from ursina import * from sim_scenes.func import create_sphere_sky app = Ursina() texture = load_texture("../../../objs/textures/core_valaga_clas.jpg") camera_ship = Entity(model="../../../objs/models/core_valaga_clas.obj", texture=texture, double_sided=True) # camera.parent = camera_ship.planet # camera.reparent_to(camera_ship.planet) # camera.scale = 100 camera.fov = 60 camera.clip_plane_near = 0.01 camera.clip_plane_far = 51000000 create_sphere_sky(scale=500000) # camera.parent = camera_ship camera.reparent_to(camera_ship) camera.position = [0, 1000, -1000] # application.time_scale = 1 def update(): camera_ship.position += Vec3(0,0,10) camera.position = Vec3(0, 1000, -1000) EditorCamera() app.run()