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    Better naming and API for full-screen quads · ba4bbfbe
    Olli Etuaho 提交于
    Now the same geometry and camera are shared between full-screen quad instances. A mesh is still created for each full-screen quad instance since that avoids repeatedly setting the material on the mesh in cases where a pass only needs one material.
    ba4bbfbe
SSAOPass.js 11.3 KB