three.min.js 411.8 KB
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// three.js - http://github.com/mrdoob/three.js
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'use strict';var THREE=THREE||{REVISION:"59dev"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};self.Int32Array=self.Int32Array||Array;self.Float32Array=self.Float32Array||Array;String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};
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THREE.extend=function(a,b){if(Object.keys)for(var c=Object.keys(b),d=0,e=c.length;d<e;d++){var f=c[d];Object.defineProperty(a,f,Object.getOwnPropertyDescriptor(b,f))}else for(f in c={}.hasOwnProperty,b)c.call(b,f)&&(a[f]=b[f]);return a};
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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=self.setTimeout(function(){b(c+f)},f);a=c+f;return g});void 0===self.cancelAnimationFrame&&void 0!==
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self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;
THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;
THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){void 0!==a&&this.set(a);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a},b=0.5>=c?c*(1+b):c+b-c*b,c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+),(\d+),(\d+)\)$/i.test(a))return a=/^rgb\((\d+),(\d+),(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.exec(a),this.r=Math.min(100,
parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=a.g;this.b=
a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*
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this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(){var a={h:0,s:0,l:0};return function(){var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var i=e-f,f=0.5>=h?i/(e+f):i/(2-e-f);switch(e){case b:g=(c-d)/i+(c<d?6:0);break;case c:g=(d-b)/i+2;break;case d:g=(b-c)/i+4}g/=6}a.h=g;a.s=f;a.l=h;return a}}(),getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,
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b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;
this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){void 0===typeof a.order&&console.error("ERROR: Quaternion's .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var b=Math.cos(a.x/2),c=Math.cos(a.y/2),d=Math.cos(a.z/2),e=Math.sin(a.x/2),f=Math.sin(a.y/2),g=Math.sin(a.z/
2);void 0===a.order||"XYZ"===a.order?(this.x=e*c*d+b*f*g,this.y=b*f*d-e*c*g,this.z=b*c*g+e*f*d,this.w=b*c*d-e*f*g):"YXZ"===a.order?(this.x=e*c*d+b*f*g,this.y=b*f*d-e*c*g,this.z=b*c*g-e*f*d,this.w=b*c*d+e*f*g):"ZXY"===a.order?(this.x=e*c*d-b*f*g,this.y=b*f*d+e*c*g,this.z=b*c*g+e*f*d,this.w=b*c*d-e*f*g):"ZYX"===a.order?(this.x=e*c*d-b*f*g,this.y=b*f*d+e*c*g,this.z=b*c*g-e*f*d,this.w=b*c*d+e*f*g):"YZX"===a.order?(this.x=e*c*d+b*f*g,this.y=b*f*d+e*c*g,this.z=b*c*g-e*f*d,this.w=b*c*d-e*f*g):"XZY"===a.order&&
(this.x=e*c*d-b*f*g,this.y=b*f*d-e*c*g,this.z=b*c*g+e*f*d,this.w=b*c*d+e*f*g);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/
c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},
normalize:function(){var a=this.length();0===a?(this.z=this.y=this.x=0,this.w=1):(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,g=b.x,h=b.y,i=b.z,j=b.w;this.x=c*j+f*g+d*i-e*h;this.y=d*j+f*h+e*
g-c*i;this.z=e*j+f*i+c*h-d*g;this.w=f*j-c*g-d*h-e*i;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-
g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Quaternion(this.x,
this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=
a.y;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a):this.set(0,0);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},
negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/
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b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
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a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);
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this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z,a=a.w,h=a*b+f*d-g*c,i=a*c+g*b-e*d,j=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+i*-g-j*-f;this.y=i*a+b*-f+j*-e-h*-g;this.z=j*a+b*-g+h*-f-i*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*
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b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=
a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=
this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=
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a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(){console.error("REMOVED: Vector3's setEulerFromRotationMatrix has been removed in favor of Euler.setFromRotationMatrix(), please update your code.")},
setEulerFromQuaternion:function(){console.error("REMOVED: Vector3's setEulerFromQuaternion: has been removed in favor of Euler.setFromQuaternion(), please update your code.")},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();
this.x=b;this.y=c;this.z=a;return this},getColumnFromMatrix:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};
THREE.extend(THREE.Vector3.prototype,{applyEuler:function(){var a=new THREE.Quaternion;return function(b){void 0===typeof b.order&&console.error("ERROR: Vector3's .applyEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");b=a.setFromEuler(b);this.applyQuaternion(b);return this}}(),applyAxisAngle:function(){var a=new THREE.Quaternion;return function(b,c){var d=a.setFromAxisAngle(b,c);this.applyQuaternion(d);return this}}(),projectOnVector:function(){var a=
new THREE.Vector3;return function(b){a.copy(b).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b).multiplyScalar(2);return this.subVectors(a,this)}}()});THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},
applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=
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a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+h+j-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;e>h&&e>j?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>j?0.01>h?(b=0.707106781,
c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&
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(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
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this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&
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a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
THREE.Euler.prototype={constructor:THREE.Euler,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.order=d||this.order;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.order=a.order;return this},setFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],m=d[2],l=d[6],d=d[10],b=b||this.order;"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):
(this.x=Math.atan2(l,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-m,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(l)),0.99999>Math.abs(l)?(this.y=Math.atan2(-m,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this.x=Math.atan2(l,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?
(this.x=Math.atan2(-j,i),this.y=Math.atan2(-m,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b?(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(l,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-j,d),this.y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this.order=b;return this},setFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w,b=b||this.order;"XYZ"===b?(this.x=Math.atan2(2*
(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*
a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b?(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)))):console.warn("WARNING: Euler.setFromQuaternion() given unsupported order: "+b);this.order=b;return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);
this.setFromQuaternion(a,b)}}(),fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.order=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.order]},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.order===this.order},clone:function(){return new THREE.Euler(this.x,this.y,this.z,this.order)}};THREE.Rotation=function(a){this.euler=(new THREE.Euler).setFromQuaternion(a);this.quaternion=a};
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THREE.Rotation.prototype={get x(){return this.euler.x},set x(a){this.euler.x=a;this.quaternion.setFromEuler(this.euler)},get y(){return this.euler.y},set y(a){this.euler.y=a;this.quaternion.setFromEuler(this.euler)},get z(){return this.euler.z},set z(a){this.euler.z=a;this.quaternion.setFromEuler(this.euler)},set:function(a,b,c){this.euler.x=a;this.euler.y=b;this.euler.z=c;this.quaternion.setFromEuler(this.euler);return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},
setZ:function(a){this.z=a;return this},setFromRotationMatrix:function(a,b){this.euler.setFromRotationMatrix(a,b);this.quaternion.setFromEuler(this.euler);return this},setFromQuaternion:function(a,b){this.euler.setFromQuaternion(a,b);this.quaternion.copy(a);return this},copy:function(a){this.euler.copy(a.euler);this.quaternion.setFromEuler(this.euler);return this},fromArray:function(a){this.euler.fromArray(a);this.quaternion.setFromEuler(this.euler);return this},toArray:function(){return this.euler.toArray()}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
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THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
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b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
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this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);
this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);
this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a){return new THREE.Vector2((a.x-this.min.x)/(this.max.x-this.min.x),
(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);
return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y),b.z<this.min.z?this.min.z=b.z:b.z>this.max.z&&(this.max.z=b.z)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector3;
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return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,g=e.length;f<g;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);
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return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x),
(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=
new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
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this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,g,h,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,g||0,h||0,void 0!==i?i:1)};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,i){var j=this.elements;j[0]=a;j[3]=b;j[6]=c;j[1]=d;j[4]=e;j[7]=f;j[2]=g;j[5]=h;j[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],i=a[7],a=a[8];return b*f*a-b*g*i-c*e*a+c*g*h+d*e*i-d*f*h},getInverse:function(a,
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b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
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c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,m,l,p,q,t,n){var r=this.elements=new Float32Array(16);r[0]=void 0!==a?a:1;r[4]=b||0;r[8]=c||0;r[12]=d||0;r[1]=e||0;r[5]=void 0!==f?f:1;r[9]=g||0;r[13]=h||0;r[2]=i||0;r[6]=j||0;r[10]=void 0!==m?m:1;r[14]=l||0;r[3]=p||0;r[7]=q||0;r[11]=t||0;r[15]=void 0!==n?n:1};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,l,p,q,t,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=j;r[10]=m;r[14]=l;r[3]=p;r[7]=q;r[11]=t;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
return this.copyPosition(a)},copyPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements,b=b.elements,d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){void 0===
typeof a.order&&console.error("ERROR: Matrix's .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if(void 0===a.order||"XYZ"===a.order){var a=f*h,i=f*e,j=c*h,m=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=i+j*d;b[5]=a-m*d;b[9]=-c*g;b[2]=m-a*d;b[6]=j+i*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,i=g*e,j=d*h,m=d*e,b[0]=a+m*c,b[4]=
j*c-i,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=i*c-j,b[6]=m+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,i=g*e,j=d*h,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=j+i*c,b[1]=i+j*c,b[5]=f*h,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,i=f*e,j=c*h,m=c*e,b[0]=g*h,b[4]=j*d-i,b[8]=a*d+m,b[1]=g*e,b[5]=m*d+a,b[9]=i*d-j,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,i=f*d,j=c*g,m=c*d,b[0]=g*h,b[4]=m-a*e,b[8]=j*e+i,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=i*e+j,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,i=f*d,j=
c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=i*e-j,b[2]=j*e-i,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion.  Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,
a=c*g,j=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,
a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],l=c[9],p=c[13],q=c[2],t=c[6],n=c[10],r=c[14],s=c[3],v=c[7],
z=c[11],c=c[15],G=d[0],C=d[4],H=d[8],I=d[12],F=d[1],A=d[5],K=d[9],B=d[13],J=d[2],N=d[6],y=d[10],M=d[14],w=d[3],Z=d[7],L=d[11],d=d[15];e[0]=f*G+g*F+h*J+i*w;e[4]=f*C+g*A+h*N+i*Z;e[8]=f*H+g*K+h*y+i*L;e[12]=f*I+g*B+h*M+i*d;e[1]=j*G+m*F+l*J+p*w;e[5]=j*C+m*A+l*N+p*Z;e[9]=j*H+m*K+l*y+p*L;e[13]=j*I+m*B+l*M+p*d;e[2]=q*G+t*F+n*J+r*w;e[6]=q*C+t*A+n*N+r*Z;e[10]=q*H+t*K+n*y+r*L;e[14]=q*I+t*B+n*M+r*d;e[3]=s*G+v*F+z*J+c*w;e[7]=s*C+v*A+z*N+c*Z;e[11]=s*H+v*K+z*y+c*L;e[15]=s*I+v*B+z*M+c*d;return this},multiplyToArray:function(a,
b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
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a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],m=a[6],l=a[10],p=a[14];return a[3]*(+e*h*m-d*i*m-e*g*l+c*i*l+d*g*p-c*h*p)+a[7]*(+b*h*p-b*i*l+e*f*l-d*f*p+d*i*j-e*h*j)+a[11]*(+b*i*m-b*g*p-e*f*m+c*f*p+e*g*j-c*i*j)+a[15]*(-d*g*j-b*h*m+b*g*l+d*f*m-c*f*
l+c*h*j)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
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a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;
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b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],j=d[5],m=d[9],l=d[13],p=d[2],q=d[6],t=d[10],n=d[14],r=d[3],s=d[7],v=d[11],d=d[15];c[0]=m*n*s-l*t*s+l*q*v-j*n*v-m*q*d+j*t*d;c[4]=h*t*s-g*n*s-h*q*v+f*n*v+g*q*d-f*t*d;c[8]=g*l*s-h*m*s+h*j*v-f*l*v-g*j*d+f*m*d;c[12]=h*m*q-g*l*q-h*j*t+f*l*t+g*j*n-f*m*n;c[1]=l*t*r-m*n*r-l*p*v+i*n*v+m*p*d-i*t*d;c[5]=g*n*r-h*t*r+h*p*v-e*n*v-g*p*d+e*t*d;c[9]=h*m*r-g*l*r-h*i*v+e*l*v+g*i*d-
e*m*d;c[13]=g*l*p-h*m*p+h*i*t-e*l*t-g*i*n+e*m*n;c[2]=j*n*r-l*q*r+l*p*s-i*n*s-j*p*d+i*q*d;c[6]=h*q*r-f*n*r-h*p*s+e*n*s+f*p*d-e*q*d;c[10]=f*l*r-h*j*r+h*i*s-e*l*s-f*i*d+e*j*d;c[14]=h*j*p-f*l*p-h*i*q+e*l*q+f*i*n-e*j*n;c[3]=m*q*r-j*t*r-m*p*s+i*t*s+j*p*v-i*q*v;c[7]=f*t*r-g*q*r+g*p*s-e*t*s-f*p*v+e*q*v;c[11]=g*j*r-f*m*r-g*i*s+e*m*s+f*i*v-e*j*v;c[15]=f*m*p-g*j*p+g*i*q-e*m*q-f*i*t+e*j*t;c=e*c[0]+i*c[4]+p*c[8]+r*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
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scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,
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0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){console.warn("DEPRECATED: Matrix4's .compose() has been deprecated in favor of makeFromPositionQuaternionScale. Please update your code.");return this.makeFromPositionQuaternionScale(a,b,c)},makeFromPositionQuaternionScale:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},makeFromPositionEulerScale:function(a,b,c){void 0===typeof b.order&&console.error("ERROR: Matrix4's .makeFromPositionEulerScale() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");
this.makeRotationFromEuler(b);this.scale(c);this.setPosition(a);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,
h=b-a,i=c-d,j=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};
THREE.extend(THREE.Matrix4.prototype,{decompose:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Matrix4;return function(e,f,g){var h=this.elements;a.set(h[0],h[1],h[2]);b.set(h[4],h[5],h[6]);c.set(h[8],h[9],h[10]);e=e instanceof THREE.Vector3?e:new THREE.Vector3;f=f instanceof THREE.Quaternion?f:new THREE.Quaternion;g=g instanceof THREE.Vector3?g:new THREE.Vector3;g.x=a.length();g.y=b.length();g.z=c.length();e.x=h[12];e.y=h[13];e.z=h[14];d.copy(this);d.elements[0]/=
g.x;d.elements[1]/=g.x;d.elements[2]/=g.x;d.elements[4]/=g.y;d.elements[5]/=g.y;d.elements[6]/=g.y;d.elements[8]/=g.z;d.elements[9]/=g.z;d.elements[10]/=g.z;f.setFromRotationMatrix(d);return[e,f,g]}}()});THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
var d=c.dot(this.direction);return c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){return 0!=a.normal.dot(this.direction)||0==a.distanceToPoint(this.origin)?!0:!1},distanceToPlane:function(a){var b=
a.normal.dot(this.direction);if(0==b){if(0==a.distanceToPoint(this.origin))return 0}else return-(this.origin.dot(a.normal)+a.constant)/b},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return void 0===c?void 0:this.at(c,b)},applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
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THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(a){for(var b,c=0,d=0,e=a.length;d<e;d++)b=a[d].lengthSq(),c=Math.max(c,b);this.center.set(0,0,0);this.radius=Math.sqrt(c);return this},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-
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this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);
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this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],m=c[8],l=c[9],p=c[10],q=c[11],t=c[12],n=c[13],r=c[14],c=c[15];b[0].setComponents(f-a,j-g,q-m,c-t).normalize();b[1].setComponents(f+
a,j+g,q+m,c+t).normalize();b[2].setComponents(f+d,j+h,q+l,c+n).normalize();b[3].setComponents(f-d,j-h,q-l,c-n).normalize();b[4].setComponents(f-e,j-i,q-p,c-r).normalize();b[5].setComponents(f+e,j+i,q+p,c+r).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)<b)return!1;return!0}}(),intersectsSphere:function(a){for(var b=
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this.planes,c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
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b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
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coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getNormalMatrix(c),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
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a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={PI2:2*Math.PI,generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/
180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,l,p;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
f+2;j=this.points[c[0]];m=this.points[c[1]];l=this.points[c[2]];p=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,l.x,p.x,g,h,i);d.y=b(j.y,m.y,l.y,p.y,g,h,i);d.z=b(j.z,m.z,l.z,p.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);var d=a.dot(a),e=a.dot(b),f=a.dot(c),i=b.dot(b),g=b.dot(c),j=d*i-e*e,h=h||new THREE.Vector3;if(0==j)return h.set(-2,-1,-1);j=1/j;i=(i*f-e*g)*j;d=(d*g-e*f)*j;return h.set(1-i-d,d,i)}}();
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THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
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THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
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THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
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a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!==
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this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.lengthSq()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=function(h,j,p){if(h instanceof a.Particle){f.getPositionFromMatrix(h.matrixWorld);var q=j.ray.distanceToPoint(f);if(q>h.scale.x)return p;p.push({distance:q,point:h.position,face:null,object:h})}else if(h instanceof
a.LOD)f.getPositionFromMatrix(h.matrixWorld),q=j.ray.origin.distanceTo(f),i(h.getObjectForDistance(q),j,p);else if(h instanceof a.Mesh){f.getPositionFromMatrix(h.matrixWorld);b.set(f,h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis());if(!1===j.ray.isIntersectionSphere(b))return p;var q=h.geometry,t=q.vertices;if(q instanceof a.BufferGeometry){var n=h.material;if(void 0===n||!q.dynamic)return p;var r=h.material instanceof a.MeshFaceMaterial,s=!0===r?h.material.materials:null,v=h.material.side,
z,G,C=j.precision;g.getInverse(h.matrixWorld);c.copy(j.ray).applyMatrix4(g);var H,t=!1;q.attributes.index&&(t=!0);r=new a.Vector3;s=new a.Vector3;H=new a.Vector3;new a.Vector3;new a.Vector3;for(var I=0;I<q.offsets.length;++I)for(var F=q.offsets[I].start,A=q.offsets[I].index,K=F,B=F+q.offsets[I].count;K<B;K+=3)if(t?(v=A+q.attributes.index.array[K],z=A+q.attributes.index.array[K+1],G=A+q.attributes.index.array[K+2]):(v=A,z=A+1,G=A+2),r.set(q.attributes.position.array[3*v],q.attributes.position.array[3*
v+1],q.attributes.position.array[3*v+2]),s.set(q.attributes.position.array[3*z],q.attributes.position.array[3*z+1],q.attributes.position.array[3*z+2]),H.set(q.attributes.position.array[3*G],q.attributes.position.array[3*G+1],q.attributes.position.array[3*G+2]),d.setFromCoplanarPoints(r,s,H),F=c.distanceToPlane(d),!(Math.abs(F)<C)&&!(0>F)){v=n.side;if(v!==a.DoubleSide&&(z=c.direction.dot(d.normal),!(v===a.FrontSide?0>z:0<z)))continue;F<j.near||F>j.far||(e=c.at(F,e),a.Triangle.containsPoint(e,r,s,H)&&
p.push({distance:F,point:j.ray.at(F),face:null,faceIndex:null,object:h}))}}else if(q instanceof a.Geometry){r=h.material instanceof a.MeshFaceMaterial;s=!0===r?h.material.materials:null;C=j.precision;g.getInverse(h.matrixWorld);c.copy(j.ray).applyMatrix4(g);I=0;for(H=q.faces.length;I<H;I++)if(A=q.faces[I],n=!0===r?s[A.materialIndex]:h.material,void 0!==n&&(d.setFromNormalAndCoplanarPoint(A.normal,t[A.a]),F=c.distanceToPlane(d),!(Math.abs(F)<C)&&!(0>F))){v=n.side;if(v!==a.DoubleSide&&(z=c.direction.dot(d.normal),
!(v===a.FrontSide?0>z:0<z)))continue;if(!(F<j.near||F>j.far)){e=c.at(F,e);if(A instanceof a.Face3){if(v=t[A.a],z=t[A.b],G=t[A.c],!a.Triangle.containsPoint(e,v,z,G))continue}else if(A instanceof a.Face4){if(v=t[A.a],z=t[A.b],G=t[A.c],n=t[A.d],!a.Triangle.containsPoint(e,v,z,n)&&!a.Triangle.containsPoint(e,z,G,n))continue}else throw Error("face type not supported");p.push({distance:F,point:j.ray.at(F),face:A,faceIndex:I,object:h})}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<
e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&j(a,this,c);i(a,this,c);c.sort(h);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)i(a[d],this,c),!0===b&&j(a[d],this,c);c.sort(h);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this.rotation=new THREE.Rotation(this.quaternion);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.visible=this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.receiveShadow=this.castShadow=
!1;this.frustumCulled=!0;this.userData={}};
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THREE.Object3D.prototype={constructor:THREE.Object3D,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,this.matrix);this.position.getPositionFromMatrix(this.matrix);this.scale.getScaleFromMatrix(this.matrix);
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a.extractRotation(this.matrix);this.quaternion.setFromRotationMatrix(a)}}(),rotateOnAxis:function(){var a=new THREE.Quaternion;new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");
return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),
lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);
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if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];
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if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,
this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;
a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Projector=function(){function a(){if(i===m){var a=new THREE.RenderableVertex;j.push(a);m++;i++;return a}return j[i++]}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var d,e,f=[],g=0,h,i,j=[],m=0,l,p,q=[],t=0,n,r=[],
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s=0,v,z,G=[],C=0,H,I,F=[],A=0,K={objects:[],sprites:[],lights:[],elements:[]},B=new THREE.Vector3,J=new THREE.Vector4,N=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),y=new THREE.Box3,M=Array(3),w=Array(4),Z=new THREE.Matrix4,L=new THREE.Matrix4,oa,Pa=new THREE.Matrix4,Va=new THREE.Matrix3,O=new THREE.Matrix3,qa=new THREE.Vector3,Fa=new THREE.Frustum,wa=new THREE.Vector4,D=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiplyMatrices(b.projectionMatrix,
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b.matrixWorldInverse);return a.applyProjection(L)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(L)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var V=function(a){if(e===g){var b=new THREE.RenderableObject;f.push(b);g++;e++;d=b}else d=f[e++];
d.object=a;null!==a.renderDepth?d.z=a.renderDepth:(B.getPositionFromMatrix(a.matrixWorld),B.applyProjection(L),d.z=B.z);return d},ea=function(a){if(!1!==a.visible){a instanceof THREE.Light?K.lights.push(a):a instanceof THREE.Mesh||a instanceof THREE.Line?(!1===a.frustumCulled||!0===Fa.intersectsObject(a))&&K.objects.push(V(a)):(a instanceof THREE.Sprite||a instanceof THREE.Particle)&&K.sprites.push(V(a));for(var b=0,c=a.children.length;b<c;b++)ea(a.children[b])}};this.projectScene=function(d,f,g,
m){var V=!1,B,fa,da,T,aa,la,Y,ma,xa,bb,ia,ha,ra;I=z=n=p=0;K.elements.length=0;!0===d.autoUpdate&&d.updateMatrixWorld();void 0===f.parent&&f.updateMatrixWorld();Z.copy(f.matrixWorldInverse.getInverse(f.matrixWorld));L.multiplyMatrices(f.projectionMatrix,Z);O.getNormalMatrix(Z);Fa.setFromMatrix(L);e=0;K.objects.length=0;K.sprites.length=0;K.lights.length=0;ea(d);!0===g&&K.objects.sort(b);d=0;for(g=K.objects.length;d<g;d++)if(ma=K.objects[d].object,oa=ma.matrixWorld,i=0,ma instanceof THREE.Mesh){xa=
ma.geometry;da=xa.vertices;bb=xa.faces;xa=xa.faceVertexUvs;Va.getNormalMatrix(oa);ha=ma.material instanceof THREE.MeshFaceMaterial;ra=!0===ha?ma.material:null;B=0;for(fa=da.length;B<fa;B++)h=a(),h.positionWorld.copy(da[B]).applyMatrix4(oa),h.positionScreen.copy(h.positionWorld).applyMatrix4(L),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.positionScreen.z/=h.positionScreen.w,h.visible=!(-1>h.positionScreen.x||1<h.positionScreen.x||-1>h.positionScreen.y||1<h.positionScreen.y||
-1>h.positionScreen.z||1<h.positionScreen.z);da=0;for(B=bb.length;da<B;da++){fa=bb[da];var ka=!0===ha?ra.materials[fa.materialIndex]:ma.material;if(void 0!==ka){la=ka.side;if(fa instanceof THREE.Face3)if(T=j[fa.a],aa=j[fa.b],Y=j[fa.c],M[0]=T.positionScreen,M[1]=aa.positionScreen,M[2]=Y.positionScreen,!0===T.visible||!0===aa.visible||!0===Y.visible||N.isIntersectionBox(y.setFromPoints(M)))if(V=0>(Y.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(Y.positionScreen.y-T.positionScreen.y)*
(aa.positionScreen.x-T.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide))p===t?(ia=new THREE.RenderableFace3,q.push(ia),t++,p++,l=ia):l=q[p++],l.v1.copy(T),l.v2.copy(aa),l.v3.copy(Y);else continue;else continue;else if(fa instanceof THREE.Face4)if(T=j[fa.a],aa=j[fa.b],Y=j[fa.c],ia=j[fa.d],w[0]=T.positionScreen,w[1]=aa.positionScreen,w[2]=Y.positionScreen,w[3]=ia.positionScreen,!0===T.visible||!0===aa.visible||!0===Y.visible||!0===ia.visible||N.isIntersectionBox(y.setFromPoints(w)))if(V=
0>(ia.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(ia.positionScreen.y-T.positionScreen.y)*(aa.positionScreen.x-T.positionScreen.x)||0>(aa.positionScreen.x-Y.positionScreen.x)*(ia.positionScreen.y-Y.positionScreen.y)-(aa.positionScreen.y-Y.positionScreen.y)*(ia.positionScreen.x-Y.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide)){if(n===s){var ua=new THREE.RenderableFace4;r.push(ua);s++;n++;l=ua}else l=r[n++];l.v1.copy(T);l.v2.copy(aa);l.v3.copy(Y);
l.v4.copy(ia)}else continue;else continue;l.normalModel.copy(fa.normal);!1===V&&(la===THREE.BackSide||la===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(Va).normalize();l.normalModelView.copy(l.normalModel).applyMatrix3(O);l.centroidModel.copy(fa.centroid).applyMatrix4(oa);Y=fa.vertexNormals;T=0;for(aa=Y.length;T<aa;T++)ia=l.vertexNormalsModel[T],ia.copy(Y[T]),!1===V&&(la===THREE.BackSide||la===THREE.DoubleSide)&&ia.negate(),ia.applyMatrix3(Va).normalize(),l.vertexNormalsModelView[T].copy(ia).applyMatrix3(O);
l.vertexNormalsLength=Y.length;T=0;for(aa=xa.length;T<aa;T++)if(ia=xa[T][da],void 0!==ia){la=0;for(Y=ia.length;la<Y;la++)l.uvs[T][la]=ia[la]}l.color=fa.color;l.material=ka;qa.copy(l.centroidModel).applyProjection(L);l.z=qa.z;K.elements.push(l)}}}else if(ma instanceof THREE.Line){Pa.multiplyMatrices(L,oa);da=ma.geometry.vertices;T=a();T.positionScreen.copy(da[0]).applyMatrix4(Pa);bb=ma.type===THREE.LinePieces?2:1;B=1;for(fa=da.length;B<fa;B++)T=a(),T.positionScreen.copy(da[B]).applyMatrix4(Pa),0<(B+
1)%bb||(aa=j[i-2],wa.copy(T.positionScreen),D.copy(aa.positionScreen),!0===c(wa,D)&&(wa.multiplyScalar(1/wa.w),D.multiplyScalar(1/D.w),z===C?(xa=new THREE.RenderableLine,G.push(xa),C++,z++,v=xa):v=G[z++],v.v1.positionScreen.copy(wa),v.v2.positionScreen.copy(D),v.z=Math.max(wa.z,D.z),v.material=ma.material,ma.material.vertexColors===THREE.VertexColors&&(v.vertexColors[0].copy(ma.geometry.colors[B]),v.vertexColors[1].copy(ma.geometry.colors[B-1])),K.elements.push(v)))}d=0;for(g=K.sprites.length;d<g;d++)ma=
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K.sprites[d].object,oa=ma.matrixWorld,ma instanceof THREE.Particle&&(J.set(oa.elements[12],oa.elements[13],oa.elements[14],1),J.applyMatrix4(L),J.z/=J.w,0<J.z&&1>J.z&&(I===A?(V=new THREE.RenderableParticle,F.push(V),A++,I++,H=V):H=F[I++],H.object=ma,H.x=J.x/J.w,H.y=J.y/J.w,H.z=J.z,H.rotation=ma.rotation.z,H.scale.x=ma.scale.x*Math.abs(H.x-(J.x+f.projectionMatrix.elements[0])/(J.w+f.projectionMatrix.elements[12])),H.scale.y=ma.scale.y*Math.abs(H.y-(J.y+f.projectionMatrix.elements[5])/(J.w+f.projectionMatrix.elements[13])),
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H.material=ma.material,K.elements.push(H)));!0===m&&K.elements.sort(b);return K}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
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THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Geometry=function(){this.id=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.normals=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=
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this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof THREE.Sphere&&this.computeBoundingSphere()},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),
c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.add(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();
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e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=
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0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.subVectors(g,f),j.subVectors(a,f),i.cross(j),e[d.a].add(i),e[d.b].add(i),e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],
m.subVectors(h,f),j.subVectors(a,f),m.cross(j),e[d.a].add(m),e[d.b].add(m),e[d.d].add(m),l.subVectors(h,g),p.subVectors(f,g),l.cross(p),e[d.b].add(l),e[d.c].add(l),e[d.d].add(l))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=
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this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=
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e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,
h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],
i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,y){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];l=g[f];p=g[y];q=i.x-
h.x;t=j.x-h.x;n=i.y-h.y;r=j.y-h.y;s=i.z-h.z;v=j.z-h.z;z=l.x-m.x;G=p.x-m.x;C=l.y-m.y;H=p.y-m.y;I=1/(z*H-G*C);B.set((H*q-C*t)*I,(H*n-C*r)*I,(H*s-C*v)*I);J.set((z*t-G*q)*I,(z*r-G*n)*I,(z*v-G*s)*I);A[b].add(B);A[c].add(B);A[d].add(B);K[b].add(J);K[c].add(J);K[d].add(J)}var b,c,d,e,f,g,h,i,j,m,l,p,q,t,n,r,s,v,z,G,C,H,I,F,A=[],K=[],B=new THREE.Vector3,J=new THREE.Vector3,N=new THREE.Vector3,y=new THREE.Vector3,M=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)A[b]=new THREE.Vector3,K[b]=new THREE.Vector3;
b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var w=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)M.copy(f.vertexNormals[d]),e=f[w[d]],F=A[e],N.copy(F),N.sub(M.multiplyScalar(M.dot(F))).normalize(),y.crossVectors(f.vertexNormals[d],F),e=y.dot(K[e]),e=0>e?-1:1,f.vertexTangents[d]=
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new THREE.Vector4(N.x,N.y,N.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a=
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{},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i,j;this.__tmpVertices=void 0;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];h=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(h[i]==h[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];
a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];h=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)h[i]==h[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=d){h.splice(d,1);var m=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;h<i;h++)(j=this.faceVertexUvs[h][f])&&j.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(m.vertexNormals=a.vertexNormals,m.vertexNormals.splice(d,1));a.vertexColors&&0<a.vertexColors.length&&(m.vertexColors=a.vertexColors,m.vertexColors.splice(d,1));
this.faces[f]=m}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);h=0;for(i=this.faceVertexUvs.length;h<i;h++)this.faceVertexUvs[h].splice(f,1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,
e[g].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.BufferGeometry=function(){this.id=THREE.Math.generateUUID();this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),
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this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?
b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,
b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,j,m,l,p=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3;if(this.attributes.index){var s=this.attributes.index.array,v=this.offsets;c=0;for(d=
v.length;c<d;++c){b=v[c].start;g=v[c].count;var z=v[c].index;a=b;for(b+=g;a<b;a+=3)g=z+s[a],h=z+s[a+1],i=z+s[a+2],j=e[3*g],m=e[3*g+1],l=e[3*g+2],p.set(j,m,l),j=e[3*h],m=e[3*h+1],l=e[3*h+2],q.set(j,m,l),j=e[3*i],m=e[3*i+1],l=e[3*i+2],t.set(j,m,l),n.subVectors(t,q),r.subVectors(p,q),n.cross(r),f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],m=e[a+1],l=e[a+2],p.set(j,m,l),j=e[a+3],m=e[a+4],
l=e[a+5],q.set(j,m,l),j=e[a+6],m=e[a+7],l=e[a+8],t.set(j,m,l),n.subVectors(t,q),r.subVectors(p,q),n.cross(r),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){Pa.x=d[3*a];Pa.y=d[3*a+1];
Pa.z=d[3*a+2];Va.copy(Pa);qa=h[a];L.copy(qa);L.sub(Pa.multiplyScalar(Pa.dot(qa))).normalize();oa.crossVectors(Va,qa);Fa=oa.dot(i[a]);O=0>Fa?-1:1;g[4*a]=L.x;g[4*a+1]=L.y;g[4*a+2]=L.z;g[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*f)});for(var g=this.attributes.tangent.array,h=[],i=[],j=0;j<f;j++)h[j]=new THREE.Vector3,i[j]=new THREE.Vector3;var m,l,p,q,t,n,r,s,v,z,G,C,H,I,F,f=new THREE.Vector3,j=new THREE.Vector3,A,K,B,J,N,y,M,w=this.offsets;B=0;for(J=w.length;B<J;++B){K=w[B].start;N=w[B].count;var Z=w[B].index;A=K;for(K+=N;A<K;A+=3)N=Z+b[A],y=Z+b[A+1],M=Z+b[A+
2],m=c[3*N],l=c[3*N+1],p=c[3*N+2],q=c[3*y],t=c[3*y+1],n=c[3*y+2],r=c[3*M],s=c[3*M+1],v=c[3*M+2],z=e[2*N],G=e[2*N+1],C=e[2*y],H=e[2*y+1],I=e[2*M],F=e[2*M+1],q-=m,m=r-m,t-=l,l=s-l,n-=p,p=v-p,C-=z,z=I-z,H-=G,G=F-G,F=1/(C*G-z*H),f.set((G*q-H*m)*F,(G*t-H*l)*F,(G*n-H*p)*F),j.set((C*m-z*q)*F,(C*l-z*t)*F,(C*p-z*n)*F),h[N].add(f),h[y].add(f),h[M].add(f),i[N].add(j),i[y].add(j),i[M].add(j)}var L=new THREE.Vector3,oa=new THREE.Vector3,Pa=new THREE.Vector3,Va=new THREE.Vector3,O,qa,Fa;B=0;for(J=w.length;B<J;++B){K=
w[B].start;N=w[B].count;Z=w[B].index;A=K;for(K+=N;A<K;A+=3)N=Z+b[A],y=Z+b[A+1],M=Z+b[A+2],a(N),a(y),a(M)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
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THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=
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this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
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a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,r){var s=/\.dds$/i.test(f),v=b+"/"+f;if(s){var z=THREE.ImageUtils.loadCompressedTexture(v);a[e]=z}else z=document.createElement("canvas"),a[e]=new THREE.Texture(z);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));r&&(a[e].anisotropy=r);if(!s){var G=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);G.image.width=a;G.image.height=b;G.image.getContext("2d").drawImage(this,0,0,a,b)}else G.image=this;G.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=v}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
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void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
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a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(h=THREE.ShaderLib.normalmap,j=THREE.UniformsUtils.clone(h.uniforms),j.tNormal.value=i.normalMap,a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(j.tDiffuse.value=i.map,j.enableDiffuse.value=!0),i.specularMap&&(j.tSpecular.value=i.specularMap,j.enableSpecular.value=!0),i.lightMap&&(j.tAO.value=i.lightMap,j.enableAO.value=!0),j.uDiffuseColor.value.setHex(i.color),
j.uSpecularColor.value.setHex(i.specular),j.uAmbientColor.value.setHex(i.ambient),j.uShininess.value=i.shininess,void 0!==i.opacity&&(j.uOpacity.value=i.opacity),h=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:!0,fog:!0}),i.transparent&&(h.transparent=!0)):h=new THREE[h](i);void 0!==a.DbgName&&(h.name=a.DbgName);return h}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,f=new XMLHttpRequest;void 0!==b&&f.addEventListener("load",function(c){e.manager.itemEnd(a);b(c.target.responseText)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.open("GET",a,!0);f.send(null);e.manager.itemStart(a)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=document.createElement("img");void 0!==b&&f.addEventListener("load",function(){e.manager.itemEnd(a);b(this)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.src=a;e.manager.itemStart(a)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText),h=a.parse(h,d);c(h.geometry,h.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===g&&
(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,g,h,i,j,m,l,p,q,t,n,r,s,v,z=a.faces;q=a.vertices;var G=a.normals,C=a.colors,H=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&H++;for(e=0;e<H;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];h=0;for(i=q.length;h<i;)j=new THREE.Vector3,j.x=q[h++]*d,j.y=q[h++]*d,j.z=q[h++]*d,c.vertices.push(j);h=0;for(i=z.length;h<i;){q=z[h++];j=q&1;g=q&2;e=q&4;f=q&8;l=q&16;m=q&32;t=q&64;q&=128;j?(n=new THREE.Face4,n.a=
z[h++],n.b=z[h++],n.c=z[h++],n.d=z[h++],j=4):(n=new THREE.Face3,n.a=z[h++],n.b=z[h++],n.c=z[h++],j=3);g&&(g=z[h++],n.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<H;e++)r=a.uvs[e],p=z[h++],v=r[2*p],p=r[2*p+1],c.faceUvs[e][g]=new THREE.Vector2(v,p);if(f)for(e=0;e<H;e++){r=a.uvs[e];s=[];for(f=0;f<j;f++)p=z[h++],v=r[2*p],p=r[2*p+1],s[f]=new THREE.Vector2(v,p);c.faceVertexUvs[e][g]=s}l&&(l=3*z[h++],f=new THREE.Vector3,f.x=G[l++],f.y=G[l++],f.z=G[l],n.normal=f);if(m)for(e=0;e<j;e++)l=3*z[h++],f=new THREE.Vector3,
f.x=G[l++],f.y=G[l++],f.z=G[l],n.vertexNormals.push(f);t&&(m=z[h++],m=new THREE.Color(C[m]),n.color=m);if(q)for(e=0;e<j;e++)m=z[h++],m=new THREE.Color(C[m]),n.vertexColors.push(m);c.faces.push(n)}if(a.skinWeights){h=0;for(i=a.skinWeights.length;h<i;h+=2)z=a.skinWeights[h],G=a.skinWeights[h+1],c.skinWeights.push(new THREE.Vector4(z,G,0,0))}if(a.skinIndices){h=0;for(i=a.skinIndices.length;h<i;h+=2)z=a.skinIndices[h],G=a.skinIndices[h+1],c.skinIndices.push(new THREE.Vector4(z,G,0,0))}c.bones=a.bones;
c.animation=a.animation;if(void 0!==a.morphTargets){h=0;for(i=a.morphTargets.length;h<i;h++){c.morphTargets[h]={};c.morphTargets[h].name=a.morphTargets[h].name;c.morphTargets[h].vertices=[];C=c.morphTargets[h].vertices;H=a.morphTargets[h].vertices;z=0;for(G=H.length;z<G;z+=3)q=new THREE.Vector3,q.x=H[z]*d,q.y=H[z+1]*d,q.z=H[z+2]*d,C.push(q)}}if(void 0!==a.morphColors){h=0;for(i=a.morphColors.length;h<i;h++){c.morphColors[h]={};c.morphColors[h].name=a.morphColors[h].name;c.morphColors[h].colors=[];
G=c.morphColors[h].colors;C=a.morphColors[h].colors;d=0;for(z=C.length;d<z;d+=3)H=new THREE.Color(16755200),H.setRGB(C[d],C[d+1],C[d+2]),G.push(H)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.GeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(){}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b;switch(a.type){case "MeshBasicMaterial":b=new THREE.MeshBasicMaterial({color:a.color,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshLambertMaterial":b=new THREE.MeshLambertMaterial({color:a.color,
ambient:a.ambient,emissive:a.emissive,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshPhongMaterial":b=new THREE.MeshPhongMaterial({color:a.color,ambient:a.ambient,emissive:a.emissive,specular:a.specular,shininess:a.shininess,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshNormalMaterial":b=new THREE.MeshNormalMaterial({opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshDepthMaterial":b=new THREE.MeshDepthMaterial({opacity:a.opacity,
transparent:a.transparent,wireframe:a.wireframe})}return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=0,e=a.length;d<e;d++){var f,
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g=a[d];switch(g.type){case "PlaneGeometry":f=new THREE.PlaneGeometry(g.width,g.height,g.widthSegments,g.heightSegments);break;case "CubeGeometry":f=new THREE.CubeGeometry(g.width,g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case "CylinderGeometry":f=new THREE.CylinderGeometry(g.radiusTop,g.radiusBottom,g.height,g.radiusSegments,g.heightSegments,g.openEnded);break;case "SphereGeometry":f=new THREE.SphereGeometry(g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,
g.thetaStart,g.thetaLength);break;case "IcosahedronGeometry":f=new THREE.IcosahedronGeometry(g.radius,g.detail);break;case "TorusGeometry":f=new THREE.TorusGeometry(g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case "TorusKnotGeometry":f=new THREE.TorusKnotGeometry(g.radius,g.tube,g.radialSegments,g.tubularSegments,g.p,g.q,g.heightScale);break;case "Geometry":f=c.parse(g.data).geometry}void 0!==g.id&&(f.id=g.id);void 0!==g.name&&(f.name=g.name);b[g.id]=f}return b},parseMaterials:function(a){var b=
{};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var f=a[d],g=c.parse(f);void 0!==f.id&&(g.id=f.id);void 0!==f.name&&(g.name=f.name);b[f.id]=g}return b},parseObject:function(a,b,c){var d;switch(a.type){case "Scene":d=new THREE.Scene;break;case "PerspectiveCamera":d=new THREE.PerspectiveCamera(a.fov,a.aspect,a.near,a.far);d.position.fromArray(a.position);d.rotation.fromArray(a.rotation);break;case "OrthographicCamera":d=new THREE.OrthographicCamera(a.left,a.right,a.top,a.bottom,
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a.near,a.far);d.position.fromArray(a.position);d.rotation.fromArray(a.rotation);break;case "AmbientLight":d=new THREE.AmbientLight(a.color);break;case "DirectionalLight":d=new THREE.DirectionalLight(a.color,a.intensity);d.position.fromArray(a.position);break;case "PointLight":d=new THREE.PointLight(a.color,a.intensity,a.distance);d.position.fromArray(a.position);break;case "SpotLight":d=new THREE.SpotLight(a.color,a.intensity,a.distance,a.angle,a.exponent);d.position.fromArray(a.position);break;case "HemisphereLight":d=
new THREE.HemisphereLight(a.color,a.groundColor,a.intensity);d.position.fromArray(a.position);break;case "Mesh":d=new THREE.Mesh(b[a.geometry],c[a.material]);d.position.fromArray(a.position);d.rotation.fromArray(a.rotation);d.scale.fromArray(a.scale);break;default:d=new THREE.Object3D,d.position.fromArray(a.position),d.rotation.fromArray(a.rotation),d.scale.fromArray(a.scale)}void 0!==a.id&&(d.id=a.id);void 0!==a.name&&(d.name=a.name);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.userData&&
(d.userData=a.userData);if(void 0!==a.children)for(var e in a.children)d.add(this.parseObject(a.children[e],b,c));return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
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THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(d){c.parse(JSON.parse(d),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:p+"/"+a}function e(){f(A.scene,
B.objects)}function f(a,b){var c,e,g,i,j,m,p;for(p in b){var r=A.objects[p],s=b[p];if(void 0===r){if(s.type&&s.type in l.hierarchyHandlers){if(void 0===s.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};g={};for(var y in s)y in e||(g[y]=s[y]);t=A.materials[s.material];s.loading=!0;e=l.hierarchyHandlers[s.type].loaderObject;e.options?e.load(d(s.url,B.urlBaseType),h(p,a,t,s)):e.load(d(s.url,B.urlBaseType),h(p,
a,t,s),g)}}else if(void 0!==s.geometry){if(q=A.geometries[s.geometry]){r=!1;t=A.materials[s.material];r=t instanceof THREE.ShaderMaterial;g=s.position;i=s.rotation;j=s.scale;c=s.matrix;m=s.quaternion;s.material||(t=new THREE.MeshFaceMaterial(A.face_materials[s.geometry]));t instanceof THREE.MeshFaceMaterial&&0===t.materials.length&&(t=new THREE.MeshFaceMaterial(A.face_materials[s.geometry]));if(t instanceof THREE.MeshFaceMaterial)for(e=0;e<t.materials.length;e++)r=r||t.materials[e]instanceof THREE.ShaderMaterial;
r&&q.computeTangents();s.skin?r=new THREE.SkinnedMesh(q,t):s.morph?(r=new THREE.MorphAnimMesh(q,t),void 0!==s.duration&&(r.duration=s.duration),void 0!==s.time&&(r.time=s.time),void 0!==s.mirroredLoop&&(r.mirroredLoop=s.mirroredLoop),t.morphNormals&&q.computeMorphNormals()):r=new THREE.Mesh(q,t);r.name=p;c?(r.matrixAutoUpdate=!1,r.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(r.position.fromArray(g),m?r.quaternion.fromArray(m):r.rotation.fromArray(i),
r.scale.fromArray(j));r.visible=s.visible;r.castShadow=s.castShadow;r.receiveShadow=s.receiveShadow;a.add(r);A.objects[p]=r}}else"DirectionalLight"===s.type||"PointLight"===s.type||"AmbientLight"===s.type?(z=void 0!==s.color?s.color:16777215,G=void 0!==s.intensity?s.intensity:1,"DirectionalLight"===s.type?(g=s.direction,v=new THREE.DirectionalLight(z,G),v.position.fromArray(g),s.target&&(K.push({object:v,targetName:s.target}),v.target=null)):"PointLight"===s.type?(g=s.position,e=s.distance,v=new THREE.PointLight(z,
G,e),v.position.fromArray(g)):"AmbientLight"===s.type&&(v=new THREE.AmbientLight(z)),a.add(v),v.name=p,A.lights[p]=v,A.objects[p]=v):"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(g=s.position,i=s.rotation,m=s.quaternion,"PerspectiveCamera"===s.type?n=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===s.type&&(n=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),n.name=p,n.position.fromArray(g),void 0!==m?n.quaternion.fromArray(m):
void 0!==i&&n.rotation.fromArray(i),a.add(n),A.cameras[p]=n,A.objects[p]=n):(g=s.position,i=s.rotation,j=s.scale,m=s.quaternion,r=new THREE.Object3D,r.name=p,r.position.fromArray(g),m?r.quaternion.fromArray(m):r.rotation.fromArray(i),r.scale.fromArray(j),r.visible=void 0!==s.visible?s.visible:!1,a.add(r),A.objects[p]=r,A.empties[p]=r);if(r){if(void 0!==s.userData)for(var C in s.userData)r.userData[C]=s.userData[C];if(void 0!==s.groups)for(e=0;e<s.groups.length;e++)g=s.groups[e],void 0===A.groups[g]&&
(A.groups[g]=[]),A.groups[g].push(p)}}void 0!==r&&void 0!==s.children&&f(r,s.children)}}function g(a){return function(b,c){b.name=a;A.geometries[a]=b;A.face_materials[a]=c;e();C-=1;l.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.rotation,h=d.quaternion,i=d.scale;f.position.fromArray(d.position);h?f.quaternion.fromArray(h):f.rotation.fromArray(g);f.scale.fromArray(i);c&&f.traverse(function(a){a.material=c});var m=void 0!==d.visible?d.visible:
!0;f.traverse(function(a){a.visible=m});b.add(f);f.name=a;A.objects[a]=f;e();C-=1;l.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;A.geometries[a]=b;A.face_materials[a]=c}}function j(){l.callbackProgress({totalModels:I,totalTextures:F,loadedModels:I-C,loadedTextures:F-H},A);l.onLoadProgress();if(0===C&&0===H){for(var a=0;a<K.length;a++){var c=K[a],d=A.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,A.scene.add(c.object.target));c.object.target.userData.targetInverse=
c.object}b(A)}}function m(a,b){b(a);if(void 0!==a.children)for(var c in a.children)m(a.children[c],b)}var l=this,p=THREE.Loader.prototype.extractUrlBase(c),q,t,n,r,s,v,z,G,C,H,I,F,A,K=[],B=a,J;for(J in this.geometryHandlers)a=this.geometryHandlers[J].loaderClass,this.geometryHandlers[J].loaderObject=new a;for(J in this.hierarchyHandlers)a=this.hierarchyHandlers[J].loaderClass,this.hierarchyHandlers[J].loaderObject=new a;H=C=0;A={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},
objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(B.transform&&(J=B.transform.position,a=B.transform.rotation,c=B.transform.scale,J&&A.scene.position.fromArray(J),a&&A.scene.rotation.fromArray(a),c&&A.scene.scale.fromArray(c),J||a||c))A.scene.updateMatrix(),A.scene.updateMatrixWorld();J=function(a){return function(){H-=a;j();l.onLoadComplete()}};for(var N in B.fogs)a=B.fogs[N],"linear"===a.type?r=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(r=new THREE.FogExp2(0,a.density)),a=a.color,
r.color.setRGB(a[0],a[1],a[2]),A.fogs[N]=r;for(var y in B.geometries)r=B.geometries[y],r.type in this.geometryHandlers&&(C+=1,l.onLoadStart());for(var M in B.objects)m(B.objects[M],function(a){a.type&&a.type in l.hierarchyHandlers&&(C+=1,l.onLoadStart())});I=C;for(y in B.geometries)if(r=B.geometries[y],"cube"===r.type)q=new THREE.CubeGeometry(r.width,r.height,r.depth,r.widthSegments,r.heightSegments,r.depthSegments),q.name=y,A.geometries[y]=q;else if("plane"===r.type)q=new THREE.PlaneGeometry(r.width,
r.height,r.widthSegments,r.heightSegments),q.name=y,A.geometries[y]=q;else if("sphere"===r.type)q=new THREE.SphereGeometry(r.radius,r.widthSegments,r.heightSegments),q.name=y,A.geometries[y]=q;else if("cylinder"===r.type)q=new THREE.CylinderGeometry(r.topRad,r.botRad,r.height,r.radSegs,r.heightSegs),q.name=y,A.geometries[y]=q;else if("torus"===r.type)q=new THREE.TorusGeometry(r.radius,r.tube,r.segmentsR,r.segmentsT),q.name=y,A.geometries[y]=q;else if("icosahedron"===r.type)q=new THREE.IcosahedronGeometry(r.radius,
r.subdivisions),q.name=y,A.geometries[y]=q;else if(r.type in this.geometryHandlers){M={};for(s in r)"type"!==s&&"url"!==s&&(M[s]=r[s]);this.geometryHandlers[r.type].loaderObject.load(d(r.url,B.urlBaseType),g(y),M)}else"embedded"===r.type&&(M=B.embeds[r.id],M.metadata=B.metadata,M&&(M=this.geometryHandlers.ascii.loaderObject.parse(M,""),i(y)(M.geometry,M.materials)));for(var w in B.textures)if(y=B.textures[w],y.url instanceof Array){H+=y.url.length;for(s=0;s<y.url.length;s++)l.onLoadStart()}else H+=
1,l.onLoadStart();F=H;for(w in B.textures){y=B.textures[w];void 0!==y.mapping&&void 0!==THREE[y.mapping]&&(y.mapping=new THREE[y.mapping]);if(y.url instanceof Array){M=y.url.length;r=[];for(s=0;s<M;s++)r[s]=d(y.url[s],B.urlBaseType);s=(s=/\.dds$/i.test(r[0]))?THREE.ImageUtils.loadCompressedTextureCube(r,y.mapping,J(M)):THREE.ImageUtils.loadTextureCube(r,y.mapping,J(M))}else s=/\.dds$/i.test(y.url),M=d(y.url,B.urlBaseType),r=J(1),s=s?THREE.ImageUtils.loadCompressedTexture(M,y.mapping,r):THREE.ImageUtils.loadTexture(M,
y.mapping,r),void 0!==THREE[y.minFilter]&&(s.minFilter=THREE[y.minFilter]),void 0!==THREE[y.magFilter]&&(s.magFilter=THREE[y.magFilter]),y.anisotropy&&(s.anisotropy=y.anisotropy),y.repeat&&(s.repeat.set(y.repeat[0],y.repeat[1]),1!==y.repeat[0]&&(s.wrapS=THREE.RepeatWrapping),1!==y.repeat[1]&&(s.wrapT=THREE.RepeatWrapping)),y.offset&&s.offset.set(y.offset[0],y.offset[1]),y.wrap&&(M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==M[y.wrap[0]]&&(s.wrapS=M[y.wrap[0]]),void 0!==
M[y.wrap[1]]&&(s.wrapT=M[y.wrap[1]]));A.textures[w]=s}var Z,L;for(Z in B.materials){w=B.materials[Z];for(L in w.parameters)"envMap"===L||"map"===L||"lightMap"===L||"bumpMap"===L?w.parameters[L]=A.textures[w.parameters[L]]:"shading"===L?w.parameters[L]="flat"===w.parameters[L]?THREE.FlatShading:THREE.SmoothShading:"side"===L?w.parameters[L]="double"==w.parameters[L]?THREE.DoubleSide:"back"==w.parameters[L]?THREE.BackSide:THREE.FrontSide:"blending"===L?w.parameters[L]=w.parameters[L]in THREE?THREE[w.parameters[L]]:
THREE.NormalBlending:"combine"===L?w.parameters[L]=w.parameters[L]in THREE?THREE[w.parameters[L]]:THREE.MultiplyOperation:"vertexColors"===L?"face"==w.parameters[L]?w.parameters[L]=THREE.FaceColors:w.parameters[L]&&(w.parameters[L]=THREE.VertexColors):"wrapRGB"===L&&(J=w.parameters[L],w.parameters[L]=new THREE.Vector3(J[0],J[1],J[2]));void 0!==w.parameters.opacity&&1>w.parameters.opacity&&(w.parameters.transparent=!0);w.parameters.normalMap?(J=THREE.ShaderLib.normalmap,y=THREE.UniformsUtils.clone(J.uniforms),
s=w.parameters.color,M=w.parameters.specular,r=w.parameters.ambient,N=w.parameters.shininess,y.tNormal.value=A.textures[w.parameters.normalMap],w.parameters.normalScale&&y.uNormalScale.value.set(w.parameters.normalScale[0],w.parameters.normalScale[1]),w.parameters.map&&(y.tDiffuse.value=w.parameters.map,y.enableDiffuse.value=!0),w.parameters.envMap&&(y.tCube.value=w.parameters.envMap,y.enableReflection.value=!0,y.uReflectivity.value=w.parameters.reflectivity),w.parameters.lightMap&&(y.tAO.value=w.parameters.lightMap,
y.enableAO.value=!0),w.parameters.specularMap&&(y.tSpecular.value=A.textures[w.parameters.specularMap],y.enableSpecular.value=!0),w.parameters.displacementMap&&(y.tDisplacement.value=A.textures[w.parameters.displacementMap],y.enableDisplacement.value=!0,y.uDisplacementBias.value=w.parameters.displacementBias,y.uDisplacementScale.value=w.parameters.displacementScale),y.uDiffuseColor.value.setHex(s),y.uSpecularColor.value.setHex(M),y.uAmbientColor.value.setHex(r),y.uShininess.value=N,w.parameters.opacity&&
(y.uOpacity.value=w.parameters.opacity),t=new THREE.ShaderMaterial({fragmentShader:J.fragmentShader,vertexShader:J.vertexShader,uniforms:y,lights:!0,fog:!0})):t=new THREE[w.type](w.parameters);t.name=Z;A.materials[Z]=t}for(Z in B.materials)if(w=B.materials[Z],w.parameters.materials){L=[];for(s=0;s<w.parameters.materials.length;s++)L.push(A.materials[w.parameters.materials[s]]);A.materials[Z].materials=L}e();A.cameras&&B.defaults.camera&&(A.currentCamera=A.cameras[B.defaults.camera]);A.fogs&&B.defaults.fog&&
(A.scene.fog=A.fogs[B.defaults.fog]);l.callbackSync(A);j()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b){var c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype={constructor:THREE.Material,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof
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THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;
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a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.perPixel=!0;this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;
this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
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a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial(this.materials.slice(0))};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=new THREE.Texture;this.useScreenCoordinates=!0;this.depthTest=!this.useScreenCoordinates;this.sizeAttenuation=!this.useScreenCoordinates;this.scaleByViewport=!this.sizeAttenuation;this.alignment=THREE.SpriteAlignment.center.clone();this.fog=!1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1);this.setValues(a);a=a||{};void 0===a.depthTest&&(this.depthTest=!this.useScreenCoordinates);
void 0===a.sizeAttenuation&&(this.sizeAttenuation=!this.useScreenCoordinates);void 0===a.scaleByViewport&&(this.scaleByViewport=!this.sizeAttenuation)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.useScreenCoordinates=this.useScreenCoordinates;a.sizeAttenuation=this.sizeAttenuation;a.scaleByViewport=this.scaleByViewport;a.alignment.copy(this.alignment);a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);a.fog=this.fog;return a};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
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THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,g,h,i){this.id=THREE.Math.generateUUID();this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=
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new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
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THREE.Texture.prototype={constructor:THREE.Texture,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;
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a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,i,j,m){THREE.Texture.call(this,null,f,g,h,i,j,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,j,m){THREE.Texture.call(this,null,f,g,h,i,j,d,e,m);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere();this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.material=this.geometry=null;this.setGeometry(a);this.setMaterial(b)};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.setGeometry=function(a){void 0!==a&&(this.geometry=a,null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.updateMorphTargets())};THREE.Mesh.prototype.setMaterial=function(a){this.material=void 0!==a?a:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0})};
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THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=0;a<this.bones.length;a++)c=
this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=
THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
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THREE.SkinnedMesh.prototype.updateMatrixWorld=function(){var a=new THREE.Matrix4;return function(b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var b=0,c=this.children.length;b<c;b++){var d=this.children[b];d instanceof THREE.Bone?d.update(this.identityMatrix,!1):d.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=
[];b=0;for(c=this.bones.length;b<c;b++)d=new THREE.Matrix4,d.getInverse(this.bones[b].skinMatrix),this.boneInverses.push(d)}b=0;for(c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b].skinMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);this.normalizeSkinWeights()};
THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
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THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
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THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b};
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THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
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THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.Ribbon.prototype.clone=function(a){void 0===a&&(a=new THREE.Ribbon(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
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THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.getPositionFromMatrix(c.matrixWorld);b.getPositionFromMatrix(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.rotation3d.set(0,0,this.rotation,this.rotation3d.order);this.quaternion.setFromEuler(this.rotation3d);this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=I.length;d<e;d++){var f=I[d];Xb.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=Xa.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Xb.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=Xa.getPositionFromMatrix(f.matrixWorld),h=b.dot(Xa.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Xb.multiplyScalar(h)))))}}
function c(a,c,e,m,q,r,U,n){G.info.render.vertices+=3;G.info.render.faces++;l(n.opacity);p(n.blending);ya=a.positionScreen.x;Ha=a.positionScreen.y;fa=c.positionScreen.x;da=c.positionScreen.y;T=e.positionScreen.x;aa=e.positionScreen.y;d(ya,Ha,fa,da,T,aa);(n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)&&null===n.map?(Qa.copy(n.color),Ya.copy(n.emissive),n.vertexColors===THREE.FaceColors&&Qa.multiply(U.color),!1===n.wireframe&&n.shading==THREE.SmoothShading&&3==U.vertexNormalsLength?
(ra.copy(ib),ka.copy(ib),ua.copy(ib),b(U.v1.positionWorld,U.vertexNormalsModel[0],ra),b(U.v2.positionWorld,U.vertexNormalsModel[1],ka),b(U.v3.positionWorld,U.vertexNormalsModel[2],ua),ra.multiply(Qa).add(Ya),ka.multiply(Qa).add(Ya),ua.multiply(Qa).add(Ya),Ra.addColors(ka,ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)):(ha.copy(ib),b(U.centroidModel,U.normalModel,ha),ha.multiply(Qa).add(Ya),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):
g(ha))):n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial?null!==n.map?n.map.mapping instanceof THREE.UVMapping&&(Ga=U.uvs[0],h(ya,Ha,fa,da,T,aa,Ga[m].x,Ga[m].y,Ga[q].x,Ga[q].y,Ga[r].x,Ga[r].y,n.map)):null!==n.envMap?n.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(Xa.copy(U.vertexNormalsModelView[m]),Ca=0.5*Xa.x+0.5,yb=0.5*Xa.y+0.5,Xa.copy(U.vertexNormalsModelView[q]),Ib=0.5*Xa.x+0.5,k=0.5*Xa.y+0.5,Xa.copy(U.vertexNormalsModelView[r]),
Rb=0.5*Xa.x+0.5,Yb=0.5*Xa.y+0.5,h(ya,Ha,fa,da,T,aa,Ca,yb,Ib,k,Rb,Yb,n.envMap)):(ha.copy(n.color),n.vertexColors===THREE.FaceColors&&ha.multiply(U.color),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):g(ha)):n instanceof THREE.MeshDepthMaterial?(Sa=D.near,xb=D.far,ra.r=ra.g=ra.b=1-z(a.positionScreen.z*a.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-z(c.positionScreen.z*c.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-z(e.positionScreen.z*e.positionScreen.w,Sa,xb),Ra.addColors(ka,
ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)):n instanceof THREE.MeshNormalMaterial&&(n.shading==THREE.FlatShading?(a=U.normalModelView,ha.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):g(ha)):n.shading==THREE.SmoothShading&&(a=U.vertexNormalsModelView[m],ra.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=U.vertexNormalsModelView[q],ka.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
a=U.vertexNormalsModelView[r],ua.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),Ra.addColors(ka,ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)))}function d(a,b,c,d,e,f){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.closePath()}function e(a,b,c,d,e,f,g,h){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.lineTo(g,h);y.closePath()}function f(a,b,c,d){q(b);t(c);n(d);r(a.getStyle());y.stroke();va.expandByScalar(2*b)}function g(a){s(a.getStyle());
y.fill()}function h(a,b,c,d,e,f,h,k,i,j,m,l,p){if(!(p instanceof THREE.DataTexture||void 0===p.image||0==p.image.width)){if(!0===p.needsUpdate){var n=p.wrapS==THREE.RepeatWrapping,q=p.wrapT==THREE.RepeatWrapping;Jb[p.id]=y.createPattern(p.image,!0===n&&!0===q?"repeat":!0===n&&!1===q?"repeat-x":!1===n&&!0===q?"repeat-y":"no-repeat");p.needsUpdate=!1}void 0===Jb[p.id]?s("rgba(0,0,0,1)"):s(Jb[p.id]);var n=p.offset.x/p.repeat.x,q=p.offset.y/p.repeat.y,r=p.image.width*p.repeat.x,t=p.image.height*p.repeat.y,
h=(h+n)*r,k=(1-k+q)*t,c=c-a,d=d-b,e=e-a,f=f-b,i=(i+n)*r-h,j=(1-j+q)*t-k,m=(m+n)*r-h,l=(1-l+q)*t-k,n=i*l-m*j;0===n?(void 0===Ab[p.id]&&(b=document.createElement("canvas"),b.width=p.image.width,b.height=p.image.height,b=b.getContext("2d"),b.drawImage(p.image,0,0),Ab[p.id]=b.getImageData(0,0,p.image.width,p.image.height).data),b=Ab[p.id],h=4*(Math.floor(h)+Math.floor(k)*p.image.width),ha.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),g(ha)):(n=1/n,p=(l*c-j*e)*n,j=(l*d-j*f)*n,c=(i*e-m*c)*n,d=(i*f-m*d)*n,a=a-
p*h-c*k,h=b-j*h-d*k,y.save(),y.transform(p,j,c,d,a,h),y.fill(),y.restore())}}function i(a,b,c,d,e,f,g,h,k,i,j,m,l){var p,n;p=l.width-1;n=l.height-1;g*=p;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*p-g;i=i*n-h;j=j*p-g;m=m*n-h;n=1/(k*m-j*i);p=(m*c-i*e)*n;i=(m*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-p*g-c*h;b=b-i*g-d*h;y.save();y.transform(p,i,c,d,a,b);y.clip();y.drawImage(l,0,0);y.restore()}function j(a,b,c,d){Ka[0]=255*a.r|0;Ka[1]=255*a.g|0;Ka[2]=255*a.b|0;Ka[4]=255*b.r|0;Ka[5]=255*b.g|0;Ka[6]=255*b.b|0;Ka[8]=255*
c.r|0;Ka[9]=255*c.g|0;Ka[10]=255*c.b|0;Ka[12]=255*d.r|0;Ka[13]=255*d.g|0;Ka[14]=255*d.b|0;Bb.putImageData(Kb,0,0);Lb.drawImage(Gb,0,0);return Sb}function m(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function l(a){Z!==a&&(Z=y.globalAlpha=a)}function p(a){L!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(y.globalCompositeOperation=
"darker"),L=a)}function q(a){Va!==a&&(Va=y.lineWidth=a)}function t(a){O!==a&&(O=y.lineCap=a)}function n(a){qa!==a&&(qa=y.lineJoin=a)}function r(a){oa!==a&&(oa=y.strokeStyle=a)}function s(a){Pa!==a&&(Pa=y.fillStyle=a)}function v(a,b){if(Fa!==a||wa!==b)y.setLineDash([a,b]),Fa=a,wa=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var z=THREE.Math.smoothstep,a=a||{},G=this,C,H,I,F=new THREE.Projector,A=void 0!==a.canvas?a.canvas:document.createElement("canvas"),K,B,J,N,y=A.getContext("2d"),M=new THREE.Color(0),
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w=0,Z=1,L=0,oa=null,Pa=null,Va=null,O=null,qa=null,Fa=null,wa=0,D,V,ea,pa,Ua,pb=new THREE.RenderableVertex,ub=new THREE.RenderableVertex,ya,Ha,fa,da,T,aa,la,Y,ma,xa,bb,ia,ha=new THREE.Color,ra=new THREE.Color,ka=new THREE.Color,ua=new THREE.Color,Ra=new THREE.Color,Qa=new THREE.Color,Ya=new THREE.Color,Xb=new THREE.Color,Jb={},Ab={},Sa,xb,lb,Ga,Ca,yb,Ib,k,Rb,Yb,fb=new THREE.Box2,na=new THREE.Box2,va=new THREE.Box2,ib=new THREE.Color,Tb=new THREE.Color,Ub=new THREE.Color,Xa=new THREE.Vector3,Gb,Bb,
Kb,Ka,Sb,Lb,Hb=16;Gb=document.createElement("canvas");Gb.width=Gb.height=2;Bb=Gb.getContext("2d");Bb.fillStyle="rgba(0,0,0,1)";Bb.fillRect(0,0,2,2);Kb=Bb.getImageData(0,0,2,2);Ka=Kb.data;Sb=document.createElement("canvas");Sb.width=Sb.height=Hb;Lb=Sb.getContext("2d");Lb.translate(-Hb/2,-Hb/2);Lb.scale(Hb,Hb);Hb--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=A;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:
void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){K=a*this.devicePixelRatio;B=b*this.devicePixelRatio;J=Math.floor(K/2);N=Math.floor(B/2);A.width=K;A.height=B;1!==this.devicePixelRatio&&!1!==c&&(A.style.width=a+"px",A.style.height=b+"px");fb.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N));na.set(new THREE.Vector2(-J,
-N),new THREE.Vector2(J,N));Z=1;L=0;qa=O=Va=Pa=oa=null};this.setClearColor=function(a,b){M.set(a);w=void 0!==b?b:1;na.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,J,N);!1===na.empty()&&(na.intersect(fb),na.expandByScalar(2),1>w&&y.clearRect(na.min.x|
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0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0<w&&(p(THREE.NormalBlending),l(1),s("rgba("+Math.floor(255*M.r)+","+Math.floor(255*M.g)+","+Math.floor(255*M.b)+","+w+")"),y.fillRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0)),na.makeEmpty())};this.render=function(a,h){if(!1===h instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,J,N);G.info.render.vertices=
0;G.info.render.faces=0;C=F.projectScene(a,h,this.sortObjects,this.sortElements);H=C.elements;I=C.lights;D=h;ib.setRGB(0,0,0);Tb.setRGB(0,0,0);Ub.setRGB(0,0,0);for(var k=0,A=I.length;k<A;k++){var w=I[k],B=w.color;w instanceof THREE.AmbientLight?ib.add(B):w instanceof THREE.DirectionalLight?Tb.add(B):w instanceof THREE.PointLight&&Ub.add(B)}k=0;for(A=H.length;k<A;k++){var U=H[k],w=U.material;if(!(void 0===w||!1===w.visible)){va.makeEmpty();if(U instanceof THREE.RenderableParticle){V=U;V.x*=J;V.y*=
N;B=V;l(w.opacity);p(w.blending);var mb=void 0,nb=void 0,vb=void 0,zb=void 0,Zb=void 0,Jc=void 0,Kc=void 0;w instanceof THREE.ParticleBasicMaterial?null===w.map?(vb=U.object.scale.x,zb=U.object.scale.y,vb*=U.scale.x*J,zb*=U.scale.y*N,va.min.set(B.x-vb,B.y-zb),va.max.set(B.x+vb,B.y+zb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(s(w.color.getStyle()),y.save(),y.translate(B.x,B.y),y.rotate(-U.rotation),y.scale(vb,zb),y.fillRect(-1,-1,2,2),y.restore())):(Zb=w.map.image,Jc=Zb.width>>1,Kc=Zb.height>>
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1,vb=U.scale.x*J,zb=U.scale.y*N,mb=vb*Jc,nb=zb*Kc,va.min.set(B.x-mb,B.y-nb),va.max.set(B.x+mb,B.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(y.save(),y.translate(B.x,B.y),y.rotate(-U.rotation),y.scale(vb,-zb),y.translate(-Jc,-Kc),y.drawImage(Zb,0,0),y.restore())):w instanceof THREE.ParticleCanvasMaterial&&(mb=U.scale.x*J,nb=U.scale.y*N,va.min.set(B.x-mb,B.y-nb),va.max.set(B.x+mb,B.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(r(w.color.getStyle()),s(w.color.getStyle()),y.save(),y.translate(B.x,
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B.y),y.rotate(-U.rotation),y.scale(mb,nb),w.program(y),y.restore()))}else if(U instanceof THREE.RenderableLine){if(V=U.v1,ea=U.v2,V.positionScreen.x*=J,V.positionScreen.y*=N,ea.positionScreen.x*=J,ea.positionScreen.y*=N,va.setFromPoints([V.positionScreen,ea.positionScreen]),!0===fb.isIntersectionBox(va))if(B=V,mb=ea,l(w.opacity),p(w.blending),y.beginPath(),y.moveTo(B.positionScreen.x,B.positionScreen.y),y.lineTo(mb.positionScreen.x,mb.positionScreen.y),w instanceof THREE.LineBasicMaterial){q(w.linewidth);
t(w.linecap);n(w.linejoin);if(w.vertexColors!==THREE.VertexColors)r(w.color.getStyle());else if(nb=U.vertexColors[0].getStyle(),U=U.vertexColors[1].getStyle(),nb===U)r(nb);else{try{var wc=y.createLinearGradient(B.positionScreen.x,B.positionScreen.y,mb.positionScreen.x,mb.positionScreen.y);wc.addColorStop(0,nb);wc.addColorStop(1,U)}catch(fd){wc=nb}r(wc)}y.stroke();va.expandByScalar(2*w.linewidth)}else w instanceof THREE.LineDashedMaterial&&(q(w.linewidth),t(w.linecap),n(w.linejoin),r(w.color.getStyle()),
v(w.dashSize,w.gapSize),y.stroke(),va.expandByScalar(2*w.linewidth),v(null,null))}else if(U instanceof THREE.RenderableFace3){V=U.v1;ea=U.v2;pa=U.v3;if(-1>V.positionScreen.z||1<V.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;if(-1>pa.positionScreen.z||1<pa.positionScreen.z)continue;V.positionScreen.x*=J;V.positionScreen.y*=N;ea.positionScreen.x*=J;ea.positionScreen.y*=N;pa.positionScreen.x*=J;pa.positionScreen.y*=N;0<w.overdraw&&(m(V.positionScreen,ea.positionScreen,
w.overdraw),m(ea.positionScreen,pa.positionScreen,w.overdraw),m(pa.positionScreen,V.positionScreen,w.overdraw));va.setFromPoints([V.positionScreen,ea.positionScreen,pa.positionScreen]);!0===fb.isIntersectionBox(va)&&c(V,ea,pa,0,1,2,U,w)}else if(U instanceof THREE.RenderableFace4){V=U.v1;ea=U.v2;pa=U.v3;Ua=U.v4;if(-1>V.positionScreen.z||1<V.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;if(-1>pa.positionScreen.z||1<pa.positionScreen.z)continue;if(-1>Ua.positionScreen.z||
1<Ua.positionScreen.z)continue;V.positionScreen.x*=J;V.positionScreen.y*=N;ea.positionScreen.x*=J;ea.positionScreen.y*=N;pa.positionScreen.x*=J;pa.positionScreen.y*=N;Ua.positionScreen.x*=J;Ua.positionScreen.y*=N;pb.positionScreen.copy(ea.positionScreen);ub.positionScreen.copy(Ua.positionScreen);0<w.overdraw&&(m(V.positionScreen,ea.positionScreen,w.overdraw),m(ea.positionScreen,Ua.positionScreen,w.overdraw),m(Ua.positionScreen,V.positionScreen,w.overdraw),m(pa.positionScreen,pb.positionScreen,w.overdraw),
m(pa.positionScreen,ub.positionScreen,w.overdraw));va.setFromPoints([V.positionScreen,ea.positionScreen,pa.positionScreen,Ua.positionScreen]);!0===fb.isIntersectionBox(va)&&(B=V,mb=ea,nb=pa,vb=Ua,zb=pb,Zb=ub,G.info.render.vertices+=4,G.info.render.faces++,l(w.opacity),p(w.blending),void 0!==w.map&&null!==w.map||void 0!==w.envMap&&null!==w.envMap?(c(B,mb,vb,0,1,3,U,w),c(zb,nb,Zb,1,2,3,U,w)):(ya=B.positionScreen.x,Ha=B.positionScreen.y,fa=mb.positionScreen.x,da=mb.positionScreen.y,T=nb.positionScreen.x,
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aa=nb.positionScreen.y,la=vb.positionScreen.x,Y=vb.positionScreen.y,ma=zb.positionScreen.x,xa=zb.positionScreen.y,bb=Zb.positionScreen.x,ia=Zb.positionScreen.y,w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshPhongMaterial?(Qa.copy(w.color),Ya.copy(w.emissive),w.vertexColors===THREE.FaceColors&&Qa.multiply(U.color),!1===w.wireframe&&w.shading==THREE.SmoothShading&&4==U.vertexNormalsLength?(ra.copy(ib),ka.copy(ib),ua.copy(ib),Ra.copy(ib),b(U.v1.positionWorld,U.vertexNormalsModel[0],ra),
b(U.v2.positionWorld,U.vertexNormalsModel[1],ka),b(U.v4.positionWorld,U.vertexNormalsModel[3],ua),b(U.v3.positionWorld,U.vertexNormalsModel[2],Ra),ra.multiply(Qa).add(Ya),ka.multiply(Qa).add(Ya),ua.multiply(Qa).add(Ya),Ra.multiply(Qa).add(Ya),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb)):(ha.copy(ib),b(U.centroidModel,U.normalModel,ha),ha.multiply(Qa).add(Ya),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,
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w.wireframeLinecap,w.wireframeLinejoin):g(ha))):w instanceof THREE.MeshBasicMaterial?(ha.copy(w.color),w.vertexColors===THREE.FaceColors&&ha.multiply(U.color),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):g(ha)):w instanceof THREE.MeshNormalMaterial?(B=void 0,w.shading==THREE.FlatShading?(B=U.normalModelView,ha.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap,
w.wireframeLinejoin):g(ha)):w.shading==THREE.SmoothShading&&(B=U.vertexNormalsModelView[0],ra.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[1],ka.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[3],ua.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[2],Ra.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,
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ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))):w instanceof THREE.MeshDepthMaterial&&(Sa=D.near,xb=D.far,ra.r=ra.g=ra.b=1-z(B.positionScreen.z*B.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-z(mb.positionScreen.z*mb.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-z(vb.positionScreen.z*vb.positionScreen.w,Sa,xb),Ra.r=Ra.g=Ra.b=1-z(nb.positionScreen.z*nb.positionScreen.w,Sa,xb),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))))}na.union(va)}}y.setTransform(1,
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0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\nvec4 texelColor = texture2D( map, vUv );\n#ifdef GAMMA_INPUT\ntexelColor.xyz *= texelColor.xyz;\n#endif\ngl_FragColor = gl_FragColor * texelColor;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize(  q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif",
specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",
lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = worldPosition.xyz;\n#endif",
lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
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Mr.doob 已提交
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lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse  = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse  = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse  = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, N_BONE_PIXEL_X );\nfloat y = floor( j / N_BONE_PIXEL_X );\nconst float dx = 1.0 / N_BONE_PIXEL_X;\nconst float dy = 1.0 / N_BONE_PIXEL_Y;\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",
morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif",
default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal +=  ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal +=  ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal +=  ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal +=  ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
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shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#if defined( SHADOWMAP_TYPE_PCF )\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\nfloat shadow = 0.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.0 * xPixelOffset;\nfloat dy0 = -1.0 * yPixelOffset;\nfloat dx1 = 1.0 * xPixelOffset;\nfloat dy1 = 1.0 * yPixelOffset;\nmat3 shadowKernel;\nmat3 depthKernel;\ndepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\ndepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\ndepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\ndepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\ndepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\ndepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\ndepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\ndepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\ndepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nvec3 shadowZ = vec3( shadowCoord.z );\nshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\nshadowKernel[0] *= vec3(0.25);\nshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\nshadowKernel[1] *= vec3(0.25);\nshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\nshadowKernel[2] *= vec3(0.25);\nvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\nshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\nshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\nvec4 shadowValues;\nshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\nshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\nshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\nshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\nshadow = dot( shadowValues, vec4( 1.0 ) );\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,
THREE.ShaderChunk.skinbase_vertex,"#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,
THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",
THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,
THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,
THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,
THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",
value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"vNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"vViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,
THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,
THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",
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value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvNormal = normalize( normalMatrix * normal );",
THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",
value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",
value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0},uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += uDiffuseColor * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
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depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?
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"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=n,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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c,Xb,Jb),ya=pa=null,pb=ub=T=da=bb=xa=aa=-1,yb=!0}function p(a,b,c,d,e,f,g,h){var k,i,j,m;b?(i=a.length-1,m=b=-1):(i=0,b=a.length,m=1);for(var l=i;l!==b;l+=m)if(k=a[l],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&D.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);D.setDepthTest(k.depthTest);D.setDepthWrite(k.depthWrite);K(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}D.setMaterialFaces(k);j instanceof THREE.BufferGeometry?D.renderBufferDirect(d,
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if(void 0===f.geometryGroups){i=f;var m,l,p,q,r;j={};var s=i.morphTargets.length,t=i.morphNormals.length,v=g instanceof THREE.MeshFaceMaterial;i.geometryGroups={};g=0;for(m=i.faces.length;g<m;g++)l=i.faces[g],p=v?l.materialIndex:0,void 0===j[p]&&(j[p]={hash:p,counter:0}),r=j[p].hash+"_"+j[p].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:p,vertices:0,numMorphTargets:s,numMorphNormals:t}),q=l instanceof THREE.Face3?3:4,65535<i.geometryGroups[r].vertices+
q&&(j[p].counter+=1,r=j[p].hash+"_"+j[p].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:p,vertices:0,numMorphTargets:s,numMorphNormals:t})),l instanceof THREE.Face3?i.geometryGroups[r].faces3.push(g):i.geometryGroups[r].faces4.push(g),i.geometryGroups[r].vertices+=q;i.geometryGroupsList=[];for(h in i.geometryGroups)i.geometryGroups[h].id=Ha++,i.geometryGroupsList.push(i.geometryGroups[h])}for(e in f.geometryGroups)if(h=f.geometryGroups[e],!h.__webglVertexBuffer){i=
h;i.__webglVertexBuffer=k.createBuffer();i.__webglNormalBuffer=k.createBuffer();i.__webglTangentBuffer=k.createBuffer();i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();s=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(s=i.numMorphTargets;j<s;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=
[];j=0;for(s=i.numMorphNormals;j<s;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}D.info.memory.geometries++;d(h,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglNormalBuffer=k.createBuffer(),D.info.memory.geometries++,h=f,i=h.vertices.length,
h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__normalArray=new Float32Array(3*i),h.__webglVertexCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglLineDistanceBuffer=k.createBuffer(),D.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*
i),h.__lineDistanceArray=new Float32Array(1*i),h.__webglLineCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),D.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__sortArray=[],h.__webglParticleCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)n(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],n(b.__webglObjects,h,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,n(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({id:null,object:a,opaque:null,
transparent:null,z:0}):a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function n(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function r(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function v(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof
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THREE.Line?z(b.__webglObjects,a):a instanceof THREE.Sprite?G(b.__webglSprites,a):a instanceof THREE.LensFlare?G(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&z(b.__webglObjectsImmediate,a);delete a.__webglActive}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function G(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function C(a,b,c,d,e){fa=0;d.needsUpdate&&(d.program&&vc(d),D.initMaterial(d,b,c,e),d.needsUpdate=
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!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==pa&&(k.useProgram(g),pa=g,f=!0);d.id!==pb&&(pb=d.id,f=!0);if(f||a!==ya)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==ya&&(ya=a);if(d.skinning)if(Bb&&e.useVertexTexture){if(null!==h.boneTexture){var j=H();k.uniform1i(h.boneTexture,j);D.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(yb){for(var m,l=j=0,p=0,n,q,r,s=Ib,t=s.directional.colors,v=s.directional.positions,z=s.point.colors,y=s.point.positions,A=s.point.distances,B=s.spot.colors,G=s.spot.positions,C=s.spot.distances,E=s.spot.directions,J=
s.spot.anglesCos,L=s.spot.exponents,V=s.hemi.skyColors,K=s.hemi.groundColors,M=s.hemi.positions,O=0,ea=0,T=0,aa=0,da=0,R=0,S=0,P=0,ba=m=0,c=r=ba=0,f=b.length;c<f;c++)m=b[c],m.onlyShadow||(n=m.color,q=m.intensity,r=m.distance,m instanceof THREE.AmbientLight?m.visible&&(D.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,p+=n.b*n.b):(j+=n.r,l+=n.g,p+=n.b)):m instanceof THREE.DirectionalLight?(da+=1,m.visible&&(Ca.getPositionFromMatrix(m.matrixWorld),Ga.getPositionFromMatrix(m.target.matrixWorld),Ca.sub(Ga),Ca.normalize(),
0===Ca.x&&0===Ca.y&&0===Ca.z||(m=3*O,v[m]=Ca.x,v[m+1]=Ca.y,v[m+2]=Ca.z,D.gammaInput?I(t,m,n,q*q):F(t,m,n,q),O+=1))):m instanceof THREE.PointLight?(R+=1,m.visible&&(ba=3*ea,D.gammaInput?I(z,ba,n,q*q):F(z,ba,n,q),Ga.getPositionFromMatrix(m.matrixWorld),y[ba]=Ga.x,y[ba+1]=Ga.y,y[ba+2]=Ga.z,A[ea]=r,ea+=1)):m instanceof THREE.SpotLight?(S+=1,m.visible&&(ba=3*T,D.gammaInput?I(B,ba,n,q*q):F(B,ba,n,q),Ga.getPositionFromMatrix(m.matrixWorld),G[ba]=Ga.x,G[ba+1]=Ga.y,G[ba+2]=Ga.z,C[T]=r,Ca.copy(Ga),Ga.getPositionFromMatrix(m.target.matrixWorld),
Ca.sub(Ga),Ca.normalize(),E[ba]=Ca.x,E[ba+1]=Ca.y,E[ba+2]=Ca.z,J[T]=Math.cos(m.angle),L[T]=m.exponent,T+=1)):m instanceof THREE.HemisphereLight&&(P+=1,m.visible&&(Ca.getPositionFromMatrix(m.matrixWorld),Ca.normalize(),0===Ca.x&&0===Ca.y&&0===Ca.z||(r=3*aa,M[r]=Ca.x,M[r+1]=Ca.y,M[r+2]=Ca.z,n=m.color,m=m.groundColor,D.gammaInput?(q*=q,I(V,r,n,q),I(K,r,m,q)):(F(V,r,n,q),F(K,r,m,q)),aa+=1))));c=3*O;for(f=Math.max(t.length,3*da);c<f;c++)t[c]=0;c=3*ea;for(f=Math.max(z.length,3*R);c<f;c++)z[c]=0;c=3*T;for(f=
Math.max(B.length,3*S);c<f;c++)B[c]=0;c=3*aa;for(f=Math.max(V.length,3*P);c<f;c++)V[c]=0;c=3*aa;for(f=Math.max(K.length,3*P);c<f;c++)K[c]=0;s.directional.length=O;s.point.length=ea;s.spot.length=T;s.hemi.length=aa;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=p;yb=!1}c=Ib;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
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c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
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d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;D.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var Y;d.map?Y=d.map:d.specularMap?Y=d.specularMap:d.normalMap?Y=d.normalMap:d.bumpMap&&(Y=d.bumpMap);void 0!==Y&&(c=Y.offset,
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Y=Y.repeat,i.offsetRepeat.value.set(c.x,c.y,Y.x,Y.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=
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d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=Z.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,D.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,
i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(D.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=
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d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Y=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[Y]=j.shadowMap,i.shadowMapSize.value[Y]=j.shadowMapSize,i.shadowMatrix.value[Y]=j.shadowMatrix,i.shadowDarkness.value[Y]=j.shadowDarkness,i.shadowBias.value[Y]=j.shadowBias,Y++}b=d.uniformsList;i=0;for(Y=b.length;i<Y;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(p=j.length;l<p;l++)s=2*l,c._array[s]=j[l].x,c._array[s+
1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(p=j.length;l<p;l++)s=3*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(p=j.length;l<p;l++)s=4*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z,c._array[s+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),
j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(p=j.length;l<p;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(s=j,j=H(),k.uniform1i(f,j),s)if(s.image instanceof Array&&6===s.image.length){if(c=s,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",gc),c.image.__webglTextureCube=k.createTexture(),D.info.memory.textures++);
k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)D.autoScaleCubemaps&&!f?(p=j,s=l,t=c.image[l],z=Ub,t.width<=z&&t.height<=z||(y=Math.max(t.width,t.height),v=Math.floor(t.width*z/y),z=Math.floor(t.height*z/y),y=document.createElement("canvas"),y.width=v,y.height=z,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,v,z),t=y),p[s]=t):j[l]=c.image[l];
l=j[0];p=0===(l.width&l.width-1)&&0===(l.height&l.height-1);s=w(c.format);t=w(c.type);N(k.TEXTURE_CUBE_MAP,c,p);for(l=0;6>l;l++)if(f){z=j[l].mipmaps;y=0;for(A=z.length;y<A;y++)v=z[y],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,s,v.width,v.height,0,v.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,s,s,t,j[l]);c.generateMipmaps&&p&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,
c.image.__webglTextureCube)}else s instanceof THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):D.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(p=c.value.length;l<p;l++)c._array[l]=H();k.uniform1iv(f,c._array);l=0;for(p=c.value.length;l<p;l++)s=c.value[l],j=c._array[l],s&&D.setTexture(s,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)Ga.getPositionFromMatrix(a.matrixWorld),
k.uniform3f(h.cameraPosition,Ga.x,Ga.y,Ga.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function H(){var a=
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fa;a>=ib&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ib);fa+=1;return a}function I(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function F(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==ka&&(k.lineWidth(a),ka=a)}function K(a,b,c){ia!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),ia=a);if(a&&(ha!==b||ra!==c))k.polygonOffset(b,c),ha=b,ra=c}function B(a){for(var a=a.split("\n"),b=0,c=a.length;b<
c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(B(b)),null):c}function N(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,w(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,w(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,w(b.magFilter)),k.texParameteri(a,
k.TEXTURE_MIN_FILTER,w(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,M(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,M(b.minFilter)));if(fb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,fb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Xa)),b.__oldAnisotropy=b.anisotropy}function y(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function M(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
k.NEAREST:k.LINEAR}function w(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
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if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
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if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==na){if(a===THREE.RGB_S3TC_DXT1_Format)return na.COMPRESSED_RGB_S3TC_DXT1_EXT;
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if(a===THREE.RGBA_S3TC_DXT1_Format)return na.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return na.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return na.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},Z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),L=void 0!==a.precision?a.precision:"highp",oa=void 0!==a.alpha?a.alpha:!0,Pa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Va=void 0!==
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a.antialias?a.antialias:!1,O=void 0!==a.stencil?a.stencil:!0,qa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Fa=new THREE.Color(0),wa=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),Fa.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),wa=a.clearAlpha);this.domElement=
Z;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=
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!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var D=this,V=[],ea=0,pa=null,Ua=null,pb=-1,ub=null,ya=null,Ha=0,fa=0,da=-1,T=-1,aa=-1,la=-1,Y=-1,ma=-1,xa=-1,bb=-1,ia=null,ha=null,ra=null,ka=null,ua=0,Ra=0,Qa=0,Ya=0,Xb=0,Jb=0,Ab={},Sa=new THREE.Frustum,xb=new THREE.Matrix4,lb=new THREE.Matrix4,Ga=new THREE.Vector3,Ca=new THREE.Vector3,
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yb=!0,Ib={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Rb,Yb,fb,na;try{if(!(k=Z.getContext("experimental-webgl",{alpha:oa,premultipliedAlpha:Pa,antialias:Va,stencil:O,preserveDrawingBuffer:qa})))throw"Error creating WebGL context.";}catch(va){console.error(va)}Rb=k.getExtension("OES_texture_float");
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k.getExtension("OES_texture_float_linear");Yb=k.getExtension("OES_standard_derivatives");fb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");na=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Rb||console.log("THREE.WebGLRenderer: Float textures not supported.");Yb||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
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fb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");na||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
k.ONE_MINUS_SRC_ALPHA);k.clearColor(Fa.r,Fa.g,Fa.b,wa);this.context=k;var ib=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Tb=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Ub=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),Xa=fb?k.getParameter(fb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Gb=0<Tb,Bb=Gb&&Rb;na&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Kb=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Ka=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);
k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Sb=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Lb=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
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k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Hb=0<Kb.precision&&0<Sb.precision,kc=0<Ka.precision&&0<Lb.precision;"highp"===L&&!Hb&&(kc?(L="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(L="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===L&&!kc&&(L="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return Gb};
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this.supportsFloatTextures=function(){return Rb};this.supportsStandardDerivatives=function(){return Yb};this.supportsCompressedTextureS3TC=function(){return na};this.getMaxAnisotropy=function(){return Xa};this.getPrecision=function(){return L};this.setSize=function(a,b,c){Z.width=a*this.devicePixelRatio;Z.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(Z.style.width=a+"px",Z.style.height=b+"px");this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(a,b,c,d){ua=void 0!==
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a?a:0;Ra=void 0!==b?b:0;Qa=void 0!==c?c:Z.width;Ya=void 0!==d?d:Z.height;k.viewport(ua,Ra,Qa,Ya)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){Fa.set(a);wa=void 0!==b?b:1;k.clearColor(Fa.r,Fa.g,Fa.b,wa)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=
function(){return Fa};this.getClearAlpha=function(){return wa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){pa=null;pb=
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ub=bb=xa=aa=-1;yb=!0;T=da=-1;this.shadowMapPlugin.update(a,b)};var lc=function(a){a=a.target;a.removeEventListener("dispose",lc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==
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a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];
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if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);D.info.memory.geometries--},gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));D.info.memory.textures--},
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mc=function(a){a=a.target;a.removeEventListener("dispose",mc);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);D.info.memory.textures--},uc=function(a){a=a.target;a.removeEventListener("dispose",uc);vc(a)},vc=function(a){var b=a.program;if(void 0!==
b){a.program=void 0;var c,d,e=!1,a=0;for(c=V.length;a<c;a++)if(d=V[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=V.length;a<c;a++)d=V[a],d.program!==b&&e.push(d);V=e;k.deleteProgram(b);D.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=
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k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,p,n,q=3*a.count;for(n=0;n<q;n+=9)p=a.normalArray,
d=p[n],e=p[n+1],f=p[n+2],g=p[n+3],i=p[n+4],l=p[n+5],h=p[n+6],j=p[n+7],m=p[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,p[n]=d,p[n+1]=e,p[n+2]=f,p[n+3]=d,p[n+4]=e,p[n+5]=f,p[n+6]=d,p[n+7]=e,p[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),
k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,l,m;g=C(a,b,c,d,f);b=g.attributes;a=e.attributes;c=!1;g=16777215*
e.id+2*g.id+(d.wireframe?1:0);g!==ub&&(ub=g,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=a.index){e=e.offsets;1<e.length&&(c=!0);for(var f=0,p=e.length;f<p;f++){var n=e[f].index;if(c){for(j in a)"index"!==j&&(l=b[j],g=a[j],m=g.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),h(l),k.vertexAttribPointer(l,m,k.FLOAT,!1,0,4*n*m)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[f].count,k.UNSIGNED_SHORT,2*e[f].start);D.info.render.calls++;D.info.render.vertices+=e[f].count;
D.info.render.faces+=e[f].count/3}}else{if(c)for(j in a)"index"!==j&&(l=b[j],g=a[j],m=g.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),h(l),k.vertexAttribPointer(l,m,k.FLOAT,!1,0,0)));a=e.attributes.position;k.drawArrays(k.TRIANGLES,0,a.numItems/3);D.info.render.calls++;D.info.render.vertices+=a.numItems/3;D.info.render.faces+=a.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in a)l=b[j],g=a[j],m=g.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),h(l),k.vertexAttribPointer(l,
m,k.FLOAT,!1,0,0));a=a.position;k.drawArrays(k.POINTS,0,a.numItems/3);D.info.render.calls++;D.info.render.points+=a.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in a)l=b[j],g=a[j],m=g.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),h(l),k.vertexAttribPointer(l,m,k.FLOAT,!1,0,0));j=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;A(d.linewidth);a=a.position;k.drawArrays(j,0,a.numItems/3);D.info.render.calls++;D.info.render.points+=a.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==
d.visible){var g,j,c=C(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ub&&(ub=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,
0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,
e.__webglMorphNormalsBuffers[j[l]]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[j[l]],l++}else{j=[];g=f.morphTargetInfluences;var p,n=g.length;for(p=0;p<n;p++)l=g[p],0<l&&j.push([l,p]);j.length>d.numSupportedMorphTargets?(j.sort(m),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(m):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,
e.__webglMorphTargetsBuffers[p]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[p]):f.__webglMorphTargetInfluences[l]=0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=
0;for(j=e.__webglCustomAttributesList.length;g<j;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),k.vertexAttribPointer(a.normal,
3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),k.vertexAttribPointer(a.skinIndex,
4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(A(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
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e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),D.info.render.calls++,D.info.render.vertices+=e.__webglFaceCount,D.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,A(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),D.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),D.info.render.calls++,D.info.render.points+=e.__webglParticleCount):f instanceof
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THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),D.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,m=a.fog;pb=-1;yb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);xb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Sa.setFromMatrix(xb);
this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;D.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Sa.intersectsObject(g))){var n=g;
n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,r=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=r.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Ga.getPositionFromMatrix(g.matrixWorld),
Ga.applyProjection(xb),f.z=Ga.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),
this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,m,!0,d),q(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),p(a.__webglObjects,!0,"opaque",b,i,m,!1,d),q(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),p(a.__webglObjects,!1,"transparent",b,i,m,!0,d),q(a.__webglObjectsImmediate,"transparent",b,i,m,!0,d));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
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c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=C(a,b,c,d,e);ub=-1;D.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
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k,Sa):e.render(function(a){D.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)v(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&
v(h,a),t(h,a));var i=h,j=i.geometry,l=void 0,p=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var q=k.DYNAMIC_DRAW,w=!j.dynamic,z=j.attributes,y=void 0,A=void 0;for(y in z)A=z[y],A.needsUpdate&&("index"===y?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,A.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,A.array,q)):(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,q)),A.needsUpdate=!1),w&&!A.dynamic&&(A.array=null)}else if(i instanceof THREE.Mesh){for(var B=0,G=j.geometryGroupsList.length;B<
G;B++)if(l=j.geometryGroupsList[B],n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&r(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,F=i,H=k.DYNAMIC_DRAW,I=!j.dynamic,J=n;if(C.__inittedArrays){var V=f(J),K=J.vertexColors?J.vertexColors:!1,L=g(J),M=V===THREE.SmoothShading,E=void 0,D=void 0,N=void 0,Q=void 0,O=void 0,ea=void 0,T=void 0,Y=void 0,pa=void 0,fa=void 0,aa=void 0,R=void 0,
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S=void 0,P=void 0,ba=void 0,Z=void 0,da=void 0,ya=void 0,ma=void 0,Ha=void 0,ha=void 0,Ua=void 0,qa=void 0,la=void 0,ia=void 0,ka=void 0,ua=void 0,na=void 0,oa=void 0,ra=void 0,Ca=void 0,va=void 0,wa=void 0,xa=void 0,pb=void 0,za=void 0,ub=void 0,Fa=void 0,Pa=void 0,Ra=void 0,cb=void 0,bb=void 0,$a=void 0,ab=void 0,Va=void 0,Qa=void 0,Ta=0,Za=0,Xa=0,Ya=0,Ka=0,jb=0,Da=0,ob=0,Wa=0,X=0,ga=0,x=0,Aa=void 0,db=C.__vertexArray,fb=C.__uvArray,ib=C.__uv2Array,Sa=C.__normalArray,La=C.__tangentArray,eb=C.__colorArray,
Ma=C.__skinIndexArray,Na=C.__skinWeightArray,yb=C.__morphTargetsArrays,Ab=C.__morphNormalsArrays,Bb=C.__webglCustomAttributesList,u=void 0,Mb=C.__faceArray,wb=C.__lineArray,qb=F.geometry,Gb=qb.elementsNeedUpdate,Hb=qb.uvsNeedUpdate,Rb=qb.normalsNeedUpdate,Sb=qb.tangentsNeedUpdate,Xb=qb.colorsNeedUpdate,Yb=qb.morphTargetsNeedUpdate,cc=qb.vertices,sa=C.faces3,ta=C.faces4,kb=qb.faces,Jb=qb.faceVertexUvs[0],Lb=qb.faceVertexUvs[1],dc=qb.skinIndices,$b=qb.skinWeights,ac=qb.morphTargets,Ib=qb.morphNormals;
if(qb.verticesNeedUpdate){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=cc[Q.a],S=cc[Q.b],P=cc[Q.c],db[Za]=R.x,db[Za+1]=R.y,db[Za+2]=R.z,db[Za+3]=S.x,db[Za+4]=S.y,db[Za+5]=S.z,db[Za+6]=P.x,db[Za+7]=P.y,db[Za+8]=P.z,Za+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=cc[Q.a],S=cc[Q.b],P=cc[Q.c],ba=cc[Q.d],db[Za]=R.x,db[Za+1]=R.y,db[Za+2]=R.z,db[Za+3]=S.x,db[Za+4]=S.y,db[Za+5]=S.z,db[Za+6]=P.x,db[Za+7]=P.y,db[Za+8]=P.z,db[Za+9]=ba.x,db[Za+10]=ba.y,db[Za+11]=ba.z,Za+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);
k.bufferData(k.ARRAY_BUFFER,db,H)}if(Yb){cb=0;for(bb=ac.length;cb<bb;cb++){E=ga=0;for(D=sa.length;E<D;E++)Va=sa[E],Q=kb[Va],R=ac[cb].vertices[Q.a],S=ac[cb].vertices[Q.b],P=ac[cb].vertices[Q.c],$a=yb[cb],$a[ga]=R.x,$a[ga+1]=R.y,$a[ga+2]=R.z,$a[ga+3]=S.x,$a[ga+4]=S.y,$a[ga+5]=S.z,$a[ga+6]=P.x,$a[ga+7]=P.y,$a[ga+8]=P.z,J.morphNormals&&(M?(Qa=Ib[cb].vertexNormals[Va],Ha=Qa.a,ha=Qa.b,Ua=Qa.c):Ua=ha=Ha=Ib[cb].faceNormals[Va],ab=Ab[cb],ab[ga]=Ha.x,ab[ga+1]=Ha.y,ab[ga+2]=Ha.z,ab[ga+3]=ha.x,ab[ga+4]=ha.y,
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ab[ga+5]=ha.z,ab[ga+6]=Ua.x,ab[ga+7]=Ua.y,ab[ga+8]=Ua.z),ga+=9;E=0;for(D=ta.length;E<D;E++)Va=ta[E],Q=kb[Va],R=ac[cb].vertices[Q.a],S=ac[cb].vertices[Q.b],P=ac[cb].vertices[Q.c],ba=ac[cb].vertices[Q.d],$a=yb[cb],$a[ga]=R.x,$a[ga+1]=R.y,$a[ga+2]=R.z,$a[ga+3]=S.x,$a[ga+4]=S.y,$a[ga+5]=S.z,$a[ga+6]=P.x,$a[ga+7]=P.y,$a[ga+8]=P.z,$a[ga+9]=ba.x,$a[ga+10]=ba.y,$a[ga+11]=ba.z,J.morphNormals&&(M?(Qa=Ib[cb].vertexNormals[Va],Ha=Qa.a,ha=Qa.b,Ua=Qa.c,qa=Qa.d):qa=Ua=ha=Ha=Ib[cb].faceNormals[Va],ab=Ab[cb],ab[ga]=
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Ha.x,ab[ga+1]=Ha.y,ab[ga+2]=Ha.z,ab[ga+3]=ha.x,ab[ga+4]=ha.y,ab[ga+5]=ha.z,ab[ga+6]=Ua.x,ab[ga+7]=Ua.y,ab[ga+8]=Ua.z,ab[ga+9]=qa.x,ab[ga+10]=qa.y,ab[ga+11]=qa.z),ga+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[cb]);k.bufferData(k.ARRAY_BUFFER,yb[cb],H);J.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[cb]),k.bufferData(k.ARRAY_BUFFER,Ab[cb],H))}}if($b.length){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],na=$b[Q.a],oa=$b[Q.b],ra=$b[Q.c],Na[X]=na.x,Na[X+1]=na.y,Na[X+
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2]=na.z,Na[X+3]=na.w,Na[X+4]=oa.x,Na[X+5]=oa.y,Na[X+6]=oa.z,Na[X+7]=oa.w,Na[X+8]=ra.x,Na[X+9]=ra.y,Na[X+10]=ra.z,Na[X+11]=ra.w,va=dc[Q.a],wa=dc[Q.b],xa=dc[Q.c],Ma[X]=va.x,Ma[X+1]=va.y,Ma[X+2]=va.z,Ma[X+3]=va.w,Ma[X+4]=wa.x,Ma[X+5]=wa.y,Ma[X+6]=wa.z,Ma[X+7]=wa.w,Ma[X+8]=xa.x,Ma[X+9]=xa.y,Ma[X+10]=xa.z,Ma[X+11]=xa.w,X+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],na=$b[Q.a],oa=$b[Q.b],ra=$b[Q.c],Ca=$b[Q.d],Na[X]=na.x,Na[X+1]=na.y,Na[X+2]=na.z,Na[X+3]=na.w,Na[X+4]=oa.x,Na[X+5]=oa.y,Na[X+6]=oa.z,Na[X+7]=
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oa.w,Na[X+8]=ra.x,Na[X+9]=ra.y,Na[X+10]=ra.z,Na[X+11]=ra.w,Na[X+12]=Ca.x,Na[X+13]=Ca.y,Na[X+14]=Ca.z,Na[X+15]=Ca.w,va=dc[Q.a],wa=dc[Q.b],xa=dc[Q.c],pb=dc[Q.d],Ma[X]=va.x,Ma[X+1]=va.y,Ma[X+2]=va.z,Ma[X+3]=va.w,Ma[X+4]=wa.x,Ma[X+5]=wa.y,Ma[X+6]=wa.z,Ma[X+7]=wa.w,Ma[X+8]=xa.x,Ma[X+9]=xa.y,Ma[X+10]=xa.z,Ma[X+11]=xa.w,Ma[X+12]=pb.x,Ma[X+13]=pb.y,Ma[X+14]=pb.z,Ma[X+15]=pb.w,X+=16;0<X&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ma,H),k.bindBuffer(k.ARRAY_BUFFER,
C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Na,H))}if(Xb&&K){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],T=Q.vertexColors,Y=Q.color,3===T.length&&K===THREE.VertexColors?(la=T[0],ia=T[1],ka=T[2]):ka=ia=la=Y,eb[Wa]=la.r,eb[Wa+1]=la.g,eb[Wa+2]=la.b,eb[Wa+3]=ia.r,eb[Wa+4]=ia.g,eb[Wa+5]=ia.b,eb[Wa+6]=ka.r,eb[Wa+7]=ka.g,eb[Wa+8]=ka.b,Wa+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],T=Q.vertexColors,Y=Q.color,4===T.length&&K===THREE.VertexColors?(la=T[0],ia=T[1],ka=T[2],ua=T[3]):ua=ka=ia=la=Y,eb[Wa]=
la.r,eb[Wa+1]=la.g,eb[Wa+2]=la.b,eb[Wa+3]=ia.r,eb[Wa+4]=ia.g,eb[Wa+5]=ia.b,eb[Wa+6]=ka.r,eb[Wa+7]=ka.g,eb[Wa+8]=ka.b,eb[Wa+9]=ua.r,eb[Wa+10]=ua.g,eb[Wa+11]=ua.b,Wa+=12;0<Wa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,eb,H))}if(Sb&&qb.hasTangents){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],pa=Q.vertexTangents,Z=pa[0],da=pa[1],ya=pa[2],La[Da]=Z.x,La[Da+1]=Z.y,La[Da+2]=Z.z,La[Da+3]=Z.w,La[Da+4]=da.x,La[Da+5]=da.y,La[Da+6]=da.z,La[Da+7]=da.w,La[Da+8]=ya.x,La[Da+9]=ya.y,
La[Da+10]=ya.z,La[Da+11]=ya.w,Da+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],pa=Q.vertexTangents,Z=pa[0],da=pa[1],ya=pa[2],ma=pa[3],La[Da]=Z.x,La[Da+1]=Z.y,La[Da+2]=Z.z,La[Da+3]=Z.w,La[Da+4]=da.x,La[Da+5]=da.y,La[Da+6]=da.z,La[Da+7]=da.w,La[Da+8]=ya.x,La[Da+9]=ya.y,La[Da+10]=ya.z,La[Da+11]=ya.w,La[Da+12]=ma.x,La[Da+13]=ma.y,La[Da+14]=ma.z,La[Da+15]=ma.w,Da+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,La,H)}if(Rb&&V){E=0;for(D=sa.length;E<D;E++)if(Q=kb[sa[E]],
O=Q.vertexNormals,ea=Q.normal,3===O.length&&M)for(za=0;3>za;za++)Fa=O[za],Sa[jb]=Fa.x,Sa[jb+1]=Fa.y,Sa[jb+2]=Fa.z,jb+=3;else for(za=0;3>za;za++)Sa[jb]=ea.x,Sa[jb+1]=ea.y,Sa[jb+2]=ea.z,jb+=3;E=0;for(D=ta.length;E<D;E++)if(Q=kb[ta[E]],O=Q.vertexNormals,ea=Q.normal,4===O.length&&M)for(za=0;4>za;za++)Fa=O[za],Sa[jb]=Fa.x,Sa[jb+1]=Fa.y,Sa[jb+2]=Fa.z,jb+=3;else for(za=0;4>za;za++)Sa[jb]=ea.x,Sa[jb+1]=ea.y,Sa[jb+2]=ea.z,jb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,
Sa,H)}if(Hb&&Jb&&L){E=0;for(D=sa.length;E<D;E++)if(N=sa[E],fa=Jb[N],void 0!==fa)for(za=0;3>za;za++)Pa=fa[za],fb[Xa]=Pa.x,fb[Xa+1]=Pa.y,Xa+=2;E=0;for(D=ta.length;E<D;E++)if(N=ta[E],fa=Jb[N],void 0!==fa)for(za=0;4>za;za++)Pa=fa[za],fb[Xa]=Pa.x,fb[Xa+1]=Pa.y,Xa+=2;0<Xa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,fb,H))}if(Hb&&Lb&&L){E=0;for(D=sa.length;E<D;E++)if(N=sa[E],aa=Lb[N],void 0!==aa)for(za=0;3>za;za++)Ra=aa[za],ib[Ya]=Ra.x,ib[Ya+1]=Ra.y,Ya+=2;E=0;for(D=ta.length;E<
D;E++)if(N=ta[E],aa=Lb[N],void 0!==aa)for(za=0;4>za;za++)Ra=aa[za],ib[Ya]=Ra.x,ib[Ya+1]=Ra.y,Ya+=2;0<Ya&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ib,H))}if(Gb){E=0;for(D=sa.length;E<D;E++)Mb[Ka]=Ta,Mb[Ka+1]=Ta+1,Mb[Ka+2]=Ta+2,Ka+=3,wb[ob]=Ta,wb[ob+1]=Ta+1,wb[ob+2]=Ta,wb[ob+3]=Ta+2,wb[ob+4]=Ta+1,wb[ob+5]=Ta+2,ob+=6,Ta+=3;E=0;for(D=ta.length;E<D;E++)Mb[Ka]=Ta,Mb[Ka+1]=Ta+1,Mb[Ka+2]=Ta+3,Mb[Ka+3]=Ta+1,Mb[Ka+4]=Ta+2,Mb[Ka+5]=Ta+3,Ka+=6,wb[ob]=Ta,wb[ob+1]=Ta+1,wb[ob+
2]=Ta,wb[ob+3]=Ta+3,wb[ob+4]=Ta+1,wb[ob+5]=Ta+2,wb[ob+6]=Ta+2,wb[ob+7]=Ta+3,ob+=8,Ta+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Mb,H);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,wb,H)}if(Bb){za=0;for(ub=Bb.length;za<ub;za++)if(u=Bb[za],u.__original.needsUpdate){x=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],u.array[x]=u.value[Q.a],u.array[x+
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1]=u.value[Q.b],u.array[x+2]=u.value[Q.c],x+=3;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],u.array[x]=u.value[Q.a],u.array[x+1]=u.value[Q.b],u.array[x+2]=u.value[Q.c],u.array[x+3]=u.value[Q.d],x+=4}else{if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],u.array[x]=Aa,u.array[x+1]=Aa,u.array[x+2]=Aa,x+=3;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],u.array[x]=Aa,u.array[x+1]=Aa,u.array[x+2]=Aa,u.array[x+3]=Aa,x+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=
0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,x+=6;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,u.array[x+6]=ba.x,u.array[x+7]=ba.y,x+=8}else{if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],
u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,x+=6;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,u.array[x+6]=ba.x,u.array[x+7]=ba.y,x+=8}}else if(3===u.size){var W;W="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],
u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],x+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],u.array[x+9]=ba[W[0]],
u.array[x+10]=ba[W[1]],u.array[x+11]=ba[W[2]],x+=12}else if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],x+=9;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],
u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],u.array[x+9]=ba[W[0]],u.array[x+10]=ba[W[1]],u.array[x+11]=ba[W[2]],x+=12}else if("faceVertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],R=Aa[0],S=Aa[1],P=Aa[2],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],x+=9;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],R=Aa[0],S=Aa[1],P=Aa[2],
ba=Aa[3],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],u.array[x+9]=ba[W[0]],u.array[x+10]=ba[W[1]],u.array[x+11]=ba[W[2]],x+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=
S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+
15]=ba.w,x+=16}else if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+
8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+15]=ba.w,x+=16}else if("faceVertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],R=Aa[0],S=Aa[1],P=Aa[2],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],
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R=Aa[0],S=Aa[1],P=Aa[2],ba=Aa[3],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+15]=ba.w,x+=16}k.bindBuffer(k.ARRAY_BUFFER,u.buffer);k.bufferData(k.ARRAY_BUFFER,u.array,H)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,
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delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var Cb=j,Kb=k.DYNAMIC_DRAW,
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nc=void 0,oc=void 0,pc=void 0,Tb=void 0,Ba=void 0,Ub=void 0,xc=void 0,yc=void 0,gc=void 0,gb=void 0,hc=void 0,Ia=void 0,rb=void 0,kc=Cb.vertices,lc=Cb.colors,mc=Cb.normals,uc=kc.length,vc=lc.length,Yc=mc.length,zc=Cb.__vertexArray,Ac=Cb.__colorArray,Bc=Cb.__normalArray,Zc=Cb.colorsNeedUpdate,$c=Cb.normalsNeedUpdate,Lc=Cb.__webglCustomAttributesList;if(Cb.verticesNeedUpdate){for(nc=0;nc<uc;nc++)Tb=kc[nc],Ba=3*nc,zc[Ba]=Tb.x,zc[Ba+1]=Tb.y,zc[Ba+2]=Tb.z;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglVertexBuffer);
k.bufferData(k.ARRAY_BUFFER,zc,Kb)}if(Zc){for(oc=0;oc<vc;oc++)Ub=lc[oc],Ba=3*oc,Ac[Ba]=Ub.r,Ac[Ba+1]=Ub.g,Ac[Ba+2]=Ub.b;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ac,Kb)}if($c){for(pc=0;pc<Yc;pc++)xc=mc[pc],Ba=3*pc,Bc[Ba]=xc.x,Bc[Ba+1]=xc.y,Bc[Ba+2]=xc.z;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Bc,Kb)}if(Lc){yc=0;for(gc=Lc.length;yc<gc;yc++)if(Ia=Lc[yc],Ia.needsUpdate&&(void 0===Ia.boundTo||"vertices"===Ia.boundTo)){Ba=0;hc=
Ia.value.length;if(1===Ia.size)for(gb=0;gb<hc;gb++)Ia.array[gb]=Ia.value[gb];else if(2===Ia.size)for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+1]=rb.y,Ba+=2;else if(3===Ia.size)if("c"===Ia.type)for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.r,Ia.array[Ba+1]=rb.g,Ia.array[Ba+2]=rb.b,Ba+=3;else for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+1]=rb.y,Ia.array[Ba+2]=rb.z,Ba+=3;else if(4===Ia.size)for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+
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1]=rb.y,Ia.array[Ba+2]=rb.z,Ia.array[Ba+3]=rb.w,Ba+=4;k.bindBuffer(k.ARRAY_BUFFER,Ia.buffer);k.bufferData(k.ARRAY_BUFFER,Ia.array,Kb)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var Db=j,Cc=k.DYNAMIC_DRAW,qc=void 0,rc=void 0,sc=void 0,Dc=void 0,Oa=void 0,Ec=void 0,Qc=Db.vertices,Rc=Db.colors,Sc=Db.lineDistances,ad=Qc.length,
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bd=Rc.length,cd=Sc.length,Fc=Db.__vertexArray,Gc=Db.__colorArray,Tc=Db.__lineDistanceArray,dd=Db.colorsNeedUpdate,ed=Db.lineDistancesNeedUpdate,Mc=Db.__webglCustomAttributesList,Hc=void 0,Uc=void 0,hb=void 0,ic=void 0,sb=void 0,Ja=void 0;if(Db.verticesNeedUpdate){for(qc=0;qc<ad;qc++)Dc=Qc[qc],Oa=3*qc,Fc[Oa]=Dc.x,Fc[Oa+1]=Dc.y,Fc[Oa+2]=Dc.z;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,Cc)}if(dd){for(rc=0;rc<bd;rc++)Ec=Rc[rc],Oa=3*rc,Gc[Oa]=Ec.r,Gc[Oa+1]=Ec.g,Gc[Oa+
2]=Ec.b;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,Cc)}if(ed){for(sc=0;sc<cd;sc++)Tc[sc]=Sc[sc];k.bindBuffer(k.ARRAY_BUFFER,Db.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Tc,Cc)}if(Mc){Hc=0;for(Uc=Mc.length;Hc<Uc;Hc++)if(Ja=Mc[Hc],Ja.needsUpdate&&(void 0===Ja.boundTo||"vertices"===Ja.boundTo)){Oa=0;ic=Ja.value.length;if(1===Ja.size)for(hb=0;hb<ic;hb++)Ja.array[hb]=Ja.value[hb];else if(2===Ja.size)for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,
Ja.array[Oa+1]=sb.y,Oa+=2;else if(3===Ja.size)if("c"===Ja.type)for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.r,Ja.array[Oa+1]=sb.g,Ja.array[Oa+2]=sb.b,Oa+=3;else for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,Ja.array[Oa+1]=sb.y,Ja.array[Oa+2]=sb.z,Oa+=3;else if(4===Ja.size)for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,Ja.array[Oa+1]=sb.y,Ja.array[Oa+2]=sb.z,Ja.array[Oa+3]=sb.w,Oa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ja.buffer);k.bufferData(k.ARRAY_BUFFER,Ja.array,Cc)}}}j.verticesNeedUpdate=
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!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.ParticleSystem){n=e(i,j);p=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Nb=j,Nc=k.DYNAMIC_DRAW,tc=i,tb=void 0,Ob=void 0,Pb=void 0,ca=void 0,Qb=void 0,bc=void 0,Ic=Nb.vertices,Oc=Ic.length,Pc=Nb.colors,Vc=Pc.length,ec=Nb.__vertexArray,fc=Nb.__colorArray,Vb=Nb.__sortArray,Wc=Nb.verticesNeedUpdate,Xc=Nb.colorsNeedUpdate,Wb=Nb.__webglCustomAttributesList,Eb=void 0,
jc=void 0,ja=void 0,Fb=void 0,Ea=void 0,$=void 0;if(tc.sortParticles){lb.copy(xb);lb.multiply(tc.matrixWorld);for(tb=0;tb<Oc;tb++)Pb=Ic[tb],Ga.copy(Pb),Ga.applyProjection(lb),Vb[tb]=[Ga.z,tb];Vb.sort(m);for(tb=0;tb<Oc;tb++)Pb=Ic[Vb[tb][1]],ca=3*tb,ec[ca]=Pb.x,ec[ca+1]=Pb.y,ec[ca+2]=Pb.z;for(Ob=0;Ob<Vc;Ob++)ca=3*Ob,bc=Pc[Vb[Ob][1]],fc[ca]=bc.r,fc[ca+1]=bc.g,fc[ca+2]=bc.b;if(Wb){Eb=0;for(jc=Wb.length;Eb<jc;Eb++)if($=Wb[Eb],void 0===$.boundTo||"vertices"===$.boundTo)if(ca=0,Fb=$.value.length,1===$.size)for(ja=
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0;ja<Fb;ja++)Qb=Vb[ja][1],$.array[ja]=$.value[Qb];else if(2===$.size)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,ca+=2;else if(3===$.size)if("c"===$.type)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.r,$.array[ca+1]=Ea.g,$.array[ca+2]=Ea.b,ca+=3;else for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,ca+=3;else if(4===$.size)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,
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$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,$.array[ca+3]=Ea.w,ca+=4}}else{if(Wc)for(tb=0;tb<Oc;tb++)Pb=Ic[tb],ca=3*tb,ec[ca]=Pb.x,ec[ca+1]=Pb.y,ec[ca+2]=Pb.z;if(Xc)for(Ob=0;Ob<Vc;Ob++)bc=Pc[Ob],ca=3*Ob,fc[ca]=bc.r,fc[ca+1]=bc.g,fc[ca+2]=bc.b;if(Wb){Eb=0;for(jc=Wb.length;Eb<jc;Eb++)if($=Wb[Eb],$.needsUpdate&&(void 0===$.boundTo||"vertices"===$.boundTo))if(Fb=$.value.length,ca=0,1===$.size)for(ja=0;ja<Fb;ja++)$.array[ja]=$.value[ja];else if(2===$.size)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,
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$.array[ca+1]=Ea.y,ca+=2;else if(3===$.size)if("c"===$.type)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.r,$.array[ca+1]=Ea.g,$.array[ca+2]=Ea.b,ca+=3;else for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,ca+=3;else if(4===$.size)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,$.array[ca+3]=Ea.w,ca+=4}}if(Wc||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,ec,Nc);
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if(Xc||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,fc,Nc);if(Wb){Eb=0;for(jc=Wb.length;Eb<jc;Eb++)if($=Wb[Eb],$.needsUpdate||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Nc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&s(n)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",uc);var i,j,l,m,p;a instanceof THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?
p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.ParticleBasicMaterial&&(p="particle_basic");if(p){var n=THREE.ShaderLib[p];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q=e=0,r=0;f=n=0;for(var s=b.length;f<s;f++)g=
b[f],g.onlyShadow||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof THREE.HemisphereLight&&n++);f=q;g=r;h=n;r=n=0;for(q=b.length;r<q;r++)s=b[r],s.castShadow&&(s instanceof THREE.SpotLight&&n++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&n++);m=n;Bb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{var r=a.fragmentShader,q=a.vertexShader,n=a.uniforms,b=a.attributes,s=a.defines,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,
useVertexTexture:Bb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,
metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,v,w,d=[];p?d.push(p):(d.push(r),d.push(q));for(v in s)d.push(v),d.push(s[v]);for(t in c)d.push(t),d.push(c[t]);p=d.join();t=0;for(v=V.length;t<v;t++)if(d=V[t],d.code===p){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");v=[];for(w in s)d=
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s[w],!1!==d&&(d="#define "+w+" "+d,v.push(d));d=v.join("\n");w=k.createProgram();v=["precision "+L+" float;",d,Gb?"#define VERTEX_TEXTURES":"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
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c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",
c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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t=["precision "+L+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
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c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
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"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");v=J("vertex",v+q);t=J("fragment",t+r);k.attachShader(w,v);k.attachShader(w,t);k.linkProgram(w);k.getProgramParameter(w,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(w,k.VALIDATE_STATUS)+", gl error ["+
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k.getError()+"]");k.deleteShader(t);k.deleteShader(v);w.uniforms={};w.attributes={};var z;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(z in n)t.push(z);z=t;t=0;for(v=z.length;t<v;t++)n=z[t],w.uniforms[n]=k.getUniformLocation(w,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(z=0;z<c.maxMorphTargets;z++)t.push("morphTarget"+
z);for(z=0;z<c.maxMorphNormals;z++)t.push("morphNormal"+z);for(j in b)t.push(j);j=t;z=0;for(b=j.length;z<b;z++)t=j[z],w.attributes[t]=k.getAttribLocation(w,t);w.id=ea++;V.push({program:w,code:p,usedTimes:1});D.info.memory.programs=V.length;j=w}a.program=j;z=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=b+j,0<=z[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=
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b+j,0<=z[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;da!==
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b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),da=b);T!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),T=a)};this.setDepthTest=function(a){xa!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),xa=a)};this.setDepthWrite=function(a){bb!==a&&(k.depthMask(a),bb=a)};this.setBlending=function(a,b,c,d){a!==aa&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
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k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),aa=a);if(a===THREE.CustomBlending){if(b!==la&&(k.blendEquation(w(b)),la=b),c!==Y||d!==ma)k.blendFunc(w(c),w(d)),Y=c,ma=d}else ma=Y=
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la=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",gc),a.__webglTexture=k.createTexture(),D.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=w(a.format),
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f=w(a.type);N(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,
h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",mc);a.__webglTexture=
k.createTexture();D.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=w(a.format),e=w(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);N(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);y(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),N(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),
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k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):y(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,
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null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Qa,a=Ya,d=ua,e=Ra);b!==Ua&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),Ua=b);Xb=c;Jb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;
a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
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this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,i=g.vertices,j=a.faces,m=g.faces,a=a.faceVertexUvs[0],g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,l=i.length;b<l;b++){var p=i[b].clone();d&&p.applyMatrix4(d);h.push(p)}b=0;for(l=m.length;b<l;b++){var p=m[b],q,t,n=p.vertexNormals,r=p.vertexColors;p instanceof
THREE.Face3?q=new THREE.Face3(p.a+f,p.b+f,p.c+f):p instanceof THREE.Face4&&(q=new THREE.Face4(p.a+f,p.b+f,p.c+f,p.d+f));q.normal.copy(p.normal);e&&q.normal.applyMatrix3(e).normalize();h=0;for(i=n.length;h<i;h++)t=n[h].clone(),e&&t.applyMatrix3(e).normalize(),q.vertexNormals.push(t);q.color.copy(p.color);h=0;for(i=r.length;h<i;h++)t=r[h],q.vertexColors.push(t.clone());q.materialIndex=p.materialIndex+c;q.centroid.copy(p.centroid);d&&q.centroid.applyMatrix4(d);j.push(q)}b=0;for(l=g.length;b<l;b++){c=
g[b];d=[];h=0;for(i=c.length;h<i;h++)d.push(new THREE.Vector2(c[h].x,c[h].y));a.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);
g.add(h);h.copy(c);h.multiplyScalar(f);g.add(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=
THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],m,l,p,q;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?
(m=g[d.a],l=g[d.b],p=g[d.c],d._area=THREE.GeometryUtils.triangleArea(m,l,p)):d instanceof THREE.Face4&&(m=g[d.a],l=g[d.b],p=g[d.c],q=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,l,q),d._area2=THREE.GeometryUtils.triangleArea(l,p,q),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,
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a);e.subVectors(c,a);d.cross(e);return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b,
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c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,m=d.d,l=new THREE.Face3,p=new THREE.Face3;l.color.copy(d.color);p.color.copy(d.color);l.materialIndex=d.materialIndex;p.materialIndex=d.materialIndex;l.a=e;l.b=i;l.c=m;p.a=i;p.b=j;p.c=m;4===d.vertexColors.length&&(l.vertexColors[0]=d.vertexColors[0].clone(),l.vertexColors[1]=d.vertexColors[1].clone(),
l.vertexColors[2]=d.vertexColors[3].clone(),p.vertexColors[0]=d.vertexColors[1].clone(),p.vertexColors[1]=d.vertexColors[2].clone(),p.vertexColors[2]=d.vertexColors[3].clone());f.push(l,p);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(l=a.faceVertexUvs[d][b],i=l[1],j=l[2],m=l[3],l=[l[0].clone(),i.clone(),m.clone()],i=[i.clone(),j.clone(),m.clone()],h[d].push(l,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=
a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},setMaterialIndex:function(a,b,c,d){a=a.faces;d=d||a.length-1;for(c=c||0;c<=d;c++)a[c].materialIndex=b}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.GeometryUtils.__v2=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b),b=new THREE.ImageLoader;b.crossOrigin=this.crossOrigin;b.load(a,function(a){e.image=a;e.needsUpdate=!0;c&&c(e)});e.sourceFile=a;return e},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=
a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,
b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var i={};e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;i=a[g];j.open("GET",
i,!0);j.responseType="arraybuffer";j.send(null)}else j=new XMLHttpRequest,j.onload=function(){var a=THREE.ImageUtils.parseDDS(j.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},j.onerror=d,j.open("GET",a,!0),j.responseType="arraybuffer",j.send(null);return f},parseDDS:function(a,
b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;
break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.isCubemap=h[28]&512?!0:!1;d.width=h[4];d.height=h[3];for(var h=h[1]+4,f=d.width,g=d.height,i=d.isCubemap?6:1,j=0;j<i;j++){for(var m=0;m<d.mipmapCount;m++){var l=Math.max(4,f)/
4*Math.max(4,g)/4*e,p={data:new Uint8Array(a,h,l),width:f,height:g};d.mipmaps.push(p);h+=l;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,m=0;m<d;m++)for(var l=
0;l<e;l++){var p=0>l-1?0:l-1,q=l+1>e-1?e-1:l+1,t=0>m-1?0:m-1,n=m+1>d-1?d-1:m+1,r=[],s=[0,0,h[4*(l*d+m)]/255*b];r.push([-1,0,h[4*(l*d+t)]/255*b]);r.push([-1,-1,h[4*(p*d+t)]/255*b]);r.push([0,-1,h[4*(p*d+m)]/255*b]);r.push([1,-1,h[4*(p*d+n)]/255*b]);r.push([1,0,h[4*(l*d+n)]/255*b]);r.push([1,1,h[4*(q*d+n)]/255*b]);r.push([0,1,h[4*(q*d+m)]/255*b]);r.push([-1,1,h[4*(q*d+t)]/255*b]);p=[];t=r.length;for(q=0;q<t;q++){var n=r[q],v=r[(q+1)%t],n=[n[0]-s[0],n[1]-s[1],n[2]-s[2]],v=[v[0]-s[0],v[1]-s[1],v[2]-s[2]];
p.push(c([n[1]*v[2]-n[2]*v[1],n[2]*v[0]-n[0]*v[2],n[0]*v[1]-n[1]*v[0]]))}r=[0,0,0];for(q=0;q<p.length;q++)r[0]+=p[q][0],r[1]+=p[q][1],r[2]+=p[q][2];r[0]/=p.length;r[1]/=p.length;r[2]/=p.length;s=4*(l*d+m);j[s]=255*((r[0]+1)/2)|0;j[s+1]=255*((r[1]+1)/2)|0;j[s+2]=255*r[2]|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
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a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,m,l,p,q,t,n,r,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
c+d;m=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,i,m);if(g=f[f.length-1]){l=g.x;p=g.y;g=1;for(h=this.divisions;g<=h;g++){var v=g/h;THREE.Shape.Utils.b2(v,l,q,i);THREE.Shape.Utils.b2(v,p,t,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,q=b[a++]*c+d,t=b[a++]*-c,n=b[a++]*c+d,r=b[a++]*-c,e.bezierCurveTo(i,m,q,t,n,r),g=f[f.length-1]){l=g.x;p=g.y;g=1;for(h=this.divisions;g<=h;g++)v=g/h,THREE.Shape.Utils.b3(v,l,q,n,i),THREE.Shape.Utils.b3(v,p,t,r,m)}}}return{offset:s.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,m;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var l=2*e;for(j=e-1;2<e;){if(0>=l--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var p;a:{var q=p=void 0,t=void 0,n=void 0,r=void 0,s=void 0,v=void 0,z=void 0,G=
void 0,q=a[g[i]].x,t=a[g[i]].y,n=a[g[j]].x,r=a[g[j]].y,s=a[g[m]].x,v=a[g[m]].y;if(1E-10>(n-q)*(v-t)-(r-t)*(s-q))p=!1;else{var C=void 0,H=void 0,I=void 0,F=void 0,A=void 0,K=void 0,B=void 0,J=void 0,N=void 0,y=void 0,N=J=B=G=z=void 0,C=s-n,H=v-r,I=q-s,F=t-v,A=n-q,K=r-t;for(p=0;p<e;p++)if(!(p===i||p===j||p===m))if(z=a[g[p]].x,G=a[g[p]].y,B=z-q,J=G-t,N=z-n,y=G-r,z-=s,G-=v,N=C*y-H*N,B=A*J-K*B,J=I*G-F*z,0<=N&&0<=J&&0<=B){p=!1;break a}p=!0}}if(p){f.push([a[g[i]],a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);
i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;l=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
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THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
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THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,m,l=a[0]instanceof THREE.Vector3;m=l?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),l&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),m.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:m.divideScalar(j)};l&&(a.maxZ=d,a.minZ=g);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),f.x=g.x+h.x,f.y=g.y+h.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject),this.matrixWorld.makeFromPositionQuaternionScale(this.translationWorld,this.rotationObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),
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this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
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THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,m,l,p,q,t,n;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];l=f[0];p=f[1];0<c.length?(g=c[c.length-1],q=g.x,
t=g.y):(g=this.actions[d-1].args,q=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b2(n,q,l,h),n=THREE.Shape.Utils.b2(n,t,p,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];l=f[0];p=f[1];j=f[2];m=f[3];0<c.length?(g=c[c.length-1],q=g.x,t=g.y):(g=this.actions[d-1].args,q=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b3(n,q,l,j,h),n=THREE.Shape.Utils.b3(n,t,p,m,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.CSPLINE_THRU:g=
this.actions[d-1].args;n=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=g;f++)c.push(n.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];p=f[2];j=f[3];g=f[4];l=!!f[5];q=g-j;t=2*a;for(f=1;f<=t;f++)n=f/t,l||(n=1-n),n=j+n*q,g=h+p*Math.cos(n),n=i+p*Math.sin(n),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];p=f[2];m=f[3];j=f[4];g=f[5];l=!!f[6];q=g-j;t=2*a;for(f=1;f<=t;f++)n=f/t,l||
(n=1-n),n=j+n*q,g=h+p*Math.cos(n),n=i+m*Math.sin(n),c.push(new THREE.Vector2(g,n))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
THREE.Path.prototype.toShapes=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)d=this.actions[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!=g.actions.length&&f.push(g);if(0==f.length)return[];var h;e=[];if(1==f.length)return d=f[0],h=new THREE.Shape,h.actions=d.actions,h.curves=d.curves,e.push(h),e;b=!THREE.Shape.Utils.isClockWise(f[0].getPoints());if(a?!b:b){h=new THREE.Shape;b=0;for(c=
f.length;b<c;b++)d=f[b],g=THREE.Shape.Utils.isClockWise(d.getPoints()),(g=a?!g:g)?(h.actions=d.actions,h.curves=d.curves,e.push(h),h=new THREE.Shape):h.holes.push(d)}else{h=void 0;b=0;for(c=f.length;b<c;b++)d=f[b],g=THREE.Shape.Utils.isClockWise(d.getPoints()),(g=a?!g:g)?(h&&e.push(h),h=new THREE.Shape,h.actions=d.actions,h.curves=d.curves):h.holes.push(d);e.push(h)}return e};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
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THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,m,l,p,q,t=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){p=j[e];q=[];for(l=0;l<c.length;l++)m=c[l],m=p.distanceToSquared(m),q.push(m),m<f&&(f=m,g=e,h=l)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var n=[j[g],c[h],c[e]];l=THREE.FontUtils.Triangulate.area(n);var r=[j[g],j[f],c[h]];p=THREE.FontUtils.Triangulate.area(r);q=h;m=g;h+=1;g+=-1;0>
h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;n=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);r=[j[g],j[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);l+p>n+r&&(h=q,g=m,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);l=c.slice(0,h);p=c.slice(h);q=j.slice(g);m=j.slice(0,g);f=[j[g],j[f],c[h]];t.push([j[g],c[h],c[e]]);t.push(f);c=l.concat(q).concat(m).concat(p)}return{shape:c,
isolatedPts:t,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
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isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
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this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
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d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
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(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;
for(d=0;d<a.hierarchy[c].keys.length;d++){var m={};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){m[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(m[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=m}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
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d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
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THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;
f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,m;m=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var l=0,p=this.hierarchy.length;l<p;l++){a=this.hierarchy[l];i=a.animationCache;for(var q=0;3>q;q++){c=b[q];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=m){if(j<m)if(this.loop){g=this.data.hierarchy[l].keys[0];for(h=this.getNextKeyWith(c,l,1);h.time<
j;)g=h,h=this.getNextKeyWith(c,l,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,l,h.index+1);while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+l),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",l,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",l,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
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this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
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THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix),e=this.data.hierarchy[c].keys,
e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
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THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var m=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=m.length-1;e=this.hierarchy[a];if(m.length){for(m=
0;m<f.length;m++)g=f[m],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var m=b.keys,l=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(m.length){this.JITCompile&&l&&(d instanceof
THREE.Bone?d.skinMatrix=l.originalMatrix:d.matrix=l.originalMatrix);b=l.prevKey;c=l.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=m[0];for(c=m[1];c.time<g;)b=c,c=m[b.index+1]}else if(!i)for(var p=m.length-1;c.time<g&&c.index!==p;)b=c,c=m[b.index+1];l.prevKey=b;l.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,p=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=p;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
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THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,i=c+e/b*d;h.x=a*Math.cos(i);h.y=a*Math.sin(i);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,n){var r,s=h.widthSegments,v=h.heightSegments,z=e/2,G=f/2,C=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)r="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)r="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)r="x",s=h.depthSegments;var H=s+1,I=v+1,F=e/s,A=f/v,K=new THREE.Vector3;K[r]=0<g?1:-1;for(e=0;e<I;e++)for(f=0;f<H;f++){var B=new THREE.Vector3;B[a]=(f*F-z)*c;B[b]=(e*A-G)*d;B[r]=g;h.vertices.push(B)}for(e=
0;e<v;e++)for(f=0;f<s;f++)a=new THREE.Face4(f+H*e+C,f+H*(e+1)+C,f+1+H*(e+1)+C,f+1+H*e+C),a.normal.copy(K),a.vertexNormals.push(K.clone(),K.clone(),K.clone(),K.clone()),a.materialIndex=n,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/s,1-e/v),new THREE.Vector2(f/s,1-(e+1)/v),new THREE.Vector2((f+1)/s,1-(e+1)/v),new THREE.Vector2((f+1)/s,1-e/v)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,i,j=[],m=[];for(i=0;i<=e;i++){var l=[],p=[],q=i/e,t=q*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,r=new THREE.Vector3;r.x=t*Math.sin(2*n*Math.PI);r.y=-q*c+g;r.z=t*Math.cos(2*n*Math.PI);this.vertices.push(r);l.push(this.vertices.length-1);p.push(new THREE.Vector2(n,
1-q))}j.push(l);m.push(p)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(l=this.vertices[j[0][h]].clone(),p=this.vertices[j[0][h+1]].clone()):(l=this.vertices[j[1][h]].clone(),p=this.vertices[j[1][h+1]].clone());l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();for(i=0;i<e;i++){var q=j[i][h],t=j[i+1][h],n=j[i+1][h+1],r=j[i][h+1],s=l.clone(),v=l.clone(),z=p.clone(),G=p.clone(),C=m[i][h].clone(),H=m[i+1][h].clone(),I=m[i+1][h+1].clone(),F=m[i][h+1].clone();this.faces.push(new THREE.Face4(q,
t,n,r,[s,v,z,G]));this.faceVertexUvs[0].push([C,H,I,F])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)q=j[0][h],t=j[0][h+1],n=this.vertices.length-1,s=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),C=m[0][h].clone(),H=m[0][h+1].clone(),I=new THREE.Vector2(H.u,0),this.faces.push(new THREE.Face3(q,t,n,[s,v,z])),this.faceVertexUvs[0].push([C,H,I])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)q=j[i][h+1],
t=j[i][h],n=this.vertices.length-1,s=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),C=m[i][h+1].clone(),H=m[i][h].clone(),I=new THREE.Vector2(H.u,1),this.faces.push(new THREE.Face3(q,t,n,[s,v,z])),this.faceVertexUvs[0].push([C,H,I])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
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h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);for(var g=0,h=q+2*m,
g=0;g<h;g++){var i=oa*g,j=oa*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,s=g,r=h,t=e,w=f,l=l+J,i=i+J,p=p+J,j=j+J;B.faces.push(new THREE.Face4(l,i,p,j,null,null,v));l=z.generateSideWallUV(B,a,n,b,l,i,p,j,s,r,t,w);B.faceVertexUvs[0].push(l)}}}function f(a,b,c){B.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=J;d+=J;e+=J;B.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?z.generateBottomUV(B,a,b,c,d,e):z.generateTopUV(B,a,b,c,d,e);B.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,l=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,n,r=!1,s=b.material,v=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,G,C,H,I;t&&(n=t.getSpacedPoints(q),r=!0,l=!1,G=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,
!1),C=new THREE.Vector3,H=new THREE.Vector3,I=new THREE.Vector3);l||(j=i=m=0);var F,A,K,B=this,J=this.vertices.length,p=a.extractPoints(p),N=p.shape,p=p.holes;if(t=!THREE.Shape.Utils.isClockWise(N)){N=N.reverse();A=0;for(K=p.length;A<K;A++)F=p[A],THREE.Shape.Utils.isClockWise(F)&&(p[A]=F.reverse());t=!1}var y=THREE.Shape.Utils.triangulateShape(N,p),t=N;A=0;for(K=p.length;A<K;A++)F=p[A],N=N.concat(F);var M,w,Z,L,oa=N.length,Pa=y.length,Va=[],O=0,qa=t.length;M=qa-1;for(w=O+1;O<qa;O++,M++,w++)M===qa&&
(M=0),w===qa&&(w=0),Va[O]=d(t[O],t[M],t[w]);var Fa=[],wa,D=Va.concat();A=0;for(K=p.length;A<K;A++){F=p[A];wa=[];O=0;qa=F.length;M=qa-1;for(w=O+1;O<qa;O++,M++,w++)M===qa&&(M=0),w===qa&&(w=0),wa[O]=d(F[O],F[M],F[w]);Fa.push(wa);D=D.concat(wa)}for(M=0;M<m;M++){F=M/m;Z=i*(1-F);w=j*Math.sin(F*Math.PI/2);O=0;for(qa=t.length;O<qa;O++)L=c(t[O],Va[O],w),f(L.x,L.y,-Z);A=0;for(K=p.length;A<K;A++){F=p[A];wa=Fa[A];O=0;for(qa=F.length;O<qa;O++)L=c(F[O],wa[O],w),f(L.x,L.y,-Z)}}w=j;for(O=0;O<oa;O++)L=l?c(N[O],D[O],
w):N[O],r?(H.copy(G.normals[0]).multiplyScalar(L.x),C.copy(G.binormals[0]).multiplyScalar(L.y),I.copy(n[0]).add(H).add(C),f(I.x,I.y,I.z)):f(L.x,L.y,0);for(F=1;F<=q;F++)for(O=0;O<oa;O++)L=l?c(N[O],D[O],w):N[O],r?(H.copy(G.normals[F]).multiplyScalar(L.x),C.copy(G.binormals[F]).multiplyScalar(L.y),I.copy(n[F]).add(H).add(C),f(I.x,I.y,I.z)):f(L.x,L.y,h/q*F);for(M=m-1;0<=M;M--){F=M/m;Z=i*(1-F);w=j*Math.sin(F*Math.PI/2);O=0;for(qa=t.length;O<qa;O++)L=c(t[O],Va[O],w),f(L.x,L.y,h+Z);A=0;for(K=p.length;A<
K;A++){F=p[A];wa=Fa[A];O=0;for(qa=F.length;O<qa;O++)L=c(F[O],wa[O],w),r?f(L.x,L.y+n[q-1].y,n[q-1].x+Z):f(L.x,L.y,h+Z)}}if(l){i=0*oa;for(O=0;O<Pa;O++)h=y[O],g(h[2]+i,h[1]+i,h[0]+i,!0);i=oa*(q+2*m);for(O=0;O<Pa;O++)h=y[O],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(O=0;O<Pa;O++)h=y[O],g(h[2],h[1],h[0],!0);for(O=0;O<Pa;O++)h=y[O],g(h[0]+oa*q,h[1]+oa*q,h[2]+oa*q,!1)}h=0;e(t,h);h+=t.length;A=0;for(K=p.length;A<K;A++)F=p[A],e(F,h),h+=F.length};
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,
m=a.vertices[g].y,g=a.vertices[g].z,l=a.vertices[h].x,p=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-g),new THREE.Vector2(l,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(p,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)g=j[e],THREE.Shape.Utils.isClockWise(g)&&(j[e]=g.reverse())}var m=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)g=j[e],
i=i.concat(g);j=i.length;f=m.length;for(e=0;e<j;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)j=m[e],i=j[0]+h,g=j[1]+h,j=j[2]+h,this.faces.push(new THREE.Face3(i,g,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var i=c+g*f*d,j=Math.cos(i),m=Math.sin(i),i=0,l=a.length;i<l;i++){var p=a[i],q=new THREE.Vector3;q.x=j*p.x-m*p.y;q.y=m*p.x+j*p.y;q.z=p.z;this.vertices.push(q)}c=a.length;g=0;for(h=b;g<h;g++){i=0;for(l=a.length-1;i<l;i++)d=b=i+c*g,m=b+c,j=b+1+c,this.faces.push(new THREE.Face4(d,m,j,b+1)),j=g*f,b=i*e,d=j+f,m=b+e,this.faceVertexUvs[0].push([new THREE.Vector2(j,
b),new THREE.Vector2(d,b),new THREE.Vector2(d,m),new THREE.Vector2(j,m)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,j=this.height/f,m=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(m),c.vertexNormals.push(m.clone(),m.clone(),
m.clone(),m.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,g=[],h=a,i=(b-a)/d,a=0;a<=d;a++){for(b=0;b<=c;b++){var j=new THREE.Vector3,m=e+b/c*f;j.x=h*Math.cos(m);j.y=h*Math.sin(m);this.vertices.push(j);g.push(new THREE.Vector2((j.x/h+1)/2,-(j.y/h+1)/2+1))}h+=i}e=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){f=a*c;for(b=0;b<=c;b++){var m=b+f,i=m+a,j=m+c+a,l=m+c+1+a;this.faces.push(new THREE.Face3(i,
j,l,[e,e,e]));this.faceVertexUvs[0].push([g[i],g[j],g[l]]);i=m+a;j=m+c+1+a;l=m+1+a;this.faces.push(new THREE.Face3(i,j,l,[e,e,e]));this.faceVertexUvs[0].push([g[i],g[j],g[l]])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,h)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=g=void 0!==g?g:Math.PI;var h,i,j=[],m=[];for(i=0;i<=c;i++){var l=[],p=[];for(h=0;h<=b;h++){var q=h/b,t=i/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+q*e)*Math.sin(f+t*g);n.y=a*Math.cos(f+t*g);
n.z=a*Math.sin(d+q*e)*Math.sin(f+t*g);this.vertices.push(n);l.push(this.vertices.length-1);p.push(new THREE.Vector2(q,1-t))}j.push(l);m.push(p)}for(i=0;i<this.heightSegments;i++)for(h=0;h<this.widthSegments;h++){var b=j[i][h+1],c=j[i][h],d=j[i+1][h],e=j[i+1][h+1],f=this.vertices[b].clone().normalize(),g=this.vertices[c].clone().normalize(),l=this.vertices[d].clone().normalize(),p=this.vertices[e].clone().normalize(),q=m[i][h+1].clone(),t=m[i][h].clone(),n=m[i+1][h].clone(),r=m[i+1][h+1].clone();Math.abs(this.vertices[b].y)===
this.radius?(this.faces.push(new THREE.Face3(b,d,e,[f,l,p])),this.faceVertexUvs[0].push([q,n,r])):Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(b,c,d,[f,g,l])),this.faceVertexUvs[0].push([q,t,n])):(this.faces.push(new THREE.Face4(b,c,d,e,[f,g,l,p])),this.faceVertexUvs[0].push([q,t,n,r]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.add(b[e]);i.normal.add(b[f]);i.normal.add(b[g]);i.normal.add(b[h]);
i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a),a=b/c*a,b=Math.cos(a),f=0.5*(d*(2+b))*f,g=0.5*d*(2+b)*g,d=0.5*e*d*Math.sin(a);return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
Array(this.tubularSegments);b=2*(a/this.radialSegments)*this.p*Math.PI;f=h(b,this.q,this.p,this.radius,this.heightScale);b=h(b+0.01,this.q,this.p,this.radius,this.heightScale);c.subVectors(b,f);d.addVectors(b,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();for(b=0;b<this.tubularSegments;++b){var i=2*(b/this.tubularSegments)*Math.PI,g=-this.tube*Math.cos(i),i=this.tube*Math.sin(i),j=new THREE.Vector3;j.x=f.x+g*d.x+i*e.x;j.y=f.y+g*d.y+i*e.y;j.z=f.z+g*d.z+i*e.z;this.grid[a][b]=
this.vertices.push(j)-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),m=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);
this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,i,j,m])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radialSegments=d||8;this.closed=e||!1;this.grid=[];var f,g,d=this.segments+1,h,i,j,e=new THREE.Vector3,m,l,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);m=b.normals;l=b.binormals;this.tangents=b.tangents;this.normals=m;this.binormals=l;for(b=0;b<d;b++){this.grid[b]=[];c=b/(d-1);j=a.getPointAt(c);f=m[b];g=l[b];for(c=0;c<this.radialSegments;c++)h=2*(c/this.radialSegments)*
Math.PI,i=-this.radius*Math.cos(h),h=this.radius*Math.sin(h),e.copy(j),e.x+=i*f.x+h*g.x,e.y+=i*f.y+h*g.y,e.z+=i*f.z+h*g.z,this.grid[b][c]=this.vertices.push(new THREE.Vector3(e.x,e.y,e.z))-1}for(b=0;b<this.segments;b++)for(c=0;c<this.radialSegments;c++)e=this.closed?(b+1)%this.segments:b+1,m=(c+1)%this.radialSegments,a=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][m],m=this.grid[b][m],l=new THREE.Vector2(b/this.segments,c/this.radialSegments),f=new THREE.Vector2((b+1)/this.segments,c/this.radialSegments),
g=new THREE.Vector2((b+1)/this.segments,(c+1)/this.radialSegments),i=new THREE.Vector2(b/this.segments,(c+1)/this.radialSegments),this.faces.push(new THREE.Face4(a,d,e,m)),this.faceVertexUvs[0].push([l,f,g,i]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,m,l;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++)m=j/(b-1),e[j]=a.getTangentAt(m),e[j].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);m=Math.abs(e[0].y);l=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));l<=a&&d.set(0,0,1);h.crossVectors(e[0],
d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(j=1;j<b;j++)f[j]=f[j-1].clone(),g[j]=g[j-1].clone(),h.crossVectors(e[j-1],e[j]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[j-1].dot(e[j]),-1,1)),f[j].applyMatrix4(i.makeRotationAxis(h,d))),g[j].crossVectors(e[j],f[j]);if(c){d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1));d/=b-1;0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d);for(j=1;j<b;j++)f[j].applyMatrix4(i.makeRotationAxis(e[j],d*j)),g[j].crossVectors(e[j],
f[j])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=h.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);h.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);h.faceVertexUvs[0].push([g(a.uv,a,d),g(b.uv,b,d),
g(c.uv,c,d)])}function g(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,h=this,i=0,j=a.length;i<j;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var m=this.vertices,a=[],i=0,j=b.length;i<j;i++){var l=m[b[i][0]],p=m[b[i][1]],q=m[b[i][2]];a[i]=new THREE.Face3(l.index,p.index,q.index,[l.clone(),p.clone(),q.clone()])}i=0;for(j=a.length;i<j;i++){p=a[i];m=d;b=Math.pow(2,
m);Math.pow(4,m);for(var m=e(h.vertices[p.a]),l=e(h.vertices[p.b]),t=e(h.vertices[p.c]),p=[],q=0;q<=b;q++){p[q]=[];for(var n=e(m.clone().lerp(t,q/b)),r=e(l.clone().lerp(t,q/b)),s=b-q,v=0;v<=s;v++)p[q][v]=0==v&&q==b?n:e(n.clone().lerp(r,v/s))}for(q=0;q<b;q++)for(v=0;v<2*(b-q)-1;v++)m=Math.floor(v/2),0==v%2?f(p[q][m+1],p[q+1][m],p[q][m]):f(p[q][m+1],p[q+1][m+1],p[q+1][m])}i=0;for(j=this.faceVertexUvs[0].length;i<j;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,m=d[2].x,l=Math.max(a,Math.max(b,m)),
p=Math.min(a,Math.min(b,m)),0.9<l&&0.1>p&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>m&&(d[2].x+=1));i=0;for(j=this.vertices.length;i<j;i++)this.vertices[i].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,m,l=b+1;for(h=0;h<=c;h++){m=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,m),e.push(j)}var p,q,t,n;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*l+i,e=h*l+i+1,m=(h+1)*l+i,j=(h+1)*l+i+1,p=new THREE.Vector2(i/b,h/c),q=new THREE.Vector2((i+1)/b,h/c),t=new THREE.Vector2(i/b,(h+1)/c),n=new THREE.Vector2((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,m)),f.push(new THREE.Face3(e,
j,m)),g.push([p,q,t]),g.push([q,n,t])):(f.push(new THREE.Face4(a,e,j,m)),g.push([p,q,n,t]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,m=a[i[0]],l;l=m;var p=a[i[1]],q=a[i[2]],t=new THREE.Vector3,n=new THREE.Vector3;t.subVectors(q,p);n.subVectors(l,p);t.cross(n);t.normalize();l=t;m=l.dot(m);
if(l.dot(j)>=m){for(j=0;3>j;j++){m=[i[j],i[(j+1)%3]];l=!0;for(p=0;p<g.length;p++)if(g[p][0]===m[1]&&g[p][1]===m[0]){g[p]=g[g.length-1];g.pop();l=!1;break}l&&g.push(m)}c[h]=c[c.length-1];c.pop()}else h++}for(p=0;p<g.length;p++)c.push([g[p][0],g[p][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=
this.faces[d],this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var a=a||1,b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);this.position=b;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.05,0.25,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,0.875,0));this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));
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this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.99999<c.y?this.quaternion.set(0,0,0,1):-0.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
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THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var b=[new THREE.Vector3(1,1,1),new THREE.Vector3(-1,1,1),new THREE.Vector3(-1,-1,1),new THREE.Vector3(1,-1,1),new THREE.Vector3(1,1,-1),new THREE.Vector3(-1,1,-1),new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,-1,-1)];this.vertices=b;var c=new THREE.Geometry;c.vertices.push(b[0],b[1],b[1],b[2],b[2],b[3],b[3],b[0],b[4],b[5],b[5],b[6],b[6],b[7],b[7],b[4],b[0],b[4],b[1],b[5],b[2],b[6],b[3],b[7]);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);
void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.vertices;d[0].set(b.x,b.y,b.z);d[1].set(c.x,b.y,b.z);d[2].set(c.x,c.y,b.z);d[3].set(b.x,c.y,b.z);d[4].set(b.x,b.y,c.z);d[5].set(c.x,b.y,c.z);d[6].set(c.x,c.y,c.z);d[7].set(b.x,c.y,c.z);this.geometry.computeBoundingSphere();this.geometry.verticesNeedUpdate=!0;this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.BoundingBoxHelper=function(a,b){var c=b||8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.CubeGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}THREE.Line.call(this);var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);
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b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()};
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THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,g,h,i){a.set(g,h,i);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d){g=0;for(h=d.length;g<h;g++)e.geometry.vertices[d[g]].copy(a)}}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",
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0.7,1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere);c=new THREE.Geometry;c.vertices.push(this.light.position);c.vertices.push(this.light.target.position);
c.computeLineDistances();d=new THREE.LineDashedMaterial({dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine)};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.DirectionalLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.computeLineDistances();this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var a=c||16776960,d=d||1,b=new THREE.Geometry,c=0,e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3),b.vertices.push(new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var b=this.geometry.vertices,c=this.object.geometry.faces,d=this.object.matrixWorld,e=0,f=c.length;e<f;e++){var g=c[e];a.copy(g.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);var h=2*e;b[h].copy(g.centroid).applyMatrix4(d);b[h+1].addVectors(b[h],a)}this.geometry.verticesNeedUpdate=
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!0;return this}}();THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var f=0===e?this.color1:this.color2;c.colors.push(f,f,f,f)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;var c=new THREE.SphereGeometry(b,4,2);c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(var d=0;8>d;d++)c.faces[d].materialIndex=4>d?0:1;d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(a.color).multiplyScalar(a.intensity);var e=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});e.color.copy(a.groundColor).multiplyScalar(a.intensity);this.lightSphere=new THREE.Mesh(c,new THREE.MeshFaceMaterial([d,
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e]));this.lightSphere.position=a.position;this.lightSphere.lookAt(new THREE.Vector3);this.add(this.lightSphere)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.update=function(){this.lightSphere.lookAt(new THREE.Vector3);this.lightSphere.material.materials[0].color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere.material.materials[1].color.copy(this.light.groundColor).multiplyScalar(this.light.intensity)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere)};THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.PointLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){this.light=a;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,opacity:0.3,transparent:!0});THREE.Mesh.call(this,a,b);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Mesh.prototype);
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THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=this.light.distance?this.light.distance:1E4,c=b*Math.tan(this.light.angle);this.scale.set(c,c,b);this.light.updateMatrixWorld(!0);this.position.getPositionFromMatrix(this.light.matrixWorld);this.light.target.updateMatrixWorld(!0);a.getPositionFromMatrix(this.light.target.matrixWorld);this.lookAt(a);this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var b=c||16711680,d=d||1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexNormals.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=this.object.matrixWorld,g=0,h=0,i=e.length;h<i;h++)for(var j=e[h],m=0,l=j.vertexNormals.length;m<l;m++){var p=j.vertexNormals[m];c[g].copy(d[j[b[m]]]).applyMatrix4(f);a.copy(p).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
a.add(c[g]);g+=1;c[g].copy(a);g+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var b=c||255,d=d||1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexTangents.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
THREE.VertexTangentsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=this.object.matrixWorld,g=0,h=0,i=e.length;h<i;h++)for(var j=e[h],m=0,l=j.vertexTangents.length;m<l;m++){var p=j.vertexTangents[m];c[g].copy(d[j[b[m]]]).applyMatrix4(f);a.copy(p).transformDirection(f).multiplyScalar(this.size);a.add(c[g]);g+=1;c[g].copy(a);
g+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a){for(var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c","d"],f=new THREE.Geometry,g=a.geometry.vertices,h=a.geometry.faces,i=0,j=h.length;i<j;i++)for(var m=h[i],l=m instanceof THREE.Face4?4:3,p=0;p<l;p++){b[0]=m[e[p]];b[1]=m[e[(p+1)%l]];b.sort(d);var q=b.toString();void 0===c[q]&&(f.vertices.push(g[b[0]]),f.vertices.push(g[b[1]]),c[q]=!0)}THREE.Line.call(this,f,new THREE.LineBasicMaterial({color:16777215}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=
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a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
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THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=i)}}for(i in d)h=d[i],this.createAnimation(i,h.start,h.end,a);this.firstAnimation=c};
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THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,j,m,l,p,q;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1;
e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,l=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture,d));p={};q={};p.vertex=b.getAttribLocation(l,"position");p.uv=b.getAttribLocation(l,"uv");q.renderType=b.getUniformLocation(l,"renderType");q.map=b.getUniformLocation(l,"map");q.occlusionMap=b.getUniformLocation(l,"occlusionMap");q.opacity=
b.getUniformLocation(l,"opacity");q.color=b.getUniformLocation(l,"color");q.scale=b.getUniformLocation(l,"scale");q.rotation=b.getUniformLocation(l,"rotation");q.screenPosition=b.getUniformLocation(l,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,v=a.length;if(v){var z=new THREE.Vector3,G=f/e,C=0.5*e,H=0.5*f,I=16/f,F=new THREE.Vector2(I*G,I),A=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),B=q,I=p;b.useProgram(l);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);
b.uniform1i(B.occlusionMap,0);b.uniform1i(B.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(I.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(I.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var J,N,y,M,w;for(J=0;J<v;J++)if(I=16/f,F.set(I*G,I),M=a[J],z.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),z.applyMatrix4(d.matrixWorldInverse),z.applyProjection(d.projectionMatrix),A.copy(z),K.x=A.x*C+C,
K.y=A.y*H+H,m||0<K.x&&K.x<e&&0<K.y&&K.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(B.renderType,0);b.uniform2f(B.scale,F.x,F.y);b.uniform3f(B.screenPosition,A.x,A.y,A.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(B.renderType,1);b.disable(b.DEPTH_TEST);
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b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);M.positionScreen.copy(A);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();b.uniform1i(B.renderType,2);b.enable(b.BLEND);N=0;for(y=M.lensFlares.length;N<y;N++)w=M.lensFlares[N],0.001<w.opacity&&0.001<w.scale&&(A.x=w.x,A.y=w.y,A.z=w.z,I=w.size*w.scale/f,F.x=I*G,F.y=I,b.uniform3f(B.screenPosition,A.x,A.y,A.z),b.uniform2f(B.scale,F.x,F.y),b.uniform1f(B.rotation,w.rotation),b.uniform1f(B.opacity,
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w.opacity),b.uniform3f(B.color,w.color.r,w.color.g,w.color.b),c.setBlending(w.blending,w.blendEquation,w.blendSrc,w.blendDst),c.setTexture(w.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,p){var q,t,n,r,s,v,z,G,C,H=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);q=0;for(t=l.__lights.length;q<t;q++)if(n=l.__lights[q],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(s=0;s<n.shadowCascadeCount;s++){var I;if(n.shadowCascadeArray[s])I=n.shadowCascadeArray[s];else{C=n;z=s;I=new THREE.DirectionalLight;I.isVirtual=!0;I.onlyShadow=!0;I.castShadow=!0;I.shadowCameraNear=C.shadowCameraNear;I.shadowCameraFar=C.shadowCameraFar;I.shadowCameraLeft=C.shadowCameraLeft;I.shadowCameraRight=C.shadowCameraRight;
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I.shadowCameraBottom=C.shadowCameraBottom;I.shadowCameraTop=C.shadowCameraTop;I.shadowCameraVisible=C.shadowCameraVisible;I.shadowDarkness=C.shadowDarkness;I.shadowBias=C.shadowCascadeBias[z];I.shadowMapWidth=C.shadowCascadeWidth[z];I.shadowMapHeight=C.shadowCascadeHeight[z];I.pointsWorld=[];I.pointsFrustum=[];G=I.pointsWorld;v=I.pointsFrustum;for(var F=0;8>F;F++)G[F]=new THREE.Vector3,v[F]=new THREE.Vector3;G=C.shadowCascadeNearZ[z];C=C.shadowCascadeFarZ[z];v[0].set(-1,-1,G);v[1].set(1,-1,G);v[2].set(-1,
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1,G);v[3].set(1,1,G);v[4].set(-1,-1,C);v[5].set(1,-1,C);v[6].set(-1,1,C);v[7].set(1,1,C);I.originalCamera=p;v=new THREE.Gyroscope;v.position=n.shadowCascadeOffset;v.add(I);v.add(I.target);p.add(v);n.shadowCascadeArray[s]=I;console.log("Created virtualLight",I)}z=n;G=s;C=z.shadowCascadeArray[G];C.position.copy(z.position);C.target.position.copy(z.target.position);C.lookAt(C.target);C.shadowCameraVisible=z.shadowCameraVisible;C.shadowDarkness=z.shadowDarkness;C.shadowBias=z.shadowCascadeBias[G];v=z.shadowCascadeNearZ[G];
z=z.shadowCascadeFarZ[G];C=C.pointsFrustum;C[0].z=v;C[1].z=v;C[2].z=v;C[3].z=v;C[4].z=z;C[5].z=z;C[6].z=z;C[7].z=z;H[r]=I;r++}else H[r]=n,r++;q=0;for(t=H.length;q<t;q++){n=H[q];n.shadowMap||(s=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(s=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:s,magFilter:s,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4);
if(!n.shadowCamera){if(n instanceof THREE.SpotLight)n.shadowCamera=new THREE.PerspectiveCamera(n.shadowCameraFov,n.shadowMapWidth/n.shadowMapHeight,n.shadowCameraNear,n.shadowCameraFar);else if(n instanceof THREE.DirectionalLight)n.shadowCamera=new THREE.OrthographicCamera(n.shadowCameraLeft,n.shadowCameraRight,n.shadowCameraTop,n.shadowCameraBottom,n.shadowCameraNear,n.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(n.shadowCamera);!0===l.autoUpdate&&l.updateMatrixWorld()}n.shadowCameraVisible&&
!n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&I.originalCamera==p){s=p;r=n.shadowCamera;v=n.pointsFrustum;C=n.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;8>z;z++)G=C[z],G.copy(v[z]),THREE.ShadowMapPlugin.__projector.unprojectVector(G,s),G.applyMatrix4(r.matrixWorldInverse),G.x<i.x&&(i.x=G.x),G.x>j.x&&(j.x=G.x),G.y<i.y&&(i.y=G.y),G.y>j.y&&(j.y=G.y),G.z<i.z&&(i.z=G.z),G.z>j.z&&
(j.z=G.z);r.left=i.x;r.right=j.x;r.top=j.y;r.bottom=i.y;r.updateProjectionMatrix()}r=n.shadowMap;v=n.shadowMatrix;s=n.shadowCamera;s.position.getPositionFromMatrix(n.matrixWorld);m.getPositionFromMatrix(n.target.matrixWorld);s.lookAt(m);s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();v.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);v.multiply(s.projectionMatrix);v.multiply(s.matrixWorldInverse);
h.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(r);b.clear();C=l.__webglObjects;n=0;for(r=C.length;n<r;n++)if(z=C[n],v=z.object,z.render=!1,v.visible&&v.castShadow&&(!(v instanceof THREE.Mesh||v instanceof THREE.ParticleSystem)||!v.frustumCulled||g.intersectsObject(v)))v._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,v.matrixWorld),z.render=!0;n=0;for(r=C.length;n<r;n++)z=C[n],z.render&&(v=z.object,z=z.buffer,F=v.material instanceof THREE.MeshFaceMaterial?
v.material.materials[0]:v.material,G=0<v.geometry.morphTargets.length&&F.morphTargets,F=v instanceof THREE.SkinnedMesh&&F.skinning,G=v.customDepthMaterial?v.customDepthMaterial:F?G?f:e:G?d:c,z instanceof THREE.BufferGeometry?b.renderBufferDirect(s,l.__lights,null,G,z,v):b.renderBuffer(s,l.__lights,null,G,z,v));C=l.__webglObjectsImmediate;n=0;for(r=C.length;n<r;n++)z=C[n],v=z.object,v.visible&&v.castShadow&&(v._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,v.matrixWorld),b.renderImmediateObject(s,
l.__lights,null,c,v))}q=b.getClearColor();t=b.getClearAlpha();a.clearColor(q.r,q.g,q.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,
e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,p=b.createProgram(),q=b.createShader(b.FRAGMENT_SHADER),t=b.createShader(b.VERTEX_SHADER),n="precision "+d+" float;\n";b.shaderSource(q,n+a.fragmentShader);b.shaderSource(t,n+a.vertexShader);b.compileShader(q);b.compileShader(t);b.attachShader(p,q);b.attachShader(p,t);b.linkProgram(p);i=p;j={};m={};j.position=b.getAttribLocation(i,"position");j.uv=b.getAttribLocation(i,
"uv");m.uvOffset=b.getUniformLocation(i,"uvOffset");m.uvScale=b.getUniformLocation(i,"uvScale");m.rotation=b.getUniformLocation(i,"rotation");m.scale=b.getUniformLocation(i,"scale");m.alignment=b.getUniformLocation(i,"alignment");m.color=b.getUniformLocation(i,"color");m.map=b.getUniformLocation(i,"map");m.opacity=b.getUniformLocation(i,"opacity");m.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");m.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");m.screenPosition=b.getUniformLocation(i,
"screenPosition");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,t){var n=d.__webglSprites,r=n.length;if(r){var s=j,v=m,z=t/
f,f=0.5*f,G=0.5*t;b.useProgram(i);b.enableVertexAttribArray(s.position);b.enableVertexAttribArray(s.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(s.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(v.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(v.map,0);var C=s=0,H=d.fog;H?(b.uniform3f(v.fogColor,H.color.r,H.color.g,H.color.b),
H instanceof THREE.Fog?(b.uniform1f(v.fogNear,H.near),b.uniform1f(v.fogFar,H.far),b.uniform1i(v.fogType,1),C=s=1):H instanceof THREE.FogExp2&&(b.uniform1f(v.fogDensity,H.density),b.uniform1i(v.fogType,2),C=s=2)):(b.uniform1i(v.fogType,0),C=s=0);for(var I,F,A=[],H=0;H<r;H++)I=n[H],F=I.material,I.visible&&0!==F.opacity&&(F.useScreenCoordinates?I.z=-I.position.z:(I._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,I.matrixWorld),I.z=-I._modelViewMatrix.elements[14]));n.sort(a);for(H=0;H<r;H++)I=
n[H],F=I.material,I.visible&&0!==F.opacity&&(F.map&&F.map.image&&F.map.image.width)&&(b.uniform1f(v.alphaTest,F.alphaTest),!0===F.useScreenCoordinates?(b.uniform1i(v.useScreenCoordinates,1),b.uniform3f(v.screenPosition,(I.position.x*c.devicePixelRatio-f)/f,(G-I.position.y*c.devicePixelRatio)/G,Math.max(0,Math.min(1,I.position.z))),A[0]=c.devicePixelRatio,A[1]=c.devicePixelRatio):(b.uniform1i(v.useScreenCoordinates,0),b.uniform1i(v.sizeAttenuation,F.sizeAttenuation?1:0),b.uniformMatrix4fv(v.modelViewMatrix,
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!1,I._modelViewMatrix.elements),A[0]=1,A[1]=1),e=d.fog&&F.fog?C:0,s!==e&&(b.uniform1i(v.fogType,e),s=e),e=1/(F.scaleByViewport?t:1),A[0]*=e*z*I.scale.x,A[1]*=e*I.scale.y,b.uniform2f(v.uvScale,F.uvScale.x,F.uvScale.y),b.uniform2f(v.uvOffset,F.uvOffset.x,F.uvOffset.y),b.uniform2f(v.alignment,F.alignment.x,F.alignment.y),b.uniform1f(v.opacity,F.opacity),b.uniform3f(v.color,F.color.r,F.color.g,F.color.b),b.uniform1f(v.rotation,I.rotation),b.uniform2fv(v.scale,A),c.setBlending(F.blending,F.blendEquation,
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F.blendSrc,F.blendDst),c.setDepthTest(F.depthTest),c.setDepthWrite(F.depthWrite),c.setTexture(F.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var m,l,p,q,t,n;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);h.multiplyMatrices(j.projectionMatrix,
j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();n=i.__webglObjects;m=0;for(l=n.length;m<l;m++)if(p=n[m],t=p.object,p.render=!1,t.visible&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||g.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,t.matrixWorld),p.render=!0;var r;m=0;for(l=n.length;m<l;m++)if(p=n[m],p.render&&(t=p.object,p=p.buffer,!(t instanceof THREE.ParticleSystem)||t.customDepthMaterial))(r=
t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),q=0<t.geometry.morphTargets.length&&r.morphTargets,r=t instanceof THREE.SkinnedMesh&&r.skinning,q=t.customDepthMaterial?t.customDepthMaterial:r?q?f:e:q?d:c,p instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,q,p,t):b.renderBuffer(j,i.__lights,null,q,p,t);n=i.__webglObjectsImmediate;m=0;for(l=n.length;m<l;m++)p=n[m],t=p.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,
t.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,t));m=b.getClearColor();l=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,l);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
fragmentShader:"uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}};