# -*- coding:utf-8 -*- # title :彗木保护地球模拟 # description :彗木保护地球模拟 # author :Python超人 # date :2023-06-27 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== from bodies import Sun, Jupiter, Earth from objs import RockSnow, Rock, create_rock from common.consts import SECONDS_PER_MONTH, SECONDS_PER_YEAR from sim_scenes.func import ursina_run, camera_look_at, two_bodies_colliding, create_text_panel from simulators.ursina.entities.body_timer import TimeData, BodyTimer from simulators.ursina.entities.entity_utils import create_directional_light from simulators.ursina.ursina_event import UrsinaEvent import random import math class JupiterProtectsEarthSim: def __init__(self, comet_num=20): """ @param comet_num: 随机生成 comet_num 个石头 """ self.colliding_count = [0, 0, 0, 0] # 分别保存太阳碰撞次数、木星碰撞次数、地球碰撞次数、木星保护次数 self.sun = Sun(name="太阳", size_scale=0.8e2) # 太阳放大 80 倍,距离保持不变 self.jupiter = Jupiter(name="木星", size_scale=0.6e3) # 木星放大 600 倍,距离保持不变 self.earth = Earth(name="地球", size_scale=2e3) # 地球放大 2000 倍,距离保持不变 self.bodies = [self.sun, self.jupiter, self.earth] for body in self.bodies: body.rotation_speed /= 10 # 自转速度降低10倍 self.comets = [] self.comet_radius = self.jupiter.position[2] * 2 for i in range(comet_num): # 随机生成 comet_num 个石头 comet = self.create_comet(i, self.comet_radius, gravity_only_for=[self.sun, self.jupiter, self.earth]) self.bodies.append(comet) self.comets.append(comet) # 显示板信息模板 self.colliding_info = "太阳碰撞:%s次(%s)\n\n木星碰撞:%s次(%s)\n\n地球碰撞:%s次(%s)\n\n木星保护:%s次\n\n" def random_pos_vel(self, radius): # 随机生成石头的位置和初始速度信息 # pos = [-radius * random.randint(120, 200) / 100, # -radius * random.randint(120, 200) / 1000, # -radius * random.randint(100, 300) / 100] x = radius * math.cos(random.uniform(0, 2 * math.pi)) * random.randint(80, 150) / 100 z = radius * math.sin(random.uniform(0, 2 * math.pi)) * random.randint(80, 150) / 100 pos = [x, 0, z] # 随机速度 vel = [-random.randint(90, 200) / 300, 0, 0] return pos, vel def create_comet(self, index, radius, gravity_only_for): """ 随机生成石头(随机位置、随机初始速度、随机大小、随机旋转) @param index: 索引号 @param radius: 木星的半径,保证生成的石头在木星半径外 @param gravity_only_for: 指定一个天体,石头只对该天体引力有效 @return: """ # 随机生成石头的位置和初始速度信息 pos, vel = self.random_pos_vel(radius) # vel = [0, 0, 0] # 石头随机大小 size_scale = random.randint(600, 1200) * 1.5e4 # 随机创建石头 rock = create_rock( no=index % 8 + 1, name=f'岩石{index + 1}', mass=size_scale / 1000, size_scale=size_scale, color=(255, 200, 0), init_position=pos, init_velocity=vel, gravity_only_for=gravity_only_for ) # 给石头一个随机旋转的方向和值 rock.rotation = [0, 0, 0] rock.rotation[random.randint(0, 2)] = random.randint(90, 200) / 100 return rock def on_timer_changed(self, time_data: TimeData): # 运行中,每时每刻都会触发 for comet in self.comets: if comet.planet.enabled: collided = False # 如果是否可见,则旋转石头 comet.planet.rotation += comet.rotation # 循环判断每个石头与木星是否相碰撞,如果相碰撞就爆炸 if two_bodies_colliding(comet, self.jupiter): # 将石头隐藏、设置引力无效后,展示爆炸效果 # comet.explode(self.jupiter) # 碰撞到木星,该石头不要爆炸,尝试看看是否会碰撞到地球,如果碰撞了地球,则“木星保护”统计加一 self.colliding_count[1] += 1 # 加入标记,说明该石头已经碰撞到木星 setattr(comet, "jupiter_collided", True) # collided = True elif two_bodies_colliding(comet, self.sun): # 将石头隐藏、设置引力无效后,展示爆炸效果 comet.explode(self.sun) if not hasattr(comet, "jupiter_collided"): # 该石头没有碰撞到木星,才算一次 self.colliding_count[0] += 1 collided = True elif two_bodies_colliding(comet, self.earth): if hasattr(comet, "jupiter_collided"): # 说明该石头已经碰撞到木星,也就是说木星保护了地球一次 self.colliding_count[3] += 1 else: # 该石头没有碰撞到木星,才算一次 self.colliding_count[2] += 1 # 将石头隐藏、设置引力无效后,展示爆炸效果 comet.explode(self.earth) collided = True if collided: # 如果碰撞了,则该石头重复再利用,这样才保证有无限个石头可用 pos, vel = self.random_pos_vel(self.comet_radius) comet.init_position = pos comet.init_velocity = vel comet.set_visible(True) comet.ignore_mass = False comet.planet.enabled = True if hasattr(comet, "jupiter_collided"): delattr(comet, "jupiter_collided") print("Sun:%s Jupiter:%s Earth:%s" % (self.colliding_count[0], self.colliding_count[1], self.colliding_count[2])) sun_cnt, jupiter_cnt, earth_cnt, protected_cnt = self.colliding_count total_cnt = sun_cnt + jupiter_cnt + earth_cnt if total_cnt == 0: colliding_info = self.colliding_info % (0, "0.0%", 0, "0.0%", 0, "0.0%", 0) else: colliding_info = self.colliding_info % (sun_cnt, str(round(sun_cnt * 100 / total_cnt, 2)) + "%", jupiter_cnt, str(round(jupiter_cnt * 100 / total_cnt, 2)) + "%", earth_cnt, str(round(earth_cnt * 100 / total_cnt, 2)) + "%", protected_cnt) self.text_panel.text = colliding_info def on_ready(self): # 运行前触发 self.text_panel = create_text_panel() self.text_panel.text = self.colliding_info % (0, "0.0%", 0, "0.0%", 0, "0.0%", 0) if __name__ == '__main__': """ 彗木保护地球模拟 """ # 设置计时器的最小时间单位为年 BodyTimer().min_unit = BodyTimer.MIN_UNIT_YEARS sim = JupiterProtectsEarthSim(comet_num=30) # 运行前会触发 on_ready UrsinaEvent.on_ready_subscription(sim.on_ready) # 运行中,每时每刻都会触发 on_timer_changed UrsinaEvent.on_timer_changed_subscription(sim.on_timer_changed) # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(sim.bodies, SECONDS_PER_MONTH * 3, position=(30000000, 0, -3000000000), show_timer=True)