未验证 提交 05704d31 编写于 作者: A Andy Weiss 提交者: GitHub

Use include for C/C++ headers in darwin/macos (#23035)

上级 325f0695
......@@ -6,15 +6,17 @@
#import <OpenGL/gl.h>
#import "flutter/fml/logging.h"
#import "flutter/fml/platform/darwin/cf_utils.h"
#include "flutter/fml/logging.h"
#include "flutter/fml/platform/darwin/cf_utils.h"
#import "flutter/shell/platform/darwin/macos/framework/Source/FlutterBackingStoreData.h"
#import "flutter/shell/platform/darwin/macos/framework/Source/FlutterFrameBufferProvider.h"
#import "flutter/shell/platform/darwin/macos/framework/Source/FlutterIOSurfaceHolder.h"
#import "third_party/skia/include/core/SkCanvas.h"
#import "third_party/skia/include/core/SkSurface.h"
#import "third_party/skia/include/gpu/gl/GrGLAssembleInterface.h"
#import "third_party/skia/include/utils/mac/SkCGUtils.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/gl/GrGLAssembleInterface.h"
#include "third_party/skia/include/utils/mac/SkCGUtils.h"
namespace flutter {
......
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