# -*- coding:utf-8 -*- # title :改造后火星的3D效果 # description :改造后火星的3D效果 # author :Python超人 # date :2023-07-21 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== import os import sys from bodies import Earth from common.consts import SECONDS_PER_HOUR from objs import Satellite2 from sim_scenes.func import ursina_run, create_sphere_sky from simulators.ursina.entities.body_timer import TimeData from simulators.ursina.entities.entity_utils import create_directional_light from simulators.ursina.ursina_event import UrsinaEvent def create_satellites(): # 卫星位置和初始速度信息 satellite_infos = [ # {"position": [0, 0, 10002], "velocity": [6.3, 0, 0]}, # {"position": [0, 0, -12000], "velocity": [5.75, 0, 0]}, # {"position": [0, 8000, 0], "velocity": [7.05, 0, 0]}, # {"position": [0, -12002, 0], "velocity": [5.75, 0, 0]}, {"position": [0, 0, 14000], "velocity": [0, 5, 0]}, # {"position": [0, 0, -10000], "velocity": [0, 6.3, 0]}, ] satellites = [] for i, info in enumerate(satellite_infos): # Satellite Satellite2 satellite = Satellite2(name=f'卫星{i + 1}', mass=4.4e10, size_scale=2e2, color=(255, 200, 0), init_position=info["position"], init_velocity=info["velocity"]) # info["satellite"] = satellite satellites.append(satellite) return satellites def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False, bg_texture=None, append_satellite=True): trans_texture = transformed_texture.replace(".jpg", "_trans.png") # texture = transformed_texture # texture = os.path.join("transformed", texture) if len(sys.argv) > 1: camera3d = True print("sys.argv", sys.argv) # 创建带有云层的地球 mars = Earth( texture=texture, rotate_angle=0, init_position=[0, 0, 0], init_velocity=[0, 0, 0], size_scale=1) transformed_mars = Earth( texture=os.path.join("transformed", transformed_texture), rotate_angle=0, init_position=[0, 0, 0], init_velocity=[0, 0, 0], size_scale=0.9996).set_ignore_gravity(True) trans_mars = Earth( texture=os.path.join("transformed", trans_texture), rotate_angle=0, init_position=[0, 0, 0], init_velocity=[0, 0, 0], size_scale=0.9990).set_ignore_gravity(True) bodies = [mars, transformed_mars, trans_mars] # 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点) clouds = Earth(name="云层", texture="transparent_clouds.png", rotate_angle=0, rotation_speed=18, size_scale=1.015, parent=mars) if append_satellite: satellites = create_satellites() bodies = bodies + satellites bodies.append(clouds) if camera3d: # TODO: 开启3D摄像机 from simulators.ursina.entities.camera3d import Camera3d # 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果) Camera3d.init(eye_distance=1000) def on_ready(): if bg_texture is not None: sky = create_sphere_sky(texture=bg_texture, scale=10000, rotation_y=180) # 为了较好的立体效果,可以增加太阳光线,光线指向火星(target=mars) create_directional_light(position=(300, 0, -300), light_num=3, target=mars) if append_satellite: for satellite in satellites: satellite.planet.enabled = False def on_timer_changed(time_data: TimeData): # mars.planet.opacity = 0.01 opacity = round((time_data.total_hours - 1) / 10, 2) clouds_opacity = round(opacity - 0.5, 2) show_satellites = False if opacity > 1.0: opacity = 1.0 elif opacity < 0.0: opacity = 0.0 # clouds.planet.enabled = False if opacity >= 1.0: mars.planet.enabled = False # 原火星完全消失 if clouds_opacity > 1.0: clouds_opacity = 1.0 show_satellites = True elif clouds_opacity < 0.0: clouds_opacity = 0.0 clouds.planet.alpha = clouds_opacity # 火星云层渐渐显示 mars.planet.alpha = 1 - opacity # 原火星渐渐消失 # show_satellites = True if show_satellites and append_satellite: for satellite in satellites: satellite.planet.enabled = True # satellite.planet.look_at(mars.planet) # if time_data.total_hours > 10: # trans_mars.planet.enabled = True # else: # trans_mars.planet.enabled = False # if mars.planet.enabled == False: # opacity = round((time_data.total_hours*5 - 11) / 10, 2) # if opacity > 1.0: # opacity = 1.0 # elif opacity < 0.0: # opacity = 0.0 # transformed_mars.planet.alpha = 0.9 # trans_mars.planet.enabled = False # 订阅事件后,上面2个函数功能才会起作用 # 运行中,每时每刻都会触发 on_timer_changed UrsinaEvent.on_timer_changed_subscription(on_timer_changed) # 运行前会触发 on_ready UrsinaEvent.on_ready_subscription(on_ready) if bg_texture is not None: # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(bodies, SECONDS_PER_HOUR / 2, position=(0, 0, -38000), show_grid=False, show_camera_info=False, show_control_info=False, cosmic_bg="", timer_enabled=True, # show_timer=True, view_closely=0.001) # 近距离观看 view_closely=True或0.001 else: # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(bodies, SECONDS_PER_HOUR / 2, position=(1.80 * mars.radius, 0, -38000), show_grid=False, show_camera_info=False, show_control_info=False, timer_enabled=True, # show_timer=True, view_closely=0.001) # 近距离观看 view_closely=True或0.001 if __name__ == '__main__': transformed_mars_ani( transformed_texture="mars.jpg", texture="mars.png", camera3d=True )