/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include #include namespace faiss { namespace gpu { #if GPU_MAX_SELECTION_K >= 2048 #ifdef FAISS_USE_FLOAT16 WARP_SELECT_IMPL(half, false, 2048, 8); #endif #endif } } // namespace