提交 b7870140 编写于 作者: 刘琦

Merge branch 'fix-transpose_before_shape_on_gpu' into 'master'

remove transpose half and add transpose to buffer before shape() for gpu runtime.

See merge request !1123
......@@ -50,15 +50,6 @@ std::string TransformedName(const std::string &input_name,
return ss.str();
}
#ifdef MACE_ENABLE_OPENCL
bool TransformRequiredOp(const std::string &op_type) {
static const std::unordered_set<std::string> kNoTransformOp = {
"Shape", "InferConv2dShape"
};
return kNoTransformOp.count(op_type) == 0;
}
#endif // MACE_ENABLE_OPENCL
void BuildTransposeOpDef(
const std::string &input_name,
const std::string &output_name,
......@@ -514,8 +505,6 @@ MaceStatus NetDefAdapter::AdaptMemoryType(
// (only support one kind of memory type for multiple outputs)
op_registry_->GetInOutMemoryTypes(op_def->type(), context);
#ifdef MACE_ENABLE_OPENCL
// if op is memory-unused op, no transformation
if (TransformRequiredOp(op_def->type())) {
int input_size = op_def->input_size();
for (int i = 0; i < input_size; ++i) {
if (output_map->count(op_def->input(i)) == 0) {
......@@ -585,7 +574,6 @@ MaceStatus NetDefAdapter::AdaptMemoryType(
op_def->set_input(i, transformed_name);
}
}
}
#else
MACE_UNUSED(output_map);
MACE_UNUSED(tensor_shape_map);
......
......@@ -27,7 +27,10 @@ namespace mace {
namespace ops {
template<DeviceType D, typename T>
class TransposeOp : public Operation {
class TransposeOp;
template<DeviceType D>
class TransposeOp<D, float> : public Operation {
public:
explicit TransposeOp(OpConstructContext *context)
: Operation(context),
......@@ -49,8 +52,8 @@ class TransposeOp : public Operation {
Tensor::MappingGuard input_guard(input);
Tensor::MappingGuard output_guard(output);
const T *input_data = input->data<T>();
T *output_data = output->mutable_data<T>();
const float *input_data = input->data<float>();
float *output_data = output->mutable_data<float>();
return Transpose(&context->device()->cpu_runtime()->thread_pool(),
input_data, input->shape(), dims_, output_data);
......@@ -63,8 +66,6 @@ class TransposeOp : public Operation {
void RegisterTranspose(OpRegistryBase *op_registry) {
MACE_REGISTER_OP(op_registry, "Transpose", TransposeOp,
DeviceType::CPU, float);
MACE_REGISTER_OP(op_registry, "Transpose", TransposeOp,
DeviceType::CPU, half);
}
} // namespace ops
......
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