREE.Matrix4().copy( camera.projectionMatrixInverse ) } + cameraProjectionMatrixInverse: { value: camera.projectionMatrixInverse.clone() } }, vertexShader: document.getElementById( 'vertex_shader' ).textContent, fragmentShader: document.getElementById( 'fragment_shader' ).textContent