; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Reference", "class": "Constants", "language": "GDScript", "path": "res://Game/Scripts/Constants.gd" }, { "base": "Reference", "class": "FileReader", "language": "GDScript", "path": "res://Game/Scripts/FileReader.gd" }, { "base": "Node2D", "class": "MContainerBase", "language": "GDScript", "path": "res://Game/Scripts/MContainerBase.gd" }, { "base": "Node2D", "class": "MTile", "language": "GDScript", "path": "res://Game/Scripts/MTile.gd" } ] _global_script_class_icons={ "Constants": "", "FileReader": "", "MContainerBase": "", "MTile": "" } [application] config/name="Sheep A Sheep" run/main_scene="res://Game/Game.tscn" config/icon="res://icon.png" [display] window/size/resizable=false [rendering] environment/default_environment="res://default_env.tres"