VREffect.js 12.0 KB
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/**
 * @author dmarcos / https://github.com/dmarcos
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 * @author mrdoob / http://mrdoob.com
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 *
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 * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
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 *
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 * Firefox: http://mozvr.com/downloads/
 * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
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 *
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 */
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THREE.VREffect = function ( renderer, onError ) {
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	var isWebVR1 = true;

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	var vrDisplay, vrDisplays;
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	var eyeTranslationL = new THREE.Vector3();
	var eyeTranslationR = new THREE.Vector3();
	var renderRectL, renderRectR;
	var eyeFOVL, eyeFOVR;
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	function gotVRDisplays( displays ) {
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		vrDisplays = displays;

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		for ( var i = 0; i < displays.length; i ++ ) {
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			if ( 'VRDisplay' in window && displays[ i ] instanceof VRDisplay ) {
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				vrDisplay = displays[ i ];
				isWebVR1 = true;
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				break; // We keep the first we encounter

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			} else if ( 'HMDVRDevice' in window && displays[ i ] instanceof HMDVRDevice ) {
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				vrDisplay = displays[ i ];
				isWebVR1 = false;
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				break; // We keep the first we encounter

			}
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		}

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		if ( vrDisplay === undefined ) {
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			if ( onError ) onError( 'HMD not available' );
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		}

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	}
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	if ( navigator.getVRDisplays ) {

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		navigator.getVRDisplays().then( gotVRDisplays );
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	} else if ( navigator.getVRDevices ) {
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		// Deprecated API.
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		navigator.getVRDevices().then( gotVRDisplays );
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	}
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	//
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	this.isPresenting = false;
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	this.scale = 1;

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	var scope = this;
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	var rendererSize = renderer.getSize();
	var rendererPixelRatio = renderer.getPixelRatio();
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	this.getVRDisplay = function () {

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		return vrDisplay;
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	};

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	this.getVRDisplays = function () {

		return vrDisplays;

	};

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	this.setSize = function ( width, height ) {
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		rendererSize = { width: width, height: height };
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		if ( scope.isPresenting ) {
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			var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
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			renderer.setPixelRatio( 1 );
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			if ( isWebVR1 ) {
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				renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
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			} else {

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				renderer.setSize( eyeParamsL.renderRect.width * 2, eyeParamsL.renderRect.height, false );
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			}

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		} else {
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			renderer.setPixelRatio( rendererPixelRatio );
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			renderer.setSize( width, height );

		}
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	};

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	// fullscreen
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	var canvas = renderer.domElement;
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	var requestFullscreen;
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	var exitFullscreen;
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	var fullscreenElement;
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	var leftBounds = [ 0.0, 0.0, 0.5, 1.0 ];
	var rightBounds = [ 0.5, 0.0, 0.5, 1.0 ];
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	function onFullscreenChange() {
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		var wasPresenting = scope.isPresenting;
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		scope.isPresenting = vrDisplay !== undefined && ( vrDisplay.isPresenting || ( ! isWebVR1 && document[ fullscreenElement ] instanceof window.HTMLElement ) );
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		if ( scope.isPresenting ) {
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			var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
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			var eyeWidth, eyeHeight;

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			if ( isWebVR1 ) {
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				eyeWidth = eyeParamsL.renderWidth;
				eyeHeight = eyeParamsL.renderHeight;
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				if ( vrDisplay.getLayers ) {

					var layers = vrDisplay.getLayers();
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					if ( layers.length ) {
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						leftBounds = layers[0].leftBounds || [ 0.0, 0.0, 0.5, 1.0 ];
						rightBounds = layers[0].rightBounds || [ 0.5, 0.0, 0.5, 1.0 ];

					}
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				}

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			} else {

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				eyeWidth = eyeParamsL.renderRect.width;
				eyeHeight = eyeParamsL.renderRect.height;
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			}

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			if ( !wasPresenting ) {
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				rendererPixelRatio = renderer.getPixelRatio();
				rendererSize = renderer.getSize();

				renderer.setPixelRatio( 1 );
				renderer.setSize( eyeWidth * 2, eyeHeight, false );

			}

		} else if ( wasPresenting ) {
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			renderer.setPixelRatio( rendererPixelRatio );
			renderer.setSize( rendererSize.width, rendererSize.height );
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		}

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	}
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	if ( canvas.requestFullscreen ) {
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		requestFullscreen = 'requestFullscreen';
		fullscreenElement = 'fullscreenElement';
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		exitFullscreen = 'exitFullscreen';
		document.addEventListener( 'fullscreenchange', onFullscreenChange, false );
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	} else if ( canvas.mozRequestFullScreen ) {
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		requestFullscreen = 'mozRequestFullScreen';
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		fullscreenElement = 'mozFullScreenElement';
		exitFullscreen = 'mozCancelFullScreen';
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		document.addEventListener( 'mozfullscreenchange', onFullscreenChange, false );
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	} else {
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		requestFullscreen = 'webkitRequestFullscreen';
		fullscreenElement = 'webkitFullscreenElement';
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		exitFullscreen = 'webkitExitFullscreen';
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		document.addEventListener( 'webkitfullscreenchange', onFullscreenChange, false );
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	}
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	window.addEventListener( 'vrdisplaypresentchange', onFullscreenChange, false );
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	this.setFullScreen = function ( boolean ) {

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		return new Promise( function ( resolve, reject ) {
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			if ( vrDisplay === undefined ) {
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				reject( new Error( 'No VR hardware found.' ) );
				return;
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			}
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			if ( scope.isPresenting === boolean ) {
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				resolve();
				return;
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			}
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			if ( isWebVR1 ) {
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				if ( boolean ) {
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					resolve( vrDisplay.requestPresent( [ { source: canvas } ] ) );
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				} else {
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					resolve( vrDisplay.exitPresent() );
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				}
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			} else {
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				if ( canvas[ requestFullscreen ] ) {
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					canvas[ boolean ? requestFullscreen : exitFullscreen ]( { vrDisplay: vrDisplay } );
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					resolve();
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				} else {

					console.error( 'No compatible requestFullscreen method found.' );
					reject( new Error( 'No compatible requestFullscreen method found.' ) );

				}
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			}
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		} );
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	};

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	this.requestPresent = function () {
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		return this.setFullScreen( true );

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	};

	this.exitPresent = function () {
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		return this.setFullScreen( false );

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	};

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	this.requestAnimationFrame = function ( f ) {

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		if ( isWebVR1 && vrDisplay !== undefined ) {
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			return vrDisplay.requestAnimationFrame( f );
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		} else {

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			return window.requestAnimationFrame( f );
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		}

	};
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	this.cancelAnimationFrame = function ( h ) {

		if ( isWebVR1 && vrDisplay !== undefined ) {

			vrDisplay.cancelAnimationFrame( h );

		} else {

			window.cancelAnimationFrame( h );

		}

	};
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	this.submitFrame = function () {

		if ( isWebVR1 && vrDisplay !== undefined && scope.isPresenting ) {

			vrDisplay.submitFrame();

		}

	};

	this.autoSubmitFrame = true;
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	// render

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	var cameraL = new THREE.PerspectiveCamera();
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	cameraL.layers.enable( 1 );

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	var cameraR = new THREE.PerspectiveCamera();
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	cameraR.layers.enable( 2 );
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	this.render = function ( scene, camera, renderTarget, forceClear ) {
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		if ( vrDisplay && scope.isPresenting ) {
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			var autoUpdate = scene.autoUpdate;

			if ( autoUpdate ) {

				scene.updateMatrixWorld();
				scene.autoUpdate = false;

			}

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			var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
			var eyeParamsR = vrDisplay.getEyeParameters( 'right' );
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			if ( isWebVR1 ) {
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				eyeTranslationL.fromArray( eyeParamsL.offset );
				eyeTranslationR.fromArray( eyeParamsR.offset );
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				eyeFOVL = eyeParamsL.fieldOfView;
				eyeFOVR = eyeParamsR.fieldOfView;

			} else {

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				eyeTranslationL.copy( eyeParamsL.eyeTranslation );
				eyeTranslationR.copy( eyeParamsR.eyeTranslation );
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				eyeFOVL = eyeParamsL.recommendedFieldOfView;
				eyeFOVR = eyeParamsR.recommendedFieldOfView;

			}
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			if ( Array.isArray( scene ) ) {
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				console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
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				scene = scene[ 0 ];
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			}

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			// When rendering we don't care what the recommended size is, only what the actual size
			// of the backbuffer is.
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			var size = renderer.getSize();
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			renderRectL = {
				x: Math.round( size.width * leftBounds[ 0 ] ),
				y: Math.round( size.height * leftBounds[ 1 ] ),
				width: Math.round( size.width * leftBounds[ 2 ] ),
				height:  Math.round(size.height * leftBounds[ 3 ] )
			};
			renderRectR = {
				x: Math.round( size.width * rightBounds[ 0 ] ),
				y: Math.round( size.height * rightBounds[ 1 ] ),
				width: Math.round( size.width * rightBounds[ 2 ] ),
				height:  Math.round(size.height * rightBounds[ 3 ] )
			};
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			if ( renderTarget ) {

				renderer.setRenderTarget( renderTarget );
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				renderTarget.scissorTest = true;
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			} else  {
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				renderer.setScissorTest( true );
			
			}
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			if ( renderer.autoClear || forceClear ) renderer.clear();
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			if ( camera.parent === null ) camera.updateMatrixWorld();
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			cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
			cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
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			camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
			camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
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			var scale = this.scale;
			cameraL.translateOnAxis( eyeTranslationL, scale );
			cameraR.translateOnAxis( eyeTranslationR, scale );

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			// render left eye
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			if ( renderTarget ) {

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				renderTarget.viewport.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
				renderTarget.scissor.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
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			} else {

				renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
				renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );

			}
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			renderer.render( scene, cameraL, renderTarget, forceClear );
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			// render right eye
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			if ( renderTarget ) {
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				renderTarget.viewport.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
				renderTarget.scissor.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
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			} else {

				renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
				renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );

			}
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			renderer.render( scene, cameraR, renderTarget, forceClear );
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			if ( renderTarget ) {
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				renderTarget.viewport.set( 0, 0, size.width, size.height );
				renderTarget.scissor.set( 0, 0, size.width, size.height );
				renderTarget.scissorTest = false;
				renderer.setRenderTarget( null );
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			} else {
				
				renderer.setScissorTest( false );

			}
			
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			if ( autoUpdate ) {

				scene.autoUpdate = true;

			}

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			if ( scope.autoSubmitFrame ) {
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				scope.submitFrame();
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			}

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			return;

		}

		// Regular render mode if not HMD

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		renderer.render( scene, camera, renderTarget, forceClear );
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	};

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	//

	function fovToNDCScaleOffset( fov ) {

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		var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
		var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
		var pyscale = 2.0 / ( fov.upTan + fov.downTan );
		var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
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		return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
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	}

	function fovPortToProjection( fov, rightHanded, zNear, zFar ) {

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		rightHanded = rightHanded === undefined ? true : rightHanded;
		zNear = zNear === undefined ? 0.01 : zNear;
		zFar = zFar === undefined ? 10000.0 : zFar;

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		var handednessScale = rightHanded ? - 1.0 : 1.0;
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		// start with an identity matrix
		var mobj = new THREE.Matrix4();
		var m = mobj.elements;

		// and with scale/offset info for normalized device coords
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		var scaleAndOffset = fovToNDCScaleOffset( fov );
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		// X result, map clip edges to [-w,+w]
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		m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
		m[ 0 * 4 + 1 ] = 0.0;
		m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
		m[ 0 * 4 + 3 ] = 0.0;
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		// Y result, map clip edges to [-w,+w]
		// Y offset is negated because this proj matrix transforms from world coords with Y=up,
		// but the NDC scaling has Y=down (thanks D3D?)
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		m[ 1 * 4 + 0 ] = 0.0;
		m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
		m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
		m[ 1 * 4 + 3 ] = 0.0;
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		// Z result (up to the app)
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		m[ 2 * 4 + 0 ] = 0.0;
		m[ 2 * 4 + 1 ] = 0.0;
		m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
		m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
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		// W result (= Z in)
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		m[ 3 * 4 + 0 ] = 0.0;
		m[ 3 * 4 + 1 ] = 0.0;
		m[ 3 * 4 + 2 ] = handednessScale;
		m[ 3 * 4 + 3 ] = 0.0;
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		mobj.transpose();

		return mobj;
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	}

	function fovToProjection( fov, rightHanded, zNear, zFar ) {

		var DEG2RAD = Math.PI / 180.0;
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		var fovPort = {
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			upTan: Math.tan( fov.upDegrees * DEG2RAD ),
			downTan: Math.tan( fov.downDegrees * DEG2RAD ),
			leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
			rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
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		};
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		return fovPortToProjection( fovPort, rightHanded, zNear, zFar );

	}
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};