/***************************************************************************** * ijksdl_audio.h ***************************************************************************** * * copyright (c) 2013 Zhang Rui * * This file is part of ijkPlayer. * * ijkPlayer is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * ijkPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with ijkPlayer; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef IJKSDL__IJKSDL_AUDIO_H #define IJKSDL__IJKSDL_AUDIO_H #include "ijksdl_stdinc.h" #include "ijksdl_endian.h" typedef uint16_t SDL_AudioFormat; #define AUDIO_INVALID 0x0000 #define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ #define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ #define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ #define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ #define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ #define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ #define AUDIO_U16 AUDIO_U16LSB #define AUDIO_S16 AUDIO_S16LSB #define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ #define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ #define AUDIO_S32 AUDIO_S32LSB #define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ #define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ #define AUDIO_F32 AUDIO_F32LSB #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define AUDIO_U16SYS AUDIO_U16LSB #define AUDIO_S16SYS AUDIO_S16LSB #define AUDIO_S32SYS AUDIO_S32LSB #define AUDIO_F32SYS AUDIO_F32LSB #else #define AUDIO_U16SYS AUDIO_U16MSB #define AUDIO_S16SYS AUDIO_S16MSB #define AUDIO_S32SYS AUDIO_S32MSB #define AUDIO_F32SYS AUDIO_F32MSB #endif typedef void (*SDL_AudioCallback) (void *userdata, Uint8 * stream, int len); typedef struct SDL_AudioSpec { int freq; /**< DSP frequency -- samples per second */ SDL_AudioFormat format; /**< Audio data format */ Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ Uint8 silence; /**< Audio buffer silence value (calculated) */ Uint16 samples; /**< Audio buffer size in samples (power of 2) */ Uint16 padding; /**< NOT USED. Necessary for some compile environments */ Uint32 size; /**< Audio buffer size in bytes (calculated) */ SDL_AudioCallback callback; void *userdata; } SDL_AudioSpec; #endif