• M
    * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) · 8f543db1
    Mr.doob 提交于
    * `Face4` now supports `MeshBitmapUVMappingMaterial`
    * Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
    * `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
    * `ColorFillMaterial` > `MeshColorFillMaterial`
    * `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
    * `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
    * `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
    * `ColorStrokeMaterial` > `LineColorMaterial`
    * `Rectangle.instersects` returned false with rectangles with 0px witdh or height
    8f543db1
LineColorMaterial.js 407 字节