# -*- coding:utf-8 -*- # title :上帝之眼 # description :上帝之眼 # author :Python超人 # date :2023-03-26 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== from bodies import Sun, Earth, Moon, FixedStar, Body from common.consts import SECONDS_PER_HOUR, SECONDS_PER_HALF_DAY, SECONDS_PER_DAY, SECONDS_PER_WEEK from sim_scenes.func import mayavi_run, ursina_run from bodies.body import AU import random def show_eye_of_god(): """ 上帝之眼 """ D = 600 mass = 0.9e25 # camera_pos = 左-右+、上+下-、前+后- camera_pos = (-100 * D, 0, -5000 * D) def get_position(pos, scale): # [ 远+近- , 左+右- , 上+下-] return pos[0] + (scale - 1.0) * 300 * (random.randint(90, 110)) * D, pos[1], pos[2] # return pos[0], pos[1], pos[2] bodies: list = gen_eye_bodies( {"D": D, "Body": Body, "mass": mass, "get_position": get_position, "camera_pos": camera_pos}) face = FixedStar(name="face", texture="fixed_star.png", mass=mass * 3000, color=(0xff, 0xf8, 0xd4), init_position=[2000 * D, 200 * D, 100 * D], # [ 远+近- , 左+右- , 上+下-] ignore_mass=True) face.light_on = False bodies.append(face) # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(bodies, SECONDS_PER_WEEK * 2, position=camera_pos) def gen_eye_bodies(params): """ 根据像素图片以及参数,自动生成星球,注意图片像素不能太多,否则会导致电脑运行太慢 @param params: @return: """ from PIL import Image img = Image.open("./images/eye.png").convert('RGBA') width, height = img.size interval_factor = 20 # 星球间距因子 body_template = 'Body(name="%s", mass=mass, color=(%d, %d, %d), size_scale=%.4f, ' \ 'init_position=get_position([0, %g * D, %g * D], %.4f), init_velocity=[0, 0, 0], ignore_mass=True)' bodies_str = "[" # 以图片像素为坐标,对角线的距离 distance_hw = pow(pow(width, 2) + pow(height, 2), 1 / 2) for h in range(0, height): # row = [] for w in range(0, width): # 以图片像素为坐标,每个像素点到中心的距离 distance_to_center = pow(pow(w - width / 2, 2) + pow(h - height / 2, 2), 1 / 2) # 让 body 从中心开始,离摄像机越远, body 的缩放值越大(scale 就越大,) scale = (distance_to_center / (distance_hw * 10) + 1) # 中心最近 1.0 ~ 1.05 # TODO: 队列反向排列(中心最远 1.05 ~ 1.0) # scale = 1.05 - scale + 1.0 # print(scale) # 获取像素的颜色 pixel = img.getpixel((w, h)) # 对于纯白色的颜色,就忽略,不生成星球(这样像素中纯白色越多,对电脑的压力就越少) if pixel[0] >= 255 and pixel[1] >= 255 and pixel[1] >= 255: continue body_str = body_template % (f"星球{h}:{w}", pixel[0], pixel[1], pixel[2], scale, (width-w) * interval_factor, (height-h) * interval_factor, scale) bodies_str += body_str + ",\n" bodies_str += "]" return eval(bodies_str, params) if __name__ == '__main__': show_eye_of_god()