Geometry.js 21.8 KB
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/**
 * @author mrdoob / http://mrdoob.com/
 * @author kile / http://kile.stravaganza.org/
 * @author alteredq / http://alteredqualia.com/
 * @author mikael emtinger / http://gomo.se/
 * @author zz85 / http://www.lab4games.net/zz85/blog
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 * @author bhouston / http://clara.io
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 */

THREE.Geometry = function () {

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	Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } );

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	this.uuid = THREE.Math.generateUUID();

	this.name = '';
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	this.type = 'Geometry';
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	this.vertices = [];
	this.colors = [];
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	this.faces = [];
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	this.faceVertexUvs = [ [] ];
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	this.morphTargets = [];
	this.morphColors = [];
	this.morphNormals = [];

	this.skinWeights = [];
	this.skinIndices = [];

	this.lineDistances = [];

	this.boundingBox = null;
	this.boundingSphere = null;

	// update flags

	this.verticesNeedUpdate = false;
	this.elementsNeedUpdate = false;
	this.uvsNeedUpdate = false;
	this.normalsNeedUpdate = false;
	this.colorsNeedUpdate = false;
	this.lineDistancesNeedUpdate = false;
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	this.groupsNeedUpdate = false;
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};

THREE.Geometry.prototype = {

	constructor: THREE.Geometry,

	applyMatrix: function ( matrix ) {

		var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );

		for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {

			var vertex = this.vertices[ i ];
			vertex.applyMatrix4( matrix );

		}

		for ( var i = 0, il = this.faces.length; i < il; i ++ ) {

			var face = this.faces[ i ];
			face.normal.applyMatrix3( normalMatrix ).normalize();

			for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {

				face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();

			}

		}

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		if ( this.boundingBox !== null ) {
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			this.computeBoundingBox();

		}

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		if ( this.boundingSphere !== null ) {
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			this.computeBoundingSphere();

		}

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		this.verticesNeedUpdate = true;
		this.normalsNeedUpdate = true;

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	},

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	rotateX: function () {

		// rotate geometry around world x-axis

		var m1;

		return function rotateX( angle ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeRotationX( angle );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	rotateY: function () {

		// rotate geometry around world y-axis

		var m1;

		return function rotateY( angle ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeRotationY( angle );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	rotateZ: function () {

		// rotate geometry around world z-axis

		var m1;

		return function rotateZ( angle ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeRotationZ( angle );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	translate: function () {

		// translate geometry

		var m1;

		return function translate( x, y, z ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeTranslation( x, y, z );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	scale: function () {

		// scale geometry

		var m1;

		return function scale( x, y, z ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeScale( x, y, z );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	lookAt: function () {

		var obj;

		return function lookAt( vector ) {

			if ( obj === undefined ) obj = new THREE.Object3D();

			obj.lookAt( vector );

			obj.updateMatrix();

			this.applyMatrix( obj.matrix );

		};

	}(),

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	fromBufferGeometry: function ( geometry ) {

		var scope = this;

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		var indices = geometry.index !== null ? geometry.index.array : undefined;
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		var attributes = geometry.attributes;

		var vertices = attributes.position.array;
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		var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
		var colors = attributes.color !== undefined ? attributes.color.array : undefined;
		var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
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		var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;

		if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
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		var tempNormals = [];
		var tempUVs = [];
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		var tempUVs2 = [];
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		for ( var i = 0, j = 0, k = 0; i < vertices.length; i += 3, j += 2, k += 4 ) {
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			scope.vertices.push( new THREE.Vector3( vertices[ i ], vertices[ i + 1 ], vertices[ i + 2 ] ) );

			if ( normals !== undefined ) {

				tempNormals.push( new THREE.Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) );

			}

			if ( colors !== undefined ) {

				scope.colors.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );

			}

			if ( uvs !== undefined ) {

				tempUVs.push( new THREE.Vector2( uvs[ j ], uvs[ j + 1 ] ) );

			}

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			if ( uvs2 !== undefined ) {

				tempUVs2.push( new THREE.Vector2( uvs2[ j ], uvs2[ j + 1 ] ) );

			}

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		}

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		function addFace( a, b, c ) {
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			var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : [];
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			var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : [];
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			var face = new THREE.Face3( a, b, c, vertexNormals, vertexColors );

			scope.faces.push( face );
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			if ( uvs !== undefined ) {

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				scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] );
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			}
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			if ( uvs2 !== undefined ) {

				scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] );

			}

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		};

		if ( indices !== undefined ) {

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			var groups = geometry.groups;
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			if ( groups.length > 0 ) {
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				for ( var i = 0; i < groups.length; i ++ ) {
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					var group = groups[ i ];
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					var start = group.start;
					var count = group.count;
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					for ( var j = start, jl = start + count; j < jl; j += 3 ) {

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						addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ] );
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					}

				}

			} else {

				for ( var i = 0; i < indices.length; i += 3 ) {

					addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );

				}
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			}

		} else {

			for ( var i = 0; i < vertices.length / 3; i += 3 ) {

				addFace( i, i + 1, i + 2 );

			}

		}
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		this.computeFaceNormals();
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		if ( geometry.boundingBox !== null ) {

			this.boundingBox = geometry.boundingBox.clone();

		}

		if ( geometry.boundingSphere !== null ) {

			this.boundingSphere = geometry.boundingSphere.clone();

		}

		return this;

	},

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	center: function () {

		this.computeBoundingBox();

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		var offset = this.boundingBox.center().negate();
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		this.translate( offset.x, offset.y, offset.z );
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		return offset;

	},

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	normalize: function () {
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		this.computeBoundingSphere();

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		var center = this.boundingSphere.center;
		var radius = this.boundingSphere.radius;
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		var s = radius === 0 ? 1 : 1.0 / radius;
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		var matrix = new THREE.Matrix4();
		matrix.set(
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			s, 0, 0, - s * center.x,
			0, s, 0, - s * center.y,
			0, 0, s, - s * center.z,
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			0, 0, 0, 1
		);
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		this.applyMatrix( matrix );
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		return this;
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	},

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	computeFaceNormals: function () {

		var cb = new THREE.Vector3(), ab = new THREE.Vector3();

		for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {

			var face = this.faces[ f ];

			var vA = this.vertices[ face.a ];
			var vB = this.vertices[ face.b ];
			var vC = this.vertices[ face.c ];

			cb.subVectors( vC, vB );
			ab.subVectors( vA, vB );
			cb.cross( ab );

			cb.normalize();

			face.normal.copy( cb );

		}

	},

	computeVertexNormals: function ( areaWeighted ) {

		var v, vl, f, fl, face, vertices;

		vertices = new Array( this.vertices.length );

		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {

			vertices[ v ] = new THREE.Vector3();

		}

		if ( areaWeighted ) {

			// vertex normals weighted by triangle areas
			// http://www.iquilezles.org/www/articles/normals/normals.htm

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			var vA, vB, vC;
			var cb = new THREE.Vector3(), ab = new THREE.Vector3();
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			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

				face = this.faces[ f ];

				vA = this.vertices[ face.a ];
				vB = this.vertices[ face.b ];
				vC = this.vertices[ face.c ];

				cb.subVectors( vC, vB );
				ab.subVectors( vA, vB );
				cb.cross( ab );

				vertices[ face.a ].add( cb );
				vertices[ face.b ].add( cb );
				vertices[ face.c ].add( cb );

			}

		} else {

			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

				face = this.faces[ f ];

				vertices[ face.a ].add( face.normal );
				vertices[ face.b ].add( face.normal );
				vertices[ face.c ].add( face.normal );

			}

		}

		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {

			vertices[ v ].normalize();

		}

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

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			var vertexNormals = face.vertexNormals;

			if ( vertexNormals.length === 3 ) {

				vertexNormals[ 0 ].copy( vertices[ face.a ] );
				vertexNormals[ 1 ].copy( vertices[ face.b ] );
				vertexNormals[ 2 ].copy( vertices[ face.c ] );

			} else {

				vertexNormals[ 0 ] = vertices[ face.a ].clone();
				vertexNormals[ 1 ] = vertices[ face.b ].clone();
				vertexNormals[ 2 ] = vertices[ face.c ].clone();

			}
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		}

	},

	computeMorphNormals: function () {

		var i, il, f, fl, face;

		// save original normals
		// - create temp variables on first access
		//   otherwise just copy (for faster repeated calls)

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

			if ( ! face.__originalFaceNormal ) {

				face.__originalFaceNormal = face.normal.clone();

			} else {

				face.__originalFaceNormal.copy( face.normal );

			}

			if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];

			for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {

				if ( ! face.__originalVertexNormals[ i ] ) {

					face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();

				} else {

					face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );

				}

			}

		}

		// use temp geometry to compute face and vertex normals for each morph

		var tmpGeo = new THREE.Geometry();
		tmpGeo.faces = this.faces;

		for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {

			// create on first access

			if ( ! this.morphNormals[ i ] ) {

				this.morphNormals[ i ] = {};
				this.morphNormals[ i ].faceNormals = [];
				this.morphNormals[ i ].vertexNormals = [];

				var dstNormalsFace = this.morphNormals[ i ].faceNormals;
				var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;

				var faceNormal, vertexNormals;

				for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

					faceNormal = new THREE.Vector3();
					vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };

					dstNormalsFace.push( faceNormal );
					dstNormalsVertex.push( vertexNormals );

				}

			}

			var morphNormals = this.morphNormals[ i ];

			// set vertices to morph target

			tmpGeo.vertices = this.morphTargets[ i ].vertices;

			// compute morph normals

			tmpGeo.computeFaceNormals();
			tmpGeo.computeVertexNormals();

			// store morph normals

			var faceNormal, vertexNormals;

			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

				face = this.faces[ f ];

				faceNormal = morphNormals.faceNormals[ f ];
				vertexNormals = morphNormals.vertexNormals[ f ];

				faceNormal.copy( face.normal );

				vertexNormals.a.copy( face.vertexNormals[ 0 ] );
				vertexNormals.b.copy( face.vertexNormals[ 1 ] );
				vertexNormals.c.copy( face.vertexNormals[ 2 ] );

			}

		}

		// restore original normals

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

			face.normal = face.__originalFaceNormal;
			face.vertexNormals = face.__originalVertexNormals;

		}

	},

	computeTangents: function () {

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		console.warn( 'THREE.Geometry: .computeTangents() has been removed.' );
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	},

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	computeLineDistances: function () {
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		var d = 0;
		var vertices = this.vertices;

		for ( var i = 0, il = vertices.length; i < il; i ++ ) {

			if ( i > 0 ) {

				d += vertices[ i ].distanceTo( vertices[ i - 1 ] );

			}

			this.lineDistances[ i ] = d;

		}

	},

	computeBoundingBox: function () {

		if ( this.boundingBox === null ) {

			this.boundingBox = new THREE.Box3();

		}

		this.boundingBox.setFromPoints( this.vertices );

	},

	computeBoundingSphere: function () {

		if ( this.boundingSphere === null ) {

			this.boundingSphere = new THREE.Sphere();

		}

		this.boundingSphere.setFromPoints( this.vertices );

	},

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	merge: function ( geometry, matrix, materialIndexOffset ) {
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		if ( geometry instanceof THREE.Geometry === false ) {

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			console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
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			return;

		}

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		var normalMatrix,
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		vertexOffset = this.vertices.length,
		vertices1 = this.vertices,
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		vertices2 = geometry.vertices,
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		faces1 = this.faces,
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		faces2 = geometry.faces,
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		uvs1 = this.faceVertexUvs[ 0 ],
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		uvs2 = geometry.faceVertexUvs[ 0 ];
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		if ( materialIndexOffset === undefined ) materialIndexOffset = 0;

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		if ( matrix !== undefined ) {
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			normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );

		}

		// vertices

		for ( var i = 0, il = vertices2.length; i < il; i ++ ) {

			var vertex = vertices2[ i ];

			var vertexCopy = vertex.clone();

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			if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
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			vertices1.push( vertexCopy );

		}

		// faces

		for ( i = 0, il = faces2.length; i < il; i ++ ) {

			var face = faces2[ i ], faceCopy, normal, color,
			faceVertexNormals = face.vertexNormals,
			faceVertexColors = face.vertexColors;

			faceCopy = new THREE.Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
			faceCopy.normal.copy( face.normal );

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			if ( normalMatrix !== undefined ) {
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				faceCopy.normal.applyMatrix3( normalMatrix ).normalize();

			}

			for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {

				normal = faceVertexNormals[ j ].clone();

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				if ( normalMatrix !== undefined ) {
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					normal.applyMatrix3( normalMatrix ).normalize();

				}

				faceCopy.vertexNormals.push( normal );

			}

			faceCopy.color.copy( face.color );

			for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {

				color = faceVertexColors[ j ];
				faceCopy.vertexColors.push( color.clone() );

			}

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			faceCopy.materialIndex = face.materialIndex + materialIndexOffset;

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			faces1.push( faceCopy );

		}

		// uvs

		for ( i = 0, il = uvs2.length; i < il; i ++ ) {

			var uv = uvs2[ i ], uvCopy = [];
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			if ( uv === undefined ) {
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				continue;
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			}

			for ( var j = 0, jl = uv.length; j < jl; j ++ ) {

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				uvCopy.push( uv[ j ].clone() );
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			}

			uvs1.push( uvCopy );

		}

	},

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	mergeMesh: function ( mesh ) {

		if ( mesh instanceof THREE.Mesh === false ) {

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			console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
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			return;

		}

		mesh.matrixAutoUpdate && mesh.updateMatrix();

		this.merge( mesh.geometry, mesh.matrix );

	},

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	/*
	 * Checks for duplicate vertices with hashmap.
	 * Duplicated vertices are removed
	 * and faces' vertices are updated.
	 */

	mergeVertices: function () {

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		var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
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		var unique = [], changes = [];

		var v, key;
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		var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
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		var precision = Math.pow( 10, precisionPoints );
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		var i, il, face;
		var indices, j, jl;
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		for ( i = 0, il = this.vertices.length; i < il; i ++ ) {

			v = this.vertices[ i ];
			key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );

			if ( verticesMap[ key ] === undefined ) {

				verticesMap[ key ] = i;
				unique.push( this.vertices[ i ] );
				changes[ i ] = unique.length - 1;

			} else {

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				//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
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				changes[ i ] = changes[ verticesMap[ key ] ];

			}

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		}
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		// if faces are completely degenerate after merging vertices, we
		// have to remove them from the geometry.
		var faceIndicesToRemove = [];

816
		for ( i = 0, il = this.faces.length; i < il; i ++ ) {
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			face = this.faces[ i ];

			face.a = changes[ face.a ];
			face.b = changes[ face.b ];
			face.c = changes[ face.c ];

			indices = [ face.a, face.b, face.c ];

826
			var dupIndex = - 1;
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			// if any duplicate vertices are found in a Face3
			// we have to remove the face as nothing can be saved
			for ( var n = 0; n < 3; n ++ ) {
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				if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
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					dupIndex = n;
					faceIndicesToRemove.push( i );
					break;

				}
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			}

		}

		for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
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			var idx = faceIndicesToRemove[ i ];

			this.faces.splice( idx, 1 );

			for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {

				this.faceVertexUvs[ j ].splice( idx, 1 );

			}

		}

		// Use unique set of vertices

		var diff = this.vertices.length - unique.length;
		this.vertices = unique;
		return diff;

	},

866
	sortFacesByMaterialIndex: function () {
867

868
		function materialIndexSort( a, b ) {
869 870 871 872 873

			return a.materialIndex - b.materialIndex;

		}

874
		this.faces.sort( materialIndexSort );
875 876 877

	},

878
	toJSON: function () {
879

880 881 882 883 884 885
		var data = {
			metadata: {
				version: 4.4,
				type: 'Geometry',
				generator: 'Geometry.toJSON'
			}
886 887
		};

888
		// standard Geometry serialization
889

890
		data.uuid = this.uuid;
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		data.type = this.type;
892
		if ( this.name !== '' ) data.name = this.name;
893

894
		if ( this.parameters !== undefined ) {
895 896 897 898 899

			var parameters = this.parameters;

			for ( var key in parameters ) {

900
				if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
901 902 903

			}

904
			return data;
905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002

		}

		var vertices = [];

		for ( var i = 0; i < this.vertices.length; i ++ ) {

			var vertex = this.vertices[ i ];
			vertices.push( vertex.x, vertex.y, vertex.z );

		}

		var faces = [];
		var normals = [];
		var normalsHash = {};
		var colors = [];
		var colorsHash = {};
		var uvs = [];
		var uvsHash = {};

		for ( var i = 0; i < this.faces.length; i ++ ) {

			var face = this.faces[ i ];

			var hasMaterial = false; // face.materialIndex !== undefined;
			var hasFaceUv = false; // deprecated
			var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
			var hasFaceNormal = face.normal.length() > 0;
			var hasFaceVertexNormal = face.vertexNormals.length > 0;
			var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
			var hasFaceVertexColor = face.vertexColors.length > 0;

			var faceType = 0;

			faceType = setBit( faceType, 0, 0 );
			faceType = setBit( faceType, 1, hasMaterial );
			faceType = setBit( faceType, 2, hasFaceUv );
			faceType = setBit( faceType, 3, hasFaceVertexUv );
			faceType = setBit( faceType, 4, hasFaceNormal );
			faceType = setBit( faceType, 5, hasFaceVertexNormal );
			faceType = setBit( faceType, 6, hasFaceColor );
			faceType = setBit( faceType, 7, hasFaceVertexColor );

			faces.push( faceType );
			faces.push( face.a, face.b, face.c );

			if ( hasFaceVertexUv ) {

				var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];

				faces.push(
					getUvIndex( faceVertexUvs[ 0 ] ),
					getUvIndex( faceVertexUvs[ 1 ] ),
					getUvIndex( faceVertexUvs[ 2 ] )
				);

			}

			if ( hasFaceNormal ) {

				faces.push( getNormalIndex( face.normal ) );

			}

			if ( hasFaceVertexNormal ) {

				var vertexNormals = face.vertexNormals;

				faces.push(
					getNormalIndex( vertexNormals[ 0 ] ),
					getNormalIndex( vertexNormals[ 1 ] ),
					getNormalIndex( vertexNormals[ 2 ] )
				);

			}

			if ( hasFaceColor ) {

				faces.push( getColorIndex( face.color ) );

			}

			if ( hasFaceVertexColor ) {

				var vertexColors = face.vertexColors;

				faces.push(
					getColorIndex( vertexColors[ 0 ] ),
					getColorIndex( vertexColors[ 1 ] ),
					getColorIndex( vertexColors[ 2 ] )
				);

			}

		}

		function setBit( value, position, enabled ) {

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			return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057

		}

		function getNormalIndex( normal ) {

			var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();

			if ( normalsHash[ hash ] !== undefined ) {

				return normalsHash[ hash ];

			}

			normalsHash[ hash ] = normals.length / 3;
			normals.push( normal.x, normal.y, normal.z );

			return normalsHash[ hash ];

		}

		function getColorIndex( color ) {

			var hash = color.r.toString() + color.g.toString() + color.b.toString();

			if ( colorsHash[ hash ] !== undefined ) {

				return colorsHash[ hash ];

			}

			colorsHash[ hash ] = colors.length;
			colors.push( color.getHex() );

			return colorsHash[ hash ];

		}

		function getUvIndex( uv ) {

			var hash = uv.x.toString() + uv.y.toString();

			if ( uvsHash[ hash ] !== undefined ) {

				return uvsHash[ hash ];

			}

			uvsHash[ hash ] = uvs.length / 2;
			uvs.push( uv.x, uv.y );

			return uvsHash[ hash ];

		}

1058
		data.data = {};
1059

1060 1061 1062 1063 1064
		data.data.vertices = vertices;
		data.data.normals = normals;
		if ( colors.length > 0 ) data.data.colors = colors;
		if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
		data.data.faces = faces;
1065

1066
		return data;
1067 1068 1069

	},

1070
	clone: function () {
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1072
		return new this.constructor().copy( this );
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1074
	},
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	copy: function ( source ) {
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		this.vertices = [];
		this.faces = [];
		this.faceVertexUvs = [ [] ];
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1082
		var vertices = source.vertices;
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		for ( var i = 0, il = vertices.length; i < il; i ++ ) {

1086
			this.vertices.push( vertices[ i ].clone() );
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		}

1090
		var faces = source.faces;
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		for ( var i = 0, il = faces.length; i < il; i ++ ) {

1094
			this.faces.push( faces[ i ].clone() );
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		}

1098
		for ( var i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
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1100
			var faceVertexUvs = source.faceVertexUvs[ i ];
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1102
			if ( this.faceVertexUvs[ i ] === undefined ) {
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1104
				this.faceVertexUvs[ i ] = [];
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1106
			}
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			for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {

				var uvs = faceVertexUvs[ j ], uvsCopy = [];
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				for ( var k = 0, kl = uvs.length; k < kl; k ++ ) {
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					var uv = uvs[ k ];
1115

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					uvsCopy.push( uv.clone() );
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1118 1119
				}

1120
				this.faceVertexUvs[ i ].push( uvsCopy );
1121 1122

			}
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		}

1126
		return this;
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	},

	dispose: function () {

		this.dispatchEvent( { type: 'dispose' } );

	}

};

THREE.EventDispatcher.prototype.apply( THREE.Geometry.prototype );

THREE.GeometryIdCount = 0;