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    Bunch of changes... · b87bfc71
    Mr.doob 提交于
    * Camera.useTarget is now false by default. Updated some of the examples. I tried to remove target altogether (and use lookAt every frame), but I found that WebGLRenderer's ShadowMaps uses a camera with target. Will try again at some point.
    * Object3D.lookAt now checks if it's a Camera and does the inverted view.
    * Quaternion glitch reported at #595
    * Added .name to Material
    * WebGLRenderer .clear() to .clear( color, depth, stencil ). All of them true by default.
    b87bfc71
Quaternion.js 5.0 KB