/***************************************************************************** * ijksdl_vout.h ***************************************************************************** * * copyright (c) 2013 Zhang Rui * * This file is part of ijkPlayer. * * ijkPlayer is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * ijkPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with ijkPlayer; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef IJKSDL__IJKSDL_VOUT_H #define IJKSDL__IJKSDL_VOUT_H #include "ijksdl_stdinc.h" #include "ijksdl_mutex.h" #include "ijksdl_video.h" /* bpp=12, 8 bit Y plane followed by 8 bit 2x2 subsampled V and U planes.*/ #define SDL_FOURCC_PIX__YV12 0x32315659 typedef struct SDL_VoutOverlay_Opaque SDL_VoutOverlay_Opaque; typedef struct SDL_VoutOverlay SDL_VoutOverlay; typedef struct SDL_VoutOverlay { int w; /**< Read-only */ int h; /**< Read-only */ Uint32 format; /**< Read-only */ int planes; /**< Read-only */ Uint16 *pitches; /**< Read-only */ Uint8 **pixels; /**< Read-write */ void *opaque; void (*free_l)(SDL_VoutOverlay *overlay); int (*lock)(SDL_VoutOverlay *overlay); int (*unlock)(SDL_VoutOverlay *overlay); } SDL_VoutOverlay; typedef struct SDL_VoutSurface_Opaque SDL_VoutSurface_Opaque; typedef struct SDL_VoutSurface SDL_VoutSurface; typedef struct SDL_VoutSurface { int w; int h; Uint32 format; /* fourcc number */ SDL_VoutSurface_Opaque *opaque; } SDL_VoutSurface; typedef struct SDL_Vout_Opaque SDL_Vout_Opaque; typedef struct SDL_Vout SDL_Vout; typedef struct SDL_Vout { SDL_mutex *mutex; SDL_Vout_Opaque *opaque; void (*free_l)(SDL_Vout *vout); SDL_VoutSurface *(*set_video_mode)(SDL_Vout *vout, int w, int h, int bpp, Uint32 flags); int (*display_overlay)(SDL_Vout *vout, SDL_VoutOverlay *overlay); } SDL_Vout; void SDL_VoutFree(SDL_Vout *vout); SDL_VoutSurface *SDL_VoutSetVideoMode(SDL_Vout *vout, int w, int h, int bpp, Uint32 flags); int SDL_VoutDisplayYUVOverlay(SDL_Vout *vout, SDL_VoutOverlay *overlay); int SDL_VoutLockYUVOverlay(SDL_VoutOverlay *overlay); int SDL_VoutUnlockYUVOverlay(SDL_VoutOverlay *overlay); void SDL_VoutFreeYUVOverlay(SDL_VoutOverlay *overlay); #endif