未验证 提交 28e0739e 编写于 作者: S Shengliang Guan 提交者: GitHub

Merge pull request #1956 from taosdata/feature/crash_gen

Feature/crash gen
......@@ -11,6 +11,7 @@ debs/
rpms/
mac/
*.pyc
.mypy_cache
*.tmp
*.swp
src/connector/nodejs/node_modules/
......@@ -38,3 +39,5 @@ pysim/
*.out
*DS_Store
# Doxygen Generated files
html/
from .cinterface import CTaosInterface
from .error import *
# querySeqNum = 0
class TDengineCursor(object):
"""Database cursor which is used to manage the context of a fetch operation.
......@@ -109,7 +111,14 @@ class TDengineCursor(object):
if params is not None:
pass
# global querySeqNum
# querySeqNum += 1
# localSeqNum = querySeqNum # avoid raice condition
# print(" >> Exec Query ({}): {}".format(localSeqNum, str(stmt)))
res = CTaosInterface.query(self._connection._conn, stmt)
# print(" << Query ({}) Exec Done".format(localSeqNum))
if res == 0:
if CTaosInterface.fieldsCount(self._connection._conn) == 0:
self._affected_rows += CTaosInterface.affectedRows(self._connection._conn)
......
#!/usr/bin/python3.7
###################################################################
# Copyright (c) 2016 by TAOS Technologies, Inc.
# All rights reserved.
#
# This file is proprietary and confidential to TAOS Technologies.
# No part of this file may be reproduced, stored, transmitted,
# disclosed or used in any form or by any means other than as
# expressly provided by the written permission from Jianhui Tao
#
###################################################################
# -*- coding: utf-8 -*-
from __future__ import annotations # For type hinting before definition, ref: https://stackoverflow.com/questions/33533148/how-do-i-specify-that-the-return-type-of-a-method-is-the-same-as-the-class-itsel
import sys
# Require Python 3
if sys.version_info[0] < 3:
raise Exception("Must be using Python 3")
import getopt
import argparse
import copy
import threading
import random
import logging
import datetime
import textwrap
from typing import List
from util.log import *
from util.dnodes import *
from util.cases import *
from util.sql import *
import crash_gen
import taos
# Global variables, tried to keep a small number.
gConfig = None # Command-line/Environment Configurations, will set a bit later
logger = None
def runThread(wt: WorkerThread):
wt.run()
class WorkerThread:
def __init__(self, pool: ThreadPool, tid,
tc: ThreadCoordinator,
# te: TaskExecutor,
): # note: main thread context!
# self._curStep = -1
self._pool = pool
self._tid = tid
self._tc = tc
# self.threadIdent = threading.get_ident()
self._thread = threading.Thread(target=runThread, args=(self,))
self._stepGate = threading.Event()
# Let us have a DB connection of our own
if ( gConfig.per_thread_db_connection ): # type: ignore
self._dbConn = DbConn()
def logDebug(self, msg):
logger.info(" t[{}] {}".format(self._tid, msg))
def logInfo(self, msg):
logger.info(" t[{}] {}".format(self._tid, msg))
def getTaskExecutor(self):
return self._tc.getTaskExecutor()
def start(self):
self._thread.start() # AFTER the thread is recorded
def run(self):
# initialization after thread starts, in the thread context
# self.isSleeping = False
logger.info("Starting to run thread: {}".format(self._tid))
if ( gConfig.per_thread_db_connection ): # type: ignore
self._dbConn.open()
self._doTaskLoop()
# clean up
if ( gConfig.per_thread_db_connection ): # type: ignore
self._dbConn.close()
def _doTaskLoop(self) :
# while self._curStep < self._pool.maxSteps:
# tc = ThreadCoordinator(None)
while True:
tc = self._tc # Thread Coordinator, the overall master
tc.crossStepBarrier() # shared barrier first, INCLUDING the last one
logger.debug("Thread task loop exited barrier...")
self.crossStepGate() # then per-thread gate, after being tapped
logger.debug("Thread task loop exited step gate...")
if not self._tc.isRunning():
break
task = tc.fetchTask()
task.execute(self)
tc.saveExecutedTask(task)
def verifyThreadSelf(self): # ensure we are called by this own thread
if ( threading.get_ident() != self._thread.ident ):
raise RuntimeError("Unexpectly called from other threads")
def verifyThreadMain(self): # ensure we are called by the main thread
if ( threading.get_ident() != threading.main_thread().ident ):
raise RuntimeError("Unexpectly called from other threads")
def verifyThreadAlive(self):
if ( not self._thread.is_alive() ):
raise RuntimeError("Unexpected dead thread")
# A gate is different from a barrier in that a thread needs to be "tapped"
def crossStepGate(self):
self.verifyThreadAlive()
self.verifyThreadSelf() # only allowed by ourselves
# Wait again at the "gate", waiting to be "tapped"
# logger.debug("Worker thread {} about to cross the step gate".format(self._tid))
self._stepGate.wait()
self._stepGate.clear()
# self._curStep += 1 # off to a new step...
def tapStepGate(self): # give it a tap, release the thread waiting there
self.verifyThreadAlive()
self.verifyThreadMain() # only allowed for main thread
logger.debug("Tapping worker thread {}".format(self._tid))
self._stepGate.set() # wake up!
time.sleep(0) # let the released thread run a bit
def execSql(self, sql): # not "execute", since we are out side the DB context
if ( gConfig.per_thread_db_connection ):
return self._dbConn.execute(sql)
else:
return self._tc.getDbState().getDbConn().execute(sql)
def querySql(self, sql): # not "execute", since we are out side the DB context
if ( gConfig.per_thread_db_connection ):
return self._dbConn.query(sql)
else:
return self._tc.getDbState().getDbConn().query(sql)
class ThreadCoordinator:
def __init__(self, pool, wd: WorkDispatcher, dbState):
self._curStep = -1 # first step is 0
self._pool = pool
self._wd = wd
self._te = None # prepare for every new step
self._dbState = dbState
self._executedTasks: List[Task] = [] # in a given step
self._lock = threading.RLock() # sync access for a few things
self._stepBarrier = threading.Barrier(self._pool.numThreads + 1) # one barrier for all threads
def getTaskExecutor(self):
return self._te
def getDbState(self) -> DbState :
return self._dbState
def crossStepBarrier(self):
self._stepBarrier.wait()
def run(self):
self._pool.createAndStartThreads(self)
# Coordinate all threads step by step
self._curStep = -1 # not started yet
maxSteps = gConfig.max_steps # type: ignore
while(self._curStep < maxSteps):
print(".", end="", flush=True)
logger.debug("Main thread going to sleep")
# Now ready to enter a step
self.crossStepBarrier() # let other threads go past the pool barrier, but wait at the thread gate
self._stepBarrier.reset() # Other worker threads should now be at the "gate"
# At this point, all threads should be pass the overall "barrier" and before the per-thread "gate"
self._dbState.transition(self._executedTasks) # at end of step, transiton the DB state
self.resetExecutedTasks() # clear the tasks after we are done
# Get ready for next step
logger.info("<-- Step {} finished".format(self._curStep))
self._curStep += 1 # we are about to get into next step. TODO: race condition here!
logger.debug("\r\n--> Step {} starts with main thread waking up".format(self._curStep)) # Now not all threads had time to go to sleep
# A new TE for the new step
self._te = TaskExecutor(self._curStep)
logger.debug("Main thread waking up at step {}, tapping worker threads".format(self._curStep)) # Now not all threads had time to go to sleep
self.tapAllThreads()
logger.debug("Main thread ready to finish up...")
self.crossStepBarrier() # Cross it one last time, after all threads finish
self._stepBarrier.reset()
logger.debug("Main thread in exclusive zone...")
self._te = None # No more executor, time to end
logger.debug("Main thread tapping all threads one last time...")
self.tapAllThreads() # Let the threads run one last time
logger.debug("Main thread joining all threads")
self._pool.joinAll() # Get all threads to finish
logger.info("All threads finished")
print("\r\nFinished")
def tapAllThreads(self): # in a deterministic manner
wakeSeq = []
for i in range(self._pool.numThreads): # generate a random sequence
if Dice.throw(2) == 1 :
wakeSeq.append(i)
else:
wakeSeq.insert(0, i)
logger.info("Waking up threads: {}".format(str(wakeSeq)))
# TODO: set dice seed to a deterministic value
for i in wakeSeq:
self._pool.threadList[i].tapStepGate() # TODO: maybe a bit too deep?!
time.sleep(0) # yield
def isRunning(self):
return self._te != None
def fetchTask(self) -> Task :
if ( not self.isRunning() ): # no task
raise RuntimeError("Cannot fetch task when not running")
# return self._wd.pickTask()
# Alternatively, let's ask the DbState for the appropriate task
dbState = self.getDbState()
tasks = dbState.getTasksAtState()
i = Dice.throw(len(tasks))
# return copy.copy(tasks[i]) # Needs a fresh copy, to save execution results, etc.
return tasks[i].clone()
def resetExecutedTasks(self):
self._executedTasks = [] # should be under single thread
def saveExecutedTask(self, task):
with self._lock:
self._executedTasks.append(task)
# We define a class to run a number of threads in locking steps.
class ThreadPool:
def __init__(self, dbState, numThreads, maxSteps, funcSequencer):
self.numThreads = numThreads
self.maxSteps = maxSteps
self.funcSequencer = funcSequencer
# Internal class variables
self.dispatcher = WorkDispatcher(dbState)
self.curStep = 0
self.threadList = []
# self.stepGate = threading.Condition() # Gate to hold/sync all threads
# self.numWaitingThreads = 0
# starting to run all the threads, in locking steps
def createAndStartThreads(self, tc: ThreadCoordinator):
for tid in range(0, self.numThreads): # Create the threads
workerThread = WorkerThread(self, tid, tc)
self.threadList.append(workerThread)
workerThread.start() # start, but should block immediately before step 0
def joinAll(self):
for workerThread in self.threadList:
logger.debug("Joining thread...")
workerThread._thread.join()
# A queue of continguous POSITIVE integers
class LinearQueue():
def __init__(self):
self.firstIndex = 1 # 1st ever element
self.lastIndex = 0
self._lock = threading.RLock() # our functions may call each other
self.inUse = set() # the indexes that are in use right now
def toText(self):
return "[{}..{}], in use: {}".format(self.firstIndex, self.lastIndex, self.inUse)
# Push (add new element, largest) to the tail, and mark it in use
def push(self):
with self._lock:
# if ( self.isEmpty() ):
# self.lastIndex = self.firstIndex
# return self.firstIndex
# Otherwise we have something
self.lastIndex += 1
self.allocate(self.lastIndex)
# self.inUse.add(self.lastIndex) # mark it in use immediately
return self.lastIndex
def pop(self):
with self._lock:
if ( self.isEmpty() ):
# raise RuntimeError("Cannot pop an empty queue")
return False # TODO: None?
index = self.firstIndex
if ( index in self.inUse ):
return False
self.firstIndex += 1
return index
def isEmpty(self):
return self.firstIndex > self.lastIndex
def popIfNotEmpty(self):
with self._lock:
if (self.isEmpty()):
return 0
return self.pop()
def allocate(self, i):
with self._lock:
# logger.debug("LQ allocating item {}".format(i))
if ( i in self.inUse ):
raise RuntimeError("Cannot re-use same index in queue: {}".format(i))
self.inUse.add(i)
def release(self, i):
with self._lock:
# logger.debug("LQ releasing item {}".format(i))
self.inUse.remove(i) # KeyError possible, TODO: why?
def size(self):
return self.lastIndex + 1 - self.firstIndex
def pickAndAllocate(self):
if ( self.isEmpty() ):
return None
with self._lock:
cnt = 0 # counting the interations
while True:
cnt += 1
if ( cnt > self.size()*10 ): # 10x iteration already
# raise RuntimeError("Failed to allocate LinearQueue element")
return None
ret = Dice.throwRange(self.firstIndex, self.lastIndex+1)
if ( not ret in self.inUse ):
self.allocate(ret)
return ret
class DbConn:
def __init__(self):
self._conn = None
self._cursor = None
self.isOpen = False
def open(self): # Open connection
if ( self.isOpen ):
raise RuntimeError("Cannot re-open an existing DB connection")
cfgPath = "../../build/test/cfg"
self._conn = taos.connect(host="127.0.0.1", config=cfgPath) # TODO: make configurable
self._cursor = self._conn.cursor()
# Get the connection/cursor ready
self._cursor.execute('reset query cache')
# self._cursor.execute('use db')
# Open connection
self._tdSql = TDSql()
self._tdSql.init(self._cursor)
self.isOpen = True
def resetDb(self): # reset the whole database, etc.
if ( not self.isOpen ):
raise RuntimeError("Cannot reset database until connection is open")
# self._tdSql.prepare() # Recreate database, etc.
self._cursor.execute('drop database if exists db')
logger.debug("Resetting DB, dropped database")
# self._cursor.execute('create database db')
# self._cursor.execute('use db')
# tdSql.execute('show databases')
def close(self):
if ( not self.isOpen ):
raise RuntimeError("Cannot clean up database until connection is open")
self._tdSql.close()
self.isOpen = False
def execute(self, sql):
if ( not self.isOpen ):
raise RuntimeError("Cannot execute database commands until connection is open")
return self._tdSql.execute(sql)
def query(self, sql) -> int : # return number of rows retrieved
if ( not self.isOpen ):
raise RuntimeError("Cannot query database until connection is open")
return self._tdSql.query(sql)
# State of the database as we believe it to be
class DbState():
STATE_INVALID = -1
STATE_EMPTY = 1 # nothing there, no even a DB
STATE_DB_ONLY = 2 # we have a DB, but nothing else
STATE_TABLE_ONLY = 3 # we have a table, but totally empty
STATE_HAS_DATA = 4 # we have some data in the table
def __init__(self):
self.tableNumQueue = LinearQueue()
self._lastTick = datetime.datetime(2019, 1, 1) # initial date time tick
self._lastInt = 0 # next one is initial integer
self._lock = threading.RLock()
self._state = self.STATE_INVALID
# self.openDbServerConnection()
self._dbConn = DbConn()
try:
self._dbConn.open() # may throw taos.error.ProgrammingError: disconnected
except taos.error.ProgrammingError as err:
# print("Error type: {}, msg: {}, value: {}".format(type(err), err.msg, err))
if ( err.msg == 'disconnected' ): # cannot open DB connection
print("Cannot establish DB connection, please re-run script without parameter, and follow the instructions.")
sys.exit()
else:
raise
except:
print("[=]Unexpected exception")
raise
self._dbConn.resetDb() # drop and recreate DB
self._state = self.STATE_EMPTY # initial state, the result of above
def getDbConn(self):
return self._dbConn
def pickAndAllocateTable(self): # pick any table, and "use" it
return self.tableNumQueue.pickAndAllocate()
def addTable(self):
with self._lock:
tIndex = self.tableNumQueue.push()
return tIndex
def getFixedTableName(self):
return "fixed_table"
def releaseTable(self, i): # return the table back, so others can use it
self.tableNumQueue.release(i)
def getNextTick(self):
with self._lock: # prevent duplicate tick
self._lastTick += datetime.timedelta(0, 1) # add one second to it
return self._lastTick
def getNextInt(self):
with self._lock:
self._lastInt += 1
return self._lastInt
def getTableNameToDelete(self):
tblNum = self.tableNumQueue.pop() # TODO: race condition!
if ( not tblNum ): # maybe false
return False
return "table_{}".format(tblNum)
def execSql(self, sql): # using the main DB connection
return self._dbConn.execute(sql)
def cleanUp(self):
self._dbConn.close()
def getTasksAtState(self):
tasks = []
tasks.append(ReadFixedDataTask(self)) # always
if ( self._state == self.STATE_EMPTY ):
tasks.append(CreateDbTask(self))
tasks.append(CreateFixedTableTask(self))
elif ( self._state == self.STATE_DB_ONLY ):
tasks.append(DropDbTask(self))
tasks.append(CreateFixedTableTask(self))
tasks.append(AddFixedDataTask(self))
elif ( self._state == self.STATE_TABLE_ONLY ):
tasks.append(DropFixedTableTask(self))
tasks.append(AddFixedDataTask(self))
elif ( self._state == self.STATE_HAS_DATA ) : # same as above. TODO: adjust
tasks.append(DropFixedTableTask(self))
tasks.append(AddFixedDataTask(self))
else:
raise RuntimeError("Unexpected DbState state: {}".format(self._state))
return tasks
def transition(self, tasks):
if ( len(tasks) == 0 ): # before 1st step, or otherwise empty
return # do nothing
if ( self._state == self.STATE_EMPTY ):
# self.assertNoSuccess(tasks, ReadFixedDataTask) # some read may be successful, since we might be creating a table
if ( self.hasSuccess(tasks, CreateDbTask) ):
self.assertAtMostOneSuccess(tasks, CreateDbTask) # param is class
self._state = self.STATE_DB_ONLY
if ( self.hasSuccess(tasks, CreateFixedTableTask )):
self._state = self.STATE_TABLE_ONLY
# else: # no successful table creation, not much we can say, as it is step 2
else: # did not create db
self.assertNoTask(tasks, CreateDbTask) # because we did not have such task
# self.assertNoSuccess(tasks, CreateDbTask) # not necessary, since we just verified no such task
self.assertNoSuccess(tasks, CreateFixedTableTask)
elif ( self._state == self.STATE_DB_ONLY ):
self.assertAtMostOneSuccess(tasks, DropDbTask)
self.assertIfExistThenSuccess(tasks, DropDbTask)
self.assertAtMostOneSuccess(tasks, CreateFixedTableTask)
# Nothing to be said about adding data task
if ( self.hasSuccess(tasks, DropDbTask) ): # dropped the DB
# self.assertHasTask(tasks, DropDbTask) # implied by hasSuccess
self.assertAtMostOneSuccess(tasks, DropDbTask)
self._state = self.STATE_EMPTY
elif ( self.hasSuccess(tasks, CreateFixedTableTask) ): # did not drop db, create table success
# self.assertHasTask(tasks, CreateFixedTableTask) # tried to create table
self.assertAtMostOneSuccess(tasks, CreateFixedTableTask) # at most 1 attempt is successful
self.assertNoTask(tasks, DropDbTask) # should have have tried
if ( not self.hasSuccess(tasks, AddFixedDataTask) ): # just created table, no data yet
# can't say there's add-data attempts, since they may all fail
self._state = self.STATE_TABLE_ONLY
else:
self._state = self.STATE_HAS_DATA
else: # no success in dropping db tasks, no success in create fixed table, not acceptable
raise RuntimeError("Unexpected no-success scenario")
elif ( self._state == self.STATE_TABLE_ONLY ):
if ( self.hasSuccess(tasks, DropFixedTableTask) ):
self.assertAtMostOneSuccess(tasks, DropFixedTableTask)
self._state = self.STATE_DB_ONLY
elif ( self.hasSuccess(tasks, AddFixedDataTask) ): # no success dropping the table
self.assertNoTask(tasks, DropFixedTableTask)
self._state = self.STATE_HAS_DATA
else: # did not drop table, did not insert data, that is impossible
raise RuntimeError("Unexpected no-success scenarios")
elif ( self._state == self.STATE_HAS_DATA ): # Same as above, TODO: adjust
if ( self.hasSuccess(tasks, DropFixedTableTask) ):
self.assertAtMostOneSuccess(tasks, DropFixedTableTask)
self._state = self.STATE_DB_ONLY
elif ( self.hasSuccess(tasks, AddFixedDataTask) ): # no success dropping the table
self.assertNoTask(tasks, DropFixedTableTask)
self._state = self.STATE_HAS_DATA
else: # did not drop table, did not insert data, that is impossible
raise RuntimeError("Unexpected no-success scenarios")
else:
raise RuntimeError("Unexpected DbState state: {}".format(self._state))
logger.debug("New DB state is: {}".format(self._state))
def assertAtMostOneSuccess(self, tasks, cls):
sCnt = 0
for task in tasks :
if not isinstance(task, cls):
continue
if task.isSuccess():
task.logDebug("Task success found")
sCnt += 1
if ( sCnt >= 2 ):
raise RuntimeError("Unexpected more than 1 success with task: {}".format(cls))
def assertIfExistThenSuccess(self, tasks, cls):
sCnt = 0
exists = False
for task in tasks :
if not isinstance(task, cls):
continue
exists = True # we have a valid instance
if task.isSuccess():
sCnt += 1
if ( exists and sCnt <= 0 ):
raise RuntimeError("Unexpected zero success for task: {}".format(cls))
def assertNoTask(self, tasks, cls):
for task in tasks :
if isinstance(task, cls):
raise RuntimeError("Unexpected task: {}".format(cls))
def assertNoSuccess(self, tasks, cls):
for task in tasks :
if isinstance(task, cls):
if task.isSuccess():
raise RuntimeError("Unexpected successful task: {}".format(cls))
def hasSuccess(self, tasks, cls):
for task in tasks :
if not isinstance(task, cls):
continue
if task.isSuccess():
return True
return False
class TaskExecutor():
def __init__(self, curStep):
self._curStep = curStep
def getCurStep(self):
return self._curStep
def execute(self, task: Task, wt: WorkerThread): # execute a task on a thread
task.execute(wt)
# def logInfo(self, msg):
# logger.info(" T[{}.x]: ".format(self._curStep) + msg)
# def logDebug(self, msg):
# logger.debug(" T[{}.x]: ".format(self._curStep) + msg)
class Task():
taskSn = 100
@classmethod
def allocTaskNum(cls):
cls.taskSn += 1
return cls.taskSn
def __init__(self, dbState: DbState):
self._dbState = dbState
self._workerThread = None
self._err = None
self._curStep = None
self._numRows = None # Number of rows affected
# Assign an incremental task serial number
self._taskNum = self.allocTaskNum()
def isSuccess(self):
return self._err == None
def clone(self):
newTask = self.__class__(self._dbState)
return newTask
def logDebug(self, msg):
self._workerThread.logDebug("s[{}.{}] {}".format(self._curStep, self._taskNum, msg))
def logInfo(self, msg):
self._workerThread.logInfo("s[{}.{}] {}".format(self._curStep, self._taskNum, msg))
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
raise RuntimeError("To be implemeted by child classes, class name: {}".format(self.__class__.__name__))
def execute(self, wt: WorkerThread):
wt.verifyThreadSelf()
self._workerThread = wt # type: ignore
te = wt.getTaskExecutor()
self._curStep = te.getCurStep()
self.logDebug("[-] executing task {}...".format(self.__class__.__name__))
self._err = None
try:
self._executeInternal(te, wt) # TODO: no return value?
except taos.error.ProgrammingError as err:
self.logDebug("[=]Taos Execution exception: {0}".format(err))
self._err = err
except:
self.logDebug("[=]Unexpected exception")
raise
self.logDebug("[X] task execution completed, {}, status: {}".format(self.__class__.__name__, "Success" if self.isSuccess() else "Failure"))
def execSql(self, sql):
return self._dbState.execute(sql)
class CreateDbTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
wt.execSql("create database db")
class DropDbTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
wt.execSql("drop database db")
class CreateTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tIndex = self._dbState.addTable()
self.logDebug("Creating a table {} ...".format(tIndex))
wt.execSql("create table db.table_{} (ts timestamp, speed int)".format(tIndex))
self.logDebug("Table {} created.".format(tIndex))
self._dbState.releaseTable(tIndex)
class CreateFixedTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tblName = self._dbState.getFixedTableName()
wt.execSql("create table db.{} (ts timestamp, speed int)".format(tblName))
class ReadFixedDataTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tblName = self._dbState.getFixedTableName()
self._numRows = wt.querySql("select * from db.{}".format(tblName)) # save the result for later
# tdSql.query(" cars where tbname in ('carzero', 'carone')")
class DropTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tableName = self._dbState.getTableNameToDelete()
if ( not tableName ): # May be "False"
self.logInfo("Cannot generate a table to delete, skipping...")
return
self.logInfo("Dropping a table db.{} ...".format(tableName))
wt.execSql("drop table db.{}".format(tableName))
class DropFixedTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tblName = self._dbState.getFixedTableName()
wt.execSql("drop table db.{}".format(tblName))
class AddDataTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
ds = self._dbState
self.logInfo("Adding some data... numQueue={}".format(ds.tableNumQueue.toText()))
tIndex = ds.pickAndAllocateTable()
if ( tIndex == None ):
self.logInfo("No table found to add data, skipping...")
return
sql = "insert into db.table_{} values ('{}', {});".format(tIndex, ds.getNextTick(), ds.getNextInt())
self.logDebug("Executing SQL: {}".format(sql))
wt.execSql(sql)
ds.releaseTable(tIndex)
self.logDebug("Finished adding data")
class AddFixedDataTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
ds = self._dbState
sql = "insert into db.table_{} values ('{}', {});".format(ds.getFixedTableName(), ds.getNextTick(), ds.getNextInt())
wt.execSql(sql)
# Deterministic random number generator
class Dice():
seeded = False # static, uninitialized
@classmethod
def seed(cls, s): # static
if (cls.seeded):
raise RuntimeError("Cannot seed the random generator more than once")
cls.verifyRNG()
random.seed(s)
cls.seeded = True # TODO: protect against multi-threading
@classmethod
def verifyRNG(cls): # Verify that the RNG is determinstic
random.seed(0)
x1 = random.randrange(0, 1000)
x2 = random.randrange(0, 1000)
x3 = random.randrange(0, 1000)
if ( x1 != 864 or x2!=394 or x3!=776 ):
raise RuntimeError("System RNG is not deterministic")
@classmethod
def throw(cls, stop): # get 0 to stop-1
return cls.throwRange(0, stop)
@classmethod
def throwRange(cls, start, stop): # up to stop-1
if ( not cls.seeded ):
raise RuntimeError("Cannot throw dice before seeding it")
return random.randrange(start, stop)
# Anyone needing to carry out work should simply come here
class WorkDispatcher():
def __init__(self, dbState):
# self.totalNumMethods = 2
self.tasks = [
CreateTableTask(dbState),
DropTableTask(dbState),
AddDataTask(dbState),
]
def throwDice(self):
max = len(self.tasks) - 1
dRes = random.randint(0, max)
# logger.debug("Threw the dice in range [{},{}], and got: {}".format(0,max,dRes))
return dRes
def pickTask(self):
dice = self.throwDice()
return self.tasks[dice]
def doWork(self, workerThread):
task = self.pickTask()
task.execute(workerThread)
def main():
# Super cool Python argument library: https://docs.python.org/3/library/argparse.html
parser = argparse.ArgumentParser(
formatter_class=argparse.RawDescriptionHelpFormatter,
description=textwrap.dedent('''\
TDengine Auto Crash Generator (PLEASE NOTICE the Prerequisites Below)
---------------------------------------------------------------------
1. You build TDengine in the top level ./build directory, as described in offical docs
2. You run the server there before this script: ./build/bin/taosd -c test/cfg
'''))
parser.add_argument('-p', '--per-thread-db-connection', action='store_true',
help='Use a single shared db connection (default: false)')
parser.add_argument('-d', '--debug', action='store_true',
help='Turn on DEBUG mode for more logging (default: false)')
parser.add_argument('-s', '--max-steps', action='store', default=100, type=int,
help='Maximum number of steps to run (default: 100)')
parser.add_argument('-t', '--num-threads', action='store', default=10, type=int,
help='Number of threads to run (default: 10)')
global gConfig
gConfig = parser.parse_args()
if len(sys.argv) == 1:
parser.print_help()
sys.exit()
global logger
logger = logging.getLogger('myApp')
if ( gConfig.debug ):
logger.setLevel(logging.DEBUG) # default seems to be INFO
ch = logging.StreamHandler()
logger.addHandler(ch)
dbState = DbState()
Dice.seed(0) # initial seeding of dice
tc = ThreadCoordinator(
ThreadPool(dbState, gConfig.num_threads, gConfig.max_steps, 0),
WorkDispatcher(dbState),
dbState
)
tc.run()
dbState.cleanUp()
logger.info("Finished running thread pool")
if __name__ == "__main__":
main()
#!/bin/bash
# This is the script for us to try to cause the TDengine server or client to crash
#
# PREPARATION
#
# 1. Build an compile the TDengine source code that comes with this script, in the same directory tree
# 2. Please follow the direction in our README.md, and build TDengine in the build/ directory
# 3. Adjust the configuration file if needed under build/test/cfg/taos.cfg
# 4. Run the TDengine server instance: cd build; ./build/bin/taosd -c test/cfg
# 5. Make sure you have a working Python3 environment: run /usr/bin/python3 --version, and you should get 3.6 or above
# 6. Make sure you have the proper Python packages: # sudo apt install python3-setuptools python3-pip python3-distutils
#
# RUNNING THIS SCRIPT
#
# This script assumes the source code directory is intact, and that the binaries has been built in the
# build/ directory, as such, will will load the Python libraries in the directory tree, and also load
# the TDengine client shared library (so) file, in the build/directory, as evidenced in the env
# variables below.
#
# Running the script is simple, no parameter is needed (for now, but will change in the future).
#
# Happy Crashing...
# Due to the heavy path name assumptions/usage, let us require that the user be in the current directory
EXEC_DIR=`dirname "$0"`
if [[ $EXEC_DIR != "." ]]
then
echo "ERROR: Please execute `basename "$0"` in its own directory (for now anyway, pardon the dust)"
exit -1
fi
# First we need to set up a path for Python to find our own TAOS modules, so that "import" can work.
export PYTHONPATH=$(pwd)/../../src/connector/python/linux/python3
# Then let us set up the library path so that our compiled SO file can be loaded by Python
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(pwd)/../../build/build/lib
# Now we are all let, and let's see if we can find a crash. Note we pass all params
./crash_gen.py $@
#!/usr/bin/python3.7
###################################################################
# Copyright (c) 2016 by TAOS Technologies, Inc.
# All rights reserved.
#
# This file is proprietary and confidential to TAOS Technologies.
# No part of this file may be reproduced, stored, transmitted,
# disclosed or used in any form or by any means other than as
# expressly provided by the written permission from Jianhui Tao
#
###################################################################
# -*- coding: utf-8 -*-
from __future__ import annotations # For type hinting before definition, ref: https://stackoverflow.com/questions/33533148/how-do-i-specify-that-the-return-type-of-a-method-is-the-same-as-the-class-itsel
import sys
# Require Python 3
if sys.version_info[0] < 3:
raise Exception("Must be using Python 3")
import getopt
import argparse
import copy
import threading
import random
import logging
import datetime
import textwrap
from typing import List
from util.log import *
from util.dnodes import *
from util.cases import *
from util.sql import *
import crash_gen
import taos
# Global variables, tried to keep a small number.
gConfig = None # Command-line/Environment Configurations, will set a bit later
logger = None
def runThread(wt: WorkerThread):
wt.run()
class WorkerThread:
def __init__(self, pool: ThreadPool, tid,
tc: ThreadCoordinator,
# te: TaskExecutor,
): # note: main thread context!
# self._curStep = -1
self._pool = pool
self._tid = tid
self._tc = tc
# self.threadIdent = threading.get_ident()
self._thread = threading.Thread(target=runThread, args=(self,))
self._stepGate = threading.Event()
# Let us have a DB connection of our own
if ( gConfig.per_thread_db_connection ): # type: ignore
self._dbConn = DbConn()
def logDebug(self, msg):
logger.info(" t[{}] {}".format(self._tid, msg))
def logInfo(self, msg):
logger.info(" t[{}] {}".format(self._tid, msg))
def getTaskExecutor(self):
return self._tc.getTaskExecutor()
def start(self):
self._thread.start() # AFTER the thread is recorded
def run(self):
# initialization after thread starts, in the thread context
# self.isSleeping = False
logger.info("Starting to run thread: {}".format(self._tid))
if ( gConfig.per_thread_db_connection ): # type: ignore
self._dbConn.open()
self._doTaskLoop()
# clean up
if ( gConfig.per_thread_db_connection ): # type: ignore
self._dbConn.close()
def _doTaskLoop(self) :
# while self._curStep < self._pool.maxSteps:
# tc = ThreadCoordinator(None)
while True:
tc = self._tc # Thread Coordinator, the overall master
tc.crossStepBarrier() # shared barrier first, INCLUDING the last one
logger.debug("Thread task loop exited barrier...")
self.crossStepGate() # then per-thread gate, after being tapped
logger.debug("Thread task loop exited step gate...")
if not self._tc.isRunning():
break
task = tc.fetchTask()
task.execute(self)
tc.saveExecutedTask(task)
def verifyThreadSelf(self): # ensure we are called by this own thread
if ( threading.get_ident() != self._thread.ident ):
raise RuntimeError("Unexpectly called from other threads")
def verifyThreadMain(self): # ensure we are called by the main thread
if ( threading.get_ident() != threading.main_thread().ident ):
raise RuntimeError("Unexpectly called from other threads")
def verifyThreadAlive(self):
if ( not self._thread.is_alive() ):
raise RuntimeError("Unexpected dead thread")
# A gate is different from a barrier in that a thread needs to be "tapped"
def crossStepGate(self):
self.verifyThreadAlive()
self.verifyThreadSelf() # only allowed by ourselves
# Wait again at the "gate", waiting to be "tapped"
# logger.debug("Worker thread {} about to cross the step gate".format(self._tid))
self._stepGate.wait()
self._stepGate.clear()
# self._curStep += 1 # off to a new step...
def tapStepGate(self): # give it a tap, release the thread waiting there
self.verifyThreadAlive()
self.verifyThreadMain() # only allowed for main thread
logger.debug("Tapping worker thread {}".format(self._tid))
self._stepGate.set() # wake up!
time.sleep(0) # let the released thread run a bit
def execSql(self, sql): # not "execute", since we are out side the DB context
if ( gConfig.per_thread_db_connection ):
return self._dbConn.execute(sql)
else:
return self._tc.getDbState().getDbConn().execute(sql)
def querySql(self, sql): # not "execute", since we are out side the DB context
if ( gConfig.per_thread_db_connection ):
return self._dbConn.query(sql)
else:
return self._tc.getDbState().getDbConn().query(sql)
class ThreadCoordinator:
def __init__(self, pool, wd: WorkDispatcher, dbState):
self._curStep = -1 # first step is 0
self._pool = pool
self._wd = wd
self._te = None # prepare for every new step
self._dbState = dbState
self._executedTasks: List[Task] = [] # in a given step
self._lock = threading.RLock() # sync access for a few things
self._stepBarrier = threading.Barrier(self._pool.numThreads + 1) # one barrier for all threads
def getTaskExecutor(self):
return self._te
def getDbState(self) -> DbState :
return self._dbState
def crossStepBarrier(self):
self._stepBarrier.wait()
def run(self):
self._pool.createAndStartThreads(self)
# Coordinate all threads step by step
self._curStep = -1 # not started yet
maxSteps = gConfig.max_steps # type: ignore
while(self._curStep < maxSteps):
print(".", end="", flush=True)
logger.debug("Main thread going to sleep")
# Now ready to enter a step
self.crossStepBarrier() # let other threads go past the pool barrier, but wait at the thread gate
self._stepBarrier.reset() # Other worker threads should now be at the "gate"
# At this point, all threads should be pass the overall "barrier" and before the per-thread "gate"
self._dbState.transition(self._executedTasks) # at end of step, transiton the DB state
self.resetExecutedTasks() # clear the tasks after we are done
# Get ready for next step
logger.info("<-- Step {} finished".format(self._curStep))
self._curStep += 1 # we are about to get into next step. TODO: race condition here!
logger.debug("\r\n--> Step {} starts with main thread waking up".format(self._curStep)) # Now not all threads had time to go to sleep
# A new TE for the new step
self._te = TaskExecutor(self._curStep)
logger.debug("Main thread waking up at step {}, tapping worker threads".format(self._curStep)) # Now not all threads had time to go to sleep
self.tapAllThreads()
logger.debug("Main thread ready to finish up...")
self.crossStepBarrier() # Cross it one last time, after all threads finish
self._stepBarrier.reset()
logger.debug("Main thread in exclusive zone...")
self._te = None # No more executor, time to end
logger.debug("Main thread tapping all threads one last time...")
self.tapAllThreads() # Let the threads run one last time
logger.debug("Main thread joining all threads")
self._pool.joinAll() # Get all threads to finish
logger.info("All threads finished")
print("\r\nFinished")
def tapAllThreads(self): # in a deterministic manner
wakeSeq = []
for i in range(self._pool.numThreads): # generate a random sequence
if Dice.throw(2) == 1 :
wakeSeq.append(i)
else:
wakeSeq.insert(0, i)
logger.info("Waking up threads: {}".format(str(wakeSeq)))
# TODO: set dice seed to a deterministic value
for i in wakeSeq:
self._pool.threadList[i].tapStepGate() # TODO: maybe a bit too deep?!
time.sleep(0) # yield
def isRunning(self):
return self._te != None
def fetchTask(self) -> Task :
if ( not self.isRunning() ): # no task
raise RuntimeError("Cannot fetch task when not running")
# return self._wd.pickTask()
# Alternatively, let's ask the DbState for the appropriate task
dbState = self.getDbState()
tasks = dbState.getTasksAtState()
i = Dice.throw(len(tasks))
# return copy.copy(tasks[i]) # Needs a fresh copy, to save execution results, etc.
return tasks[i].clone()
def resetExecutedTasks(self):
self._executedTasks = [] # should be under single thread
def saveExecutedTask(self, task):
with self._lock:
self._executedTasks.append(task)
# We define a class to run a number of threads in locking steps.
class ThreadPool:
def __init__(self, dbState, numThreads, maxSteps, funcSequencer):
self.numThreads = numThreads
self.maxSteps = maxSteps
self.funcSequencer = funcSequencer
# Internal class variables
self.dispatcher = WorkDispatcher(dbState)
self.curStep = 0
self.threadList = []
# self.stepGate = threading.Condition() # Gate to hold/sync all threads
# self.numWaitingThreads = 0
# starting to run all the threads, in locking steps
def createAndStartThreads(self, tc: ThreadCoordinator):
for tid in range(0, self.numThreads): # Create the threads
workerThread = WorkerThread(self, tid, tc)
self.threadList.append(workerThread)
workerThread.start() # start, but should block immediately before step 0
def joinAll(self):
for workerThread in self.threadList:
logger.debug("Joining thread...")
workerThread._thread.join()
# A queue of continguous POSITIVE integers
class LinearQueue():
def __init__(self):
self.firstIndex = 1 # 1st ever element
self.lastIndex = 0
self._lock = threading.RLock() # our functions may call each other
self.inUse = set() # the indexes that are in use right now
def toText(self):
return "[{}..{}], in use: {}".format(self.firstIndex, self.lastIndex, self.inUse)
# Push (add new element, largest) to the tail, and mark it in use
def push(self):
with self._lock:
# if ( self.isEmpty() ):
# self.lastIndex = self.firstIndex
# return self.firstIndex
# Otherwise we have something
self.lastIndex += 1
self.allocate(self.lastIndex)
# self.inUse.add(self.lastIndex) # mark it in use immediately
return self.lastIndex
def pop(self):
with self._lock:
if ( self.isEmpty() ):
# raise RuntimeError("Cannot pop an empty queue")
return False # TODO: None?
index = self.firstIndex
if ( index in self.inUse ):
return False
self.firstIndex += 1
return index
def isEmpty(self):
return self.firstIndex > self.lastIndex
def popIfNotEmpty(self):
with self._lock:
if (self.isEmpty()):
return 0
return self.pop()
def allocate(self, i):
with self._lock:
# logger.debug("LQ allocating item {}".format(i))
if ( i in self.inUse ):
raise RuntimeError("Cannot re-use same index in queue: {}".format(i))
self.inUse.add(i)
def release(self, i):
with self._lock:
# logger.debug("LQ releasing item {}".format(i))
self.inUse.remove(i) # KeyError possible, TODO: why?
def size(self):
return self.lastIndex + 1 - self.firstIndex
def pickAndAllocate(self):
if ( self.isEmpty() ):
return None
with self._lock:
cnt = 0 # counting the interations
while True:
cnt += 1
if ( cnt > self.size()*10 ): # 10x iteration already
# raise RuntimeError("Failed to allocate LinearQueue element")
return None
ret = Dice.throwRange(self.firstIndex, self.lastIndex+1)
if ( not ret in self.inUse ):
self.allocate(ret)
return ret
class DbConn:
def __init__(self):
self._conn = None
self._cursor = None
self.isOpen = False
def open(self): # Open connection
if ( self.isOpen ):
raise RuntimeError("Cannot re-open an existing DB connection")
cfgPath = "../../build/test/cfg"
self._conn = taos.connect(host="127.0.0.1", config=cfgPath) # TODO: make configurable
self._cursor = self._conn.cursor()
# Get the connection/cursor ready
self._cursor.execute('reset query cache')
# self._cursor.execute('use db')
# Open connection
self._tdSql = TDSql()
self._tdSql.init(self._cursor)
self.isOpen = True
def resetDb(self): # reset the whole database, etc.
if ( not self.isOpen ):
raise RuntimeError("Cannot reset database until connection is open")
# self._tdSql.prepare() # Recreate database, etc.
self._cursor.execute('drop database if exists db')
logger.debug("Resetting DB, dropped database")
# self._cursor.execute('create database db')
# self._cursor.execute('use db')
# tdSql.execute('show databases')
def close(self):
if ( not self.isOpen ):
raise RuntimeError("Cannot clean up database until connection is open")
self._tdSql.close()
self.isOpen = False
def execute(self, sql):
if ( not self.isOpen ):
raise RuntimeError("Cannot execute database commands until connection is open")
return self._tdSql.execute(sql)
def query(self, sql) -> int : # return number of rows retrieved
if ( not self.isOpen ):
raise RuntimeError("Cannot query database until connection is open")
return self._tdSql.query(sql)
# State of the database as we believe it to be
class DbState():
STATE_INVALID = -1
STATE_EMPTY = 1 # nothing there, no even a DB
STATE_DB_ONLY = 2 # we have a DB, but nothing else
STATE_TABLE_ONLY = 3 # we have a table, but totally empty
STATE_HAS_DATA = 4 # we have some data in the table
def __init__(self):
self.tableNumQueue = LinearQueue()
self._lastTick = datetime.datetime(2019, 1, 1) # initial date time tick
self._lastInt = 0 # next one is initial integer
self._lock = threading.RLock()
self._state = self.STATE_INVALID
# self.openDbServerConnection()
self._dbConn = DbConn()
try:
self._dbConn.open() # may throw taos.error.ProgrammingError: disconnected
except taos.error.ProgrammingError as err:
# print("Error type: {}, msg: {}, value: {}".format(type(err), err.msg, err))
if ( err.msg == 'disconnected' ): # cannot open DB connection
print("Cannot establish DB connection, please re-run script without parameter, and follow the instructions.")
sys.exit()
else:
raise
except:
print("[=]Unexpected exception")
raise
self._dbConn.resetDb() # drop and recreate DB
self._state = self.STATE_EMPTY # initial state, the result of above
def getDbConn(self):
return self._dbConn
def pickAndAllocateTable(self): # pick any table, and "use" it
return self.tableNumQueue.pickAndAllocate()
def addTable(self):
with self._lock:
tIndex = self.tableNumQueue.push()
return tIndex
def getFixedTableName(self):
return "fixed_table"
def releaseTable(self, i): # return the table back, so others can use it
self.tableNumQueue.release(i)
def getNextTick(self):
with self._lock: # prevent duplicate tick
self._lastTick += datetime.timedelta(0, 1) # add one second to it
return self._lastTick
def getNextInt(self):
with self._lock:
self._lastInt += 1
return self._lastInt
def getTableNameToDelete(self):
tblNum = self.tableNumQueue.pop() # TODO: race condition!
if ( not tblNum ): # maybe false
return False
return "table_{}".format(tblNum)
def execSql(self, sql): # using the main DB connection
return self._dbConn.execute(sql)
def cleanUp(self):
self._dbConn.close()
def getTasksAtState(self):
tasks = []
tasks.append(ReadFixedDataTask(self)) # always
if ( self._state == self.STATE_EMPTY ):
tasks.append(CreateDbTask(self))
tasks.append(CreateFixedTableTask(self))
elif ( self._state == self.STATE_DB_ONLY ):
tasks.append(DropDbTask(self))
tasks.append(CreateFixedTableTask(self))
tasks.append(AddFixedDataTask(self))
elif ( self._state == self.STATE_TABLE_ONLY ):
tasks.append(DropFixedTableTask(self))
tasks.append(AddFixedDataTask(self))
elif ( self._state == self.STATE_HAS_DATA ) : # same as above. TODO: adjust
tasks.append(DropFixedTableTask(self))
tasks.append(AddFixedDataTask(self))
else:
raise RuntimeError("Unexpected DbState state: {}".format(self._state))
return tasks
def transition(self, tasks):
if ( len(tasks) == 0 ): # before 1st step, or otherwise empty
return # do nothing
if ( self._state == self.STATE_EMPTY ):
# self.assertNoSuccess(tasks, ReadFixedDataTask) # some read may be successful, since we might be creating a table
if ( self.hasSuccess(tasks, CreateDbTask) ):
self.assertAtMostOneSuccess(tasks, CreateDbTask) # param is class
self._state = self.STATE_DB_ONLY
if ( self.hasSuccess(tasks, CreateFixedTableTask )):
self._state = self.STATE_TABLE_ONLY
# else: # no successful table creation, not much we can say, as it is step 2
else: # did not create db
self.assertNoTask(tasks, CreateDbTask) # because we did not have such task
# self.assertNoSuccess(tasks, CreateDbTask) # not necessary, since we just verified no such task
self.assertNoSuccess(tasks, CreateFixedTableTask)
elif ( self._state == self.STATE_DB_ONLY ):
self.assertAtMostOneSuccess(tasks, DropDbTask)
self.assertIfExistThenSuccess(tasks, DropDbTask)
self.assertAtMostOneSuccess(tasks, CreateFixedTableTask)
# Nothing to be said about adding data task
if ( self.hasSuccess(tasks, DropDbTask) ): # dropped the DB
# self.assertHasTask(tasks, DropDbTask) # implied by hasSuccess
self.assertAtMostOneSuccess(tasks, DropDbTask)
self._state = self.STATE_EMPTY
elif ( self.hasSuccess(tasks, CreateFixedTableTask) ): # did not drop db, create table success
# self.assertHasTask(tasks, CreateFixedTableTask) # tried to create table
self.assertAtMostOneSuccess(tasks, CreateFixedTableTask) # at most 1 attempt is successful
self.assertNoTask(tasks, DropDbTask) # should have have tried
if ( not self.hasSuccess(tasks, AddFixedDataTask) ): # just created table, no data yet
# can't say there's add-data attempts, since they may all fail
self._state = self.STATE_TABLE_ONLY
else:
self._state = self.STATE_HAS_DATA
else: # no success in dropping db tasks, no success in create fixed table, not acceptable
raise RuntimeError("Unexpected no-success scenario")
elif ( self._state == self.STATE_TABLE_ONLY ):
if ( self.hasSuccess(tasks, DropFixedTableTask) ):
self.assertAtMostOneSuccess(tasks, DropFixedTableTask)
self._state = self.STATE_DB_ONLY
elif ( self.hasSuccess(tasks, AddFixedDataTask) ): # no success dropping the table
self.assertNoTask(tasks, DropFixedTableTask)
self._state = self.STATE_HAS_DATA
else: # did not drop table, did not insert data, that is impossible
raise RuntimeError("Unexpected no-success scenarios")
elif ( self._state == self.STATE_HAS_DATA ): # Same as above, TODO: adjust
if ( self.hasSuccess(tasks, DropFixedTableTask) ):
self.assertAtMostOneSuccess(tasks, DropFixedTableTask)
self._state = self.STATE_DB_ONLY
elif ( self.hasSuccess(tasks, AddFixedDataTask) ): # no success dropping the table
self.assertNoTask(tasks, DropFixedTableTask)
self._state = self.STATE_HAS_DATA
else: # did not drop table, did not insert data, that is impossible
raise RuntimeError("Unexpected no-success scenarios")
else:
raise RuntimeError("Unexpected DbState state: {}".format(self._state))
logger.debug("New DB state is: {}".format(self._state))
def assertAtMostOneSuccess(self, tasks, cls):
sCnt = 0
for task in tasks :
if not isinstance(task, cls):
continue
if task.isSuccess():
task.logDebug("Task success found")
sCnt += 1
if ( sCnt >= 2 ):
raise RuntimeError("Unexpected more than 1 success with task: {}".format(cls))
def assertIfExistThenSuccess(self, tasks, cls):
sCnt = 0
exists = False
for task in tasks :
if not isinstance(task, cls):
continue
exists = True # we have a valid instance
if task.isSuccess():
sCnt += 1
if ( exists and sCnt <= 0 ):
raise RuntimeError("Unexpected zero success for task: {}".format(cls))
def assertNoTask(self, tasks, cls):
for task in tasks :
if isinstance(task, cls):
raise RuntimeError("Unexpected task: {}".format(cls))
def assertNoSuccess(self, tasks, cls):
for task in tasks :
if isinstance(task, cls):
if task.isSuccess():
raise RuntimeError("Unexpected successful task: {}".format(cls))
def hasSuccess(self, tasks, cls):
for task in tasks :
if not isinstance(task, cls):
continue
if task.isSuccess():
return True
return False
class TaskExecutor():
def __init__(self, curStep):
self._curStep = curStep
def getCurStep(self):
return self._curStep
def execute(self, task: Task, wt: WorkerThread): # execute a task on a thread
task.execute(wt)
# def logInfo(self, msg):
# logger.info(" T[{}.x]: ".format(self._curStep) + msg)
# def logDebug(self, msg):
# logger.debug(" T[{}.x]: ".format(self._curStep) + msg)
class Task():
taskSn = 100
@classmethod
def allocTaskNum(cls):
cls.taskSn += 1
return cls.taskSn
def __init__(self, dbState: DbState):
self._dbState = dbState
self._workerThread = None
self._err = None
self._curStep = None
self._numRows = None # Number of rows affected
# Assign an incremental task serial number
self._taskNum = self.allocTaskNum()
def isSuccess(self):
return self._err == None
def clone(self):
newTask = self.__class__(self._dbState)
return newTask
def logDebug(self, msg):
self._workerThread.logDebug("s[{}.{}] {}".format(self._curStep, self._taskNum, msg))
def logInfo(self, msg):
self._workerThread.logInfo("s[{}.{}] {}".format(self._curStep, self._taskNum, msg))
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
raise RuntimeError("To be implemeted by child classes, class name: {}".format(self.__class__.__name__))
def execute(self, wt: WorkerThread):
wt.verifyThreadSelf()
self._workerThread = wt # type: ignore
te = wt.getTaskExecutor()
self._curStep = te.getCurStep()
self.logDebug("[-] executing task {}...".format(self.__class__.__name__))
self._err = None
try:
self._executeInternal(te, wt) # TODO: no return value?
except taos.error.ProgrammingError as err:
self.logDebug("[=]Taos Execution exception: {0}".format(err))
self._err = err
except:
self.logDebug("[=]Unexpected exception")
raise
self.logDebug("[X] task execution completed, {}, status: {}".format(self.__class__.__name__, "Success" if self.isSuccess() else "Failure"))
def execSql(self, sql):
return self._dbState.execute(sql)
class CreateDbTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
wt.execSql("create database db")
class DropDbTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
wt.execSql("drop database db")
class CreateTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tIndex = self._dbState.addTable()
self.logDebug("Creating a table {} ...".format(tIndex))
wt.execSql("create table db.table_{} (ts timestamp, speed int)".format(tIndex))
self.logDebug("Table {} created.".format(tIndex))
self._dbState.releaseTable(tIndex)
class CreateFixedTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tblName = self._dbState.getFixedTableName()
wt.execSql("create table db.{} (ts timestamp, speed int)".format(tblName))
class ReadFixedDataTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tblName = self._dbState.getFixedTableName()
self._numRows = wt.querySql("select * from db.{}".format(tblName)) # save the result for later
# tdSql.query(" cars where tbname in ('carzero', 'carone')")
class DropTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tableName = self._dbState.getTableNameToDelete()
if ( not tableName ): # May be "False"
self.logInfo("Cannot generate a table to delete, skipping...")
return
self.logInfo("Dropping a table db.{} ...".format(tableName))
wt.execSql("drop table db.{}".format(tableName))
class DropFixedTableTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
tblName = self._dbState.getFixedTableName()
wt.execSql("drop table db.{}".format(tblName))
class AddDataTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
ds = self._dbState
self.logInfo("Adding some data... numQueue={}".format(ds.tableNumQueue.toText()))
tIndex = ds.pickAndAllocateTable()
if ( tIndex == None ):
self.logInfo("No table found to add data, skipping...")
return
sql = "insert into db.table_{} values ('{}', {});".format(tIndex, ds.getNextTick(), ds.getNextInt())
self.logDebug("Executing SQL: {}".format(sql))
wt.execSql(sql)
ds.releaseTable(tIndex)
self.logDebug("Finished adding data")
class AddFixedDataTask(Task):
def _executeInternal(self, te: TaskExecutor, wt: WorkerThread):
ds = self._dbState
sql = "insert into db.table_{} values ('{}', {});".format(ds.getFixedTableName(), ds.getNextTick(), ds.getNextInt())
wt.execSql(sql)
# Deterministic random number generator
class Dice():
seeded = False # static, uninitialized
@classmethod
def seed(cls, s): # static
if (cls.seeded):
raise RuntimeError("Cannot seed the random generator more than once")
cls.verifyRNG()
random.seed(s)
cls.seeded = True # TODO: protect against multi-threading
@classmethod
def verifyRNG(cls): # Verify that the RNG is determinstic
random.seed(0)
x1 = random.randrange(0, 1000)
x2 = random.randrange(0, 1000)
x3 = random.randrange(0, 1000)
if ( x1 != 864 or x2!=394 or x3!=776 ):
raise RuntimeError("System RNG is not deterministic")
@classmethod
def throw(cls, stop): # get 0 to stop-1
return cls.throwRange(0, stop)
@classmethod
def throwRange(cls, start, stop): # up to stop-1
if ( not cls.seeded ):
raise RuntimeError("Cannot throw dice before seeding it")
return random.randrange(start, stop)
# Anyone needing to carry out work should simply come here
class WorkDispatcher():
def __init__(self, dbState):
# self.totalNumMethods = 2
self.tasks = [
CreateTableTask(dbState),
DropTableTask(dbState),
AddDataTask(dbState),
]
def throwDice(self):
max = len(self.tasks) - 1
dRes = random.randint(0, max)
# logger.debug("Threw the dice in range [{},{}], and got: {}".format(0,max,dRes))
return dRes
def pickTask(self):
dice = self.throwDice()
return self.tasks[dice]
def doWork(self, workerThread):
task = self.pickTask()
task.execute(workerThread)
def main():
# Super cool Python argument library: https://docs.python.org/3/library/argparse.html
parser = argparse.ArgumentParser(
formatter_class=argparse.RawDescriptionHelpFormatter,
description=textwrap.dedent('''\
TDengine Auto Crash Generator (PLEASE NOTICE the Prerequisites Below)
---------------------------------------------------------------------
1. You build TDengine in the top level ./build directory, as described in offical docs
2. You run the server there before this script: ./build/bin/taosd -c test/cfg
'''))
parser.add_argument('-p', '--per-thread-db-connection', action='store_true',
help='Use a single shared db connection (default: false)')
parser.add_argument('-d', '--debug', action='store_true',
help='Turn on DEBUG mode for more logging (default: false)')
parser.add_argument('-s', '--max-steps', action='store', default=100, type=int,
help='Maximum number of steps to run (default: 100)')
parser.add_argument('-t', '--num-threads', action='store', default=10, type=int,
help='Number of threads to run (default: 10)')
global gConfig
gConfig = parser.parse_args()
if len(sys.argv) == 1:
parser.print_help()
sys.exit()
global logger
logger = logging.getLogger('myApp')
if ( gConfig.debug ):
logger.setLevel(logging.DEBUG) # default seems to be INFO
ch = logging.StreamHandler()
logger.addHandler(ch)
dbState = DbState()
Dice.seed(0) # initial seeding of dice
tc = ThreadCoordinator(
ThreadPool(dbState, gConfig.num_threads, gConfig.max_steps, 0),
WorkDispatcher(dbState),
dbState
)
tc.run()
dbState.cleanUp()
logger.info("Finished running thread pool")
if __name__ == "__main__":
main()
#!/bin/bash
# This is the script for us to try to cause the TDengine server or client to crash
#
# PREPARATION
#
# 1. Build an compile the TDengine source code that comes with this script, in the same directory tree
# 2. Please follow the direction in our README.md, and build TDengine in the build/ directory
# 3. Adjust the configuration file if needed under build/test/cfg/taos.cfg
# 4. Run the TDengine server instance: cd build; ./build/bin/taosd -c test/cfg
# 5. Make sure you have a working Python3 environment: run /usr/bin/python3 --version, and you should get 3.6 or above
# 6. Make sure you have the proper Python packages: # sudo apt install python3-setuptools python3-pip python3-distutils
#
# RUNNING THIS SCRIPT
#
# This script assumes the source code directory is intact, and that the binaries has been built in the
# build/ directory, as such, will will load the Python libraries in the directory tree, and also load
# the TDengine client shared library (so) file, in the build/directory, as evidenced in the env
# variables below.
#
# Running the script is simple, no parameter is needed (for now, but will change in the future).
#
# Happy Crashing...
# Due to the heavy path name assumptions/usage, let us require that the user be in the current directory
EXEC_DIR=`dirname "$0"`
if [[ $EXEC_DIR != "." ]]
then
echo "ERROR: Please execute `basename "$0"` in its own directory (for now anyway, pardon the dust)"
exit -1
fi
# First we need to set up a path for Python to find our own TAOS modules, so that "import" can work.
export PYTHONPATH=$(pwd)/../../src/connector/python/linux/python3
# Then let us set up the library path so that our compiled SO file can be loaded by Python
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(pwd)/../../build/build/lib
# Now we are all let, and let's see if we can find a crash. Note we pass all params
./crash_gen_0519.py $@
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