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    WebGLDeferredRenderer: merged with @MPanknin's spotlights. · 133895ce
    alteredq 提交于
    Todo:
    
    - physically based specular
    - wrap around lighting
    - light cone proxy instead of fullscreen quad
    - light distance attenuation
    - move spot angle cos out of shader
    - move light direction out of shader
    - shadow maps
    
    See #2624
    133895ce
ShaderDeferred.js 20.7 KB