Geometry.js 22.9 KB
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/**
 * @author mrdoob / http://mrdoob.com/
 * @author kile / http://kile.stravaganza.org/
 * @author alteredq / http://alteredqualia.com/
 * @author mikael emtinger / http://gomo.se/
 * @author zz85 / http://www.lab4games.net/zz85/blog
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 * @author bhouston / http://clara.io
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 */

THREE.Geometry = function () {

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	Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } );

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	this.uuid = THREE.Math.generateUUID();

	this.name = '';
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	this.type = 'Geometry';
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	this.vertices = [];
	this.colors = [];
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	this.faces = [];
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	this.faceVertexUvs = [ [] ];
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	this.morphTargets = [];
	this.morphNormals = [];

	this.skinWeights = [];
	this.skinIndices = [];

	this.lineDistances = [];

	this.boundingBox = null;
	this.boundingSphere = null;

	// update flags

	this.elementsNeedUpdate = false;
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	this.verticesNeedUpdate = false;
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	this.uvsNeedUpdate = false;
	this.normalsNeedUpdate = false;
	this.colorsNeedUpdate = false;
	this.lineDistancesNeedUpdate = false;
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	this.groupsNeedUpdate = false;
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};

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Object.assign( THREE.Geometry.prototype, THREE.EventDispatcher.prototype, {
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	applyMatrix: function ( matrix ) {

		var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );

		for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {

			var vertex = this.vertices[ i ];
			vertex.applyMatrix4( matrix );

		}

		for ( var i = 0, il = this.faces.length; i < il; i ++ ) {

			var face = this.faces[ i ];
			face.normal.applyMatrix3( normalMatrix ).normalize();

			for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {

				face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();

			}

		}

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		if ( this.boundingBox !== null ) {
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			this.computeBoundingBox();

		}

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		if ( this.boundingSphere !== null ) {
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			this.computeBoundingSphere();

		}

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		this.verticesNeedUpdate = true;
		this.normalsNeedUpdate = true;

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		return this;

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	},

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	rotateX: function () {

		// rotate geometry around world x-axis

		var m1;

		return function rotateX( angle ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeRotationX( angle );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	rotateY: function () {

		// rotate geometry around world y-axis

		var m1;

		return function rotateY( angle ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeRotationY( angle );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	rotateZ: function () {

		// rotate geometry around world z-axis

		var m1;

		return function rotateZ( angle ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeRotationZ( angle );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	translate: function () {

		// translate geometry

		var m1;

		return function translate( x, y, z ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeTranslation( x, y, z );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	scale: function () {

		// scale geometry

		var m1;

		return function scale( x, y, z ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeScale( x, y, z );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	lookAt: function () {

		var obj;

		return function lookAt( vector ) {

			if ( obj === undefined ) obj = new THREE.Object3D();

			obj.lookAt( vector );

			obj.updateMatrix();

			this.applyMatrix( obj.matrix );

		};

	}(),

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	fromBufferGeometry: function ( geometry ) {

		var scope = this;

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		var indices = geometry.index !== null ? geometry.index.array : undefined;
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		var attributes = geometry.attributes;

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		var positions = attributes.position.array;
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		var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
		var colors = attributes.color !== undefined ? attributes.color.array : undefined;
		var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
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		var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;

		if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
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		var tempNormals = [];
		var tempUVs = [];
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		var tempUVs2 = [];
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		for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
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			scope.vertices.push( new THREE.Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) );
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			if ( normals !== undefined ) {

				tempNormals.push( new THREE.Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) );

			}

			if ( colors !== undefined ) {

				scope.colors.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );

			}

			if ( uvs !== undefined ) {

				tempUVs.push( new THREE.Vector2( uvs[ j ], uvs[ j + 1 ] ) );

			}

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			if ( uvs2 !== undefined ) {

				tempUVs2.push( new THREE.Vector2( uvs2[ j ], uvs2[ j + 1 ] ) );

			}

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		}

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		function addFace( a, b, c, materialIndex ) {
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			var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : [];
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			var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : [];
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			var face = new THREE.Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
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			scope.faces.push( face );
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			if ( uvs !== undefined ) {

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				scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] );
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			}
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			if ( uvs2 !== undefined ) {

				scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] );

			}

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		}
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		if ( indices !== undefined ) {

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			var groups = geometry.groups;
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			if ( groups.length > 0 ) {
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				for ( var i = 0; i < groups.length; i ++ ) {
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					var group = groups[ i ];
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					var start = group.start;
					var count = group.count;
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					for ( var j = start, jl = start + count; j < jl; j += 3 ) {

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						addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex  );
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					}

				}

			} else {

				for ( var i = 0; i < indices.length; i += 3 ) {

					addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );

				}
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			}

		} else {

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			for ( var i = 0; i < positions.length / 3; i += 3 ) {
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				addFace( i, i + 1, i + 2 );

			}

		}
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		this.computeFaceNormals();
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		if ( geometry.boundingBox !== null ) {

			this.boundingBox = geometry.boundingBox.clone();

		}

		if ( geometry.boundingSphere !== null ) {

			this.boundingSphere = geometry.boundingSphere.clone();

		}

		return this;

	},

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	center: function () {

		this.computeBoundingBox();

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		var offset = this.boundingBox.center().negate();
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		this.translate( offset.x, offset.y, offset.z );
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		return offset;

	},

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	normalize: function () {
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		this.computeBoundingSphere();

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		var center = this.boundingSphere.center;
		var radius = this.boundingSphere.radius;
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		var s = radius === 0 ? 1 : 1.0 / radius;
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		var matrix = new THREE.Matrix4();
		matrix.set(
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			s, 0, 0, - s * center.x,
			0, s, 0, - s * center.y,
			0, 0, s, - s * center.z,
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			0, 0, 0, 1
		);
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		this.applyMatrix( matrix );
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		return this;
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	},

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	computeFaceNormals: function () {

		var cb = new THREE.Vector3(), ab = new THREE.Vector3();

		for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {

			var face = this.faces[ f ];

			var vA = this.vertices[ face.a ];
			var vB = this.vertices[ face.b ];
			var vC = this.vertices[ face.c ];

			cb.subVectors( vC, vB );
			ab.subVectors( vA, vB );
			cb.cross( ab );

			cb.normalize();

			face.normal.copy( cb );

		}

	},

	computeVertexNormals: function ( areaWeighted ) {

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		if ( areaWeighted === undefined ) areaWeighted = true;

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		var v, vl, f, fl, face, vertices;

		vertices = new Array( this.vertices.length );

		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {

			vertices[ v ] = new THREE.Vector3();

		}

		if ( areaWeighted ) {

			// vertex normals weighted by triangle areas
			// http://www.iquilezles.org/www/articles/normals/normals.htm

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			var vA, vB, vC;
			var cb = new THREE.Vector3(), ab = new THREE.Vector3();
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			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

				face = this.faces[ f ];

				vA = this.vertices[ face.a ];
				vB = this.vertices[ face.b ];
				vC = this.vertices[ face.c ];

				cb.subVectors( vC, vB );
				ab.subVectors( vA, vB );
				cb.cross( ab );

				vertices[ face.a ].add( cb );
				vertices[ face.b ].add( cb );
				vertices[ face.c ].add( cb );

			}

		} else {

			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

				face = this.faces[ f ];

				vertices[ face.a ].add( face.normal );
				vertices[ face.b ].add( face.normal );
				vertices[ face.c ].add( face.normal );

			}

		}

		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {

			vertices[ v ].normalize();

		}

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

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			var vertexNormals = face.vertexNormals;

			if ( vertexNormals.length === 3 ) {

				vertexNormals[ 0 ].copy( vertices[ face.a ] );
				vertexNormals[ 1 ].copy( vertices[ face.b ] );
				vertexNormals[ 2 ].copy( vertices[ face.c ] );

			} else {

				vertexNormals[ 0 ] = vertices[ face.a ].clone();
				vertexNormals[ 1 ] = vertices[ face.b ].clone();
				vertexNormals[ 2 ] = vertices[ face.c ].clone();

			}
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		}

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		if ( this.faces.length > 0 ) {

			this.normalsNeedUpdate = true;

		}

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	},

	computeMorphNormals: function () {

		var i, il, f, fl, face;

		// save original normals
		// - create temp variables on first access
		//   otherwise just copy (for faster repeated calls)

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

			if ( ! face.__originalFaceNormal ) {

				face.__originalFaceNormal = face.normal.clone();

			} else {

				face.__originalFaceNormal.copy( face.normal );

			}

			if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];

			for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {

				if ( ! face.__originalVertexNormals[ i ] ) {

					face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();

				} else {

					face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );

				}

			}

		}

		// use temp geometry to compute face and vertex normals for each morph

		var tmpGeo = new THREE.Geometry();
		tmpGeo.faces = this.faces;

		for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {

			// create on first access

			if ( ! this.morphNormals[ i ] ) {

				this.morphNormals[ i ] = {};
				this.morphNormals[ i ].faceNormals = [];
				this.morphNormals[ i ].vertexNormals = [];

				var dstNormalsFace = this.morphNormals[ i ].faceNormals;
				var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;

				var faceNormal, vertexNormals;

				for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

					faceNormal = new THREE.Vector3();
					vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };

					dstNormalsFace.push( faceNormal );
					dstNormalsVertex.push( vertexNormals );

				}

			}

			var morphNormals = this.morphNormals[ i ];

			// set vertices to morph target

			tmpGeo.vertices = this.morphTargets[ i ].vertices;

			// compute morph normals

			tmpGeo.computeFaceNormals();
			tmpGeo.computeVertexNormals();

			// store morph normals

			var faceNormal, vertexNormals;

			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

				face = this.faces[ f ];

				faceNormal = morphNormals.faceNormals[ f ];
				vertexNormals = morphNormals.vertexNormals[ f ];

				faceNormal.copy( face.normal );

				vertexNormals.a.copy( face.vertexNormals[ 0 ] );
				vertexNormals.b.copy( face.vertexNormals[ 1 ] );
				vertexNormals.c.copy( face.vertexNormals[ 2 ] );

			}

		}

		// restore original normals

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

			face.normal = face.__originalFaceNormal;
			face.vertexNormals = face.__originalVertexNormals;

		}

	},

	computeTangents: function () {

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		console.warn( 'THREE.Geometry: .computeTangents() has been removed.' );
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	},

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	computeLineDistances: function () {
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		var d = 0;
		var vertices = this.vertices;

		for ( var i = 0, il = vertices.length; i < il; i ++ ) {

			if ( i > 0 ) {

				d += vertices[ i ].distanceTo( vertices[ i - 1 ] );

			}

			this.lineDistances[ i ] = d;

		}

	},

	computeBoundingBox: function () {

		if ( this.boundingBox === null ) {

			this.boundingBox = new THREE.Box3();

		}

		this.boundingBox.setFromPoints( this.vertices );

	},

	computeBoundingSphere: function () {

		if ( this.boundingSphere === null ) {

			this.boundingSphere = new THREE.Sphere();

		}

		this.boundingSphere.setFromPoints( this.vertices );

	},

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	merge: function ( geometry, matrix, materialIndexOffset ) {
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		if ( geometry instanceof THREE.Geometry === false ) {

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			console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
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			return;

		}

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		var normalMatrix,
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		vertexOffset = this.vertices.length,
		vertices1 = this.vertices,
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		vertices2 = geometry.vertices,
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		faces1 = this.faces,
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		faces2 = geometry.faces,
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		uvs1 = this.faceVertexUvs[ 0 ],
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		uvs2 = geometry.faceVertexUvs[ 0 ];
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		if ( materialIndexOffset === undefined ) materialIndexOffset = 0;

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		if ( matrix !== undefined ) {
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			normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );

		}

		// vertices

		for ( var i = 0, il = vertices2.length; i < il; i ++ ) {

			var vertex = vertices2[ i ];

			var vertexCopy = vertex.clone();

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			if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
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			vertices1.push( vertexCopy );

		}

		// faces

		for ( i = 0, il = faces2.length; i < il; i ++ ) {

			var face = faces2[ i ], faceCopy, normal, color,
			faceVertexNormals = face.vertexNormals,
			faceVertexColors = face.vertexColors;

			faceCopy = new THREE.Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
			faceCopy.normal.copy( face.normal );

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			if ( normalMatrix !== undefined ) {
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				faceCopy.normal.applyMatrix3( normalMatrix ).normalize();

			}

			for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {

				normal = faceVertexNormals[ j ].clone();

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				if ( normalMatrix !== undefined ) {
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					normal.applyMatrix3( normalMatrix ).normalize();

				}

				faceCopy.vertexNormals.push( normal );

			}

			faceCopy.color.copy( face.color );

			for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {

				color = faceVertexColors[ j ];
				faceCopy.vertexColors.push( color.clone() );

			}

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			faceCopy.materialIndex = face.materialIndex + materialIndexOffset;

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			faces1.push( faceCopy );

		}

		// uvs

		for ( i = 0, il = uvs2.length; i < il; i ++ ) {

			var uv = uvs2[ i ], uvCopy = [];
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			if ( uv === undefined ) {
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				continue;
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			}

			for ( var j = 0, jl = uv.length; j < jl; j ++ ) {

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				uvCopy.push( uv[ j ].clone() );
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			}

			uvs1.push( uvCopy );

		}

	},

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	mergeMesh: function ( mesh ) {

		if ( mesh instanceof THREE.Mesh === false ) {

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			console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
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			return;

		}

		mesh.matrixAutoUpdate && mesh.updateMatrix();

		this.merge( mesh.geometry, mesh.matrix );

	},

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	/*
	 * Checks for duplicate vertices with hashmap.
	 * Duplicated vertices are removed
	 * and faces' vertices are updated.
	 */

	mergeVertices: function () {

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		var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
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		var unique = [], changes = [];

		var v, key;
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		var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
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		var precision = Math.pow( 10, precisionPoints );
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		var i, il, face;
		var indices, j, jl;
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		for ( i = 0, il = this.vertices.length; i < il; i ++ ) {

			v = this.vertices[ i ];
			key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );

			if ( verticesMap[ key ] === undefined ) {

				verticesMap[ key ] = i;
				unique.push( this.vertices[ i ] );
				changes[ i ] = unique.length - 1;

			} else {

811
				//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
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				changes[ i ] = changes[ verticesMap[ key ] ];

			}

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		}
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		// if faces are completely degenerate after merging vertices, we
		// have to remove them from the geometry.
		var faceIndicesToRemove = [];

823
		for ( i = 0, il = this.faces.length; i < il; i ++ ) {
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			face = this.faces[ i ];

			face.a = changes[ face.a ];
			face.b = changes[ face.b ];
			face.c = changes[ face.c ];

			indices = [ face.a, face.b, face.c ];

833
			var dupIndex = - 1;
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			// if any duplicate vertices are found in a Face3
			// we have to remove the face as nothing can be saved
			for ( var n = 0; n < 3; n ++ ) {
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				if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
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					dupIndex = n;
					faceIndicesToRemove.push( i );
					break;

				}
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			}

		}

		for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
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			var idx = faceIndicesToRemove[ i ];

			this.faces.splice( idx, 1 );

			for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {

				this.faceVertexUvs[ j ].splice( idx, 1 );

			}

		}

		// Use unique set of vertices

		var diff = this.vertices.length - unique.length;
		this.vertices = unique;
		return diff;

	},

873
	sortFacesByMaterialIndex: function () {
874

875 876 877
		var faces = this.faces;
		var length = faces.length;

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		// tag faces

880 881 882 883 884 885 886 887
		for ( var i = 0; i < length; i ++ ) {

			faces[ i ]._id = i;

		}

		// sort faces

888
		function materialIndexSort( a, b ) {
889 890 891 892 893

			return a.materialIndex - b.materialIndex;

		}

894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916
		faces.sort( materialIndexSort );

		// sort uvs

		var uvs1 = this.faceVertexUvs[ 0 ];
		var uvs2 = this.faceVertexUvs[ 1 ];

		var newUvs1, newUvs2;

		if ( uvs1 && uvs1.length === length ) newUvs1 = [];
		if ( uvs2 && uvs2.length === length ) newUvs2 = [];

		for ( var i = 0; i < length; i ++ ) {

			var id = faces[ i ]._id;

			if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
			if ( newUvs2 ) newUvs2.push( uvs2[ id ] );

		}

		if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
		if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
917 918 919

	},

920
	toJSON: function () {
921

922 923 924 925 926 927
		var data = {
			metadata: {
				version: 4.4,
				type: 'Geometry',
				generator: 'Geometry.toJSON'
			}
928 929
		};

930
		// standard Geometry serialization
931

932
		data.uuid = this.uuid;
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		data.type = this.type;
934
		if ( this.name !== '' ) data.name = this.name;
935

936
		if ( this.parameters !== undefined ) {
937 938 939 940 941

			var parameters = this.parameters;

			for ( var key in parameters ) {

942
				if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
943 944 945

			}

946
			return data;
947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970

		}

		var vertices = [];

		for ( var i = 0; i < this.vertices.length; i ++ ) {

			var vertex = this.vertices[ i ];
			vertices.push( vertex.x, vertex.y, vertex.z );

		}

		var faces = [];
		var normals = [];
		var normalsHash = {};
		var colors = [];
		var colorsHash = {};
		var uvs = [];
		var uvsHash = {};

		for ( var i = 0; i < this.faces.length; i ++ ) {

			var face = this.faces[ i ];

971
			var hasMaterial = true;
972 973 974 975 976 977 978 979 980
			var hasFaceUv = false; // deprecated
			var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
			var hasFaceNormal = face.normal.length() > 0;
			var hasFaceVertexNormal = face.vertexNormals.length > 0;
			var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
			var hasFaceVertexColor = face.vertexColors.length > 0;

			var faceType = 0;

981
			faceType = setBit( faceType, 0, 0 ); // isQuad
982 983 984 985 986 987 988 989 990 991
			faceType = setBit( faceType, 1, hasMaterial );
			faceType = setBit( faceType, 2, hasFaceUv );
			faceType = setBit( faceType, 3, hasFaceVertexUv );
			faceType = setBit( faceType, 4, hasFaceNormal );
			faceType = setBit( faceType, 5, hasFaceVertexNormal );
			faceType = setBit( faceType, 6, hasFaceColor );
			faceType = setBit( faceType, 7, hasFaceVertexColor );

			faces.push( faceType );
			faces.push( face.a, face.b, face.c );
992
			faces.push( face.materialIndex );
993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045

			if ( hasFaceVertexUv ) {

				var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];

				faces.push(
					getUvIndex( faceVertexUvs[ 0 ] ),
					getUvIndex( faceVertexUvs[ 1 ] ),
					getUvIndex( faceVertexUvs[ 2 ] )
				);

			}

			if ( hasFaceNormal ) {

				faces.push( getNormalIndex( face.normal ) );

			}

			if ( hasFaceVertexNormal ) {

				var vertexNormals = face.vertexNormals;

				faces.push(
					getNormalIndex( vertexNormals[ 0 ] ),
					getNormalIndex( vertexNormals[ 1 ] ),
					getNormalIndex( vertexNormals[ 2 ] )
				);

			}

			if ( hasFaceColor ) {

				faces.push( getColorIndex( face.color ) );

			}

			if ( hasFaceVertexColor ) {

				var vertexColors = face.vertexColors;

				faces.push(
					getColorIndex( vertexColors[ 0 ] ),
					getColorIndex( vertexColors[ 1 ] ),
					getColorIndex( vertexColors[ 2 ] )
				);

			}

		}

		function setBit( value, position, enabled ) {

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			return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100

		}

		function getNormalIndex( normal ) {

			var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();

			if ( normalsHash[ hash ] !== undefined ) {

				return normalsHash[ hash ];

			}

			normalsHash[ hash ] = normals.length / 3;
			normals.push( normal.x, normal.y, normal.z );

			return normalsHash[ hash ];

		}

		function getColorIndex( color ) {

			var hash = color.r.toString() + color.g.toString() + color.b.toString();

			if ( colorsHash[ hash ] !== undefined ) {

				return colorsHash[ hash ];

			}

			colorsHash[ hash ] = colors.length;
			colors.push( color.getHex() );

			return colorsHash[ hash ];

		}

		function getUvIndex( uv ) {

			var hash = uv.x.toString() + uv.y.toString();

			if ( uvsHash[ hash ] !== undefined ) {

				return uvsHash[ hash ];

			}

			uvsHash[ hash ] = uvs.length / 2;
			uvs.push( uv.x, uv.y );

			return uvsHash[ hash ];

		}

1101
		data.data = {};
1102

1103 1104 1105 1106 1107
		data.data.vertices = vertices;
		data.data.normals = normals;
		if ( colors.length > 0 ) data.data.colors = colors;
		if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
		data.data.faces = faces;
1108

1109
		return data;
1110 1111 1112

	},

1113
	clone: function () {
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1115
		/*
1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135
		// Handle primitives

		var parameters = this.parameters;

		if ( parameters !== undefined ) {

			var values = [];

			for ( var key in parameters ) {

				values.push( parameters[ key ] );

			}

			var geometry = Object.create( this.constructor.prototype );
			this.constructor.apply( geometry, values );
			return geometry;

		}

1136
		return new this.constructor().copy( this );
1137 1138 1139
		*/

		return new THREE.Geometry().copy( this );
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1141
	},
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	copy: function ( source ) {
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1145 1146 1147
		this.vertices = [];
		this.faces = [];
		this.faceVertexUvs = [ [] ];
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1149
		var vertices = source.vertices;
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		for ( var i = 0, il = vertices.length; i < il; i ++ ) {

1153
			this.vertices.push( vertices[ i ].clone() );
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		}

1157
		var faces = source.faces;
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		for ( var i = 0, il = faces.length; i < il; i ++ ) {

1161
			this.faces.push( faces[ i ].clone() );
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		}

1165
		for ( var i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
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1167
			var faceVertexUvs = source.faceVertexUvs[ i ];
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1169
			if ( this.faceVertexUvs[ i ] === undefined ) {
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1170

1171
				this.faceVertexUvs[ i ] = [];
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1173
			}
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			for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {

				var uvs = faceVertexUvs[ j ], uvsCopy = [];
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				for ( var k = 0, kl = uvs.length; k < kl; k ++ ) {
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					var uv = uvs[ k ];
1182

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					uvsCopy.push( uv.clone() );
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1185 1186
				}

1187
				this.faceVertexUvs[ i ].push( uvsCopy );
1188 1189

			}
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		}

1193
		return this;
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	},

	dispose: function () {

		this.dispatchEvent( { type: 'dispose' } );

	}

1203
} );
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THREE.GeometryIdCount = 0;