#include namespace op { WrapperStructPose::WrapperStructPose( const bool enable_, const Point& netInputSize_, const Point& outputSize_, const ScaleMode keypointScale_, const int gpuNumber_, const int gpuNumberStart_, const int scalesNumber_, const float scaleGap_, const RenderMode renderMode_, const PoseModel poseModel_, const bool blendOriginalFrame_, const float alphaKeypoint_, const float alphaHeatMap_, const int defaultPartToRender_, const std::string& modelFolder_, const std::vector& heatMapTypes_, const ScaleMode heatMapScale_, const bool addPartCandidates_, const float renderThreshold_, const int numberPeopleMax_, const bool maximizePositives_, const double fpsMax_, const std::string& protoTxtPath_, const std::string& caffeModelPath_, const bool enableGoogleLogging_) : enable{enable_}, netInputSize{netInputSize_}, outputSize{outputSize_}, keypointScale{keypointScale_}, gpuNumber{gpuNumber_}, gpuNumberStart{gpuNumberStart_}, scalesNumber{scalesNumber_}, scaleGap{scaleGap_}, renderMode{renderMode_}, poseModel{poseModel_}, blendOriginalFrame{blendOriginalFrame_}, alphaKeypoint{alphaKeypoint_}, alphaHeatMap{alphaHeatMap_}, defaultPartToRender{defaultPartToRender_}, modelFolder{modelFolder_}, heatMapTypes{heatMapTypes_}, heatMapScale{heatMapScale_}, addPartCandidates{addPartCandidates_}, renderThreshold{renderThreshold_}, numberPeopleMax{numberPeopleMax_}, maximizePositives{maximizePositives_}, fpsMax{fpsMax_}, protoTxtPath{protoTxtPath_}, caffeModelPath{caffeModelPath_}, enableGoogleLogging{enableGoogleLogging_} { } }