# -*- coding:utf-8 -*- # title :改造后火星的3D效果 # description :改造后火星的3D效果 # author :Python超人 # date :2023-07-21 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== import os import numpy as np from bodies import Earth from common.consts import SECONDS_PER_HOUR from sim_scenes.func import ursina_run from simulators.ursina.entities.body_timer import TimeData from simulators.ursina.entities.camera3d import Camera3d from simulators.ursina.ursina_config import UrsinaConfig from simulators.ursina.ursina_event import UrsinaEvent def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False): trans_texture = transformed_texture.replace(".jpg", "_trans.png") # texture = transformed_texture # texture = os.path.join("transformed", texture) # 创建带有云层的地球 mars = Earth( texture=texture, rotate_angle=0, init_position=[0, 0, 0], init_velocity=[0, 0, 0], size_scale=1) transformed_mars = Earth( texture=os.path.join("transformed", transformed_texture), rotate_angle=0, init_position=[0, 0, 0], init_velocity=[0, 0, 0], size_scale=0.999) trans_mars = Earth( texture=os.path.join("transformed", trans_texture), rotate_angle=0, init_position=[0, 0, 0], init_velocity=[0, 0, 0], size_scale=0.995) bodies = [mars, transformed_mars, trans_mars] # 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点) clouds = Earth(name="云层", texture="transparent_clouds.png", rotate_angle=0, size_scale=1.001, parent=mars) bodies.append(clouds) init_pos = (1.45 * mars.radius, 0, -30000) if camera3d: init_pos = np.array(init_pos) * UrsinaConfig.SCALE_FACTOR Camera3d.init(init_pos) init_pos = (0, 0, 0) def on_ready(): pass def on_timer_changed(time_data: TimeData): # mars.planet.opacity = 0.01 opacity = round((time_data.total_hours - 1) / 10, 2) clouds_opacity = round(opacity - 0.5, 2) if opacity > 1.0: opacity = 1.0 elif opacity < 0.0: opacity = 0.0 # clouds.planet.enabled = False if opacity >= 1.0: mars.planet.enabled = False # 原火星完全消失 if clouds_opacity > 1.0: clouds_opacity = 1.0 elif clouds_opacity < 0.0: clouds_opacity = 0.0 clouds.planet.alpha = clouds_opacity # 火星云层渐渐显示 mars.planet.alpha = 1 - opacity # 原火星渐渐消失 # if time_data.total_hours > 10: # trans_mars.planet.enabled = True # else: # trans_mars.planet.enabled = False # if mars.planet.enabled == False: # opacity = round((time_data.total_hours*5 - 11) / 10, 2) # if opacity > 1.0: # opacity = 1.0 # elif opacity < 0.0: # opacity = 0.0 # transformed_mars.planet.alpha = 0.9 # trans_mars.planet.enabled = False # 订阅事件后,上面2个函数功能才会起作用 # 运行中,每时每刻都会触发 on_timer_changed UrsinaEvent.on_timer_changed_subscription(on_timer_changed) # 运行前会触发 on_ready UrsinaEvent.on_ready_subscription(on_ready) # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(bodies, SECONDS_PER_HOUR / 2, position=init_pos, show_grid=False, show_camera_info=False, show_control_info=False, # cosmic_bg="none", timer_enabled=True, show_timer=True, view_closely=0.001) # 近距离观看 view_closely=True或0.001 if __name__ == '__main__': transformed_mars_ani( transformed_texture="mars.jpg", texture="mars.png", camera3d=False )