# -*- coding:utf-8 -*- # title :三体二向箔场景模拟 # description :三体二向箔场景模拟 # author :Python超人 # date :2023-10-27 # link :https://gitcode.net/pythoncr/ # python_version :3.9 # ============================================================================== import time from ursina import camera, application, lerp from bodies import Sun, Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto from common.celestial_data_service import get_init_pos_vels, init_bodies_pos_vels from common.consts import SECONDS_PER_WEEK, AU from common.image_utils import resize_image from objs import QuadObj, CircleObj, Obj from sim_scenes.func import camera_look_at, two_bodies_colliding from sim_scenes.func import ursina_run, create_sphere_sky from simulators.ursina.ursina_event import UrsinaEvent from simulators.func import ext_fun_for_method class TwoWayFoilSim: """ 三体二向箔场景模拟 """ def __init__(self): self.current_stage = self.stage_01 def build_solar_system(self): # region 构建太阳系 self.sun, self.mercury, self.venus, self.earth, self.mars, self.jupiter, \ self.saturn, self.uranus, self.neptune, self.pluto = \ Sun(size_scale=0.8e2), \ Mercury(size_scale=2e3, distance_scale=1.5), \ Venus(size_scale=2e3, distance_scale=1.5), \ Earth(size_scale=2e3, distance_scale=1.5, rotate_angle=0), \ Mars(size_scale=2e3, distance_scale=1.4), \ Jupiter(size_scale=0.3e3, distance_scale=0.72), \ Saturn(size_scale=0.3e3, distance_scale=0.52), \ Uranus(size_scale=0.8e3, distance_scale=0.36), \ Neptune(size_scale=0.8e3, distance_scale=0.27), \ Pluto(size_scale=10e3, distance_scale=0.23) self.bodies = [ self.sun, self.mercury, self.venus, self.earth, self.mars, self.jupiter, self.saturn, self.uranus, self.neptune, self.pluto ] # endregion self.two_way_foil_dt_factor = 1 self.sun.two_way_foil_dt = 0.003 * self.two_way_foil_dt_factor self.saturn.two_way_foil_dt = 0.005 * self.two_way_foil_dt_factor self.uranus.two_way_foil_dt = 0.002 * self.two_way_foil_dt_factor init_bodies_pos_vels(self.bodies) def build_two_way_foil(self): """ 创建二向箔(一个原始的方形二向箔,一个不断扩展的圆形二向箔) @return: """ # 原始的方形二向箔 self.two_way_foil = QuadObj(texture='two_way_foil.png', # size_scale=4e7, size_scale=1e7, init_velocity=[0, -50, 60], init_position=[0, 5 * AU, -6 * AU]) \ .set_light_disable(True).set_ignore_gravity(True) # 不断扩展的圆形二向箔 self.two_way_foil_circle = CircleObj(texture="two_way_foil_circle.png", size_scale=self.two_way_foil.size_scale * 2, ) \ .set_light_disable(True).set_ignore_gravity(True) self.bodies.append(self.two_way_foil) self.bodies.append(self.two_way_foil_circle) def build(self): self.build_solar_system() self.build_two_way_foil() def on_ready(self): """ 事件绑定后,模拟器运行前会触发 @return: """ # 创建天空 # camera.clip_plane_near = 0.1 camera.clip_plane_far = 1000000 create_sphere_sky(scale=200000) application.time_scale = 5 # 圆形二向箔初始化(一开始不显示) self.two_way_foil_circle.planet.rotation_x = 90 self.two_way_foil_circle.planet.enabled = False def change_two_way_foil(): # 长方形膜状物,长八点五厘米,宽五点二厘米,比一张信用卡略大一些,极薄,看不出任何厚度。 # 封装状态下晶莹剔透、无色透明。待机模式下由于封装力场逐渐蒸发,会发出白光,使其表面呈纯白色,看上去就是一张纸条 self.two_way_foil.planet.scale_x = 8.5 self.two_way_foil.planet.scale_y = 5.2 ext_fun_for_method(self.two_way_foil.planet, after_run_fun=change_two_way_foil) # def flatten_animation(self, body): # """ # 天体二维化的动画 # @param body: 天体 # @return: # """ # # def flatten_update(planet): # def warp(): # # 原始的 update 方法中有计算天体的运行 # planet.original_update() # # # 对Y轴进行压平动画,如果压平大小不足 1/50,则继续压缩,直到压缩到 1/50 就不压缩了 # # (如果觉得 1/50 的厚度压的不够,还可以继续压缩,基本上就够了) # if planet.scale_y_v > planet.init_scale_y / 50: # planet.scale_y_v /= 1.01 # # 灯光关闭,不然压到2纬就会是黑色 # planet.set_light_off(True) # planet.scale_y = planet.scale_y_v # # return warp # # body.is_2d = True # # 压平时,转速将为以前的 1/20 # body.planet.rotation_speed /= 20 # # 记录原始的厚度大小 # body.planet.scale_y_v = body.planet.scale_y # body.planet.init_scale_y = body.planet.scale_y # # 原始的 update 方法中有计算天体的运行,需要保留 # body.planet.original_update = body.planet.update # # 替换 update # body.planet.update = flatten_update(body.planet) def gen_pixcel_image(self, planet): """ 将纹理图改为像素图片 @param planet: @return: """ import os if planet.texture is None: return in_img = str(planet.texture.path) if "_pixcel" in in_img: return out_img = os.path.split(in_img) out_file = out_img[1].split('.') out_file = f'{out_file[0]}_pixcel.{out_file[1]}' out_img = os.path.abspath(os.path.join(out_img[0], "temp", out_file)) if not os.path.exists(out_img): resize_image(in_img, out_img, 50, 25) from ursina import Texture planet.texture = Texture(out_img) return out_img def flatten_animation(self, body): """ 天体二维化的动画 @param body: 天体 @return: """ def flatten_update(planet): def warp(): # 原始的 update 方法中有计算天体的运行 planet.init_update() # 对Y轴进行压平动画,如果压平大小不足 1/50,则继续压缩,直到压缩到 1/50 就不压缩了 # (如果觉得 1/50 的厚度压的不够,还可以继续压缩,基本上就够了) # if planet.scale_y_v > planet.init_scale_y / 50: if planet.scale_y_v > 0.5: planet.scale_y_v /= 1.01 else: self.gen_pixcel_image(planet) planet.scale_x_v += 0.05 # 灯光关闭,不然压到2纬就会是黑色 planet.set_light_off(True) planet.scale_y = planet.scale_y_v planet.scale_x = planet.scale_x_v planet.scale_z = planet.scale_x_v return warp body.is_2d = True # 压平时,转速将为以前的 1/20 body.planet.rotation_speed /= 20 # 记录原始的厚度大小 body.planet.scale_y_v = body.planet.scale_y body.planet.init_scale_y = body.planet.scale_y body.planet.scale_x_v = body.planet.scale_x body.planet.init_scale_x = body.planet.scale_x # 原始的 update 方法中有计算天体的运行,需要保留 body.planet.init_update = body.planet.update # 替换 update body.planet.update = flatten_update(body.planet) def get_target(self): for body in self.bodies: if hasattr(body, "is_2d"): continue return body return None def stage_01(self): """ 二向箔飞向太阳 @return: """ # 如果二向箔和太阳碰撞 if two_bodies_colliding(self.two_way_foil, self.sun): # 隐藏原始二向箔,保持在原地,不在飞行 # self.two_way_foil.planet.enabled = False self.two_way_foil.init_velocity = [0, 0, 0] def two_way_foil_update(): target = self.get_target() if target is self.sun: # 关闭太阳的光晕 self.sun.hide_children() # 让实体A朝向实体B # self.two_way_foil.planet.look_at(target) if target is not None: # 让实体A向着实体B移动 dt = target.two_way_foil_dt if hasattr(target, "two_way_foil_dt") \ else 0.003 * self.two_way_foil_dt_factor # current_time = time.time() # if current_time - self.two_way_foil.last_time >= 0.1: # dt = dt * 2 # self.two_way_foil.last_time = current_time # target.two_way_foil_dt = dt self.two_way_foil.planet.position = \ lerp(self.two_way_foil.planet.position, target.planet.position, dt) else: self.two_way_foil.planet.enabled = False self.two_way_foil.planet.update = two_way_foil_update # 圆形二向箔显示并设置透明度为0.8 self.two_way_foil_circle.planet.alpha = 0.8 self.two_way_foil_circle.planet.enabled = True # 当前阶段为 stage_02:二向箔压平天体的阶段 self.current_stage = self.stage_02 def stage_02(self): """ 二向箔压平天体(二维化)的阶段 @return: """ self.two_way_foil.planet.enabled = False # self.sun.two_dim.planet.init_scale += 0.05 # 圆形二向箔不断扩展变大 self.two_way_foil_circle.planet.init_scale += 0.8 # 调整天体二维化的时间,一般需要延时,保证扩展和二维化同步的真实效果 two_way_delay_times = [0.5, # 太阳 0.5, 0.8, 1.0, # 水星 金星 地球 1.2, 2.0, 3.0, # 火星 木星 土星 4.0, 4.5, 5.5] # 天王星 海王星 冥王星 for idx, b in enumerate(self.bodies): if isinstance(b, Obj): # 二向箔不处理 continue if hasattr(b, "two_way_time"): # 二向箔和天体碰撞的时间不为空,则说明已经碰撞 if b.two_way_time is not None: # 如果碰撞后的延时时间到,则进行压平天体处理(二维化) if time.time() - b.two_way_time > two_way_delay_times[idx]: self.flatten_animation(b) # 二向箔和天体碰撞的时间设置为空,就是说明二维化结束 b.two_way_time = None elif two_bodies_colliding(self.two_way_foil_circle, b): # 二向箔和天体碰撞,但暂时先不二维化,记下时间,延时二维化 b.two_way_time = time.time() # 圆形二向箔不断旋转的效果 self.two_way_foil_circle.planet.rotation_z += 0.4 def on_timer_changed(self, time_data): """ @param time_data: @return: """ # 原始方形二向箔飞行的翻转效果 if self.two_way_foil.planet.enabled: self.two_way_foil.planet.rotation_x += 0.1 self.two_way_foil.planet.rotation_y += 1 # # 摄像机始终看向二向箔 # camera_look_at(self.two_way_foil) target = self.get_target() if target is not None: if target is self.sun: # 摄像机始终看向二向箔 camera_look_at(self.two_way_foil) else: # 摄像机始终看向二向箔 camera_look_at(self.two_way_foil, rotation_z=0) camera.position = \ lerp(camera.position, target.planet.position, 0.001) self.current_stage() if __name__ == '__main__': """ 三体二向箔场景模拟 """ sim = TwoWayFoilSim() sim.build() # 订阅事件后,上面2个函数功能才会起作用 # 运行中,每时每刻都会触发 on_timer_changed UrsinaEvent.on_timer_changed_subscription(sim.on_timer_changed) # 运行前会触发 on_ready UrsinaEvent.on_ready_subscription(sim.on_ready) # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(sim.bodies, SECONDS_PER_WEEK, # position=(0, 2 * AU, -11 * AU), position=(0, 5 * AU, -5 * AU), cosmic_bg='', bg_music='sounds/no_glory.mp3', show_camera_info=False, show_control_info=False, timer_enabled=True, show_grid=False)