# -*- coding:utf-8 -*- # title :地月场景模拟 # description :地月场景模拟(月球始终一面朝向地球、月球对地球的扰动) # author :Python超人 # date :2023-05-01 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== from bodies import Sun, Earth, Moon from objs import CoreValagaClas, SciFiBomber, WaterDrop from common.consts import AU, SECONDS_PER_DAY, SECONDS_PER_WEEK, SECONDS_PER_MONTH from sim_scenes.func import ursina_run, camera_look_at, create_main_entity, two_bodies_colliding from simulators.ursina.entities.body_timer import TimeData from simulators.ursina.entities.entity_utils import create_directional_light from simulators.ursina.ursina_config import UrsinaConfig from simulators.ursina.ursina_event import UrsinaEvent from ursina import camera if __name__ == '__main__': """ 月球始终一面朝向地球 月球对地球的扰动 """ OFFSETTING = 0 WATER_SPEED = 400 # TODO: 可以抵消月球带动地球的力,保持地球在原地 # OFFSETTING = 0.01265 sun = Sun(name="太阳", size_scale=6e1, init_position=[0, 0, -3 * AU]).set_ignore_gravity(True) earth_size_scale = 2.5e2 resolution = 100 earth = Earth(init_position=[0, -2500000, 0], texture="earth-huge.jpg", # rotate_angle=0, rotation_speed=0, init_velocity=[OFFSETTING, 0, 0], size_scale=earth_size_scale).set_ignore_gravity(True).set_resolution(resolution) # 地球放大 5 倍,距离保持不变 # 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点) clouds = Earth(name="地球云层", texture="transparent_clouds.png", # rotate_angle=0, rotation_speed=0, init_position=[0, -2500000, 0], size_scale=earth_size_scale * 1.01, parent=earth).set_ignore_gravity(True).set_resolution(resolution) water_drop = WaterDrop( init_position=[0, 0, 0], # texture="drops_bright.png", # trail_color=[200, 200, 255], init_velocity=[0, 0, 0], # size_scale=4e4, size_scale=3e3 ).set_ignore_gravity(True).set_light_disable(True) # moon = Moon(init_position=[0, 0, 363104], # 距地距离约: 363104 至 405696 km # init_velocity=[-1.03, 0, 0], size_scale=2e1) # 月球放大 10 倍,距离保持不变 # moon.set_light_disable(True) d = 100000 num_x = 10 num_y = 10 num_z = 10 # d = 100000 # num_x = 2 # num_y = 2 # num_z = 2 x_offset = - (num_x) / 2 * d y_offset = - (num_y) / 2 * (d / 2) z_offset = - (num_z) / 2 * d ship_list = [] for x in range(num_x): for y in range(num_y): for z in range(num_z): core_valaga_clas = CoreValagaClas(size_scale=15, init_position=[x_offset + (x + 0.5) * d, y_offset + (2 * y - 0.5) * (d / 2), z_offset + (z + 0.8) * d - 20000]).set_ignore_gravity( True) ship_list.append(core_valaga_clas) for x in range(num_x): for y in range(num_y): for z in range(num_z): sci_fi_bomber = SciFiBomber(size_scale=3.5, init_position=[x_offset + (x + 0.5) * d, y_offset + (2 * y - 1.5) * (d / 2), z_offset + (z + 0.8) * d - 20000]).set_ignore_gravity(True) ship_list.append(sci_fi_bomber) # earth.rotation_speed /= 6 # 地球的转速降低50倍 bodies = [earth, clouds, water_drop] + ship_list WATER_RANGE = 2e6 def on_ready(): from ursina import camera, time, Vec3, application UrsinaConfig.trail_type = 'line' UrsinaConfig.trail_length = 10 for body in bodies: if isinstance(body, CoreValagaClas): body.planet.rotation_x = 0 # -10 elif isinstance(body, SciFiBomber): body.planet.rotation_x = -90 water_drop.planet.main_entity.rotation_z = 90 water_drop.planet.main_entity.rotation_x = 45 # water_drop.planet.main_entity.rotation_x = 90 water_drop.init_position = (0, 0, 2000) water_drop.init_velocity = [0, 0, 0] application.time_scale = 1 # # 订阅事件后,上面2个函数功能才会起作用 # # 运行前会触发 on_ready UrsinaEvent.on_ready_subscription(on_ready) # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(bodies, SECONDS_PER_DAY / 24, # SECONDS_PER_WEEK * 4, # position=(0, 0, -220000), position=(0, 0, -20000), # position=(0, 0, 0), show_grid=False, # cosmic_bg="", # gravity_works=False, save_cube_map=True, # show_timer=True, timer_enabled=True, show_camera_info=False, show_control_info=False, view_closely=True, show_trail=True )