# 输入法适配 在小游戏中Unity游戏唤不起输入法,需要使用WX_SDK中提供的方法来唤起输入法,并做简单的逻辑修改来适配。 如下以UGUI的Input组件为例,需要给Input 绑定以下脚本: ``` public class Inputs : MonoBehaviour,IPointerClickHandler,IPointerExitHandler { public InputField input; public void OnPointerClick(PointerEventData eventData) { // 监听点击事件唤起微信输入法 WX.ShowKeyboard(new WXShowKeyboardParam() { // 这里的参数根据需要自行设置,参见https://developers.weixin.qq.com/minigame/dev/api/ui/keyboard/wx.showKeyboard.html defaultValue = input.text, maxLength = 20, confirmType="go" }) ; //绑定回调 WX.OnKeyboardConfirm(OnConfirm); WX.OnKeyboardComplete(OnComplete); } public void OnPointerExit(PointerEventData eventData) { // 隐藏输入法 if (!input.isFocused) { WX.HideKeyboard(); //删除掉相关事件监听 WX.OffKeyboardInput(OnInput); WX.OffKeyboardConfirm(OnConfirm); WX.OffKeyboardComplete(OnComplete); } } public void OnInput(string v) { if (input.isFocused) { input.text = v; } } public void OnConfirm(string v) { // 输入法confirm回调 if (input.isFocused) { } } public void OnComplete(string v) { // 输入法complete回调 if (input.isFocused) { } } void Start() { } } ```