Matrix4.js 15.7 KB
Newer Older
M
Mr.doob 已提交
1 2
/**
 * @author mr.doob / http://mrdoob.com/
M
Mr.doob 已提交
3 4
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author philogb / http://blog.thejit.org/
5
 * @author jordi_ros / http://plattsoft.com
6
 * @author D1plo1d / http://github.com/D1plo1d
M
Mr.doob 已提交
7 8
 */

9 10 11 12 13 14
THREE.Matrix4 = function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {

	this.n11 = n11 || 1; this.n12 = n12 || 0; this.n13 = n13 || 0; this.n14 = n14 || 0;
	this.n21 = n21 || 0; this.n22 = n22 || 1; this.n23 = n23 || 0; this.n24 = n24 || 0;
	this.n31 = n31 || 0; this.n32 = n32 || 0; this.n33 = n33 || 1; this.n34 = n34 || 0;
	this.n41 = n41 || 0; this.n42 = n42 || 0; this.n43 = n43 || 0; this.n44 = n44 || 1;
A
alteredq 已提交
15 16 17
	
	this.flat = new Array( 16 );
	this.m33 = new THREE.Matrix3();
M
Mr.doob 已提交
18

19
};
20

21
THREE.Matrix4.prototype = {
22

23
	identity: function () {
M
Mr.doob 已提交
24

25 26 27 28
		this.n11 = 1; this.n12 = 0; this.n13 = 0; this.n14 = 0;
		this.n21 = 0; this.n22 = 1; this.n23 = 0; this.n24 = 0;
		this.n31 = 0; this.n32 = 0; this.n33 = 1; this.n34 = 0;
		this.n41 = 0; this.n42 = 0; this.n43 = 0; this.n44 = 1;
M
Mr.doob 已提交
29

30 31 32 33 34 35 36 37 38 39 40 41 42
		return this;

	},

	set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {

		this.n11 = n11; this.n12 = n12; this.n13 = n13; this.n14 = n14;
		this.n21 = n21; this.n22 = n22; this.n23 = n23; this.n24 = n24;
		this.n31 = n31; this.n32 = n32; this.n33 = n33; this.n34 = n34;
		this.n41 = n41; this.n42 = n42; this.n43 = n43; this.n44 = n44;

		return this;

43
	},
M
Mr.doob 已提交
44

M
Mr.doob 已提交
45 46 47 48 49 50 51
	copy: function ( m ) {

		this.n11 = m.n11; this.n12 = m.n12; this.n13 = m.n13; this.n14 = m.n14;
		this.n21 = m.n21; this.n22 = m.n22; this.n23 = m.n23; this.n24 = m.n24;
		this.n31 = m.n31; this.n32 = m.n32; this.n33 = m.n33; this.n34 = m.n34;
		this.n41 = m.n41; this.n42 = m.n42; this.n43 = m.n43; this.n44 = m.n44;

52 53
		return this;

M
Mr.doob 已提交
54 55
	},

56
	lookAt: function ( eye, center, up ) {
M
Mr.doob 已提交
57

A
alteredq 已提交
58
		var x = THREE.Matrix4.__tmpVec1, y = THREE.Matrix4.__tmpVec2, z = THREE.Matrix4.__tmpVec3;
M
Mr.doob 已提交
59

M
Mr.doob 已提交
60 61 62
		z.sub( eye, center ).normalize();
		x.cross( up, z ).normalize();
		y.cross( z, x ).normalize();
M
Mr.doob 已提交
63

64 65 66
		this.n11 = x.x; this.n12 = x.y; this.n13 = x.z; this.n14 = - x.dot( eye );
		this.n21 = y.x; this.n22 = y.y; this.n23 = y.z; this.n24 = - y.dot( eye );
		this.n31 = z.x; this.n32 = z.y; this.n33 = z.z; this.n34 = - z.dot( eye );
M
Mr.doob 已提交
67 68
		this.n41 = 0; this.n42 = 0; this.n43 = 0; this.n44 = 1;

69 70
		return this;

71
	},
72

73
	multiplyVector3: function ( v ) {
74

75 76
		var vx = v.x, vy = v.y, vz = v.z,
		d = 1 / ( this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 );
77

78 79 80
		v.x = ( this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 ) * d;
		v.y = ( this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 ) * d;
		v.z = ( this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 ) * d;
81

82 83
		return v;

M
Mr.doob 已提交
84
	},
85

86
	multiplyVector4: function ( v ) {
87

M
Mr.doob 已提交
88
		var vx = v.x, vy = v.y, vz = v.z, vw = v.w;
M
Mr.doob 已提交
89

M
Mr.doob 已提交
90 91 92 93
		v.x = this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 * vw;
		v.y = this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 * vw;
		v.z = this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 * vw;
		v.w = this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 * vw;
M
Mr.doob 已提交
94

95 96
		return v;

97
	},
98

99
	crossVector: function ( a ) {
M
Mr.doob 已提交
100

101
		var v = new THREE.Vector4();
M
Mr.doob 已提交
102

103 104 105
		v.x = this.n11 * a.x + this.n12 * a.y + this.n13 * a.z + this.n14 * a.w;
		v.y = this.n21 * a.x + this.n22 * a.y + this.n23 * a.z + this.n24 * a.w;
		v.z = this.n31 * a.x + this.n32 * a.y + this.n33 * a.z + this.n34 * a.w;
M
Mr.doob 已提交
106

107
		v.w = ( a.w ) ? this.n41 * a.x + this.n42 * a.y + this.n43 * a.z + this.n44 * a.w : 1;
108

109
		return v;
M
Mr.doob 已提交
110

111
	},
112

113
	multiply: function ( a, b ) {
M
Mr.doob 已提交
114

M
Mr.doob 已提交
115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143
		var a11 = a.n11, a12 = a.n12, a13 = a.n13, a14 = a.n14,
		a21 = a.n21, a22 = a.n22, a23 = a.n23, a24 = a.n24,
		a31 = a.n31, a32 = a.n32, a33 = a.n33, a34 = a.n34,
		a41 = a.n41, a42 = a.n42, a43 = a.n43, a44 = a.n44,

		b11 = b.n11, b12 = b.n12, b13 = b.n13, b14 = b.n14,
		b21 = b.n21, b22 = b.n22, b23 = b.n23, b24 = b.n24,
		b31 = b.n31, b32 = b.n32, b33 = b.n33, b34 = b.n34,
		b41 = b.n41, b42 = b.n42, b43 = b.n43, b44 = b.n44;

		this.n11 = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
		this.n12 = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
		this.n13 = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
		this.n14 = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;

		this.n21 = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
		this.n22 = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
		this.n23 = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
		this.n24 = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;

		this.n31 = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
		this.n32 = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
		this.n33 = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
		this.n34 = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;

		this.n41 = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
		this.n42 = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
		this.n43 = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
		this.n44 = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
144

145 146
		return this;

147
	},
M
Mr.doob 已提交
148

149
	multiplySelf: function ( m ) {
150

151 152 153
		var n11 = this.n11, n12 = this.n12, n13 = this.n13, n14 = this.n14,
		n21 = this.n21, n22 = this.n22, n23 = this.n23, n24 = this.n24,
		n31 = this.n31, n32 = this.n32, n33 = this.n33, n34 = this.n34,
154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178
		n41 = this.n41, n42 = this.n42, n43 = this.n43, n44 = this.n44,
		mn11 = m.n11, mn21 = m.n21, mn31 = m.n31, mn41 = m.n41,
		mn12 = m.n12, mn22 = m.n22, mn32 = m.n32, mn42 = m.n42,
		mn13 = m.n13, mn23 = m.n23, mn33 = m.n33, mn43 = m.n43,
		mn14 = m.n14, mn24 = m.n24, mn34 = m.n34, mn44 = m.n44;

		this.n11 = n11 * mn11 + n12 * mn21 + n13 * mn31 + n14 * mn41;
		this.n12 = n11 * mn12 + n12 * mn22 + n13 * mn32 + n14 * mn42;
		this.n13 = n11 * mn13 + n12 * mn23 + n13 * mn33 + n14 * mn43;
		this.n14 = n11 * mn14 + n12 * mn24 + n13 * mn34 + n14 * mn44;

		this.n21 = n21 * mn11 + n22 * mn21 + n23 * mn31 + n24 * mn41;
		this.n22 = n21 * mn12 + n22 * mn22 + n23 * mn32 + n24 * mn42;
		this.n23 = n21 * mn13 + n22 * mn23 + n23 * mn33 + n24 * mn43;
		this.n24 = n21 * mn14 + n22 * mn24 + n23 * mn34 + n24 * mn44;

		this.n31 = n31 * mn11 + n32 * mn21 + n33 * mn31 + n34 * mn41;
		this.n32 = n31 * mn12 + n32 * mn22 + n33 * mn32 + n34 * mn42;
		this.n33 = n31 * mn13 + n32 * mn23 + n33 * mn33 + n34 * mn43;
		this.n34 = n31 * mn14 + n32 * mn24 + n33 * mn34 + n34 * mn44;

		this.n41 = n41 * mn11 + n42 * mn21 + n43 * mn31 + n44 * mn41;
		this.n42 = n41 * mn12 + n42 * mn22 + n43 * mn32 + n44 * mn42;
		this.n43 = n41 * mn13 + n42 * mn23 + n43 * mn33 + n44 * mn43;
		this.n44 = n41 * mn14 + n42 * mn24 + n43 * mn34 + n44 * mn44;
179

180 181
		return this;

182 183
	},

184 185 186 187 188 189 190
	multiplyScalar: function ( s ) {

		this.n11 *= s; this.n12 *= s; this.n13 *= s; this.n14 *= s;
		this.n21 *= s; this.n22 *= s; this.n23 *= s; this.n24 *= s;
		this.n31 *= s; this.n32 *= s; this.n33 *= s; this.n34 *= s;
		this.n41 *= s; this.n42 *= s; this.n43 *= s; this.n44 *= s;

191 192
		return this;

193 194 195 196
	},

	determinant: function () {

197 198 199 200 201
		var n11 = this.n11, n12 = this.n12, n13 = this.n13, n14 = this.n14,
		n21 = this.n21, n22 = this.n22, n23 = this.n23, n24 = this.n24,
		n31 = this.n31, n32 = this.n32, n33 = this.n33, n34 = this.n34,
		n41 = this.n41, n42 = this.n42, n43 = this.n43, n44 = this.n44;

202 203 204
		//TODO: make this more efficient
		//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
		return (
205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233
			n14 * n23 * n32 * n41-
			n13 * n24 * n32 * n41-
			n14 * n22 * n33 * n41+
			n12 * n24 * n33 * n41+

			n13 * n22 * n34 * n41-
			n12 * n23 * n34 * n41-
			n14 * n23 * n31 * n42+
			n13 * n24 * n31 * n42+

			n14 * n21 * n33 * n42-
			n11 * n24 * n33 * n42-
			n13 * n21 * n34 * n42+
			n11 * n23 * n34 * n42+

			n14 * n22 * n31 * n43-
			n12 * n24 * n31 * n43-
			n14 * n21 * n32 * n43+
			n11 * n24 * n32 * n43+

			n12 * n21 * n34 * n43-
			n11 * n22 * n34 * n43-
			n13 * n22 * n31 * n44+
			n12 * n23 * n31 * n44+

			n13 * n21 * n32 * n44-
			n11 * n23 * n32 * n44-
			n12 * n21 * n33 * n44+
			n11 * n22 * n33 * n44 );
234 235

	},
M
Mr.doob 已提交
236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257

	transpose: function () {

		function swap( obj, p1, p2 ) {

			var aux = obj[ p1 ];
			obj[ p1 ] = obj[ p2 ];
			obj[ p2 ] = aux;

		}

		swap( this, 'n21', 'n12' );
		swap( this, 'n31', 'n13' );
		swap( this, 'n32', 'n23' );
		swap( this, 'n41', 'n14' );
		swap( this, 'n42', 'n24' );
		swap( this, 'n43', 'n34' );

		return this;

	},

258 259 260
	clone: function () {

		var m = new THREE.Matrix4();
261

262 263 264 265
		m.n11 = this.n11; m.n12 = this.n12; m.n13 = this.n13; m.n14 = this.n14;
		m.n21 = this.n21; m.n22 = this.n22; m.n23 = this.n23; m.n24 = this.n24;
		m.n31 = this.n31; m.n32 = this.n32; m.n33 = this.n33; m.n34 = this.n34;
		m.n41 = this.n41; m.n42 = this.n42; m.n43 = this.n43; m.n44 = this.n44;
266

267 268 269
		return m;

	},
M
Mr.doob 已提交
270

271 272
	flatten: function() {

A
alteredq 已提交
273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293
		this.flat[ 0 ] = this.n11;
		this.flat[ 1 ] = this.n21;
		this.flat[ 2 ] = this.n31;
		this.flat[ 3 ] = this.n41;

		this.flat[ 4 ] = this.n12;
		this.flat[ 5 ] = this.n22;
		this.flat[ 6 ] = this.n32;
		this.flat[ 7 ] = this.n42;

		this.flat[ 8 ]  = this.n13;
		this.flat[ 9 ]  = this.n23;
		this.flat[ 10 ] = this.n33;
		this.flat[ 11 ] = this.n43;

		this.flat[ 12 ] = this.n14;
		this.flat[ 13 ] = this.n24;
		this.flat[ 14 ] = this.n34;
		this.flat[ 15 ] = this.n44;
		
		return this.flat;
M
Mr.doob 已提交
294

295
	},
296 297 298

	toString: function() {

M
Mr.doob 已提交
299 300 301 302
		return  "| " + this.n11 + " " + this.n12 + " " + this.n13 + " " + this.n14 + " |\n" +
			"| " + this.n21 + " " + this.n22 + " " + this.n23 + " " + this.n24 + " |\n" +
			"| " + this.n31 + " " + this.n32 + " " + this.n33 + " " + this.n34 + " |\n" +
			"| " + this.n41 + " " + this.n42 + " " + this.n43 + " " + this.n44 + " |";
303 304

	}
305

M
Mr.doob 已提交
306
};
M
Mr.doob 已提交
307

308
THREE.Matrix4.translationMatrix = function ( x, y, z ) {
M
Mr.doob 已提交
309

310
	var m = new THREE.Matrix4();
M
Mr.doob 已提交
311

312 313 314
	m.n14 = x;
	m.n24 = y;
	m.n34 = z;
M
Mr.doob 已提交
315

316
	return m;
317

M
Mr.doob 已提交
318
};
M
Mr.doob 已提交
319

320
THREE.Matrix4.scaleMatrix = function ( x, y, z ) {
M
Mr.doob 已提交
321

322
	var m = new THREE.Matrix4();
M
Mr.doob 已提交
323

324 325 326
	m.n11 = x;
	m.n22 = y;
	m.n33 = z;
M
Mr.doob 已提交
327

328
	return m;
329

M
Mr.doob 已提交
330
};
M
Mr.doob 已提交
331

332
THREE.Matrix4.rotationXMatrix = function ( theta ) {
M
Mr.doob 已提交
333

334
	var rot = new THREE.Matrix4();
M
Mr.doob 已提交
335

336 337 338
	rot.n22 = rot.n33 = Math.cos( theta );
	rot.n32 = Math.sin( theta );
	rot.n23 = - rot.n32;
M
Mr.doob 已提交
339

340
	return rot;
341

M
Mr.doob 已提交
342
};
M
Mr.doob 已提交
343

344
THREE.Matrix4.rotationYMatrix = function ( theta ) {
M
Mr.doob 已提交
345

346
	var rot = new THREE.Matrix4();
M
Mr.doob 已提交
347

348 349 350
	rot.n11 = rot.n33 = Math.cos( theta );
	rot.n13 = Math.sin( theta );
	rot.n31 = - rot.n13;
M
Mr.doob 已提交
351

352
	return rot;
353

M
Mr.doob 已提交
354
};
M
Mr.doob 已提交
355

356
THREE.Matrix4.rotationZMatrix = function ( theta ) {
M
Mr.doob 已提交
357

358
	var rot = new THREE.Matrix4();
M
Mr.doob 已提交
359

360 361 362
	rot.n11 = rot.n22 = Math.cos( theta );
	rot.n21 = Math.sin( theta );
	rot.n12 = - rot.n21;
M
Mr.doob 已提交
363

364
	return rot;
365

M
Mr.doob 已提交
366
};
M
Mr.doob 已提交
367

P
philogb 已提交
368 369
THREE.Matrix4.rotationAxisAngleMatrix = function ( axis, angle ) {

M
Mr.doob 已提交
370 371 372 373 374 375
	//Based on http://www.gamedev.net/reference/articles/article1199.asp

	var rot = new THREE.Matrix4(),
	c = Math.cos( angle ),
	s = Math.sin( angle ),
	t = 1 - c,
376 377 378 379 380 381 382 383 384 385 386
	x = axis.x, y = axis.y, z = axis.z,
	tx = t * x, ty = t * y;

	rot.n11 = tx * x + c;
	rot.n12 = tx * y - s * z;
	rot.n13 = tx * z + s * y;
	rot.n21 = tx * y + s * z;
	rot.n22 = ty * y + c;
	rot.n23 = ty * z - s * x;
	rot.n31 = tx * z - s * y;
	rot.n32 = ty * z + s * x;
M
Mr.doob 已提交
387 388 389
	rot.n33 = t * z * z + c;

	return rot;
P
philogb 已提交
390 391 392

};

393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414
THREE.Matrix4.makeInvert = function ( m1 ) {

	//TODO: make this more efficient
	//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
	var m2 = new THREE.Matrix4();

	m2.n11 = m1.n23*m1.n34*m1.n42 - m1.n24*m1.n33*m1.n42 + m1.n24*m1.n32*m1.n43 - m1.n22*m1.n34*m1.n43 - m1.n23*m1.n32*m1.n44 + m1.n22*m1.n33*m1.n44;
	m2.n12 = m1.n14*m1.n33*m1.n42 - m1.n13*m1.n34*m1.n42 - m1.n14*m1.n32*m1.n43 + m1.n12*m1.n34*m1.n43 + m1.n13*m1.n32*m1.n44 - m1.n12*m1.n33*m1.n44;
	m2.n13 = m1.n13*m1.n24*m1.n42 - m1.n14*m1.n23*m1.n42 + m1.n14*m1.n22*m1.n43 - m1.n12*m1.n24*m1.n43 - m1.n13*m1.n22*m1.n44 + m1.n12*m1.n23*m1.n44;
	m2.n14 = m1.n14*m1.n23*m1.n32 - m1.n13*m1.n24*m1.n32 - m1.n14*m1.n22*m1.n33 + m1.n12*m1.n24*m1.n33 + m1.n13*m1.n22*m1.n34 - m1.n12*m1.n23*m1.n34;
	m2.n21 = m1.n24*m1.n33*m1.n41 - m1.n23*m1.n34*m1.n41 - m1.n24*m1.n31*m1.n43 + m1.n21*m1.n34*m1.n43 + m1.n23*m1.n31*m1.n44 - m1.n21*m1.n33*m1.n44;
	m2.n22 = m1.n13*m1.n34*m1.n41 - m1.n14*m1.n33*m1.n41 + m1.n14*m1.n31*m1.n43 - m1.n11*m1.n34*m1.n43 - m1.n13*m1.n31*m1.n44 + m1.n11*m1.n33*m1.n44;
	m2.n23 = m1.n14*m1.n23*m1.n41 - m1.n13*m1.n24*m1.n41 - m1.n14*m1.n21*m1.n43 + m1.n11*m1.n24*m1.n43 + m1.n13*m1.n21*m1.n44 - m1.n11*m1.n23*m1.n44;
	m2.n24 = m1.n13*m1.n24*m1.n31 - m1.n14*m1.n23*m1.n31 + m1.n14*m1.n21*m1.n33 - m1.n11*m1.n24*m1.n33 - m1.n13*m1.n21*m1.n34 + m1.n11*m1.n23*m1.n34;
	m2.n31 = m1.n22*m1.n34*m1.n41 - m1.n24*m1.n32*m1.n41 + m1.n24*m1.n31*m1.n42 - m1.n21*m1.n34*m1.n42 - m1.n22*m1.n31*m1.n44 + m1.n21*m1.n32*m1.n44;
	m2.n32 = m1.n14*m1.n32*m1.n41 - m1.n12*m1.n34*m1.n41 - m1.n14*m1.n31*m1.n42 + m1.n11*m1.n34*m1.n42 + m1.n12*m1.n31*m1.n44 - m1.n11*m1.n32*m1.n44;
	m2.n33 = m1.n13*m1.n24*m1.n41 - m1.n14*m1.n22*m1.n41 + m1.n14*m1.n21*m1.n42 - m1.n11*m1.n24*m1.n42 - m1.n12*m1.n21*m1.n44 + m1.n11*m1.n22*m1.n44;
	m2.n34 = m1.n14*m1.n22*m1.n31 - m1.n12*m1.n24*m1.n31 - m1.n14*m1.n21*m1.n32 + m1.n11*m1.n24*m1.n32 + m1.n12*m1.n21*m1.n34 - m1.n11*m1.n22*m1.n34;
	m2.n41 = m1.n23*m1.n32*m1.n41 - m1.n22*m1.n33*m1.n41 - m1.n23*m1.n31*m1.n42 + m1.n21*m1.n33*m1.n42 + m1.n22*m1.n31*m1.n43 - m1.n21*m1.n32*m1.n43;
	m2.n42 = m1.n12*m1.n33*m1.n41 - m1.n13*m1.n32*m1.n41 + m1.n13*m1.n31*m1.n42 - m1.n11*m1.n33*m1.n42 - m1.n12*m1.n31*m1.n43 + m1.n11*m1.n32*m1.n43;
	m2.n43 = m1.n13*m1.n22*m1.n41 - m1.n12*m1.n23*m1.n41 - m1.n13*m1.n21*m1.n42 + m1.n11*m1.n23*m1.n42 + m1.n12*m1.n21*m1.n43 - m1.n11*m1.n22*m1.n43;
	m2.n44 = m1.n12*m1.n23*m1.n31 - m1.n13*m1.n22*m1.n31 + m1.n13*m1.n21*m1.n32 - m1.n11*m1.n23*m1.n32 - m1.n12*m1.n21*m1.n33 + m1.n11*m1.n22*m1.n33;
415
	m2.multiplyScalar( 1 / m1.determinant() );
416 417 418 419 420

	return m2;

};

421
THREE.Matrix4.makeInvert3x3 = function ( m1 ) {
422 423 424 425 426

	// input:  THREE.Matrix4, output: THREE.Matrix3
	// ( based on http://code.google.com/p/webgl-mjs/ )

	var m = m1.flatten(),
A
alteredq 已提交
427
	m2 = m1.m33,
428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451

	a11 = m[ 10 ] * m[ 5 ] - m[ 6 ] * m[ 9 ],
	a21 = - m[ 10 ] * m[ 1 ] + m[ 2 ] * m[ 9 ],
	a31 = m[ 6 ] * m[ 1 ] - m[ 2 ] * m[ 5 ],
	a12 = - m[ 10 ] * m[ 4 ] + m[ 6 ] * m[ 8 ],
	a22 = m[ 10 ] * m[ 0 ] - m[ 2 ] * m[ 8 ],
	a32 = - m[ 6 ] * m[ 0 ] + m[ 2 ] * m[ 4 ],
	a13 = m[ 9 ] * m[ 4 ] - m[ 5 ] * m[ 8 ],
	a23 = - m[ 9 ] * m[ 0 ] + m[ 1 ] * m[ 8 ],
	a33 = m[ 5 ] * m[ 0 ] - m[ 1 ] * m[ 4 ],
	det = m[ 0 ] * ( a11 ) + m[ 1 ] * ( a12 ) + m[ 2 ] * ( a13 ),
	idet;

	// no inverse
	if (det == 0) throw "matrix not invertible";

	idet = 1.0 / det;

	m2.m[ 0 ] = idet * a11; m2.m[ 1 ] = idet * a21; m2.m[ 2 ] = idet * a31;
	m2.m[ 3 ] = idet * a12; m2.m[ 4 ] = idet * a22; m2.m[ 5 ] = idet * a32;
	m2.m[ 6 ] = idet * a13; m2.m[ 7 ] = idet * a23; m2.m[ 8 ] = idet * a33;

	return m2;

452 453
}

454
THREE.Matrix4.makeFrustum = function( left, right, bottom, top, near, far ) {
M
Mr.doob 已提交
455

456
	var m, x, y, a, b, c, d;
M
Mr.doob 已提交
457

458 459 460 461 462 463 464
	m = new THREE.Matrix4();
	x = 2 * near / ( right - left );
	y = 2 * near / ( top - bottom );
	a = ( right + left ) / ( right - left );
	b = ( top + bottom ) / ( top - bottom );
	c = - ( far + near ) / ( far - near );
	d = - 2 * far * near / ( far - near );
M
Mr.doob 已提交
465

466 467 468 469
	m.n11 = x;  m.n12 = 0;  m.n13 = a;   m.n14 = 0;
	m.n21 = 0;  m.n22 = y;  m.n23 = b;   m.n24 = 0;
	m.n31 = 0;  m.n32 = 0;  m.n33 = c;   m.n34 = d;
	m.n41 = 0;  m.n42 = 0;  m.n43 = - 1; m.n44 = 0;
M
Mr.doob 已提交
470

471
	return m;
472

M
Mr.doob 已提交
473
};
M
Mr.doob 已提交
474

475
THREE.Matrix4.makePerspective = function( fov, aspect, near, far ) {
M
Mr.doob 已提交
476

477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493
	var ymax, ymin, xmin, xmax;

	ymax = near * Math.tan( fov * Math.PI / 360 );
	ymin = - ymax;
	xmin = ymin * aspect;
	xmax = ymax * aspect;

	return THREE.Matrix4.makeFrustum( xmin, xmax, ymin, ymax, near, far );

};

THREE.Matrix4.makeOrtho = function( left, right, top, bottom, near, far ) {

	var m, x, y, z, w, h, p;

	m = new THREE.Matrix4();
	w = right - left;
494
	h = top - bottom;
495 496
	p = far - near;
	x = ( right + left ) / w;
497
	y = ( top + bottom ) / h;
498
	z = ( far + near ) / p;
499

500 501 502 503
	m.n11 = 2 / w; m.n12 = 0;     m.n13 = 0;      m.n14 = -x;
	m.n21 = 0;     m.n22 = 2 / h; m.n23 = 0;      m.n24 = -y;
	m.n31 = 0;     m.n32 = 0;     m.n33 = -2 / p; m.n34 = -z;
	m.n41 = 0;     m.n42 = 0;     m.n43 = 0;      m.n44 = 1;
504

505
	return m;
506

M
Mr.doob 已提交
507
};
A
alteredq 已提交
508 509 510 511

THREE.Matrix4.__tmpVec1 = new THREE.Vector3();
THREE.Matrix4.__tmpVec2 = new THREE.Vector3();
THREE.Matrix4.__tmpVec3 = new THREE.Vector3();