# -*- coding:utf-8 -*- # title :地球3D效果 # description :地球3D效果 # author :Python超人 # date :2023-05-01 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== from bodies import Earth from common.consts import SECONDS_PER_HOUR, SECONDS_PER_DAY from sim_scenes.func import ursina_run, camera_look_at from simulators.ursina.entities.body_timer import TimeData from simulators.ursina.ursina_event import UrsinaEvent if __name__ == '__main__': """ 地球3D效果 """ # 创建带有云层的地球 earth = Earth(texture="earth_hd_trans.png", rotate_angle=-23.44, init_position=[0, 0, 0], init_velocity=[0, 0, 0], size_scale=1) # 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点) clouds = Earth(name="地球云层", texture="transparent_clouds.png", rotate_angle=-23.44, size_scale=1.001, parent=earth) bodies = [earth, clouds] def on_ready(): from ursina import camera # camera_look_at(earth, rotation_z=0) # camera.fov = 40 def on_timer_changed(time_data: TimeData): pass # 运行前会触发 on_ready UrsinaEvent.on_ready_subscription(on_ready) # 订阅事件后,上面的函数功能才会起作用 # 运行中,每时每刻都会触发 on_timer_changed UrsinaEvent.on_timer_changed_subscription(on_timer_changed) # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(bodies, SECONDS_PER_HOUR / 2, position=(1.2 * earth.radius, 0, -30000), show_grid=False, cosmic_bg="none", view_closely=0.001) # 近距离观看 view_closely=True或0.001