// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flutter/flow/layers/opacity_layer.h" #include "flutter/flow/layers/transform_layer.h" namespace flow { OpacityLayer::OpacityLayer() = default; OpacityLayer::~OpacityLayer() = default; void OpacityLayer::EnsureSingleChild() { FML_DCHECK(layers().size() > 0); // OpacityLayer should never be a leaf if (layers().size() == 1) { return; } auto new_child = std::make_shared(); // Be careful: SkMatrix's default constructor doesn't initialize the matrix to // identity. Hence we have to explicitly call SkMatrix::setIdentity. SkMatrix identity; identity.setIdentity(); new_child->set_transform(identity); for (auto& child : layers()) { new_child->Add(child); } ClearChildren(); Add(new_child); } void OpacityLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) { EnsureSingleChild(); SkMatrix child_matrix = matrix; child_matrix.postTranslate(offset_.fX, offset_.fY); ContainerLayer::Preroll(context, child_matrix); set_paint_bounds(paint_bounds().makeOffset(offset_.fX, offset_.fY)); // See |EnsureSingleChild|. FML_DCHECK(layers().size() == 1); if (context->raster_cache && SkRect::Intersects(context->cull_rect, paint_bounds())) { Layer* child = layers()[0].get(); SkMatrix ctm = child_matrix; #ifndef SUPPORT_FRACTIONAL_TRANSLATION ctm = RasterCache::GetIntegralTransCTM(ctm); #endif context->raster_cache->Prepare(context, child, ctm); } } void OpacityLayer::Paint(PaintContext& context) const { TRACE_EVENT0("flutter", "OpacityLayer::Paint"); FML_DCHECK(needs_painting()); SkPaint paint; paint.setAlpha(alpha_); SkAutoCanvasRestore save(context.internal_nodes_canvas, true); context.internal_nodes_canvas->translate(offset_.fX, offset_.fY); #ifndef SUPPORT_FRACTIONAL_TRANSLATION context.internal_nodes_canvas->setMatrix(RasterCache::GetIntegralTransCTM( context.leaf_nodes_canvas->getTotalMatrix())); #endif // See |EnsureSingleChild|. FML_DCHECK(layers().size() == 1); // Embedded platform views are changing the canvas in the middle of the paint // traversal. To make sure we paint on the right canvas, when the embedded // platform views preview is enabled (context.view_embedded is not null) we // don't use the cache. if (context.view_embedder == nullptr && context.raster_cache) { const SkMatrix& ctm = context.leaf_nodes_canvas->getTotalMatrix(); RasterCacheResult child_cache = context.raster_cache->Get(layers()[0].get(), ctm); if (child_cache.is_valid()) { child_cache.draw(*context.leaf_nodes_canvas, &paint); return; } } // Skia may clip the content with saveLayerBounds (although it's not a // guaranteed clip). So we have to provide a big enough saveLayerBounds. To do // so, we first remove the offset from paint bounds since it's already in the // matrix. Then we round out the bounds because of our // RasterCache::GetIntegralTransCTM optimization. // // Note that the following lines are only accessible when the raster cache is // not available (e.g., when we're using the software backend in golden // tests). SkRect saveLayerBounds; paint_bounds() .makeOffset(-offset_.fX, -offset_.fY) .roundOut(&saveLayerBounds); Layer::AutoSaveLayer save_layer = Layer::AutoSaveLayer::Create(context, saveLayerBounds, &paint); PaintChildren(context); } } // namespace flow