提交 5b4e7a6d 编写于 作者: S Steven Li

refactoring, added exec stats, re-orged task/state relationships

上级 24164655
......@@ -24,11 +24,13 @@ import copy
import threading
import random
import time
import logging
import datetime
import textwrap
from typing import List
from typing import Dict
from util.log import *
from util.dnodes import *
......@@ -158,16 +160,17 @@ class WorkerThread:
return self._tc.getDbState().getDbConn().query(sql)
class ThreadCoordinator:
def __init__(self, pool, wd: WorkDispatcher, dbState):
def __init__(self, pool, dbState):
self._curStep = -1 # first step is 0
self._pool = pool
self._wd = wd
# self._wd = wd
self._te = None # prepare for every new step
self._dbState = dbState
self._executedTasks: List[Task] = [] # in a given step
self._lock = threading.RLock() # sync access for a few things
self._stepBarrier = threading.Barrier(self._pool.numThreads + 1) # one barrier for all threads
self._execStats = ExecutionStats()
def getTaskExecutor(self):
return self._te
......@@ -184,7 +187,8 @@ class ThreadCoordinator:
# Coordinate all threads step by step
self._curStep = -1 # not started yet
maxSteps = gConfig.max_steps # type: ignore
while(self._curStep < maxSteps):
startTime = time.time()
while(self._curStep < maxSteps-1): # maxStep==10, last curStep should be 9
print(".", end="", flush=True)
logger.debug("Main thread going to sleep")
......@@ -218,6 +222,8 @@ class ThreadCoordinator:
self._pool.joinAll() # Get all threads to finish
logger.info("All threads finished")
self._execStats.logStats()
logger.info("Total Execution Time (task busy time, plus Python overhead): {:.2f} seconds".format(time.time() - startTime))
print("\r\nFinished")
def tapAllThreads(self): # in a deterministic manner
......@@ -241,11 +247,15 @@ class ThreadCoordinator:
raise RuntimeError("Cannot fetch task when not running")
# return self._wd.pickTask()
# Alternatively, let's ask the DbState for the appropriate task
dbState = self.getDbState()
tasks = dbState.getTasksAtState()
i = Dice.throw(len(tasks))
# return copy.copy(tasks[i]) # Needs a fresh copy, to save execution results, etc.
return tasks[i].clone()
# dbState = self.getDbState()
# tasks = dbState.getTasksAtState() # TODO: create every time?
# nTasks = len(tasks)
# i = Dice.throw(nTasks)
# logger.debug(" (dice:{}/{}) ".format(i, nTasks))
# # return copy.copy(tasks[i]) # Needs a fresh copy, to save execution results, etc.
# return tasks[i].clone() # TODO: still necessary?
taskType = self.getDbState().pickTaskType() # pick a task type for current state
return taskType(self.getDbState(), self._execStats) # create a task from it
def resetExecutedTasks(self):
self._executedTasks = [] # should be under single thread
......@@ -261,7 +271,7 @@ class ThreadPool:
self.maxSteps = maxSteps
self.funcSequencer = funcSequencer
# Internal class variables
self.dispatcher = WorkDispatcher(dbState)
# self.dispatcher = WorkDispatcher(dbState) # Obsolete?
self.curStep = 0
self.threadList = []
# self.stepGate = threading.Condition() # Gate to hold/sync all threads
......@@ -409,17 +419,19 @@ class DbConn:
# State of the database as we believe it to be
class DbState():
STATE_INVALID = -1
STATE_EMPTY = 1 # nothing there, no even a DB
STATE_DB_ONLY = 2 # we have a DB, but nothing else
STATE_TABLE_ONLY = 3 # we have a table, but totally empty
STATE_HAS_DATA = 4 # we have some data in the table
STATE_EMPTY = 0 # nothing there, no even a DB
STATE_DB_ONLY = 1 # we have a DB, but nothing else
STATE_TABLE_ONLY = 2 # we have a table, but totally empty
STATE_HAS_DATA = 3 # we have some data in the table
def __init__(self):
self.tableNumQueue = LinearQueue()
self._lastTick = datetime.datetime(2019, 1, 1) # initial date time tick
self._lastInt = 0 # next one is initial integer
self._lock = threading.RLock()
self._state = self.STATE_INVALID
self._stateWeights = [1,3,5,10]
# self.openDbServerConnection()
self._dbConn = DbConn()
......@@ -478,25 +490,56 @@ class DbState():
def cleanUp(self):
self._dbConn.close()
def getTasksAtState(self):
tasks = []
tasks.append(ReadFixedDataTask(self)) # always for everybody
if ( self._state == self.STATE_EMPTY ):
tasks.append(CreateDbTask(self))
tasks.append(CreateFixedTableTask(self))
elif ( self._state == self.STATE_DB_ONLY ):
tasks.append(DropDbTask(self))
tasks.append(CreateFixedTableTask(self))
tasks.append(AddFixedDataTask(self))
elif ( self._state == self.STATE_TABLE_ONLY ):
tasks.append(DropFixedTableTask(self))
tasks.append(AddFixedDataTask(self))
elif ( self._state == self.STATE_HAS_DATA ) : # same as above. TODO: adjust
tasks.append(DropFixedTableTask(self))
tasks.append(AddFixedDataTask(self))
def getTaskTypesAtState(self):
allTaskClasses = StateTransitionTask.__subclasses__() # all state transition tasks
taskTypes = []
for tc in allTaskClasses:
# t = tc(self) # create task object
if tc.canBeginFrom(self._state):
taskTypes.append(tc)
if len(taskTypes) <= 0:
raise RuntimeError("No suitable task types found for state: {}".format(self._state))
return taskTypes
# tasks.append(ReadFixedDataTask(self)) # always for everybody
# if ( self._state == self.STATE_EMPTY ):
# tasks.append(CreateDbTask(self))
# tasks.append(CreateFixedTableTask(self))
# elif ( self._state == self.STATE_DB_ONLY ):
# tasks.append(DropDbTask(self))
# tasks.append(CreateFixedTableTask(self))
# tasks.append(AddFixedDataTask(self))
# elif ( self._state == self.STATE_TABLE_ONLY ):
# tasks.append(DropFixedTableTask(self))
# tasks.append(AddFixedDataTask(self))
# elif ( self._state == self.STATE_HAS_DATA ) : # same as above. TODO: adjust
# tasks.append(DropFixedTableTask(self))
# tasks.append(AddFixedDataTask(self))
# else:
# raise RuntimeError("Unexpected DbState state: {}".format(self._state))
# return tasks
def pickTaskType(self):
taskTypes = self.getTaskTypesAtState() # all the task types we can choose from at curent state
weights = []
for tt in taskTypes:
endState = tt.getEndState()
if endState != None :
weights.append(self._stateWeights[endState]) # TODO: change to a method
else:
raise RuntimeError("Unexpected DbState state: {}".format(self._state))
return tasks
weights.append(10) # read data task, default to 10: TODO: change to a constant
i = self._weighted_choice_sub(weights)
logger.debug(" (weighted random:{}/{}) ".format(i, len(taskTypes)))
return taskTypes[i]
def _weighted_choice_sub(self, weights): # ref: https://eli.thegreenplace.net/2010/01/22/weighted-random-generation-in-python/
rnd = random.random() * sum(weights) # TODO: use our dice to ensure it being determinstic?
for i, w in enumerate(weights):
rnd -= w
if rnd < 0:
return i
def transition(self, tasks):
if ( len(tasks) == 0 ): # before 1st step, or otherwise empty
......@@ -646,7 +689,7 @@ class Task():
cls.taskSn += 1
return cls.taskSn
def __init__(self, dbState: DbState):
def __init__(self, dbState: DbState, execStats: ExecutionStats):
self._dbState = dbState
self._workerThread = None
self._err = None
......@@ -656,11 +699,13 @@ class Task():
# Assign an incremental task serial number
self._taskNum = self.allocTaskNum()
self._execStats = execStats
def isSuccess(self):
return self._err == None
def clone(self):
newTask = self.__class__(self._dbState)
def clone(self): # TODO: why do we need this again?
newTask = self.__class__(self._dbState, self._execStats)
return newTask
def logDebug(self, msg):
......@@ -681,6 +726,7 @@ class Task():
self.logDebug("[-] executing task {}...".format(self.__class__.__name__))
self._err = None
self._execStats.beginTaskType(self.__class__.__name__) # mark beginning
try:
self._executeInternal(te, wt) # TODO: no return value?
except taos.error.ProgrammingError as err:
......@@ -689,39 +735,164 @@ class Task():
except:
self.logDebug("[=]Unexpected exception")
raise
self._execStats.endTaskType(self.__class__.__name__, self.isSuccess())
self.logDebug("[X] task execution completed, {}, status: {}".format(self.__class__.__name__, "Success" if self.isSuccess() else "Failure"))
self._execStats.incExecCount(self.__class__.__name__, self.isSuccess()) # TODO: merge with above.
def execSql(self, sql):
return self._dbState.execute(sql)
class CreateDbTask(Task):
class ExecutionStats:
def __init__(self):
self._execTimes: Dict[str, [int, int]] = {} # total/success times for a task
self._tasksInProgress = 0
self._lock = threading.Lock()
self._firstTaskStartTime = None
self._accRunTime = 0.0 # accumulated run time
def incExecCount(self, klassName, isSuccess): # TODO: add a lock here
if klassName not in self._execTimes:
self._execTimes[klassName] = [0, 0]
t = self._execTimes[klassName] # tuple for the data
t[0] += 1 # index 0 has the "total" execution times
if isSuccess:
t[1] += 1 # index 1 has the "success" execution times
def beginTaskType(self, klassName):
with self._lock:
if self._tasksInProgress == 0 : # starting a new round
self._firstTaskStartTime = time.time() # I am now the first task
self._tasksInProgress += 1
def endTaskType(self, klassName, isSuccess):
with self._lock:
self._tasksInProgress -= 1
if self._tasksInProgress == 0 : # all tasks have stopped
self._accRunTime += (time.time() - self._firstTaskStartTime)
self._firstTaskStartTime = None
def logStats(self):
logger.info("Logging task execution stats (success/total times)...")
execTimesAny = 0
for k, n in self._execTimes.items():
execTimesAny += n[1]
logger.info(" {0:<24}: {1}/{2}".format(k,n[1],n[0]))
logger.info("Total Tasks Executed (success or not): {} ".format(execTimesAny))
logger.info("Total Tasks In Progress at End: {}".format(self._tasksInProgress))
logger.info("Total Task Busy Time (elapsed time when any task is in progress): {:.2f} seconds".format(self._accRunTime))
class StateTransitionTask(Task):
# @classmethod
# def getAllTaskClasses(cls): # static
# return cls.__subclasses__()
@classmethod
def getInfo(cls): # each sub class should supply their own information
raise RuntimeError("Overriding method expected")
@classmethod
def getBeginStates(cls):
return cls.getInfo()[0]
@classmethod
def getEndState(cls):
return cls.getInfo()[1]
@classmethod
def canBeginFrom(cls, state):
return state in cls.getBeginStates()
def execute(self, wt: WorkerThread):
super().execute(wt)
class CreateDbTask(StateTransitionTask):
@classmethod
def getInfo(cls):
return [
[DbState.STATE_EMPTY], # can begin from
DbState.STATE_DB_ONLY # end state
]
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
wt.execSql("create database db")
class DropDbTask(Task):
class DropDbTask(StateTransitionTask):
@classmethod
def getInfo(cls):
return [
[DbState.STATE_DB_ONLY, DbState.STATE_TABLE_ONLY, DbState.STATE_HAS_DATA],
DbState.STATE_EMPTY
]
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
wt.execSql("drop database db")
class CreateTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tIndex = self._dbState.addTable()
self.logDebug("Creating a table {} ...".format(tIndex))
wt.execSql("create table db.table_{} (ts timestamp, speed int)".format(tIndex))
self.logDebug("Table {} created.".format(tIndex))
self._dbState.releaseTable(tIndex)
class CreateFixedTableTask(StateTransitionTask):
@classmethod
def getInfo(cls):
return [
[DbState.STATE_DB_ONLY],
DbState.STATE_TABLE_ONLY
]
class CreateFixedTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tblName = self._dbState.getFixedTableName()
wt.execSql("create table db.{} (ts timestamp, speed int)".format(tblName))
class ReadFixedDataTask(Task):
class ReadFixedDataTask(StateTransitionTask):
@classmethod
def getInfo(cls):
return [
[DbState.STATE_TABLE_ONLY, DbState.STATE_HAS_DATA],
None # meaning doesn't affect state
]
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tblName = self._dbState.getFixedTableName()
self._numRows = wt.querySql("select * from db.{}".format(tblName)) # save the result for later
# tdSql.query(" cars where tbname in ('carzero', 'carone')")
class DropFixedTableTask(StateTransitionTask):
@classmethod
def getInfo(cls):
return [
[DbState.STATE_TABLE_ONLY, DbState.STATE_HAS_DATA],
DbState.STATE_DB_ONLY # meaning doesn't affect state
]
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tblName = self._dbState.getFixedTableName()
wt.execSql("drop table db.{}".format(tblName))
class AddFixedDataTask(StateTransitionTask):
@classmethod
def getInfo(cls):
return [
[DbState.STATE_TABLE_ONLY, DbState.STATE_HAS_DATA],
DbState.STATE_HAS_DATA
]
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
ds = self._dbState
sql = "insert into db.{} values ('{}', {});".format(ds.getFixedTableName(), ds.getNextTick(), ds.getNextInt())
wt.execSql(sql)
#---------- Non State-Transition Related Tasks ----------#
class CreateTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tIndex = self._dbState.addTable()
self.logDebug("Creating a table {} ...".format(tIndex))
wt.execSql("create table db.table_{} (ts timestamp, speed int)".format(tIndex))
self.logDebug("Table {} created.".format(tIndex))
self._dbState.releaseTable(tIndex)
class DropTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tableName = self._dbState.getTableNameToDelete()
......@@ -731,10 +902,7 @@ class DropTableTask(Task):
self.logInfo("Dropping a table db.{} ...".format(tableName))
wt.execSql("drop table db.{}".format(tableName))
class DropFixedTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tblName = self._dbState.getFixedTableName()
wt.execSql("drop table db.{}".format(tblName))
class AddDataTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
......@@ -750,11 +918,6 @@ class AddDataTask(Task):
ds.releaseTable(tIndex)
self.logDebug("Finished adding data")
class AddFixedDataTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
ds = self._dbState
sql = "insert into db.{} values ('{}', {});".format(ds.getFixedTableName(), ds.getNextTick(), ds.getNextInt())
wt.execSql(sql)
# Deterministic random number generator
class Dice():
......@@ -789,28 +952,28 @@ class Dice():
# Anyone needing to carry out work should simply come here
class WorkDispatcher():
def __init__(self, dbState):
# self.totalNumMethods = 2
self.tasks = [
CreateTableTask(dbState),
DropTableTask(dbState),
AddDataTask(dbState),
]
def throwDice(self):
max = len(self.tasks) - 1
dRes = random.randint(0, max)
# logger.debug("Threw the dice in range [{},{}], and got: {}".format(0,max,dRes))
return dRes
def pickTask(self):
dice = self.throwDice()
return self.tasks[dice]
def doWork(self, workerThread):
task = self.pickTask()
task.execute(workerThread)
# class WorkDispatcher():
# def __init__(self, dbState):
# # self.totalNumMethods = 2
# self.tasks = [
# # CreateTableTask(dbState), # Obsolete
# # DropTableTask(dbState),
# # AddDataTask(dbState),
# ]
# def throwDice(self):
# max = len(self.tasks) - 1
# dRes = random.randint(0, max)
# # logger.debug("Threw the dice in range [{},{}], and got: {}".format(0,max,dRes))
# return dRes
# def pickTask(self):
# dice = self.throwDice()
# return self.tasks[dice]
# def doWork(self, workerThread):
# task = self.pickTask()
# task.execute(workerThread)
def main():
# Super cool Python argument library: https://docs.python.org/3/library/argparse.html
......@@ -839,7 +1002,7 @@ def main():
sys.exit()
global logger
logger = logging.getLogger('myApp')
logger = logging.getLogger('CrashGen')
if ( gConfig.debug ):
logger.setLevel(logging.DEBUG) # default seems to be INFO
ch = logging.StreamHandler()
......@@ -849,7 +1012,7 @@ def main():
Dice.seed(0) # initial seeding of dice
tc = ThreadCoordinator(
ThreadPool(dbState, gConfig.num_threads, gConfig.max_steps, 0),
WorkDispatcher(dbState),
# WorkDispatcher(dbState), # Obsolete?
dbState
)
tc.run()
......
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